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authormiham <miham@openttd.org>2007-03-11 14:38:52 +0000
committermiham <miham@openttd.org>2007-03-11 14:38:52 +0000
commit8ce88873c765f8bdea9ea13c91cd2310cbe5675b (patch)
tree8c5b112eeddcf547891b69fb3825123095801956 /src/lang
parentbfe4878568850e4206da5ecc297e89ee228984ef (diff)
downloadopenttd-8ce88873c765f8bdea9ea13c91cd2310cbe5675b.tar.xz
(svn r9116) [Translations] -Change: force remove of changed translations (r9115) to ensure they are really changed
Diffstat (limited to 'src/lang')
-rw-r--r--src/lang/american.txt2
-rw-r--r--src/lang/brazilian_portuguese.txt2
-rw-r--r--src/lang/bulgarian.txt2
-rw-r--r--src/lang/catalan.txt2
-rw-r--r--src/lang/czech.txt2
-rw-r--r--src/lang/danish.txt2
-rw-r--r--src/lang/dutch.txt2
-rw-r--r--src/lang/esperanto.txt2
-rw-r--r--src/lang/estonian.txt2
-rw-r--r--src/lang/finnish.txt2
-rw-r--r--src/lang/french.txt2
-rw-r--r--src/lang/galician.txt2
-rw-r--r--src/lang/german.txt2
-rw-r--r--src/lang/hungarian.txt2
-rw-r--r--src/lang/icelandic.txt2
-rw-r--r--src/lang/italian.txt2
-rw-r--r--src/lang/japanese.txt2
-rw-r--r--src/lang/korean.txt2
-rw-r--r--src/lang/lithuanian.txt2
-rw-r--r--src/lang/norwegian_bokmal.txt2
-rw-r--r--src/lang/norwegian_nynorsk.txt2
-rw-r--r--src/lang/polish.txt2
-rw-r--r--src/lang/portuguese.txt2
-rw-r--r--src/lang/romanian.txt2
-rw-r--r--src/lang/russian.txt2
-rw-r--r--src/lang/simplified_chinese.txt2
-rw-r--r--src/lang/slovak.txt2
-rw-r--r--src/lang/slovenian.txt2
-rw-r--r--src/lang/spanish.txt2
-rw-r--r--src/lang/swedish.txt2
-rw-r--r--src/lang/traditional_chinese.txt2
-rw-r--r--src/lang/turkish.txt2
-rw-r--r--src/lang/ukrainian.txt2
-rw-r--r--src/lang/unfinished/afrikaans.txt2
-rw-r--r--src/lang/unfinished/croatian.txt2
-rw-r--r--src/lang/unfinished/latvian.txt1
36 files changed, 0 insertions, 71 deletions
diff --git a/src/lang/american.txt b/src/lang/american.txt
index 1c839f73e..b79cfeca8 100644
--- a/src/lang/american.txt
+++ b/src/lang/american.txt
@@ -725,7 +725,6 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Place ro
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Place lighthouse
STR_028E_PLACE_TRANSMITTER :{BLACK}Place transmitter
STR_028F_DEFINE_DESERT_AREA :{BLACK}Define desert area.{}Press and hold CTRL to remove it
-STR_CREATE_LAKE :{BLACK}Define water area.{}It will flood its surroundings if at sea level
STR_0290_DELETE :{BLACK}Delete
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Delete this town completely
STR_0292_SAVE_SCENARIO :Save scenario
@@ -1206,7 +1205,6 @@ STR_TREES_RANDOM_TYPE :{BLACK}Trees of
STR_TREES_RANDOM_TYPE_TIP :{BLACK}Place trees of random type
STR_CANT_BUILD_CANALS :{WHITE}Can't build canals here...
-STR_BUILD_CANALS_TIP :{BLACK}Build canals
STR_LANDINFO_CANAL :Canal
STR_CANT_BUILD_LOCKS :{WHITE}Can't build locks here...
diff --git a/src/lang/brazilian_portuguese.txt b/src/lang/brazilian_portuguese.txt
index 884eb98b4..0ee9f7644 100644
--- a/src/lang/brazilian_portuguese.txt
+++ b/src/lang/brazilian_portuguese.txt
@@ -727,7 +727,6 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Colocar
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Colocar farol
STR_028E_PLACE_TRANSMITTER :{BLACK}Colocar transmissor
STR_028F_DEFINE_DESERT_AREA :{BLACK}Define área desértica.{} Pressione e segure CTRL para removê-la
-STR_CREATE_LAKE :{BLACK}Define área de água.{} Ela irá inundar quando no nível do mar
STR_0290_DELETE :{BLACK}Remover
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Remover esta cidade completamente
STR_0292_SAVE_SCENARIO :Salvar cenário
@@ -1208,7 +1207,6 @@ STR_TREES_RANDOM_TYPE :{BLACK}Árvores
STR_TREES_RANDOM_TYPE_TIP :{BLACK}Plantar árvores de tipo aleatório
STR_CANT_BUILD_CANALS :{WHITE}Impossível construir canais aqui...
-STR_BUILD_CANALS_TIP :{BLACK}Construir canais
STR_LANDINFO_CANAL :Canal
STR_CANT_BUILD_LOCKS :{WHITE}Impossível construir eclusas aqui...
diff --git a/src/lang/bulgarian.txt b/src/lang/bulgarian.txt
index 83a2d4f09..a585c1ce7 100644
--- a/src/lang/bulgarian.txt
+++ b/src/lang/bulgarian.txt
@@ -727,7 +727,6 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Пост
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Поставяне фар
STR_028E_PLACE_TRANSMITTER :{BLACK}Постави предавател
STR_028F_DEFINE_DESERT_AREA :{BLACK}Избери пустинен терен.{}Задръж CTRL за да го премахнеш.
-STR_CREATE_LAKE :{BLACK}Посочване на водна зона.{}Ще наводни съседните ако са на морското ниво
STR_0290_DELETE :{BLACK}Изтрий
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Премахни напълно града
STR_0292_SAVE_SCENARIO :Запис на сценарий
@@ -1208,7 +1207,6 @@ STR_TREES_RANDOM_TYPE :{BLACK}Дърв
STR_TREES_RANDOM_TYPE_TIP :{BLACK}Постави дървета от произволен тип
STR_CANT_BUILD_CANALS :{WHITE}Тук не може да се строят канали...
-STR_BUILD_CANALS_TIP :{BLACK}Строене на канали. Натиснете CTRL за да поставите морска плочка (само на нивото на морето).
STR_LANDINFO_CANAL :Канал
STR_CANT_BUILD_LOCKS :{WHITE}Тук не може да се строят шлюзове...
diff --git a/src/lang/catalan.txt b/src/lang/catalan.txt
index ea7d6198b..be5de0927 100644
--- a/src/lang/catalan.txt
+++ b/src/lang/catalan.txt
@@ -726,7 +726,6 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Situa à
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Situa un far
STR_028E_PLACE_TRANSMITTER :{BLACK}Situa un repetidor
STR_028F_DEFINE_DESERT_AREA :{BLACK}Defineix àrea de desert.{}Prem i mantingues la tecla CTRL per treure'l
-STR_CREATE_LAKE :{BLACK}Defineix àrea d'aigua.{}Inundarà els voltants si és a nivell del mar
STR_0290_DELETE :{BLACK}Esborra
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Esborra totalment aquesta població
STR_0292_SAVE_SCENARIO :Desa l'escenari
@@ -1207,7 +1206,6 @@ STR_TREES_RANDOM_TYPE :{BLACK}Arbres d
STR_TREES_RANDOM_TYPE_TIP :{BLACK}Situar arbres de tipus aleatori
STR_CANT_BUILD_CANALS :{WHITE}Aquí no es poden construir canals...
-STR_BUILD_CANALS_TIP :{BLACK}Construeix canals
STR_LANDINFO_CANAL :Canal
STR_CANT_BUILD_LOCKS :{WHITE}Aquí no es pot construir una resclosa...
diff --git a/src/lang/czech.txt b/src/lang/czech.txt
index a358275e6..50d814e4d 100644
--- a/src/lang/czech.txt
+++ b/src/lang/czech.txt
@@ -784,7 +784,6 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Umístit
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Umístit maják
STR_028E_PLACE_TRANSMITTER :{BLACK}Umístit vysílač
STR_028F_DEFINE_DESERT_AREA :{BLACK}Vytvořit pouštní oblast{}Stiskem CTRL ji odstraníš
-STR_CREATE_LAKE :{BLACK}Vytvořit vodní plochu.{}Sousední dílky se zaplaví také, pokud jsou na úrovni moře
STR_0290_DELETE :{BLACK}Smaž
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Smazat celé toto město
STR_0292_SAVE_SCENARIO :Uložit mapu
@@ -1265,7 +1264,6 @@ STR_TREES_RANDOM_TYPE :{BLACK}Různé
STR_TREES_RANDOM_TYPE_TIP :{BLACK}Umístit nahodné stromy
STR_CANT_BUILD_CANALS :{WHITE}Zde nemohu postavit průplav...
-STR_BUILD_CANALS_TIP :{BLACK}Stavět průplav. Podržením CTRL můžete vytvořit vodní plochu (pouze na úrovni moře).
STR_LANDINFO_CANAL :Průplav
STR_CANT_BUILD_LOCKS :{WHITE}Zde nemohu postavit zdymadlo...
diff --git a/src/lang/danish.txt b/src/lang/danish.txt
index 4cf071c4c..736e5b2f1 100644
--- a/src/lang/danish.txt
+++ b/src/lang/danish.txt
@@ -726,7 +726,6 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Placér
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Placér fyrtårn
STR_028E_PLACE_TRANSMITTER :{BLACK}Placér sender
STR_028F_DEFINE_DESERT_AREA :{BLACK}Definer ørkenområde.{}Hold CTRL nede for at fjerne det
-STR_CREATE_LAKE :{BLACK}Definer vandområde.{}Vil oversvømme nærlæggende land i samme plan
STR_0290_DELETE :{BLACK}Slet
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Slet denne by fuldstændigt
STR_0292_SAVE_SCENARIO :Gem scenarie
@@ -1206,7 +1205,6 @@ STR_TREES_RANDOM_TYPE :{BLACK}Træer a
STR_TREES_RANDOM_TYPE_TIP :{BLACK}Placer træer af tilfældig type
STR_CANT_BUILD_CANALS :{WHITE}Kan ikke bygge en kanal her...
-STR_BUILD_CANALS_TIP :{BLACK}Byg kanaler
STR_LANDINFO_CANAL :Kanal
STR_CANT_BUILD_LOCKS :{WHITE}Kan ikke bygge en sluse her...
diff --git a/src/lang/dutch.txt b/src/lang/dutch.txt
index abcb16828..3b841571b 100644
--- a/src/lang/dutch.txt
+++ b/src/lang/dutch.txt
@@ -726,7 +726,6 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Plaats s
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Plaats vuurtoren
STR_028E_PLACE_TRANSMITTER :{BLACK}Plaats radiomast
STR_028F_DEFINE_DESERT_AREA :{BLACK}Definieer woestijn gebied.{}Gebruik CTRL om het te verwijderen
-STR_CREATE_LAKE :{BLACK}Definieer watergebied.{}Het zal de omgeving overstromen als deze op zeeniveau ligt
STR_0290_DELETE :{BLACK}Verwijder
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Verwijder deze hele stad
STR_0292_SAVE_SCENARIO :Scenario opslaan
@@ -1207,7 +1206,6 @@ STR_TREES_RANDOM_TYPE :{BLACK}Willekeu
STR_TREES_RANDOM_TYPE_TIP :{BLACK}Plant bomen van willekeurig type
STR_CANT_BUILD_CANALS :{WHITE}Kan hier geen kanaal bouwen...
-STR_BUILD_CANALS_TIP :{BLACK}Bouw kanaal
STR_LANDINFO_CANAL :Kanaal
STR_CANT_BUILD_LOCKS :{WHITE}Kan hier geen sluis bouwen...
diff --git a/src/lang/esperanto.txt b/src/lang/esperanto.txt
index 43fcada74..dad774ab4 100644
--- a/src/lang/esperanto.txt
+++ b/src/lang/esperanto.txt
@@ -727,7 +727,6 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Metu rok
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Metu lumturon
STR_028E_PLACE_TRANSMITTER :{BLACK}Metu transmitilon
STR_028F_DEFINE_DESERT_AREA :{BLACK}Difinu dezertan regionon.{}Premu kaj tenu CTRL por forigi ĝin
-STR_CREATE_LAKE :{BLACK}Difinu akvoregionon.{}Inundos la ĉirkaŭon se marnivele
STR_0290_DELETE :{BLACK}Forigu
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Plene forigu ĉi tiun urbon
STR_0292_SAVE_SCENARIO :Konservu scenaron
@@ -1208,7 +1207,6 @@ STR_TREES_RANDOM_TYPE :{BLACK}Arboj de
STR_TREES_RANDOM_TYPE_TIP :{BLACK}Metu arbojn de hazardaj tipoj
STR_CANT_BUILD_CANALS :{WHITE}Ne povas konstrui kanalojn ĉi tie...
-STR_BUILD_CANALS_TIP :{BLACK}Konstruu kanalojn. Premu CTRL por meti mar-kvadratojn (nur marnivele.)
STR_LANDINFO_CANAL :Kanalo
STR_CANT_BUILD_LOCKS :{WHITE}Ne povas konstrui kluzojn ĉi tie...
diff --git a/src/lang/estonian.txt b/src/lang/estonian.txt
index 842b17142..c8ac97540 100644
--- a/src/lang/estonian.txt
+++ b/src/lang/estonian.txt
@@ -823,7 +823,6 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Loo maas
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Ehita tuletorn
STR_028E_PLACE_TRANSMITTER :{BLACK}Paigalda saatjamast
STR_028F_DEFINE_DESERT_AREA :{BLACK}Loo kõrbealad.{}Eemaldamiseks klõpsa hoides all CTRL nuppu
-STR_CREATE_LAKE :{BLACK}Märgi vee ala.{}See uputab kogu läheduse kui on mereveetasemel
STR_0290_DELETE :{BLACK}Kustuta
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Hävita see linn täielikult
STR_0292_SAVE_SCENARIO :Salvesta kaart
@@ -1303,7 +1302,6 @@ STR_TREES_RANDOM_TYPE :{BLACK}Suvalise
STR_TREES_RANDOM_TYPE_TIP :{BLACK}Istutab suvalisi puid
STR_CANT_BUILD_CANALS :{WHITE}Siia ei saa kanaleid ehitada...
-STR_BUILD_CANALS_TIP :{BLACK}Kanali ehitamine. Veeruutude ehitamiseks vajuta CTRL (ainult merepinna kõrgusel)
STR_LANDINFO_CANAL :Kanal
STR_CANT_BUILD_LOCKS :{WHITE}Siia ei saa lüüse ehitada...
diff --git a/src/lang/finnish.txt b/src/lang/finnish.txt
index e0f4a7f41..83baeec0d 100644
--- a/src/lang/finnish.txt
+++ b/src/lang/finnish.txt
@@ -725,7 +725,6 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Sijoita
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Sijoita majakka.
STR_028E_PLACE_TRANSMITTER :{BLACK}Sijoita lähetin.
STR_028F_DEFINE_DESERT_AREA :{BLACK}Määrittele aavikon alue.{}Paina ja pidä pohjassa CTRL-nappia poistaaksesi aavikkoa.
-STR_CREATE_LAKE :{BLACK}Määrittele veden alue.{}Vesi tulvii ympäröivään maastoon, jos se on merenpinnan tasolla.
STR_0290_DELETE :{BLACK}Poista
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Poista tämä kaupunki kokonaan.
STR_0292_SAVE_SCENARIO :Tallenna skenaario
@@ -1206,7 +1205,6 @@ STR_TREES_RANDOM_TYPE :{BLACK}Sattuman
STR_TREES_RANDOM_TYPE_TIP :{BLACK}Aseta sattumanvaraisia puita
STR_CANT_BUILD_CANALS :{WHITE}Kanaalia ei voi rakentaa tähän...
-STR_BUILD_CANALS_TIP :{BLACK}Rakenna kanaali
STR_LANDINFO_CANAL :Kanaali
STR_CANT_BUILD_LOCKS :{WHITE}Sulkua ei voi rakentaa tähän...
diff --git a/src/lang/french.txt b/src/lang/french.txt
index e7fffd239..b398c189f 100644
--- a/src/lang/french.txt
+++ b/src/lang/french.txt
@@ -727,7 +727,6 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Placer d
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Placer un Phare
STR_028E_PLACE_TRANSMITTER :{BLACK}Placer un Transmetteur
STR_028F_DEFINE_DESERT_AREA :{BLACK}Définir une zone désertique.{}Garder Ctrl enfoncé pour retrait
-STR_CREATE_LAKE :{BLACK}Définir une zone d'eau.{}Inondera ses abords si au niveau de la mer
STR_0290_DELETE :{BLACK}Supprimer
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Supprimer complètement cette ville
STR_0292_SAVE_SCENARIO :Sauvegarder scénario
@@ -1208,7 +1207,6 @@ STR_TREES_RANDOM_TYPE :{BLACK}Au hasar
STR_TREES_RANDOM_TYPE_TIP :{BLACK}Planter des arbres de types choisis au hasard
STR_CANT_BUILD_CANALS :{WHITE}Impossible de construire un canal ici...
-STR_BUILD_CANALS_TIP :{BLACK}Construire des canaux. Appuyer sur Ctrl pour placer de l'eau non canalisée (seulement au niveau de la mer).
STR_LANDINFO_CANAL :Canal
STR_CANT_BUILD_LOCKS :{WHITE}Impossible de construire un écluse ici...
diff --git a/src/lang/galician.txt b/src/lang/galician.txt
index 31e9c7505..d225dd8e1 100644
--- a/src/lang/galician.txt
+++ b/src/lang/galician.txt
@@ -706,7 +706,6 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Colocar
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Colocar faro
STR_028E_PLACE_TRANSMITTER :{BLACK}Colocar transmisor
STR_028F_DEFINE_DESERT_AREA :{BLACK}Definir área de deserto
-STR_CREATE_LAKE :{BLACK}Definir área de auga.{}Inundará os arredores se está a nivel do mar
STR_0290_DELETE :{BLACK}Borrar
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Borrar completamente esta cidade
STR_0292_SAVE_SCENARIO :Grabar Escenario
@@ -1159,7 +1158,6 @@ STR_TREES_RANDOM_TYPE :{BLACK}Árbores
STR_TREES_RANDOM_TYPE_TIP :{BLACK}Colocar árbores dun tipo aleatorio
STR_CANT_BUILD_CANALS :{WHITE}Non se pode construí-los canais aí...
-STR_BUILD_CANALS_TIP :{BLACK}Construír canais
STR_LANDINFO_CANAL :Canal
STR_CANT_BUILD_LOCKS :{WHITE}Non se pode construí-lo peche aí...
diff --git a/src/lang/german.txt b/src/lang/german.txt
index af6692517..50e08ba63 100644
--- a/src/lang/german.txt
+++ b/src/lang/german.txt
@@ -727,7 +727,6 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Felsige
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Leuchtturm errichten
STR_028E_PLACE_TRANSMITTER :{BLACK}Sender errichten
STR_028F_DEFINE_DESERT_AREA :{BLACK}Lege Wüstengebiet an.{}STRG drücken zum entfernen
-STR_CREATE_LAKE :{BLACK}Gebiet fluten.{}Auf Meereshöhe entsteht ein Gewässer
STR_0290_DELETE :{BLACK}Löschen
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Diese Stadt vollständig löschen
STR_0292_SAVE_SCENARIO :Szenario speichern
@@ -1208,7 +1207,6 @@ STR_TREES_RANDOM_TYPE :{BLACK}Zufälli
STR_TREES_RANDOM_TYPE_TIP :{BLACK}Zufällige Baumart pflanzen
STR_CANT_BUILD_CANALS :{WHITE}Kann hier keinen Kanal bauen...
-STR_BUILD_CANALS_TIP :{BLACK}Kanal bauen
STR_LANDINFO_CANAL :Kanal
STR_CANT_BUILD_LOCKS :{WHITE}Kann hier keine Schleuse bauen...
diff --git a/src/lang/hungarian.txt b/src/lang/hungarian.txt
index 5ff16c0b8..56a13149c 100644
--- a/src/lang/hungarian.txt
+++ b/src/lang/hungarian.txt
@@ -792,7 +792,6 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Sziklás
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Világítótorony építése
STR_028E_PLACE_TRANSMITTER :{BLACK}Rádióadó építése
STR_028F_DEFINE_DESERT_AREA :{BLACK}Sivatagot hoz létre.{}Nyomj CTRL-t az eltávolításához
-STR_CREATE_LAKE :{BLACK}Vizet hoz létre.{}A tengerszinten lévő elemeket elárasztja
STR_0290_DELETE :{BLACK}Töröl
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}A város teljes eltüntetése
STR_0292_SAVE_SCENARIO :Pálya mentése
@@ -1273,7 +1272,6 @@ STR_TREES_RANDOM_TYPE :{BLACK}Véletle
STR_TREES_RANDOM_TYPE_TIP :{BLACK}Véletlenszerűen kiválasztott fákat helyez el
STR_CANT_BUILD_CANALS :{WHITE}Nem lehet csatornát építeni ide...
-STR_BUILD_CANALS_TIP :{BLACK}Csatorna építése. Nyomj CTRL-t hogy tengert csinálj (tengerszinten csak).
STR_LANDINFO_CANAL :Csatorna
STR_CANT_BUILD_LOCKS :{WHITE}Nem lehet zsilipet építeni ide...
diff --git a/src/lang/icelandic.txt b/src/lang/icelandic.txt
index afa779d7c..743b49c12 100644
--- a/src/lang/icelandic.txt
+++ b/src/lang/icelandic.txt
@@ -726,7 +726,6 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Setja kl
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Setja vita
STR_028E_PLACE_TRANSMITTER :{BLACK}Setja sendi
STR_028F_DEFINE_DESERT_AREA :{BLACK}Afmarkaðu eyðimörk.{}Smelltu og haltu CTRL til að fjarlægja hana
-STR_CREATE_LAKE :{BLACK}Afmarkaðu vantssvæði.{}Það mun flæða yfir aðlægt svæði ef það er við sjávarmál
STR_0290_DELETE :{BLACK}Eyða
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Eyða þessum bæ algjörlega
STR_0292_SAVE_SCENARIO :Vista kort
@@ -1207,7 +1206,6 @@ STR_TREES_RANDOM_TYPE :{BLACK}Tré af
STR_TREES_RANDOM_TYPE_TIP :{BLACK}Gróðursetja tré af handahófskenndri gerð
STR_CANT_BUILD_CANALS :{WHITE}Ekki hægt að grafa skipaskurð hér...
-STR_BUILD_CANALS_TIP :{BLACK}Grafa skipaskurð
STR_LANDINFO_CANAL :Skipaskurður
STR_CANT_BUILD_LOCKS :{WHITE}Ekki hægt að gera skurðgátt hér
diff --git a/src/lang/italian.txt b/src/lang/italian.txt
index 1f1b5623c..c2a5f77cd 100644
--- a/src/lang/italian.txt
+++ b/src/lang/italian.txt
@@ -726,7 +726,6 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Piazza t
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Piazza faro
STR_028E_PLACE_TRANSMITTER :{BLACK}Piazza trasmettitore
STR_028F_DEFINE_DESERT_AREA :{BLACK}Definisce area desertica.{}Clicca premendo CTRL per rimuoverla
-STR_CREATE_LAKE :{BLACK}Definisce area d'acqua.{}Si espande se definita a livello del mare
STR_0290_DELETE :{BLACK}Elimina
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Elimina completamente questa città
STR_0292_SAVE_SCENARIO :Salva scenario
@@ -1207,7 +1206,6 @@ STR_TREES_RANDOM_TYPE :{BLACK}Alberi c
STR_TREES_RANDOM_TYPE_TIP :{BLACK}Pianta alberi di tipo casuale
STR_CANT_BUILD_CANALS :{WHITE}Non puoi costruire qui un canale...
-STR_BUILD_CANALS_TIP :{BLACK}Costruisci canali
STR_LANDINFO_CANAL :Canale
STR_CANT_BUILD_LOCKS :{WHITE}Non puoi costruire qui una chiusa...
diff --git a/src/lang/japanese.txt b/src/lang/japanese.txt
index 3708cfb13..174da42af 100644
--- a/src/lang/japanese.txt
+++ b/src/lang/japanese.txt
@@ -726,7 +726,6 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}土地
STR_028D_PLACE_LIGHTHOUSE :{BLACK}灯台を建設します
STR_028E_PLACE_TRANSMITTER :{BLACK}送信機を建設します
STR_028F_DEFINE_DESERT_AREA :{BLACK}砂漠を作成します。{}Control+クリックすると消去します
-STR_CREATE_LAKE :{BLACK}湖を作成します。{}海水位の場合は周辺地域を水浸します
STR_0290_DELETE :{BLACK}破壊
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}この町を完全に破壊します
STR_0292_SAVE_SCENARIO :シナリオを保存
@@ -1207,7 +1206,6 @@ STR_TREES_RANDOM_TYPE :{BLACK}ラン
STR_TREES_RANDOM_TYPE_TIP :{BLACK}ランドムな木を植林します
STR_CANT_BUILD_CANALS :{WHITE}ここに運河が建設できません...
-STR_BUILD_CANALS_TIP :{BLACK}運河を建設します。Control+クリックすると海のタイルも建設できます(海水位にのみ)
STR_LANDINFO_CANAL :運河
STR_CANT_BUILD_LOCKS :{WHITE}ここに水門が建設できません...
diff --git a/src/lang/korean.txt b/src/lang/korean.txt
index 323ff46a7..8e3e48de3 100644
--- a/src/lang/korean.txt
+++ b/src/lang/korean.txt
@@ -727,7 +727,6 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}암석
STR_028D_PLACE_LIGHTHOUSE :{BLACK}등대를 놓습니다.
STR_028E_PLACE_TRANSMITTER :{BLACK}송신기를 놓습니다.
STR_028F_DEFINE_DESERT_AREA :{BLACK}사막 지역을 지정합니다.{}CTRL키를 누른채로 지우십시오.
-STR_CREATE_LAKE :{BLACK}물을 지정합니다.{}해수면에 둘러싸이면 물로 채워질 것입니다.
STR_0290_DELETE :{BLACK}삭제
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}이 도시를 완전히 삭제
STR_0292_SAVE_SCENARIO :시나리오 저장
@@ -1208,7 +1207,6 @@ STR_TREES_RANDOM_TYPE :{BLACK}무작
STR_TREES_RANDOM_TYPE_TIP :{BLACK}모든 종류의 나무를 무작위로 심습니다.
STR_CANT_BUILD_CANALS :{WHITE}여기에 운하를 건설할 수 없습니다...
-STR_BUILD_CANALS_TIP :{BLACK}운하를 건설합니다. CTRL키를 눌러 바다 타일을 건설하십시오 (해수면 높이에서만)
STR_LANDINFO_CANAL :운하
STR_CANT_BUILD_LOCKS :{WHITE}여기에 갑문을 지을 수 없습니다...
diff --git a/src/lang/lithuanian.txt b/src/lang/lithuanian.txt
index 212171448..d7dab175b 100644
--- a/src/lang/lithuanian.txt
+++ b/src/lang/lithuanian.txt
@@ -759,7 +759,6 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Sukurti
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Statyti švyturį
STR_028E_PLACE_TRANSMITTER :{BLACK}Statyti siųstuvą
STR_028F_DEFINE_DESERT_AREA :{BLACK}Nurodyti dykumos plotus{}Laikant nuspaustą VALD (CTRL) galima ją pašalinti
-STR_CREATE_LAKE :{BLACK}Pazymeti kaip vandeni, aplinkines zemes bus uztvindytos, jei bus juros lygyje
STR_0290_DELETE :{BLACK}Šalinti
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Šalinti šį miestą
STR_0292_SAVE_SCENARIO :Išsaugoti scenarijų
@@ -1239,7 +1238,6 @@ STR_TREES_RANDOM_TYPE :{BLACK}Atsitikt
STR_TREES_RANDOM_TYPE_TIP :{BLACK}Sodina atsitiktinės rūšies medžius
STR_CANT_BUILD_CANALS :{WHITE}Neimanoma cia iskasti kanalu...
-STR_BUILD_CANALS_TIP :{BLACK}Kasti kanalus
STR_LANDINFO_CANAL :Kanalas
STR_CANT_BUILD_LOCKS :{WHITE}Neimanoma cia irengti sliuzu...
diff --git a/src/lang/norwegian_bokmal.txt b/src/lang/norwegian_bokmal.txt
index 03efda6be..40ac0c5e7 100644
--- a/src/lang/norwegian_bokmal.txt
+++ b/src/lang/norwegian_bokmal.txt
@@ -725,7 +725,6 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Plasser
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Plasser fyrtårn
STR_028E_PLACE_TRANSMITTER :{BLACK}Plasser radiosender
STR_028F_DEFINE_DESERT_AREA :{BLACK}Definer ørkenområde.{}Trykk og hold inne CTRL for å fjerne den
-STR_CREATE_LAKE :{BLACK}Definer vannområde.{}Det vil oversvømme området rundt hvis det er på sjønivå
STR_0290_DELETE :{BLACK}Slett
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Slett denne byen fullstendig
STR_0292_SAVE_SCENARIO :Lagre scenario
@@ -1206,7 +1205,6 @@ STR_TREES_RANDOM_TYPE :{BLACK}Trær av
STR_TREES_RANDOM_TYPE_TIP :{BLACK}Plasser trær av tilfeldig type
STR_CANT_BUILD_CANALS :{WHITE}Kan ikke bygge kanaler her...
-STR_BUILD_CANALS_TIP :{BLACK}Bygg kanaler. Trykk CTRL for å plassere sjøområder (kun på havnivå).
STR_LANDINFO_CANAL :Kanal
STR_CANT_BUILD_LOCKS :{WHITE}Kan ikke bygge sluser her...
diff --git a/src/lang/norwegian_nynorsk.txt b/src/lang/norwegian_nynorsk.txt
index 79c74cc20..3cd63a0cf 100644
--- a/src/lang/norwegian_nynorsk.txt
+++ b/src/lang/norwegian_nynorsk.txt
@@ -727,7 +727,6 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Plasser
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Plasser fyrtårn
STR_028E_PLACE_TRANSMITTER :{BLACK}Plasser radiosendar
STR_028F_DEFINE_DESERT_AREA :{BLACK}Definer ørkenområde.{}Trykk og held inne CTRL for å fjerne det
-STR_CREATE_LAKE :{BLACK}Definer vassområde.{}Det vil fløyme landa rundt dersom det er på høgd med sjøen.
STR_0290_DELETE :{BLACK}Slett
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Slett byen heilt
STR_0292_SAVE_SCENARIO :Lagre scenario
@@ -1208,7 +1207,6 @@ STR_TREES_RANDOM_TYPE :{BLACK}Tre av t
STR_TREES_RANDOM_TYPE_TIP :{BLACK}Plasser tre av tilfeldig type
STR_CANT_BUILD_CANALS :{WHITE}Kan ikkje byggje kanalar her...
-STR_BUILD_CANALS_TIP :{BLACK}Bygg kanalar. Trykk CTRL for å plassere sjøområde (kun på havnivå)
STR_LANDINFO_CANAL :Kanal
STR_CANT_BUILD_LOCKS :{WHITE}Kan ikkje byggje sluser her...
diff --git a/src/lang/polish.txt b/src/lang/polish.txt
index 4116b91e2..d4202f83d 100644
--- a/src/lang/polish.txt
+++ b/src/lang/polish.txt
@@ -813,7 +813,6 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Umieść
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Umieść latarnię morską
STR_028E_PLACE_TRANSMITTER :{BLACK}Umieść nadajnik
STR_028F_DEFINE_DESERT_AREA :{BLACK}Definiuj obszar pustyni.{}Wciśnij i trzymaj CTRL by usunąć
-STR_CREATE_LAKE :{BLACK}Definiuj akwen wodny.{}Okolice będą zalane jeśli są na poziomie morza
STR_0290_DELETE :{BLACK}Skasuj
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Skasuj to miasto
STR_0292_SAVE_SCENARIO :Zapisz scenariusz
@@ -1294,7 +1293,6 @@ STR_TREES_RANDOM_TYPE :{BLACK}Drzewa r
STR_TREES_RANDOM_TYPE_TIP :{BLACK}Sadzenie drzew rożnych rodzajów
STR_CANT_BUILD_CANALS :{WHITE}Nie można tutaj wybudować kanału...
-STR_BUILD_CANALS_TIP :{BLACK}Buduj kanały
STR_LANDINFO_CANAL :Kanał
STR_CANT_BUILD_LOCKS :{WHITE}Nie można tutaj wybudować śluzy...
diff --git a/src/lang/portuguese.txt b/src/lang/portuguese.txt
index 04e21fca8..8d83e77b2 100644
--- a/src/lang/portuguese.txt
+++ b/src/lang/portuguese.txt
@@ -725,7 +725,6 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Colocar
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Colocar farol
STR_028E_PLACE_TRANSMITTER :{BLACK}Colocar transmissor
STR_028F_DEFINE_DESERT_AREA :{BLACK}Definir área de deserto.{}Manter a tecla CTRL pressionada para remover
-STR_CREATE_LAKE :{BLACK}Definir área de água.{}A área adjacente será inundada se estiver ao nível do mar
STR_0290_DELETE :{BLACK}Apagar
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Apagar completamente esta cidade
STR_0292_SAVE_SCENARIO :Guardar cenário
@@ -1206,7 +1205,6 @@ STR_TREES_RANDOM_TYPE :{BLACK}Árvores
STR_TREES_RANDOM_TYPE_TIP :{BLACK}Colocar árvores de tipo aleatório
STR_CANT_BUILD_CANALS :{WHITE}Não é possível construir canais aqui...
-STR_BUILD_CANALS_TIP :{BLACK}Construir canais
STR_LANDINFO_CANAL :Canal
STR_CANT_BUILD_LOCKS :{WHITE}Não é possível construir diques aqui...
diff --git a/src/lang/romanian.txt b/src/lang/romanian.txt
index f771bcbe5..3189cd6f1 100644
--- a/src/lang/romanian.txt
+++ b/src/lang/romanian.txt
@@ -724,7 +724,6 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Plaseaza
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Plaseazã far
STR_028E_PLACE_TRANSMITTER :{BLACK}Plaseazã transmitãtor
STR_028F_DEFINE_DESERT_AREA :{BLACK}Defineste suprafata de desert.{}Apasã si mentine apasat CTRL pentru a o sterge
-STR_CREATE_LAKE :{BLACK}Defineste suprafata cu apã.{}Împrejurimile aflate la acelasi nivel vor fi inundate
STR_0290_DELETE :{BLACK}Sterge
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Sterge acest oras
STR_0292_SAVE_SCENARIO :Salveazã scenariul
@@ -1205,7 +1204,6 @@ STR_TREES_RANDOM_TYPE :{BLACK}Arbori d
STR_TREES_RANDOM_TYPE_TIP :{BLACK}Planteazã arbori din diverse specii la întâmplare
STR_CANT_BUILD_CANALS :{WHITE}Nu pot construi un canal aici...
-STR_BUILD_CANALS_TIP :{BLACK}Construieste canale
STR_LANDINFO_CANAL :Canal
STR_CANT_BUILD_LOCKS :{WHITE}Nu pot construi o ecluzã aici...
diff --git a/src/lang/russian.txt b/src/lang/russian.txt
index 76c11d164..c543f8546 100644
--- a/src/lang/russian.txt
+++ b/src/lang/russian.txt
@@ -727,7 +727,6 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Разм
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Поставить маяк
STR_028E_PLACE_TRANSMITTER :{BLACK}Поставить передатчик
STR_028F_DEFINE_DESERT_AREA :{BLACK}Задать площадь пустыни.{}Нажмите и держите CTRL для удаления
-STR_CREATE_LAKE :{BLACK}Определить водный простор.{} Затопит землю, если на уровне моря
STR_0290_DELETE :{BLACK}Уничтожить
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Полностью уничтожить этот город
STR_0292_SAVE_SCENARIO :Сохранить сценарий
@@ -1208,7 +1207,6 @@ STR_TREES_RANDOM_TYPE :{BLACK}Дере
STR_TREES_RANDOM_TYPE_TIP :{BLACK}Разместить деревья случайного типа
STR_CANT_BUILD_CANALS :{WHITE}Невозможно построить канал здесь...
-STR_BUILD_CANALS_TIP :{BLACK}Проложить канал
STR_LANDINFO_CANAL :Канал
STR_CANT_BUILD_LOCKS :{WHITE}Невозможно построить шлюз здесь...
diff --git a/src/lang/simplified_chinese.txt b/src/lang/simplified_chinese.txt
index c6764dc57..d4555c156 100644
--- a/src/lang/simplified_chinese.txt
+++ b/src/lang/simplified_chinese.txt
@@ -726,7 +726,6 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}在地
STR_028D_PLACE_LIGHTHOUSE :{BLACK}放置灯塔
STR_028E_PLACE_TRANSMITTER :{BLACK}放置转播塔
STR_028F_DEFINE_DESERT_AREA :{BLACK}定义沙漠区域。{}摁住 CTRL 可以去掉沙漠区域。
-STR_CREATE_LAKE :{BLACK}定义睡眠。{}在海平面高度的水面将淹没周围的区域。
STR_0290_DELETE :{BLACK}删除
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}完全删除这座城镇
STR_0292_SAVE_SCENARIO :保存场景
@@ -1207,7 +1206,6 @@ STR_TREES_RANDOM_TYPE :{BLACK}随机
STR_TREES_RANDOM_TYPE_TIP :{BLACK}种植随机类型的树木
STR_CANT_BUILD_CANALS :{WHITE}不能在这里兴建运河……
-STR_BUILD_CANALS_TIP :{BLACK}兴建运河。点击 CTRL 可以增加海面 (仅在平面有效)。
STR_LANDINFO_CANAL :运河
STR_CANT_BUILD_LOCKS :{WHITE}不能在这里兴建船闸……
diff --git a/src/lang/slovak.txt b/src/lang/slovak.txt
index 2197b1baf..dfe61c161 100644
--- a/src/lang/slovak.txt
+++ b/src/lang/slovak.txt
@@ -789,7 +789,6 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Umiestni
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Umiestnit majak
STR_028E_PLACE_TRANSMITTER :{BLACK}Umiestnit vysielac
STR_028F_DEFINE_DESERT_AREA :{BLACK}Vytvorit oblast puste.{}Drzanim CTRL ju odstranite
-STR_CREATE_LAKE :{BLACK}Vytvorit oblast vody.{}Okolie bude tiez zaplavene, ak je na urovni mora
STR_0290_DELETE :{BLACK}Vymazat
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Kompletne vymazat toto mesto
STR_0292_SAVE_SCENARIO :Ulozit scenar
@@ -1270,7 +1269,6 @@ STR_TREES_RANDOM_TYPE :{BLACK}Nahodne
STR_TREES_RANDOM_TYPE_TIP :{BLACK}Umiestnit nahodne stromy
STR_CANT_BUILD_CANALS :{WHITE}Tu sa neda postavit prieplav ...
-STR_BUILD_CANALS_TIP :{BLACK}Postavit prieplavy
STR_LANDINFO_CANAL :Prieplav
STR_CANT_BUILD_LOCKS :{WHITE}Tu sa neda postavit stavidlo ...
diff --git a/src/lang/slovenian.txt b/src/lang/slovenian.txt
index 355f6ad82..d39ac5fd0 100644
--- a/src/lang/slovenian.txt
+++ b/src/lang/slovenian.txt
@@ -768,7 +768,6 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Ustvari
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Postavi svetilnik
STR_028E_PLACE_TRANSMITTER :{BLACK}Postavi oddajnik
STR_028F_DEFINE_DESERT_AREA :{BLACK}Določi območja puščave.{}Pritisni in drži CTRL za odstranitev
-STR_CREATE_LAKE :{BLACK}Določi vodno območje.{}Voda bo poplavila okolico, če bo na višini morja
STR_0290_DELETE :{BLACK}Izbriši
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Popolnoma izbriši mesto
STR_0292_SAVE_SCENARIO :Shrani scenarij
@@ -1249,7 +1248,6 @@ STR_TREES_RANDOM_TYPE :{BLACK}Drevesa
STR_TREES_RANDOM_TYPE_TIP :{BLACK}Postavi drevesa naključne vrste
STR_CANT_BUILD_CANALS :{WHITE}Ni mogoče zgraditi kanalov tukaj ...
-STR_BUILD_CANALS_TIP :{BLACK}Gradnja kanalov. CTRL+klik za postavitev morskih kvadratkov{}(samo na višini gladine morja)
STR_LANDINFO_CANAL :Kanal
STR_CANT_BUILD_LOCKS :{WHITE}Ni mogoče zgraditi zapornic tukaj ...
diff --git a/src/lang/spanish.txt b/src/lang/spanish.txt
index cacb3e071..5b4f1e4a2 100644
--- a/src/lang/spanish.txt
+++ b/src/lang/spanish.txt
@@ -727,7 +727,6 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Coloca z
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Colocar faro
STR_028E_PLACE_TRANSMITTER :{BLACK}Colocar transmisor
STR_028F_DEFINE_DESERT_AREA :{BLACK}Define área desertica.{}Pulsa y mantén CTRL para quitarla
-STR_CREATE_LAKE :{BLACK}Define zona de água.{}Inundará los alrededores hasta nivel del mar
STR_0290_DELETE :{BLACK}Borrar
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Borrar esta población completamente
STR_0292_SAVE_SCENARIO :Guardar escenario
@@ -1208,7 +1207,6 @@ STR_TREES_RANDOM_TYPE :{BLACK}Árboles
STR_TREES_RANDOM_TYPE_TIP :{BLACK}Colocar distintos árboles al azar
STR_CANT_BUILD_CANALS :{WHITE}No se pueden construir canales aquí...
-STR_BUILD_CANALS_TIP :{BLACK}Construir canales
STR_LANDINFO_CANAL :Canal
STR_CANT_BUILD_LOCKS :{WHITE}No se pueden construir dársenas aquí...
diff --git a/src/lang/swedish.txt b/src/lang/swedish.txt
index 7e7d248fe..af9b3b339 100644
--- a/src/lang/swedish.txt
+++ b/src/lang/swedish.txt
@@ -726,7 +726,6 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Placera
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Placera fyrtorn
STR_028E_PLACE_TRANSMITTER :{BLACK}Placera radiosändare
STR_028F_DEFINE_DESERT_AREA :{BLACK}Definiera ökenområde.{}Tryck och håll CTRL för att ta bort
-STR_CREATE_LAKE :{BLACK}Definiera vattenområde.{}Den fyller närområdet om det ligger i sjönivå
STR_0290_DELETE :{BLACK}Ta bort
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Ta bort staden helt och hållet
STR_0292_SAVE_SCENARIO :Spara scenario
@@ -1207,7 +1206,6 @@ STR_TREES_RANDOM_TYPE :{BLACK}Träd av
STR_TREES_RANDOM_TYPE_TIP :{BLACK}Placera träd av olika typ
STR_CANT_BUILD_CANALS :{WHITE}Kan inte bygga kanaler här...
-STR_BUILD_CANALS_TIP :{BLACK}Bygg kanaler. Håll ner CTRL för att bygga vid angränsande vatten.
STR_LANDINFO_CANAL :Kanal
STR_CANT_BUILD_LOCKS :{WHITE}Kan inte bygga slussar här...
diff --git a/src/lang/traditional_chinese.txt b/src/lang/traditional_chinese.txt
index 21d592907..f3acd50a4 100644
--- a/src/lang/traditional_chinese.txt
+++ b/src/lang/traditional_chinese.txt
@@ -726,7 +726,6 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}在場
STR_028D_PLACE_LIGHTHOUSE :{BLACK}建立燈塔
STR_028E_PLACE_TRANSMITTER :{BLACK}建立發射站
STR_028F_DEFINE_DESERT_AREA :{BLACK}定義沙漠區。{}請按住 CTRL 移除
-STR_CREATE_LAKE :{BLACK}定義水區。{}如果在海平面的話會淹沒周圍地區
STR_0290_DELETE :{BLACK}刪除
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}完全移除這個市鎮
STR_0292_SAVE_SCENARIO :儲存場景
@@ -1207,7 +1206,6 @@ STR_TREES_RANDOM_TYPE :{BLACK}隨機
STR_TREES_RANDOM_TYPE_TIP :{BLACK}種植隨機種類樹木
STR_CANT_BUILD_CANALS :{WHITE}不可以在這裏興建運河...
-STR_BUILD_CANALS_TIP :{BLACK}興建運河。按 CTRL 鍵 (只限於海平面)
STR_LANDINFO_CANAL :運河
STR_CANT_BUILD_LOCKS :{WHITE}不可以在這裏興建水閘...
diff --git a/src/lang/turkish.txt b/src/lang/turkish.txt
index a40a1c4b5..aead470a3 100644
--- a/src/lang/turkish.txt
+++ b/src/lang/turkish.txt
@@ -725,7 +725,6 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Haritaya
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Deniz feneri koy
STR_028E_PLACE_TRANSMITTER :{BLACK}Verici koy
STR_028F_DEFINE_DESERT_AREA :{BLACK}Çöl yap, kaldırmak için CTRL'ye basılı tut
-STR_CREATE_LAKE :{BLACK}Su yap, deniz seviyesindeki yerler suyla dolar
STR_0290_DELETE :{BLACK}Sil
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Sehri tamamen sil
STR_0292_SAVE_SCENARIO :Kaydet
@@ -1206,7 +1205,6 @@ STR_TREES_RANDOM_TYPE :{BLACK}Rastgele
STR_TREES_RANDOM_TYPE_TIP :{BLACK}Rastgele türde ağaçlar koy
STR_CANT_BUILD_CANALS :{WHITE}Buraya kanal yapılamaz...
-STR_BUILD_CANALS_TIP :{BLACK}Kanal Yap
STR_LANDINFO_CANAL :Kanal
STR_CANT_BUILD_LOCKS :{WHITE}Buraya kilit yapılamaz...
diff --git a/src/lang/ukrainian.txt b/src/lang/ukrainian.txt
index cb202e5a7..04ec763b0 100644
--- a/src/lang/ukrainian.txt
+++ b/src/lang/ukrainian.txt
@@ -852,7 +852,6 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Розм
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Поставити маяк
STR_028E_PLACE_TRANSMITTER :{BLACK}Поставити ретранслятор
STR_028F_DEFINE_DESERT_AREA :{BLACK}Позначити територію пустелі.{}Натисніть і утримуйте CTRL, щоб відмінити
-STR_CREATE_LAKE :{BLACK}Позначити територію води.{}Заповниться водою, якщо на рівні моря
STR_0290_DELETE :{BLACK}Видалити
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Видалити місто повністю
STR_0292_SAVE_SCENARIO :Зберегти сценарій
@@ -1333,7 +1332,6 @@ STR_TREES_RANDOM_TYPE :{BLACK}Дере
STR_TREES_RANDOM_TYPE_TIP :{BLACK}Садити дерева випадкового типу
STR_CANT_BUILD_CANALS :{WHITE}Неможливо будувати канал тут...
-STR_BUILD_CANALS_TIP :{BLACK}Будувати канал
STR_LANDINFO_CANAL :Канал
STR_CANT_BUILD_LOCKS :{WHITE}Неможливо будувати шлюз тут...
diff --git a/src/lang/unfinished/afrikaans.txt b/src/lang/unfinished/afrikaans.txt
index e402ebbb6..6aafd4aae 100644
--- a/src/lang/unfinished/afrikaans.txt
+++ b/src/lang/unfinished/afrikaans.txt
@@ -717,7 +717,6 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Plaas ro
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Plaas vuurtoring
STR_028E_PLACE_TRANSMITTER :{BLACK}Plaas sender
STR_028F_DEFINE_DESERT_AREA :{BLACK}Bepaal woestyn area.{}Druk en hou CTRL om te verwyder
-STR_CREATE_LAKE :{BLACK}Bepaal water area.{}Dit sal die omgewing vloed as dit teen seevlak is
STR_0290_DELETE :{BLACK}Uitwis
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Uitwis hele stad
STR_0292_SAVE_SCENARIO :Bewaar draaiboek
@@ -1136,7 +1135,6 @@ STR_LEVEL_LAND_TOOLTIP :{BLACK}Vlakte l
STR_CANT_BUILD_CANALS :{WHITE}Kan nie kanaale hier bou nie...
-STR_BUILD_CANALS_TIP :{BLACK}Bou kanaale. Druk CRTL om see blokkies te plaas (slegs op see-vlak)
STR_LANDINFO_CANAL :Kanaal
STR_CANT_BUILD_LOCKS :{WHITE}Kan nie sluite hier bou nie...
diff --git a/src/lang/unfinished/croatian.txt b/src/lang/unfinished/croatian.txt
index c051ad458..b5456e241 100644
--- a/src/lang/unfinished/croatian.txt
+++ b/src/lang/unfinished/croatian.txt
@@ -723,7 +723,6 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Stavi st
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Postavi svjetionik
STR_028E_PLACE_TRANSMITTER :{BLACK}Postavi odašiljač
STR_028F_DEFINE_DESERT_AREA :{BLACK}Odredi pustinjsko područje.{}Pritisni i drži CTRL za uklanjanje
-STR_CREATE_LAKE :{BLACK}Odredi vodeno područje.{}Poplaviti će okolno područje ako je na razini mora
STR_0290_DELETE :{BLACK}Obriši
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Obriši ovaj grad u cjelosti
STR_0292_SAVE_SCENARIO :Spremi scenarij
@@ -1169,7 +1168,6 @@ STR_TREES_RANDOM_TYPE :{BLACK}Raznovrs
STR_TREES_RANDOM_TYPE_TIP :{BLACK}Stavi drveće nasumičnog tipa
STR_CANT_BUILD_CANALS :{WHITE}Ovdje ne možeš graditi kanale...
-STR_BUILD_CANALS_TIP :{BLACK}Izgradi kanale. Pritisni CTRL kako bi smjestio vodene pločice (samo na razini mora).
STR_LANDINFO_CANAL :Kanal
diff --git a/src/lang/unfinished/latvian.txt b/src/lang/unfinished/latvian.txt
index 79405b808..b715f49da 100644
--- a/src/lang/unfinished/latvian.txt
+++ b/src/lang/unfinished/latvian.txt
@@ -660,7 +660,6 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Novietot
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Bu've't ba'ku
STR_028E_PLACE_TRANSMITTER :{BLACK}Bu've't raidi'ta'ju
STR_028F_DEFINE_DESERT_AREA :{BLACK}Nora'di't tuksnes'a plati'bu.{}Spiest un turet CTRL lai to izdze'stu
-STR_CREATE_LAKE :{BLACK}Nora'di't u'dens plati'bu.{}Ta' tiks appludina'ta ja bu's ju'ras li'meni'
STR_0290_DELETE :{BLACK}Izdzest
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Pilni'ba' izdze'st s'o pilse'tu
STR_0292_SAVE_SCENARIO :Saglaba't scena'riju