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authorpeter1138 <peter1138@openttd.org>2008-01-19 17:00:54 +0000
committerpeter1138 <peter1138@openttd.org>2008-01-19 17:00:54 +0000
commit4a2f7db99b6e110c7ecca26003f8f09b052b3167 (patch)
tree3ebc439212ad8c6abadb0639fa28e1fda2bb38d8 /src/lang
parentaa0412e0bc379a37f5ac70ac14e56fbf5d427e09 (diff)
downloadopenttd-4a2f7db99b6e110c7ecca26003f8f09b052b3167.tar.xz
(svn r11926) -Feature: Rivers. Graphics must be provided by NewGRF else rivers are drawn as canals. Rivers can currently only be placed with-in the scenario editor.
Diffstat (limited to 'src/lang')
-rw-r--r--src/lang/english.txt1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/lang/english.txt b/src/lang/english.txt
index b7e3fe0b5..d872bcb8d 100644
--- a/src/lang/english.txt
+++ b/src/lang/english.txt
@@ -726,6 +726,7 @@ STR_028D_PLACE_LIGHTHOUSE :{BLACK}Place li
STR_028E_PLACE_TRANSMITTER :{BLACK}Place transmitter
STR_028F_DEFINE_DESERT_AREA :{BLACK}Define desert area.{}Press and hold CTRL to remove it
STR_CREATE_LAKE :{BLACK}Define water area.{}Make a canal, unless CTRL is held down at sea level, when it will flood the surroundings instead
+STR_CREATE_RIVER :{BLACK}Place rivers.
STR_0290_DELETE :{BLACK}Delete
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Delete this town completely
STR_0292_SAVE_SCENARIO :Save scenario