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author | Patric Stout <truebrain@openttd.org> | 2020-12-15 21:39:29 +0100 |
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committer | GitHub <noreply@github.com> | 2020-12-15 21:39:29 +0100 |
commit | e07afaeffb1da098dd8d623b5b66b339ee57530c (patch) | |
tree | 1664cb4e9309c6badc1525d8f319e6da0c5268ff /src/lang | |
parent | f7b8e7e46c4864f518d7455c80946938e29077ba (diff) | |
download | openttd-e07afaeffb1da098dd8d623b5b66b339ee57530c.tar.xz |
Fix: a cargos sneaked in; should be cargoes for consistency (#8383)
Diffstat (limited to 'src/lang')
-rw-r--r-- | src/lang/english.txt | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/lang/english.txt b/src/lang/english.txt index d3cf0de96..d829b4436 100644 --- a/src/lang/english.txt +++ b/src/lang/english.txt @@ -1315,7 +1315,7 @@ STR_CONFIG_SETTING_SHOW_NEWGRF_NAME :Show the NewGRF STR_CONFIG_SETTING_SHOW_NEWGRF_NAME_HELPTEXT :Add a line to the build vehicle window, showing which NewGRF the selected vehicle comes from. STR_CONFIG_SETTING_LANDSCAPE :Landscape: {STRING2} -STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :Landscapes define basic gameplay scenarios with different cargos and town growth requirements. NewGRF and Game Scripts allow finer control though +STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :Landscapes define basic gameplay scenarios with different cargoes and town growth requirements. NewGRF and Game Scripts allow finer control though STR_CONFIG_SETTING_LAND_GENERATOR :Land generator: {STRING2} STR_CONFIG_SETTING_LAND_GENERATOR_HELPTEXT :The original generator depends on the base graphics set, and composes fixed landscape shapes. TerraGenesis is a Perlin noise based generator with finer control settings STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :Original |