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authorPatric Stout <truebrain@openttd.org>2021-03-24 16:38:36 +0100
committerPatric Stout <github@truebrain.nl>2021-03-26 12:22:32 +0100
commit70bc55cfd6e14f710427012b03aa211a0d85ca0f (patch)
treeb61c6c7e26f799afe542000d77f7cd3811d252d4 /src/lang
parentcafe4eed6e482149eefe75393ad3a13e0f6e7ffe (diff)
downloadopenttd-70bc55cfd6e14f710427012b03aa211a0d85ca0f.tar.xz
Feature: setting to indicate desert coverage for tropic climate
This is an indication value; the game tries to get as close as it can, but due to the complex tropic rules, that is unlikely to be exact. In the end, it picks a height-level to base the desert/tropic line on. This is strictly seen not needed, as we can convert any tile to either. But it is the simplest way to get started with this without redoing all related functions.
Diffstat (limited to 'src/lang')
-rw-r--r--src/lang/english.txt8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/lang/english.txt b/src/lang/english.txt
index be1d50427..6c01914c0 100644
--- a/src/lang/english.txt
+++ b/src/lang/english.txt
@@ -1355,6 +1355,9 @@ STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Controls at wha
STR_CONFIG_SETTING_SNOW_COVERAGE :Snow coverage: {STRING2}
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Controls the approximate amount of snow on the sub-arctic landscape. Snow also affects industry generation and town growth requirements. Only used during map generation. Land just above sea level is always without snow
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
+STR_CONFIG_SETTING_DESERT_COVERAGE :Desert coverage: {STRING2}
+STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Control the approximate amount of desert on the tropical landscape. Desert also affects industry generation. Only used during map generation
+STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Roughness of terrain: {STRING2}
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(TerraGenesis only) Choose the frequency of hills: Smooth landscapes have fewer, more wide-spread hills. Rough landscapes have many hills, which may look repetitive
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Very Smooth
@@ -2902,6 +2905,10 @@ STR_MAPGEN_SNOW_COVERAGE :{BLACK}Snow cov
STR_MAPGEN_SNOW_COVERAGE_UP :{BLACK}Increase snow coverage by ten percent
STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}Decrease snow coverage by ten percent
STR_MAPGEN_SNOW_COVERAGE_TEXT :{BLACK}{NUM}%
+STR_MAPGEN_DESERT_COVERAGE :{BLACK}Desert coverage:
+STR_MAPGEN_DESERT_COVERAGE_UP :{BLACK}Increase desert coverage by ten percent
+STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}Decrease desert coverage by ten percent
+STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
STR_MAPGEN_LAND_GENERATOR :{BLACK}Land generator:
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Terrain type:
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Sea level:
@@ -2929,6 +2936,7 @@ STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Change maximum map height
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}Snow coverage (in %)
+STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT :{WHITE}Desert coverage (in %)
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Change starting year
# SE Map generation