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authorfrosch <frosch@openttd.org>2013-03-03 13:00:06 +0000
committerfrosch <frosch@openttd.org>2013-03-03 13:00:06 +0000
commitd3c0e1d34018ed83c6065e6c1cb25912365fe4f5 (patch)
tree91722f2d33c8c401e8334160746eea81ad6c3bc0 /src/lang
parent3fe8ac8e64e446de4e85a917bf20ce62a9050f11 (diff)
downloadopenttd-d3c0e1d34018ed83c6065e6c1cb25912365fe4f5.tar.xz
(svn r25061) -Fix: When allocation of the sprite cache fails, try to allocate less memory and display an error message later on.
Diffstat (limited to 'src/lang')
-rw-r--r--src/lang/english.txt2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/lang/english.txt b/src/lang/english.txt
index 81027ccd0..35e449608 100644
--- a/src/lang/english.txt
+++ b/src/lang/english.txt
@@ -1602,6 +1602,8 @@ STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_ALGORITHM :{WHITE}... save
STR_CONFIG_ERROR_INVALID_BASE_GRAPHICS_NOT_FOUND :{WHITE}... ignoring Base Graphics set '{RAW_STRING}': not found
STR_CONFIG_ERROR_INVALID_BASE_SOUNDS_NOT_FOUND :{WHITE}... ignoring Base Sounds set '{RAW_STRING}': not found
STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... ignoring Base Music set '{RAW_STRING}': not found
+STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Out of memory
+STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Allocating {BYTES} of spritecache failed. The spritecache was reduced to {BYTES}. This will reduce the performance of OpenTTD. To reduce memory requirements you can try to disable 32bpp graphics and/or zoom-in levels
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}