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authorfrosch <frosch@openttd.org>2021-01-12 21:29:33 +0100
committerfrosch <github@elsenhans.name>2021-02-14 23:14:07 +0100
commit81e47277e73b43f24d85554f43df1ceffde542fc (patch)
tree0c54c37533d6c40fffa44beff33518494734606d /src/lang
parenta18188ae902b05aa355cd24e252e92d459e6e946 (diff)
downloadopenttd-81e47277e73b43f24d85554f43df1ceffde542fc.tar.xz
Change: move the 'tree placer algorithm' selection to the settings tree window, and give it the same 'basic' visibility as 'in-game tree placement'.
Diffstat (limited to 'src/lang')
-rw-r--r--src/lang/english.txt1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/lang/english.txt b/src/lang/english.txt
index 88ef18702..d92c5ec8f 100644
--- a/src/lang/english.txt
+++ b/src/lang/english.txt
@@ -2867,7 +2867,6 @@ STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Snow lin
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Move the snow line height one up
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Move the snow line height one down
STR_MAPGEN_LAND_GENERATOR :{BLACK}Land generator:
-STR_MAPGEN_TREE_PLACER :{BLACK}Tree algorithm:
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Terrain type:
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Sea level:
STR_MAPGEN_QUANTITY_OF_RIVERS :{BLACK}Rivers: