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author | peter1138 <peter1138@openttd.org> | 2008-01-19 17:00:54 +0000 |
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committer | peter1138 <peter1138@openttd.org> | 2008-01-19 17:00:54 +0000 |
commit | 4a2f7db99b6e110c7ecca26003f8f09b052b3167 (patch) | |
tree | 3ebc439212ad8c6abadb0639fa28e1fda2bb38d8 /src/lang | |
parent | aa0412e0bc379a37f5ac70ac14e56fbf5d427e09 (diff) | |
download | openttd-4a2f7db99b6e110c7ecca26003f8f09b052b3167.tar.xz |
(svn r11926) -Feature: Rivers. Graphics must be provided by NewGRF else rivers are drawn as canals. Rivers can currently only be placed with-in the scenario editor.
Diffstat (limited to 'src/lang')
-rw-r--r-- | src/lang/english.txt | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/lang/english.txt b/src/lang/english.txt index b7e3fe0b5..d872bcb8d 100644 --- a/src/lang/english.txt +++ b/src/lang/english.txt @@ -726,6 +726,7 @@ STR_028D_PLACE_LIGHTHOUSE :{BLACK}Place li STR_028E_PLACE_TRANSMITTER :{BLACK}Place transmitter STR_028F_DEFINE_DESERT_AREA :{BLACK}Define desert area.{}Press and hold CTRL to remove it STR_CREATE_LAKE :{BLACK}Define water area.{}Make a canal, unless CTRL is held down at sea level, when it will flood the surroundings instead +STR_CREATE_RIVER :{BLACK}Place rivers. STR_0290_DELETE :{BLACK}Delete STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Delete this town completely STR_0292_SAVE_SCENARIO :Save scenario |