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authortranslators <translators@openttd.org>2014-07-20 17:45:54 +0000
committertranslators <translators@openttd.org>2014-07-20 17:45:54 +0000
commita1c279d4aea983c1b1170b11e474179ae4e28533 (patch)
treea1689a26a4dba5d10ff9b680dd90c7bf7460e671 /src/lang/simplified_chinese.txt
parent17336b5cdcb4b8fc639b6b42f7e5fbbe7108fc5d (diff)
downloadopenttd-a1c279d4aea983c1b1170b11e474179ae4e28533.tar.xz
(svn r26697) -Update from WebTranslator v3.0:
simplified_chinese - 6 changes by siu238X norwegian_bokmal - 52 changes by eirik174 swedish - 49 changes by BerraGson
Diffstat (limited to 'src/lang/simplified_chinese.txt')
-rw-r--r--src/lang/simplified_chinese.txt6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/lang/simplified_chinese.txt b/src/lang/simplified_chinese.txt
index dfad8e52d..e0bb74410 100644
--- a/src/lang/simplified_chinese.txt
+++ b/src/lang/simplified_chinese.txt
@@ -987,6 +987,7 @@ STR_GAME_OPTIONS_BASE_MUSIC_TOOLTIP :{BLACK}选择
STR_GAME_OPTIONS_BASE_MUSIC_STATUS :{RED}{NUM} 文件已损坏
STR_GAME_OPTIONS_BASE_MUSIC_DESCRIPTION_TOOLTIP :{BLACK}有关基础音乐组的附加信息
+STR_ERROR_RESOLUTION_LIST_FAILED :{WHITE}无法撷取可用的屏幕分辨率清单
STR_ERROR_FULLSCREEN_FAILED :{WHITE}无法切换到全屏模式{}尝试使用不同的分辨率
# Custom currency window
@@ -1268,7 +1269,9 @@ STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :图表曲线宽
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :图表中曲线的宽度,细线清晰易读,粗线容易分辨颜色
STR_CONFIG_SETTING_LANDSCAPE :景观: {STRING}
+STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :此设置决定基本的游戏场景、有什么货物可供运输,以及城镇发展的所需条件。然而,NewGRF 及游戏脚本可以比此设置更加细致地设置游戏场景
STR_CONFIG_SETTING_LAND_GENERATOR :生成地形:{STRING}
+STR_CONFIG_SETTING_LAND_GENERATOR_HELPTEXT :使用原始算法时,系统会依赖基础图形组去生成固定的地形。新算法则是一个建基于 Perlin 噪声原理的地形生成程序,并支援较为细致的地形设置
STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :原始算法
STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS :新算法
STR_CONFIG_SETTING_TERRAIN_TYPE :地貌类型: {STRING}
@@ -1280,11 +1283,13 @@ STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :炼油厂只能
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :雪线高度:{STRING}
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :控制在寒带气候中雪线高度.大雪会影响工业和城镇发展需求.
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :地面粗糙度 (仅限生成地图时):{STRING}
+STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(仅限新算法) 选择在地图上的山丘密度。光滑的地形会包含较少、相互之间较分散的山丘。粗糙的地形的山丘较密集,但可能会使地图显得重复
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :非常光滑
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH :光滑
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH :粗糙
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :非常粗糙
STR_CONFIG_SETTING_VARIETY :多样的分发: {STRING}
+STR_CONFIG_SETTING_VARIETY_HELPTEXT :(仅限新算法) 此设置控制地图是否同时包含多山及平坦的地带。由于此设置只会使地图的一部份変得较平坦,请把其他相关设置(如 "地形特点")的值设为 "山地"
STR_CONFIG_SETTING_RIVER_AMOUNT :河流数量: {STRING}
STR_CONFIG_SETTING_RIVER_AMOUNT_HELPTEXT :选择生成河流的数量
STR_CONFIG_SETTING_TREE_PLACER :森林算法:{STRING}
@@ -3843,6 +3848,7 @@ STR_TIMETABLE_TRAVEL_NOT_TIMETABLED :行驶 (无时
STR_TIMETABLE_TRAVEL_NOT_TIMETABLED_SPEED :限速 {2:VELOCITY} (无时间表)
STR_TIMETABLE_TRAVEL_FOR :途中行驶 {STRING}
STR_TIMETABLE_TRAVEL_FOR_SPEED :开往{STRING} ,限速为 {VELOCITY}
+STR_TIMETABLE_TRAVEL_FOR_ESTIMATED :行驶 ({STRING}, 无时间表)
STR_TIMETABLE_TRAVEL_FOR_SPEED_ESTIMATED :前往 {STRING},以最大速度 {VELOCITY}
STR_TIMETABLE_STAY_FOR_ESTIMATED :(停靠 {STRING}, 无时间表)
STR_TIMETABLE_AND_TRAVEL_FOR_ESTIMATED :(驶往 {STRING}, 无时间表)