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authorrubidium <rubidium@openttd.org>2009-11-12 20:33:30 +0000
committerrubidium <rubidium@openttd.org>2009-11-12 20:33:30 +0000
commit2a1cab4d46260dfe7930503ca0c3e45f1679269f (patch)
treed780cba22549f152f6524671b198c6abf30becbf /src/lang/simplified_chinese.txt
parent934e6a295d16055d1bcc6ffbbdf6f2b89d36bbe6 (diff)
downloadopenttd-2a1cab4d46260dfe7930503ca0c3e45f1679269f.tar.xz
(svn r18052) -Codechange/Fix: make the 'pause' chat message when actually executing the pause command. This to prevent showing paused and especially unpaused to be shown when the state doesn't change. Output now mentions whether pause changes keep the game paused and what reasons for pausing there 'currently' are.
Diffstat (limited to 'src/lang/simplified_chinese.txt')
-rw-r--r--src/lang/simplified_chinese.txt5
1 files changed, 0 insertions, 5 deletions
diff --git a/src/lang/simplified_chinese.txt b/src/lang/simplified_chinese.txt
index bfae086fd..e184e3e76 100644
--- a/src/lang/simplified_chinese.txt
+++ b/src/lang/simplified_chinese.txt
@@ -1727,12 +1727,7 @@ STR_NETWORK_ERROR_CLIENT_SERVER_FULL :服务器满员
############ End of leave-in-this-order
# Network related errors
-STR_NETWORK_SERVER_MESSAGE :*** {2:STRING}
############ Leave those lines in this order!!
-STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :游戏暂停 (玩家太少)
-STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :游戏继续 (玩家数目达到要求)
-STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :游戏暂停 (连接玩家)
-STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :游戏继续 (玩家已链入)
############ End of leave-in-this-order
STR_NETWORK_MESSAGE_CLIENT_LEAVING :离开
STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} 已加入游戏