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author | rubidium <rubidium@openttd.org> | 2009-11-12 20:33:30 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2009-11-12 20:33:30 +0000 |
commit | 2a1cab4d46260dfe7930503ca0c3e45f1679269f (patch) | |
tree | d780cba22549f152f6524671b198c6abf30becbf /src/lang/german.txt | |
parent | 934e6a295d16055d1bcc6ffbbdf6f2b89d36bbe6 (diff) | |
download | openttd-2a1cab4d46260dfe7930503ca0c3e45f1679269f.tar.xz |
(svn r18052) -Codechange/Fix: make the 'pause' chat message when actually executing the pause command. This to prevent showing paused and especially unpaused to be shown when the state doesn't change. Output now mentions whether pause changes keep the game paused and what reasons for pausing there 'currently' are.
Diffstat (limited to 'src/lang/german.txt')
-rw-r--r-- | src/lang/german.txt | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/src/lang/german.txt b/src/lang/german.txt index 0b7f82cbd..fb9e0d15c 100644 --- a/src/lang/german.txt +++ b/src/lang/german.txt @@ -1729,12 +1729,7 @@ STR_NETWORK_ERROR_CLIENT_SERVER_FULL :Server voll ############ End of leave-in-this-order # Network related errors -STR_NETWORK_SERVER_MESSAGE :*** {2:STRING} ############ Leave those lines in this order!! -STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Spiel angehalten (nicht genug Spieler) -STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :Spiel fortgesetzt (genug Spieler) -STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Spiel angehalten (Teilnehmer meldet sich an) -STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Spiel fortgesetzt (Teilnehmer ist angemeldet) ############ End of leave-in-this-order STR_NETWORK_MESSAGE_CLIENT_LEAVING :geht STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} ist dem Spiel beigetreten |