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authorPatric Stout <truebrain@openttd.org>2021-01-09 15:15:14 +0100
committerGitHub <noreply@github.com>2021-01-09 15:15:14 +0100
commit218f40eea2227dddb2e3475f4f89d08ffd5c9c6f (patch)
tree444fda7b347d1d1651efa2a36251e2867cb3708f /src/lang/french.txt
parent3dbdb1c7e3d5b7561d87d2cf891809324064bc1c (diff)
downloadopenttd-218f40eea2227dddb2e3475f4f89d08ffd5c9c6f.tar.xz
Add: [Script] ScriptCargo::GetName, to get the human readable name of a cargo (#8544)
Of course this translates into AICargo.GetName() for AIs and GSCargo.GetName() for GameScripts.
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