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authortranslators <translators@openttd.org>2010-11-25 18:45:31 +0000
committertranslators <translators@openttd.org>2010-11-25 18:45:31 +0000
commit4ae1697118d5af94d61011343562fd9f8cffabf7 (patch)
tree2c2b1c79177b49087085a130937e717a8dc3092e /src/lang/english_US.txt
parent374fc308de4d6413ed2bdb53c39908ceb7e393e3 (diff)
downloadopenttd-4ae1697118d5af94d61011343562fd9f8cffabf7.tar.xz
(svn r21323) -Update from WebTranslator v3.0:
croatian - 19 changes by VoyagerOne english_US - 212 changes by Rubidium finnish - 19 changes by jpx_ french - 16 changes by glx german - 15 changes by planetmaker portuguese - 89 changes by JayCity, Samu spanish - 19 changes by Terkhen swedish - 1 changes by Zuu vietnamese - 4 changes by nglekhoi
Diffstat (limited to 'src/lang/english_US.txt')
-rw-r--r--src/lang/english_US.txt276
1 files changed, 222 insertions, 54 deletions
diff --git a/src/lang/english_US.txt b/src/lang/english_US.txt
index 0106e53e5..581080f0b 100644
--- a/src/lang/english_US.txt
+++ b/src/lang/english_US.txt
@@ -165,13 +165,12 @@ STR_ABBREV_NONE :{TINYFONT}NO
STR_ABBREV_ALL :{TINYFONT}ALL
# 'Mode' of transport for cargoes
-STR_PASSENGERS :{COMMA} passengers
-STR_BAGS :{COMMA} bags
-STR_TONS :{COMMA} tonnes
-STR_LITERS :{COMMA} liters
-STR_ITEMS :{COMMA} items
-STR_CRATES :{COMMA} crates
-STR_GAME_OPTIONS_RESOLUTION_OTHER :other
+STR_PASSENGERS :{COMMA} passenger{P "" s}
+STR_BAGS :{COMMA} bag{P "" s}
+STR_TONS :{COMMA} tonne{P "" s}
+STR_LITERS :{COMMA} liter{P "" s}
+STR_ITEMS :{COMMA} item{P "" s}
+STR_CRATES :{COMMA} crate{P "" s}
# Colours, do not shuffle
STR_COLOUR_DARK_BLUE :Dark Blue
@@ -209,11 +208,13 @@ STR_UNITS_WEIGHT_LONG_SI :{COMMA} kg
STR_UNITS_VOLUME_SHORT_METRIC :{COMMA}l
STR_UNITS_VOLUME_SHORT_SI :{COMMA}m³
-STR_UNITS_VOLUME_LONG_METRIC :{COMMA} litre{P "" s}
+STR_UNITS_VOLUME_LONG_METRIC :{COMMA} liter{P "" s}
STR_UNITS_VOLUME_LONG_SI :{COMMA} m³
STR_UNITS_FORCE_SI :{COMMA} kN
+STR_UNITS_HEIGHT_IMPERIAL :{COMMA} ft
+STR_UNITS_HEIGHT_SI :{COMMA} m
# Common window strings
STR_LIST_FILTER_OSKTITLE :{BLACK}Enter filter string
@@ -229,6 +230,7 @@ STR_BUTTON_RENAME :{BLACK}Rename
STR_TOOLTIP_CLOSE_WINDOW :{BLACK}Close window
STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS :{BLACK}Window title - drag this to move window
STR_TOOLTIP_SHADE :{BLACK}Shade window - only show the title bar
+STR_TOOLTIP_DEBUG :{BLACK}Show NewGRF debug information
STR_TOOLTIP_STICKY :{BLACK}Mark this window as uncloseable for the 'Close All Windows' key
STR_TOOLTIP_RESIZE :{BLACK}Click and drag to resize this window
STR_TOOLTIP_TOGGLE_LARGE_SMALL_WINDOW :{BLACK}Toggle large/small window size
@@ -281,6 +283,7 @@ STR_SORT_BY_RATING_MIN :Lowest cargo ra
STR_SORT_BY_ENGINE_ID :EngineID (classic sort)
STR_SORT_BY_COST :Cost
STR_SORT_BY_POWER :Power
+STR_SORT_BY_TRACTIVE_EFFORT :Tractive effort
STR_SORT_BY_INTRO_DATE :Introduction Date
STR_SORT_BY_RUNNING_COST :Running Cost
STR_SORT_BY_POWER_VS_RUNNING_COST :Power/Running Cost
@@ -322,6 +325,7 @@ STR_SCENEDIT_TOOLBAR_OPENTTD :{YELLOW}OpenTTD
STR_SCENEDIT_TOOLBAR_SCENARIO_EDITOR :{YELLOW}Scenario Editor
STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD :{BLACK}Move the starting date backward 1 year
STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD :{BLACK}Move the starting date forward 1 year
+STR_SCENEDIT_TOOLBAR_TOOLTIP_SET_DATE :{BLACK}Click to enter the starting year
STR_SCENEDIT_TOOLBAR_TOOLTIP_DISPLAY_MAP_TOWN_DIRECTORY :{BLACK}Display map, town directory
STR_SCENEDIT_TOOLBAR_LANDSCAPE_GENERATION :{BLACK}Landscape generation
STR_SCENEDIT_TOOLBAR_TOWN_GENERATION :{BLACK}Town generation
@@ -329,6 +333,7 @@ STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION :{BLACK}Industry
STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION :{BLACK}Road construction
STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Plant trees
STR_SCENEDIT_TOOLBAR_PLACE_SIGN :{BLACK}Place sign
+STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Place object
############ range for SE file menu starts
STR_SCENEDIT_FILE_MENU_SAVE_SCENARIO :Save scenario
@@ -436,9 +441,11 @@ STR_ABOUT_MENU_LAND_BLOCK_INFO :Land area infor
STR_ABOUT_MENU_SEPARATOR :
STR_ABOUT_MENU_TOGGLE_CONSOLE :Toggle console
STR_ABOUT_MENU_AI_DEBUG :AI debug
-STR_ABOUT_MENU_SCREENSHOT :Screenshot (Ctrl+S)
-STR_ABOUT_MENU_GIANT_SCREENSHOT :Giant screenshot (Ctrl+G)
+STR_ABOUT_MENU_SCREENSHOT :Screenshot
+STR_ABOUT_MENU_ZOOMIN_SCREENSHOT :Zoomed in screenshot
+STR_ABOUT_MENU_GIANT_SCREENSHOT :Whole map screenshot
STR_ABOUT_MENU_ABOUT_OPENTTD :About 'OpenTTD'
+STR_ABOUT_MENU_SPRITE_ALIGNER :Sprite aligner
############ range ends here
############ range for days starts (also used for the place in the highscore window)
@@ -519,7 +526,11 @@ STR_GRAPH_COMPANY_VALUES_CAPTION :{WHITE}Company
STR_GRAPH_CARGO_PAYMENT_RATES_CAPTION :{WHITE}Cargo Payment Rates
STR_GRAPH_CARGO_PAYMENT_RATES_X_LABEL :{TINYFONT}{BLACK}Days in transit
-STR_GRAPH_CARGO_PAYMENT_RATES_TITLE :{TINYFONT}{BLACK}Payment for delivering 10 units (or 10,000 litres) of cargo a distance of 20 squares
+STR_GRAPH_CARGO_PAYMENT_RATES_TITLE :{TINYFONT}{BLACK}Payment for delivering 10 units (or 10,000 liters) of cargo a distance of 20 squares
+STR_GRAPH_CARGO_ENABLE_ALL :{TINYFONT}{BLACK}Enable all
+STR_GRAPH_CARGO_DISABLE_ALL :{TINYFONT}{BLACK}Disable all
+STR_GRAPH_CARGO_TOOLTIP_ENABLE_ALL :{BLACK}Display all cargos on the cargo payment rates graph
+STR_GRAPH_CARGO_TOOLTIP_DISABLE_ALL :{BLACK}Display no cargos on the cargo payment rates graph
STR_GRAPH_CARGO_PAYMENT_TOGGLE_CARGO :{BLACK}Toggle graph for cargo type on/off
STR_GRAPH_CARGO_PAYMENT_CARGO :{TINYFONT}{BLACK}{STRING}
@@ -548,6 +559,7 @@ STR_PERFORMANCE_DETAIL_KEY :{BLACK}Detail
STR_PERFORMANCE_DETAIL_AMOUNT_CURRENCY :{BLACK}({CURRCOMPACT}/{CURRCOMPACT})
STR_PERFORMANCE_DETAIL_AMOUNT_INT :{BLACK}({COMMA}/{COMMA})
STR_PERFORMANCE_DETAIL_PERCENT :{WHITE}{NUM}%
+STR_PERFORMANCE_DETAIL_SELECT_COMPANY_TOOLTIP :{BLACK}View details about this company
############ Those following lines need to be in this order!!
STR_PERFORMANCE_DETAIL_VEHICLES :{BLACK}Vehicles:
STR_PERFORMANCE_DETAIL_STATIONS :{BLACK}Stations:
@@ -929,6 +941,7 @@ STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}Check th
STR_GAME_OPTIONS_RESOLUTION :{BLACK}Screen resolution
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Select the screen resolution to use
+STR_GAME_OPTIONS_RESOLUTION_OTHER :other
STR_GAME_OPTIONS_SCREENSHOT_FORMAT :{BLACK}Screenshot format
STR_GAME_OPTIONS_SCREENSHOT_FORMAT_TOOLTIP :{BLACK}Select the screenshot format to use
@@ -1013,6 +1026,7 @@ STR_NUM_LOW :Low
STR_NUM_NORMAL :Normal
STR_NUM_HIGH :High
STR_NUM_CUSTOM :Custom
+STR_NUM_CUSTOM_NUMBER :Custom ({NUM})
STR_VARIETY_NONE :None
STR_VARIETY_VERY_LOW :Very Low
@@ -1031,6 +1045,8 @@ STR_SEA_LEVEL_VERY_LOW :Very Low
STR_SEA_LEVEL_LOW :Low
STR_SEA_LEVEL_MEDIUM :Medium
STR_SEA_LEVEL_HIGH :High
+STR_SEA_LEVEL_CUSTOM :Custom
+STR_SEA_LEVEL_CUSTOM_PERCENTAGE :Custom ({NUM}%)
STR_DISASTER_NONE :None
STR_DISASTER_REDUCED :Reduced
@@ -1074,6 +1090,10 @@ STR_CONFIG_SETTING_AUTOSLOPE :{LTBLUE}Allow t
STR_CONFIG_SETTING_CATCHMENT :{LTBLUE}Allow more realistically sized catchment areas: {ORANGE}{STRING}
STR_CONFIG_SETTING_EXTRADYNAMITE :{LTBLUE}Allow removal of more town-owned roads, bridges, etc: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAMMOTHTRAINS :{LTBLUE}Enable building very long trains: {ORANGE}{STRING}
+STR_CONFIG_SETTING_SMOKE_AMOUNT :{LTBLUE}Amount of vehicle smoke/sparks: {ORANGE}{STRING}
+STR_CONFIG_SETTING_SMOKE_AMOUNT_NONE :None
+STR_CONFIG_SETTING_SMOKE_AMOUNT_ORIGINAL :Original
+STR_CONFIG_SETTING_SMOKE_AMOUNT_REALISTIC :Realistic
STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL :{LTBLUE}Train acceleration model: {ORANGE}{STRING}
STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL_ORIGINAL :Original
STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL_REALISTIC :Realistic
@@ -1095,6 +1115,7 @@ STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :{LTBLUE}Manual
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NONE :none
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NORMAL :as other industries
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_PROSPECTING :prospecting
+STR_CONFIG_SETTING_INDUSTRY_PLATFORM :{LTBLUE}Flat area around industries: {ORANGE}{STRING} tile{P 0:1 "" s}
STR_CONFIG_SETTING_MULTIPINDTOWN :{LTBLUE}Allow multiple similar industries per town: {ORANGE}{STRING}
STR_CONFIG_SETTING_LONGDATE :{LTBLUE}Always show long date in the status bar: {ORANGE}{STRING}
STR_CONFIG_SETTING_SIGNALSIDE :{LTBLUE}Show signals on the drive side: {ORANGE}{STRING}
@@ -1132,15 +1153,17 @@ STR_CONFIG_SETTING_ORDER_REVIEW_ON :of all vehicles
STR_CONFIG_SETTING_WARN_INCOME_LESS :{LTBLUE}Warn if a vehicle's income is negative: {ORANGE}{STRING}
STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES :{LTBLUE}Vehicles never expire: {ORANGE}{STRING}
STR_CONFIG_SETTING_AUTORENEW_VEHICLE :{LTBLUE}Autorenew vehicle when it gets old: {ORANGE}{STRING}
-STR_CONFIG_SETTING_AUTORENEW_MONTHS :{LTBLUE}Autorenew when vehice is {ORANGE}{STRING}{LTBLUE} months before/after max age
+STR_CONFIG_SETTING_AUTORENEW_MONTHS :{LTBLUE}Autorenew when vehicle is {ORANGE}{STRING}{LTBLUE} month{P 0:1 "" s} before/after max age
STR_CONFIG_SETTING_AUTORENEW_MONEY :{LTBLUE}Autorenew minimum needed money for renew: {ORANGE}{STRING}
-STR_CONFIG_SETTING_ERRMSG_DURATION :{LTBLUE}Duration of error message: {ORANGE}{STRING}
+STR_CONFIG_SETTING_ERRMSG_DURATION :{LTBLUE}Duration of error message: {ORANGE}{STRING} second{P 0:1 "" s}
+STR_CONFIG_SETTING_HOVER_DELAY :{LTBLUE}Delay of hover events: {ORANGE}{STRING} second{P 0:1 "" s}
+STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :{LTBLUE}Delay of hover events: {ORANGE}disabled
STR_CONFIG_SETTING_POPULATION_IN_LABEL :{LTBLUE}Show town population in the town name label: {ORANGE}{STRING}
STR_CONFIG_SETTING_LAND_GENERATOR :{LTBLUE}Land generator: {ORANGE}{STRING}
STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :Original
STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis
-STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :{LTBLUE}Oil Refineries' max distance from edge of map {ORANGE}{STRING}
+STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :{LTBLUE}Max distance from edge for Oil Refineries: {ORANGE}{STRING} tile{P 0:1 "" s}
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :{LTBLUE}Snow line height: {ORANGE}{STRING}
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :{LTBLUE}Roughness of terrain (TerraGenesis only) : {ORANGE}{STRING}
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Very Smooth
@@ -1159,7 +1182,7 @@ STR_CONFIG_SETTING_ENABLE_FREEFORM_EDGES :{LTBLUE}Enable
STR_CONFIG_SETTING_EDGES_NOT_EMPTY :{WHITE}One or more tiles at the northern edge are not empty
STR_CONFIG_SETTING_EDGES_NOT_WATER :{WHITE}One or more tiles at one of the edges is not water
-STR_CONFIG_SETTING_STATION_SPREAD :{LTBLUE}Max station spread: {ORANGE}{STRING} {RED}Warning: High setting slows game
+STR_CONFIG_SETTING_STATION_SPREAD :{LTBLUE}Max station spread: {ORANGE}{STRING} tile{P 0:1 "" s} {RED}Warning: High value slows game
STR_CONFIG_SETTING_SERVICEATHELIPAD :{LTBLUE}Perform maintenance on helicopters at helipads automatically: {ORANGE}{STRING}
STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR :{LTBLUE}Link landscape toolbar to rail/road/water/airport toolbars: {ORANGE}{STRING}
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR :{LTBLUE}Land color used in the minimap: {ORANGE}{STRING}
@@ -1214,10 +1237,10 @@ STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :{LTBLUE}Keep bu
STR_CONFIG_SETTING_EXPENSES_LAYOUT :{LTBLUE}Group expenses in company finance window: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALWAYS_BUILD_INFRASTRUCTURE :{LTBLUE}Show building tools when no suitable vehicles are available: {ORANGE}{STRING}
-STR_CONFIG_SETTING_MAX_TRAINS :{LTBLUE}Max trains per player: {ORANGE}{STRING}
-STR_CONFIG_SETTING_MAX_ROAD_VEHICLES :{LTBLUE}Max road vehicles per player: {ORANGE}{STRING}
-STR_CONFIG_SETTING_MAX_AIRCRAFT :{LTBLUE}Max aircraft per player: {ORANGE}{STRING}
-STR_CONFIG_SETTING_MAX_SHIPS :{LTBLUE}Max ships per player: {ORANGE}{STRING}
+STR_CONFIG_SETTING_MAX_TRAINS :{LTBLUE}Max trains per company: {ORANGE}{STRING}
+STR_CONFIG_SETTING_MAX_ROAD_VEHICLES :{LTBLUE}Max road vehicles per company: {ORANGE}{STRING}
+STR_CONFIG_SETTING_MAX_AIRCRAFT :{LTBLUE}Max aircraft per company: {ORANGE}{STRING}
+STR_CONFIG_SETTING_MAX_SHIPS :{LTBLUE}Max ships per company: {ORANGE}{STRING}
STR_CONFIG_SETTING_AI_BUILDS_TRAINS :{LTBLUE}Disable trains for computer: {ORANGE}{STRING}
STR_CONFIG_SETTING_AI_BUILDS_ROAD_VEHICLES :{LTBLUE}Disable road vehicles for computer: {ORANGE}{STRING}
@@ -1228,13 +1251,13 @@ STR_CONFIG_SETTING_AI_IN_MULTIPLAYER :{LTBLUE}Allow A
STR_CONFIG_SETTING_AI_MAX_OPCODES :{LTBLUE}#opcodes before AI is suspended: {ORANGE}{STRING}
STR_CONFIG_SETTING_SERVINT_ISPERCENT :{LTBLUE}Maintenance intervals are in percents: {ORANGE}{STRING}
-STR_CONFIG_SETTING_SERVINT_TRAINS :{LTBLUE}Default maintenance interval for trains: {ORANGE}{STRING} days/%
+STR_CONFIG_SETTING_SERVINT_TRAINS :{LTBLUE}Default maintenance interval for trains: {ORANGE}{STRING} day{P 0:1 "" s}/%
STR_CONFIG_SETTING_SERVINT_TRAINS_DISABLED :{LTBLUE}Default maintenance interval for trains: {ORANGE}disabled
-STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES :{LTBLUE}Default maintenance interval for road vehicles: {ORANGE}{STRING} days/%
+STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES :{LTBLUE}Default maintenance interval for road vehicles: {ORANGE}{STRING} day{P 0:1 "" s}/%
STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES_DISABLED :{LTBLUE}Default maintenance interval for road vehicles: {ORANGE}disabled
-STR_CONFIG_SETTING_SERVINT_AIRCRAFT :{LTBLUE}Default maintenance interval for aircraft: {ORANGE}{STRING} days/%
+STR_CONFIG_SETTING_SERVINT_AIRCRAFT :{LTBLUE}Default maintenance interval for aircraft: {ORANGE}{STRING} day{P 0:1 "" s}/%
STR_CONFIG_SETTING_SERVINT_AIRCRAFT_DISABLED :{LTBLUE}Default maintenance interval for aircraft: {ORANGE}disabled
-STR_CONFIG_SETTING_SERVINT_SHIPS :{LTBLUE}Default maintenance interval for ships: {ORANGE}{STRING} days/%
+STR_CONFIG_SETTING_SERVINT_SHIPS :{LTBLUE}Default maintenance interval for ships: {ORANGE}{STRING} day{P 0:1 "" s}/%
STR_CONFIG_SETTING_SERVINT_SHIPS_DISABLED :{LTBLUE}Default maintenance interval for ships: {ORANGE}disabled
STR_CONFIG_SETTING_NOSERVICE :{LTBLUE}Disable maintenance when breakdowns are set to none: {ORANGE}{STRING}
STR_CONFIG_SETTING_WAGONSPEEDLIMITS :{LTBLUE}Enable railroad car speed limits: {ORANGE}{STRING}
@@ -1245,7 +1268,7 @@ STR_CONFIG_SETTING_STARTING_YEAR :{LTBLUE}Startin
STR_CONFIG_SETTING_SMOOTH_ECONOMY :{LTBLUE}Enable smooth economy (more, smaller changes): {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_SHARES :{LTBLUE}Allow buying shares from other companies: {ORANGE}{STRING}
STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE :{LTBLUE}Percentage of leg profit to pay in feeder systems: {ORANGE}{STRING}%
-STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY :{LTBLUE}When dragging place signals every: {ORANGE}{STRING} tile(s)
+STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY :{LTBLUE}When dragging place signals every: {ORANGE}{STRING} tile{P 0:1 "" s}
STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE :{LTBLUE}Automatically build semaphores before: {ORANGE}{STRING}
STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI :{LTBLUE}Enable the signal GUI: {ORANGE}{STRING}
STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE :{LTBLUE}Signal type to build by default: {ORANGE}{STRING}
@@ -1264,6 +1287,7 @@ STR_CONFIG_SETTING_TOWN_LAYOUT_2X2_GRID :2x2 grid
STR_CONFIG_SETTING_TOWN_LAYOUT_3X3_GRID :3x3 grid
STR_CONFIG_SETTING_TOWN_LAYOUT_RANDOM :random
STR_CONFIG_SETTING_ALLOW_TOWN_ROADS :{LTBLUE}Towns are allowed to build roads: {ORANGE}{STRING}
+STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS :{LTBLUE}Towns are allowed to build grade crossings: {ORANGE}{STRING}
STR_CONFIG_SETTING_NOISE_LEVEL :{LTBLUE}Allow town controlled noise level for airports: {ORANGE}{STRING}
STR_CONFIG_SETTING_TOWN_FOUNDING :{LTBLUE}Founding towns in game: {ORANGE}{STRING}
STR_CONFIG_SETTING_TOWN_FOUNDING_FORBIDDEN :forbidden
@@ -1279,10 +1303,14 @@ STR_CONFIG_SETTING_TOOLBAR_POS :{LTBLUE}Positio
STR_CONFIG_SETTING_TOOLBAR_POS_LEFT :Left
STR_CONFIG_SETTING_TOOLBAR_POS_CENTER :Center
STR_CONFIG_SETTING_TOOLBAR_POS_RIGHT :Right
-STR_CONFIG_SETTING_SNAP_RADIUS :{LTBLUE}Window snap radius: {ORANGE}{STRING} px
+STR_CONFIG_SETTING_STATUSBAR_POS :{LTBLUE}Position of statusbar: {ORANGE}{STRING}
+STR_CONFIG_SETTING_STATUSBAR_POS_LEFT :Left
+STR_CONFIG_SETTING_STATUSBAR_POS_CENTER :Center
+STR_CONFIG_SETTING_STATUSBAR_POS_RIGHT :Right
+STR_CONFIG_SETTING_SNAP_RADIUS :{LTBLUE}Window snap radius: {ORANGE}{STRING} pixel{P 0:1 "" s}
STR_CONFIG_SETTING_SNAP_RADIUS_DISABLED :{LTBLUE}Window snap radius: {ORANGE}disabled
-STR_CONFIG_SETTING_SOFT_LIMIT :{LTBLUE}Window soft limit (non-sticky): {ORANGE}{STRING}
-STR_CONFIG_SETTING_SOFT_LIMIT_DISABLED :{LTBLUE}Window soft limit (non-sticky): {ORANGE}disabled
+STR_CONFIG_SETTING_SOFT_LIMIT :{LTBLUE}Maximum number of non-sticky windows: {ORANGE}{STRING}
+STR_CONFIG_SETTING_SOFT_LIMIT_DISABLED :{LTBLUE}Maximum number of non-sticky windows: {ORANGE}disabled
STR_CONFIG_SETTING_TOWN_GROWTH :{LTBLUE}Town growth speed: {ORANGE}{STRING}
STR_CONFIG_SETTING_TOWN_GROWTH_NONE :None
STR_CONFIG_SETTING_TOWN_GROWTH_SLOW :Slow
@@ -1323,7 +1351,6 @@ STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_OPF :Original {BLUE}
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_NPF :NPF
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_YAPF :YAPF {RED}(Not recommended)
-
STR_CONFIG_SETTING_QUERY_CAPTION :{WHITE}Change setting value
# Intro window
@@ -1460,10 +1487,10 @@ STR_FACE_LOAD :{BLACK}Load
STR_FACE_LOAD_TOOLTIP :{BLACK}Load favorite face
STR_FACE_LOAD_DONE :{WHITE}Your favorite face has been loaded from the OpenTTD configuration file
STR_FACE_FACECODE :{BLACK}Player face no.
-STR_FACE_FACECODE_TOOLTIP :{BLACK}View and/or set player face number
-STR_FACE_FACECODE_CAPTION :{WHITE}View and/or set player face number
+STR_FACE_FACECODE_TOOLTIP :{BLACK}View and/or set face number of the company president
+STR_FACE_FACECODE_CAPTION :{WHITE}View and/or set president face number
STR_FACE_FACECODE_SET :{WHITE}New face number code has been set.
-STR_FACE_FACECODE_ERR :{WHITE}Couldn't set player face number - must be numeric between 0 and 4,294,967,295!
+STR_FACE_FACECODE_ERR :{WHITE}Couldn't set president face number - must be a number between 0 and 4,294,967,295!
STR_FACE_SAVE :{BLACK}Save
STR_FACE_SAVE_TOOLTIP :{BLACK}Save favorite face
STR_FACE_SAVE_DONE :{WHITE}This face will be saved as your favorite in the OpenTTD configuration file
@@ -1580,9 +1607,9 @@ STR_NETWORK_START_SERVER_LANGUAGE_SPOKEN :{BLACK}Language
STR_NETWORK_START_SERVER_LANGUAGE_TOOLTIP :{BLACK}Other players will know which language is spoken on the server.
STR_NETWORK_START_SERVER_START_GAME :{BLACK}Start Game
-STR_NETWORK_START_SERVER_START_GAME_TOOLTIP :{BLACK}Start a new network game from a random map, or scenario
+STR_NETWORK_START_SERVER_START_GAME_TOOLTIP :{BLACK}Start a new network game from a random map, or the selected scenario
STR_NETWORK_START_SERVER_LOAD_GAME :{BLACK}Load Game
-STR_NETWORK_START_SERVER_LOAD_GAME_TOOLTIP :{BLACK}Resume an earlier saved multiplayer game (be sure to connect as the correct player)
+STR_NETWORK_START_SERVER_LOAD_GAME_TOOLTIP :{BLACK}Resume an earlier saved multiplayer game (be sure to connect to the correct company)
STR_NETWORK_START_SERVER_NEW_GAME_NAME_OSKTITLE :{BLACK}Enter a name for the network game
@@ -1737,6 +1764,7 @@ STR_NETWORK_ERROR_SERVER_FULL :{WHITE}The serv
STR_NETWORK_ERROR_SERVER_BANNED :{WHITE}You are banned from this server
STR_NETWORK_ERROR_KICKED :{WHITE}You were kicked out of the game
STR_NETWORK_ERROR_CHEATER :{WHITE}Cheating is not allowed on this server
+STR_NETWORK_ERROR_TOO_MANY_COMMANDS :{WHITE}You were sending too many commands to the server
############ Leave those lines in this order!!
STR_NETWORK_ERROR_CLIENT_GENERAL :general error
@@ -1746,7 +1774,7 @@ STR_NETWORK_ERROR_CLIENT_CONNECTION_LOST :connection lost
STR_NETWORK_ERROR_CLIENT_PROTOCOL_ERROR :protocol error
STR_NETWORK_ERROR_CLIENT_NEWGRF_MISMATCH :NewGRF mismatch
STR_NETWORK_ERROR_CLIENT_NOT_AUTHORIZED :not authorized
-STR_NETWORK_ERROR_CLIENT_NOT_EXPECTED :received strange packet
+STR_NETWORK_ERROR_CLIENT_NOT_EXPECTED :received invalid or unexpected packet
STR_NETWORK_ERROR_CLIENT_WRONG_REVISION :wrong revision
STR_NETWORK_ERROR_CLIENT_NAME_IN_USE :name already in use
STR_NETWORK_ERROR_CLIENT_WRONG_PASSWORD :wrong game-password
@@ -1754,8 +1782,12 @@ STR_NETWORK_ERROR_CLIENT_COMPANY_MISMATCH :wrong company-i
STR_NETWORK_ERROR_CLIENT_KICKED :kicked by server
STR_NETWORK_ERROR_CLIENT_CHEATER :was trying to use a cheat
STR_NETWORK_ERROR_CLIENT_SERVER_FULL :server full
+STR_NETWORK_ERROR_CLIENT_TOO_MANY_COMMANDS :was sending too many commands
############ End of leave-in-this-order
+STR_NETWORK_ERROR_CLIENT_GUI_LOST_CONNECTION_CAPTION :{WHITE}Possible connection loss
+STR_NETWORK_ERROR_CLIENT_GUI_LOST_CONNECTION :{WHITE}The last {NUM} second{P "" s} no data has arrived from the server
+
# Network related errors
STR_NETWORK_SERVER_MESSAGE :*** {1:STRING}
############ Leave those lines in this order!!
@@ -1764,7 +1796,7 @@ STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_1 :Game still paus
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_2 :Game still paused ({STRING}, {STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_3 :Game still paused ({STRING}, {STRING}, {STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED :Game unpaused ({STRING})
-STR_NETWORK_SERVER_MESSAGE_GAME_REASON_NOT_ENOUGH_PLAYERS :not enough players
+STR_NETWORK_SERVER_MESSAGE_GAME_REASON_NOT_ENOUGH_PLAYERS :number of players
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_CONNECTING_CLIENTS :connecting clients
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_MANUAL :manual
############ End of leave-in-this-order
@@ -1884,7 +1916,7 @@ STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_STATION :{BLACK}Build ra
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}Build railroad signals. Ctrl toggles semaphore/light signals{}Dragging builds signals along a straight stretch of track. Ctrl builds signals until the next junction{}Ctrl+Click toggles opening the signal selection window
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_BRIDGE :{BLACK}Build railroad bridge
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TUNNEL :{BLACK}Build railroad tunnel
-STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Toggle build/remove for railroad track, signals, waypoints and stations. Holding Ctrl also removes track from waypoints and stations
+STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Toggle build/remove for railroad track, signals, waypoints and stations. Hold Ctrl to also remove the rail of waypoints and stations
STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL :{BLACK}Convert/Upgrade the type of the rail
# Rail depot construction window
@@ -2010,6 +2042,7 @@ STR_TOOLBAR_AIRCRAFT_BUILD_AIRPORT_TOOLTIP :{BLACK}Build ai
STR_STATION_BUILD_AIRPORT_CAPTION :{WHITE}Airport Selection
STR_STATION_BUILD_AIRPORT_TOOLTIP :{BLACK}Select size/type of airport
STR_STATION_BUILD_AIRPORT_CLASS_LABEL :{BLACK}Airport class
+STR_STATION_BUILD_AIRPORT_LAYOUT_NAME :{BLACK}Layout {NUM}
STR_AIRPORT_SMALL :Small
STR_AIRPORT_CITY :City
@@ -2035,6 +2068,16 @@ STR_LANDSCAPING_TOOLTIP_RAISE_A_CORNER_OF_LAND :{BLACK}Raise a
STR_LANDSCAPING_LEVEL_LAND_TOOLTIP :{BLACK}Level land
STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND :{BLACK}Purchase land for future use
+# Object construction window
+STR_OBJECT_BUILD_CAPTION :{WHITE}Object Selection
+STR_OBJECT_BUILD_TOOLTIP :{BLACK}Select object to build
+STR_OBJECT_BUILD_CLASS_LABEL :{BLACK}Object class
+STR_OBJECT_BUILD_PREVIEW_TOOLTIP :{BLACK}Preview of the object
+STR_OBJECT_BUILD_SIZE :{BLACK}Size: {GOLD}{NUM} x {NUM} tiles
+
+STR_OBJECT_CLASS_LTHS :Lighthouses
+STR_OBJECT_CLASS_TRNS :Transmitters
+
# Tree planting window (last two for SE only)
STR_PLANT_TREE_CAPTION :{WHITE}Trees
STR_PLANT_TREE_TOOLTIP :{BLACK}Select tree type to plant
@@ -2046,16 +2089,16 @@ STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}Plant tr
# Land generation window (SE)
STR_TERRAFORM_TOOLBAR_LAND_GENERATION_CAPTION :{WHITE}Land Generation
STR_TERRAFORM_TOOLTIP_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Place rocky areas on landscape
-STR_TERRAFORM_TOOLTIP_DEFINE_DESERT_AREA :{BLACK}Define desert area.{}Press and hold Ctrl to remove it
+STR_TERRAFORM_TOOLTIP_DEFINE_DESERT_AREA :{BLACK}Define desert area.{}Hold Ctrl to remove it
STR_TERRAFORM_TOOLTIP_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Increase area of land to lower/raise
STR_TERRAFORM_TOOLTIP_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Decrease area of land to lower/raise
STR_TERRAFORM_TOOLTIP_GENERATE_RANDOM_LAND :{BLACK}Generate random land
STR_TERRAFORM_SE_NEW_WORLD :{BLACK}Create new scenario
STR_TERRAFORM_RESET_LANDSCAPE :{BLACK}Reset landscape
-STR_TERRAFORM_RESET_LANDSCAPE_TOOLTIP :{BLACK}Remove all player-owned property from the map
+STR_TERRAFORM_RESET_LANDSCAPE_TOOLTIP :{BLACK}Remove all company-owned property from the map
STR_QUERY_RESET_LANDSCAPE_CAPTION :{WHITE}Reset Landscape
-STR_RESET_LANDSCAPE_CONFIRMATION_TEXT :{WHITE}Are you sure you want to remove all player-owned property?
+STR_RESET_LANDSCAPE_CONFIRMATION_TEXT :{WHITE}Are you sure you want to remove all company-owned property?
# Town generation window (SE)
STR_FOUND_TOWN_CAPTION :{WHITE}Town Generation
@@ -2099,6 +2142,19 @@ STR_FUND_INDUSTRY_PROSPECT_NEW_INDUSTRY :{BLACK}Prospect
STR_FUND_INDUSTRY_BUILD_NEW_INDUSTRY :{BLACK}Build
STR_FUND_INDUSTRY_FUND_NEW_INDUSTRY :{BLACK}Fund
+# Industry cargoes window
+STR_INDUSTRY_CARGOES_INDUSTRY_CAPTION :{WHITE}Industry chain for {STRING} industry
+STR_INDUSTRY_CARGOES_CARGO_CAPTION :{WHITE}Industry chain for {STRING} cargo
+STR_INDUSTRY_CARGOES_PRODUCERS :{WHITE}Producing industries
+STR_INDUSTRY_CARGOES_CUSTOMERS :{WHITE}Accepting industries
+STR_INDUSTRY_CARGOES_HOUSES :{WHITE}Houses
+STR_INDUSTRY_CARGOES_INDUSTRY_TOOLTIP :{BLACK}Click at the industry to see its suppliers and customers
+STR_INDUSTRY_CARGOES_CARGO_TOOLTIP :{BLACK}{STRING}{}Click at the cargo to see its suppliers and customers
+STR_INDUSTRY_DISPLAY_CHAIN :{BLACK}Display chain
+STR_INDUSTRY_DISPLAY_CHAIN_TOOLTIP :{BLACK}Display cargo supplying and accepting industries
+STR_INDUSTRY_CARGOES_NOTIFY_SMALLMAP :{BLACK}Link to minimap
+STR_INDUSTRY_CARGOES_NOTIFY_SMALLMAP_TOOLTIP :{BLACK}Select the displayed industries at the minimap as well
+
# Land area window
STR_LAND_AREA_INFORMATION_CAPTION :{WHITE}Land Area Information
STR_LAND_AREA_INFORMATION_COST_TO_CLEAR_N_A :{BLACK}Cost to clear: {LTBLUE}N/A
@@ -2111,14 +2167,17 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Streetca
STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Railroad owner: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Local authority: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :None
-STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Co-ordinates: {LTBLUE}{NUM}x{NUM}x{NUM} ({STRING})
+STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Co-ordinates: {LTBLUE}{NUM} x {NUM} x {NUM} ({STRING})
STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Built: {LTBLUE}{DATE_LONG}
STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Station class: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Station type: {LTBLUE}{STRING}
+STR_LAND_AREA_INFORMATION_AIRPORT_CLASS :{BLACK}Airport class: {LTBLUE}{STRING}
+STR_LAND_AREA_INFORMATION_AIRPORT_NAME :{BLACK}Airport name: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_AIRPORTTILE_NAME :{BLACK}Airport tile name: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Cargo accepted: {LTBLUE}
STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING})
+STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Rail speed limit: {LTBLUE}{VELOCITY}
# Description of land area of different tiles
STR_LAI_CLEAR_DESCRIPTION_ROCKS :Rocks
@@ -2231,6 +2290,12 @@ STR_SAVELOAD_DELETE_BUTTON :{BLACK}Delete
STR_SAVELOAD_DELETE_TOOLTIP :{BLACK}Delete the currently selected saved-game
STR_SAVELOAD_SAVE_BUTTON :{BLACK}Save
STR_SAVELOAD_SAVE_TOOLTIP :{BLACK}Save the current game, using the selected name
+STR_SAVELOAD_LOAD_BUTTON :{BLACK}Load
+STR_SAVELOAD_LOAD_TOOLTIP :{BLACK}Load the selected game
+STR_SAVELOAD_DETAIL_CAPTION :{BLACK}Game Details
+STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}No information available.
+STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING}
+STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF: {WHITE}{STRING}
STR_SAVELOAD_OSKTITLE :{BLACK}Enter a name for the savegame
@@ -2271,7 +2336,7 @@ STR_MAPGEN_BORDER_MANUAL :{BLACK}Manual
STR_MAPGEN_HEIGHTMAP_ROTATION :{BLACK}Heightmap rotation:
STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Heightmap name:
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Size:
-STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} * {NUM}
+STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
STR_MAPGEN_RANDOM_SEED_OSKTITLE :{BLACK}Enter a random seed
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Change snow line height
@@ -2305,6 +2370,10 @@ STR_GENERATION_PREPARING_GAME :{BLACK}Preparin
# NewGRF settings
STR_NEWGRF_SETTINGS_CAPTION :{WHITE}NewGRF Settings
+STR_NEWGRF_SETTINGS_INFO_TITLE :{WHITE}Detailed NewGRF information
+STR_NEWGRF_SETTINGS_ACTIVE_LIST :{WHITE}Active NewGRF files
+STR_NEWGRF_SETTINGS_INACTIVE_LIST :{WHITE}Inactive NewGRF files
+STR_NEWGRF_SETTINGS_SELECT_PRESET :{ORANGE}Select preset:
STR_NEWGRF_FILTER_TITLE :{ORANGE}Filter string:
STR_NEWGRF_SETTINGS_PRESET_LIST_TOOLTIP :{BLACK}Load the selected preset
STR_NEWGRF_SETTINGS_PRESET_SAVE :{BLACK}Save preset
@@ -2334,6 +2403,8 @@ STR_NEWGRF_SETTINGS_FIND_MISSING_CONTENT_TOOLTIP :{BLACK}Check wh
STR_NEWGRF_SETTINGS_FILENAME :{BLACK}Filename: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_GRF_ID :{BLACK}GRF ID: {SILVER}{STRING}
+STR_NEWGRF_SETTINGS_VERSION :{BLACK}Version: {SILVER}{NUM}
+STR_NEWGRF_SETTINGS_MIN_VERSION :{BLACK}Min. compatible version: {SILVER}{NUM}
STR_NEWGRF_SETTINGS_MD5SUM :{BLACK}MD5sum: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_PALETTE :{BLACK}Palette: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}Parameters: {SILVER}{STRING}
@@ -2344,12 +2415,41 @@ STR_NEWGRF_SETTINGS_DISABLED :{RED}Disabled
STR_NEWGRF_SETTINGS_PARAMETER_QUERY :{BLACK}Enter NewGRF parameters
+# NewGRF parameters window
+STR_NEWGRF_PARAMETERS_CAPTION :{WHITE}Change NewGRF parameters
+STR_NEWGRF_PARAMETERS_CLOSE :{BLACK}Close
+STR_NEWGRF_PARAMETERS_RESET :{BLACK}Reset
+STR_NEWGRF_PARAMETERS_RESET_TOOLTIP :{BLACK}Set all parameters to their default value
+STR_NEWGRF_PARAMETERS_DEFAULT_NAME :Parameter {NUM}
+STR_NEWGRF_PARAMETERS_SETTING :{STRING}: {ORANGE}{STRING}
+STR_NEWGRF_PARAMETERS_NUM_PARAM :{LTBLUE}Number of parameters: {ORANGE}{NUM}
+
# NewGRF inspect window
+STR_NEWGRF_INSPECT_CAPTION :{WHITE}Inspect - {STRING}
+STR_NEWGRF_INSPECT_PARENT_BUTTON :{BLACK}Parent
+STR_NEWGRF_INSPECT_PARENT_TOOLTIP :{BLACK}Inspect the object of the parent scope
+STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT :{STRING} at {HEX}
+STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_OBJECT :Object
+STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_RAIL_TYPE :Rail type
+STR_NEWGRF_INSPECT_QUERY_CAPTION :{WHITE}NewGRF variable 60+x parameter (hexadecimal)
# Sprite aligner window
-
+STR_SPRITE_ALIGNER_CAPTION :{WHITE}Aligning sprite {COMMA} ({STRING})
+STR_SPRITE_ALIGNER_NEXT_BUTTON :{BLACK}Next sprite
+STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}Proceed to the next normal sprite, skipping any pseudo/recolour/font sprites and wrapping around at the end
+STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}Go to sprite
+STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}Go to the given sprite. If the sprite is not a normal sprite, proceed to the next normal sprite
+STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Previous sprite
+STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Proceed to the previous normal sprite, skipping any pseudo/recolour/font sprites and wrapping around at the begin
+STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Representation of the currently selected sprite. The alignment is ignored when drawing this sprite
+STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Move the sprite around, changing the X and Y offsets
+STR_SPRITE_ALIGNER_OFFSETS :{BLACK}X offset: {NUM}, Y offset: {NUM}
+STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Pick sprite
+STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Pick a sprite from anywhere on the screen
+
+STR_SPRITE_ALIGNER_GOTO_CAPTION :{WHITE}Go to sprite
# NewGRF (self) generated warnings/errors
STR_NEWGRF_ERROR_MSG_INFO :{SILVER}{STRING}
@@ -2373,6 +2473,7 @@ STR_NEWGRF_ERROR_INVALID_ID :Attempt to use
STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} contains a corrupt sprite. All corrupt sprites will be shown as a red question mark (?).
STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Contains multiple Action 8 entries.
STR_NEWGRF_ERROR_READ_BOUNDS :Read past end of pseudo-sprite.
+STR_NEWGRF_ERROR_MISSING_SPRITES :{WHITE}The currently used base graphics set is missing a number of sprites.{}Please update the base graphics set.
# NewGRF related 'general' warnings
STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}Caution!
@@ -2387,11 +2488,15 @@ STR_NEWGRF_UNPAUSE_WARNING_TITLE :{YELLOW}Missing
STR_NEWGRF_UNPAUSE_WARNING :{WHITE}Unpausing can crash OpenTTD. Do not file bug reports for subsequent crashes.{}Do you really want to unpause?
# NewGRF status
+STR_NEWGRF_LIST_NONE :None
+STR_NEWGRF_LIST_ALL_FOUND :All files present
+STR_NEWGRF_LIST_COMPATIBLE :{YELLOW}Found compatible files
STR_NEWGRF_LIST_MISSING :{RED}Missing files
# NewGRF 'it's broken' warnings
STR_NEWGRF_BROKEN :{WHITE}Behaviour of NewGRF '{STRING}' is likely to cause desyncs and/or crashes.
-STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}It changes vehicle length for '{1:ENGINE}' when not inside a depot.
+STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}It changed powered-wagon state for '{1:ENGINE}' when not inside a depot.
+STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}It changed vehicle length for '{1:ENGINE}' when not inside a depot.
STR_BROKEN_VEHICLE_LENGTH :{WHITE}Train '{VEHICLE}' belonging to '{COMPANY}' has invalid length. It is probably caused by problems with NewGRFs. Game may desync or crash.
STR_NEWGRF_BUGGY :{WHITE}NewGRF '{0:STRING}' provides incorrect information.
@@ -2399,9 +2504,18 @@ STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}Cargo/re
STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' caused an endless loop in the production callback.
# 'User removed essential NewGRFs'-placeholders for stuff without specs.
+STR_NEWGRF_INVALID_CARGO :<invalid cargo>
+STR_NEWGRF_INVALID_CARGO_ABBREV :??
+STR_NEWGRF_INVALID_CARGO_QUANTITY :{COMMA} of <invalid cargo>
+STR_NEWGRF_INVALID_ENGINE :<invalid vehicle model>
+STR_NEWGRF_INVALID_INDUSTRYTYPE :<invalid industry>
# Sign list window
STR_SIGN_LIST_CAPTION :{WHITE}Sign List - {COMMA} Sign{P "" s}
+STR_SIGN_LIST_MATCH_CASE :{BLACK}Match case
+STR_SIGN_LIST_CLEAR :{BLACK}Clear filter
+STR_SIGN_LIST_MATCH_CASE_TOOLTIP :{BLACK}Toggle matching case when comparing sign names against the filter string
+STR_SIGN_LIST_CLEAR_TOOLTIP :{BLACK}Clear filter string
# Sign window
STR_EDIT_SIGN_CAPTION :{WHITE}Edit sign text
@@ -2478,7 +2592,7 @@ STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Click on
# Station list window
STR_STATION_LIST_TOOLTIP :{BLACK}Station names - click on name to center view on station. Ctrl+Click opens a new viewport on station location
-STR_STATION_LIST_USE_CTRL_TO_SELECT_MORE :{BLACK}Hold down Ctrl to select more than one item
+STR_STATION_LIST_USE_CTRL_TO_SELECT_MORE :{BLACK}Hold Ctrl to select more than one item
STR_STATION_LIST_CAPTION :{WHITE}{COMPANY} - {COMMA} Station{P "" s}
STR_STATION_LIST_STATION :{YELLOW}{STATION} {STATIONFEATURES}
STR_STATION_LIST_WAYPOINT :{YELLOW}{WAYPOINT}
@@ -2615,6 +2729,7 @@ STR_INDUSTRY_VIEW_CAPTION :{WHITE}{INDUSTR
STR_INDUSTRY_VIEW_PRODUCTION_LAST_MONTH_TITLE :{BLACK}Production last month:
STR_INDUSTRY_VIEW_TRANSPORTED :{YELLOW}{CARGO}{STRING}{BLACK} ({COMMA}% transported)
STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Center the main view on industry location. Ctrl+Click opens a new viewport on industry location
+STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Production level: {YELLOW}{COMMA}%
############ range for requires starts
STR_INDUSTRY_VIEW_REQUIRES_CARGO :{BLACK}Requires: {YELLOW}{STRING}{STRING}
@@ -2630,6 +2745,7 @@ STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Produces
############ range for produces ends
STR_CONFIG_GAME_PRODUCTION :{WHITE}Change production (multiple of 8, up to 2040)
+STR_CONFIG_GAME_PRODUCTION_LEVEL :{WHITE}Change production level (percentage, up to 800%)
# Vehicle lists
STR_VEHICLE_LIST_TRAIN_CAPTION :{WHITE}{STRING} - {COMMA} Train{P "" s}
@@ -2704,7 +2820,7 @@ STR_PURCHASE_INFO_SPEED :{BLACK}Speed: {
STR_PURCHASE_INFO_RUNNINGCOST :{BLACK}Running Cost: {GOLD}{CURRENCY}/yr
STR_PURCHASE_INFO_CAPACITY :{BLACK}Capacity: {GOLD}{CARGO} {STRING}
STR_PURCHASE_INFO_REFITTABLE :(refittable)
-STR_PURCHASE_INFO_DESIGNED_LIFE :{BLACK}Designed: {GOLD}{NUM}{BLACK} Life: {GOLD}{COMMA} years
+STR_PURCHASE_INFO_DESIGNED_LIFE :{BLACK}Designed: {GOLD}{NUM}{BLACK} Life: {GOLD}{COMMA} year{P "" s}
STR_PURCHASE_INFO_RELIABILITY :{BLACK}Max. Reliability: {GOLD}{COMMA}%
STR_PURCHASE_INFO_COST :{BLACK}Cost: {GOLD}{CURRENCY}
STR_PURCHASE_INFO_WEIGHT_CWEIGHT :{BLACK}Weight: {GOLD}{WEIGHT_S} ({WEIGHT_S})
@@ -2747,17 +2863,20 @@ STR_QUERY_RENAME_SHIP_TYPE_CAPTION :{WHITE}Rename s
STR_QUERY_RENAME_AIRCRAFT_TYPE_CAPTION :{WHITE}Rename aircraft type
# Depot window
+STR_DEPOT_CAPTION :{WHITE}{DEPOT}
+STR_DEPOT_RENAME_TOOLTIP :{BLACK}Change name of depot
+STR_DEPOT_RENAME_DEPOT_CAPTION :Rename depot
STR_DEPOT_NO_ENGINE :{BLACK}-
STR_DEPOT_VEHICLE_TOOLTIP :{BLACK}{ENGINE}{STRING}
STR_DEPOT_VEHICLE_TOOLTIP_CHAIN :{BLACK}{NUM} vehicle{P "" s}{STRING}
STR_DEPOT_VEHICLE_TOOLTIP_CARGO :{}{CARGO} ({SHORTCARGO})
-STR_DEPOT_TRAIN_LIST_TOOLTIP :{BLACK}Trains - click on train for information, drag vehicle to add/remove from train
-STR_DEPOT_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Vehicles - click on vehicle for information
-STR_DEPOT_SHIP_LIST_TOOLTIP :{BLACK}Ships - click on ship for information
-STR_DEPOT_AIRCRAFT_LIST_TOOLTIP :{BLACK}Aircraft - click on aircraft for information
+STR_DEPOT_TRAIN_LIST_TOOLTIP :{BLACK}Trains - drag vehicle with left-click to add/remove from train, right-click for information. Hold Ctrl to make both functions apply to the following chain
+STR_DEPOT_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Vehicles - right-click on vehicle for information
+STR_DEPOT_SHIP_LIST_TOOLTIP :{BLACK}Ships - right-click on ship for information
+STR_DEPOT_AIRCRAFT_LIST_TOOLTIP :{BLACK}Aircraft - right-click on aircraft for information
STR_DEPOT_TRAIN_SELL_TOOLTIP :{BLACK}Drag train vehicle to here to sell it
STR_DEPOT_ROAD_VEHICLE_SELL_TOOLTIP :{BLACK}Drag road vehicle to here to sell it
@@ -2927,9 +3046,17 @@ STR_VEHICLE_STATUS_NO_ORDERS_VEL :{LTBLUE}No orde
STR_VEHICLE_STATUS_HEADING_FOR_WAYPOINT :{LTBLUE}Heading for {WAYPOINT}
STR_VEHICLE_STATUS_HEADING_FOR_WAYPOINT_VEL :{LTBLUE}Heading for {WAYPOINT}, {VELOCITY}
+STR_VEHICLE_STATUS_HEADING_FOR_DEPOT :{ORANGE}Heading for {DEPOT}
+STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_VEL :{ORANGE}Heading for {DEPOT}, {VELOCITY}
+STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_SERVICE :{LTBLUE}Maintenance at {DEPOT}
+STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_SERVICE_VEL :{LTBLUE}Maintenance at {DEPOT}, {VELOCITY}
# Vehicle stopped/started animations
+STR_VEHICLE_COMMAND_STOPPED_SMALL :{TINYFONT}{RED}Stopped
+STR_VEHICLE_COMMAND_STOPPED :{RED}Stopped
+STR_VEHICLE_COMMAND_STARTED_SMALL :{TINYFONT}{GREEN}Started
+STR_VEHICLE_COMMAND_STARTED :{GREEN}Started
# Vehicle details
STR_VEHICLE_DETAILS_CAPTION :{WHITE}{VEHICLE} (Details)
@@ -2997,6 +3124,7 @@ STR_VEHICLE_DETAILS_TRAIN_ARTICULATED_RV_CAPACITY :{BLACK}Capacity
STR_REFIT_CAPTION :{WHITE}{VEHICLE} (Refit)
STR_REFIT_TITLE :{GOLD}Select cargo type to carry:
STR_REFIT_NEW_CAPACITY_COST_OF_REFIT :{BLACK}New capacity: {GOLD}{CARGO}{}{BLACK}Cost of refit: {GOLD}{CURRENCY}
+STR_REFIT_NEW_CAPACITY_COST_OF_AIRCRAFT_REFIT :{BLACK}New capacity: {GOLD}{CARGO}, {GOLD}{CARGO}{}{BLACK}Cost of refit: {GOLD}{CURRENCY}
STR_REFIT_TRAIN_LIST_TOOLTIP :{BLACK}Select type of cargo for train to carry
STR_REFIT_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Select type of cargo for road vehicle to carry
@@ -3105,6 +3233,7 @@ STR_ORDER_TRAIN_DEPOT :Train Depot
STR_ORDER_ROAD_VEHICLE_DEPOT :Road Vehicle Depot
STR_ORDER_SHIP_DEPOT :Ship Depot
STR_ORDER_GO_TO_NEAREST_DEPOT_FORMAT :{STRING} {STRING} {STRING}
+STR_ORDER_GO_TO_DEPOT_FORMAT :{STRING} {DEPOT}
STR_ORDER_REFIT_ORDER :(Refit to {STRING})
STR_ORDER_REFIT_STOP_ORDER :(Refit to {STRING} and stop)
@@ -3201,6 +3330,15 @@ STR_AI_DEBUG_SETTINGS :{BLACK}AI Setti
STR_AI_DEBUG_SETTINGS_TOOLTIP :{BLACK}Change the settings of the AI
STR_AI_DEBUG_RELOAD :{BLACK}Reload AI
STR_AI_DEBUG_RELOAD_TOOLTIP :{BLACK}Kill the AI, reload the script, and restart the AI
+STR_AI_DEBUG_BREAK_STR_ON_OFF_TOOLTIP :{BLACK}Enable/disable breaking when an AI log message matches the break string
+STR_AI_DEBUG_BREAK_ON_LABEL :{BLACK}Break on:
+STR_AI_DEBUG_BREAK_STR_OSKTITLE :{BLACK}Break on
+STR_AI_DEBUG_BREAK_STR_TOOLTIP :{BLACK}When an AI log message matches this string, the game is paused.
+STR_AI_DEBUG_MATCH_CASE :{BLACK}Match case
+STR_AI_DEBUG_MATCH_CASE_TOOLTIP :{BLACK}Toggle matching case when comparing AI log messages against the break string
+STR_AI_DEBUG_CONTINUE :{BLACK}Continue
+STR_AI_DEBUG_CONTINUE_TOOLTIP :{BLACK}Unpause and continue the AI
+STR_AI_DEBUG_SELECT_AI_TOOLTIP :{BLACK}View debug output of this AI
STR_ERROR_NO_AI :{WHITE}OpenTTD is built without AI support...
STR_ERROR_NO_AI_SUB :{WHITE}... no AIs are available!
@@ -3242,6 +3380,7 @@ STR_AI_LIST_CANCEL_TOOLTIP :{BLACK}Don't ch
STR_AI_SETTINGS_CAPTION :{WHITE}AI Parameters
STR_AI_SETTINGS_CLOSE :{BLACK}Close
STR_AI_SETTINGS_RESET :{BLACK}Reset
+STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}
# Vehicle loading indicators
STR_PERCENT_UP_SMALL :{TINYFONT}{WHITE}{NUM}%{UPARROW}
@@ -3274,6 +3413,7 @@ STR_GAME_SAVELOAD_ERROR_TOO_NEW_SAVEGAME :Savegame is mad
STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE :File not readable
STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE :File not writable
STR_GAME_SAVELOAD_ERROR_DATA_INTEGRITY_CHECK_FAILED :Data integrity check failed
+STR_GAME_SAVELOAD_NOT_AVAILABLE :<not available>
STR_WARNING_LOADGAME_REMOVED_TRAMS :{WHITE}Game was saved in version without streetcar support. All streetcars have been removed.
# Map generation messages
@@ -3354,12 +3494,15 @@ STR_ERROR_PROTECTED :{WHITE}This com
STR_ERROR_CAN_T_GENERATE_TOWN :{WHITE}Can't build any towns
STR_ERROR_CAN_T_RENAME_TOWN :{WHITE}Can't rename town...
STR_ERROR_CAN_T_FOUND_TOWN_HERE :{WHITE}Can't build town here...
+STR_ERROR_CAN_T_EXPAND_TOWN :{WHITE}Can't expand town...
STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP_SUB :{WHITE}... too close to edge of map
STR_ERROR_TOO_CLOSE_TO_ANOTHER_TOWN :{WHITE}... too close to another town
STR_ERROR_TOO_MANY_TOWNS :{WHITE}... too many towns
STR_ERROR_NO_SPACE_FOR_TOWN :{WHITE}... there is no more space on the map
STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}The town will not build roads. You can enable building of roads via Advanced Settings->Economy->Towns.
STR_ERROR_ROAD_WORKS_IN_PROGRESS :{WHITE}Road works in progress
+STR_ERROR_TOWN_CAN_T_DELETE :{WHITE}Can't delete this town...{}A station or depot is referring to the town or a town owned tile can't be removed
+STR_ERROR_STATUE_NO_SUITABLE_PLACE :{WHITE}... there is no suitable place for a statue in the center of this town
# Industry related errors
STR_ERROR_TOO_MANY_INDUSTRIES :{WHITE}... too many industries
@@ -3400,6 +3543,8 @@ STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}Too clos
STR_ERROR_CAN_T_RENAME_STATION :{WHITE}Can't rename station...
STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... this is a town owned road
STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... road facing in the wrong direction
+STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... drive through stops can't have corners
+STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... drive through stops can't have junctions
# Station destruction related errors
STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}Can't remove part of station...
@@ -3409,6 +3554,7 @@ STR_ERROR_CAN_T_REMOVE_TRUCK_STATION :{WHITE}Can't re
STR_ERROR_CAN_T_REMOVE_PASSENGER_TRAM_STATION :{WHITE}Can't remove passenger streetcar station...
STR_ERROR_CAN_T_REMOVE_CARGO_TRAM_STATION :{WHITE}Can't remove freight streetcar station...
STR_ERROR_MUST_REMOVE_ROAD_STOP_FIRST :{WHITE}Must remove road stop first
+STR_ERROR_THERE_IS_NO_STATION :{WHITE}... there is no station here
STR_ERROR_MUST_DEMOLISH_RAILROAD :{WHITE}Must demolish railroad station first
STR_ERROR_MUST_DEMOLISH_BUS_STATION_FIRST :{WHITE}Must demolish bus station first
@@ -3429,7 +3575,7 @@ STR_ERROR_CAN_T_CHANGE_WAYPOINT_NAME :{WHITE}Can't ch
STR_ERROR_CAN_T_REMOVE_TRAIN_WAYPOINT :{WHITE}Can't remove train waypoint here...
STR_ERROR_MUST_REMOVE_RAILWAYPOINT_FIRST :{WHITE}Must remove rail waypoint first
STR_ERROR_BUOY_IN_THE_WAY :{WHITE}... buoy in the way
-STR_ERROR_BUOY_IS_IN_USE :{WHITE}... buoy is in use!
+STR_ERROR_BUOY_IS_IN_USE :{WHITE}... buoy is in use by another company!
# Depot related errors
STR_ERROR_CAN_T_BUILD_TRAIN_DEPOT :{WHITE}Can't build train depot here...
@@ -3437,11 +3583,12 @@ STR_ERROR_CAN_T_BUILD_ROAD_DEPOT :{WHITE}Can't bu
STR_ERROR_CAN_T_BUILD_TRAM_DEPOT :{WHITE}Can't build streetcar depot here...
STR_ERROR_CAN_T_BUILD_SHIP_DEPOT :{WHITE}Can't build ship depot here...
+STR_ERROR_CAN_T_RENAME_DEPOT :{WHITE}Can't rename depot...
-STR_ERROR_TRAIN_MUST_BE_STOPPED_INSIDE_DEPOT :{WHITE}Train must be stopped inside a depot
-STR_ERROR_ROAD_VEHICLE_MUST_BE_STOPPED_INSIDE_DEPOT :{WHITE}... must be stopped inside a road vehicle depot
-STR_ERROR_SHIP_MUST_BE_STOPPED_INSIDE_DEPOT :{WHITE}Ship must be stopped in depot
-STR_ERROR_AIRCRAFT_MUST_BE_STOPPED_INSIDE_HANGAR :{WHITE}Aircraft must be stopped in hangar
+STR_ERROR_TRAIN_MUST_BE_STOPPED_INSIDE_DEPOT :{WHITE}... must be stopped inside a depot
+STR_ERROR_ROAD_VEHICLE_MUST_BE_STOPPED_INSIDE_DEPOT :{WHITE}... must be stopped inside a depot
+STR_ERROR_SHIP_MUST_BE_STOPPED_INSIDE_DEPOT :{WHITE}... must be stopped inside a depot
+STR_ERROR_AIRCRAFT_MUST_BE_STOPPED_INSIDE_HANGAR :{WHITE}... must be stopped inside a hangar
STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT :{WHITE}Trains can only be altered when stopped inside a depot
STR_ERROR_TRAIN_TOO_LONG :{WHITE}Train too long
@@ -3467,11 +3614,14 @@ STR_ERROR_MUST_REMOVE_SIGNALS_FIRST :{WHITE}Must rem
STR_ERROR_NO_SUITABLE_RAILROAD_TRACK :{WHITE}No suitable railroad track
STR_ERROR_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Must remove railroad track first
STR_ERROR_CROSSING_ON_ONEWAY_ROAD :{WHITE}Road is one way or blocked
+STR_ERROR_CROSSING_DISALLOWED :{WHITE}Grade crossings not allowed for this rail type
STR_ERROR_CAN_T_BUILD_SIGNALS_HERE :{WHITE}Can't build signals here...
STR_ERROR_CAN_T_BUILD_RAILROAD_TRACK :{WHITE}Can't build railroad track here...
STR_ERROR_CAN_T_REMOVE_RAILROAD_TRACK :{WHITE}Can't remove railroad track from here...
STR_ERROR_CAN_T_REMOVE_SIGNALS_FROM :{WHITE}Can't remove signals from here...
STR_ERROR_SIGNAL_CAN_T_CONVERT_SIGNALS_HERE :{WHITE}Can't convert signals here...
+STR_ERROR_THERE_IS_NO_RAILROAD_TRACK :{WHITE}... there is no railroad track
+STR_ERROR_THERE_ARE_NO_SIGNALS :{WHITE}... there are no signals
STR_ERROR_CAN_T_CONVERT_RAIL :{WHITE}Can't convert railtype here...
@@ -3482,6 +3632,8 @@ STR_ERROR_CAN_T_BUILD_ROAD_HERE :{WHITE}Can't bu
STR_ERROR_CAN_T_BUILD_TRAMWAY_HERE :{WHITE}Can't build streetcar track here...
STR_ERROR_CAN_T_REMOVE_ROAD_FROM :{WHITE}Can't remove road from here...
STR_ERROR_CAN_T_REMOVE_TRAMWAY_FROM :{WHITE}Can't remove streetcar track from here...
+STR_ERROR_THERE_IS_NO_ROAD :{WHITE}... there is no road
+STR_ERROR_THERE_IS_NO_TRAMWAY :{WHITE}... there is no streetcar track
# Waterway construction errors
STR_ERROR_CAN_T_BUILD_CANALS :{WHITE}Can't build canals here...
@@ -3494,6 +3646,7 @@ STR_ERROR_CAN_T_BUILD_AQUEDUCT_HERE :{WHITE}Can't bu
# Tree related errors
STR_ERROR_TREE_ALREADY_HERE :{WHITE}... tree already here
+STR_ERROR_TREE_WRONG_TERRAIN_FOR_TREE_TYPE :{WHITE}... wrong terrain for tree type
STR_ERROR_CAN_T_PLANT_TREE_HERE :{WHITE}Can't plant tree here...
# Bridge related errors
@@ -3504,6 +3657,7 @@ STR_ERROR_BRIDGEHEADS_NOT_SAME_HEIGHT :{WHITE}Bridge h
STR_ERROR_BRIDGE_TOO_LOW_FOR_TERRAIN :{WHITE}Bridge is too low for the terrain
STR_ERROR_START_AND_END_MUST_BE_IN :{WHITE}Start and end must be in line
STR_ERROR_ENDS_OF_BRIDGE_MUST_BOTH :{WHITE}... ends of bridge must both be on land
+STR_ERROR_BRIDGE_TOO_LONG :{WHITE}... bridge too long
# Tunnel related errors
STR_ERROR_CAN_T_BUILD_TUNNEL_HERE :{WHITE}Can't build tunnel here...
@@ -3514,6 +3668,8 @@ STR_ERROR_TUNNEL_THROUGH_MAP_BORDER :{WHITE}Tunnel w
STR_ERROR_UNABLE_TO_EXCAVATE_LAND :{WHITE}Unable to excavate land for other end of tunnel
# Object related errors
+STR_ERROR_TOO_MANY_OBJECTS :{WHITE}... too many objects
+STR_ERROR_CAN_T_BUILD_OBJECT :{WHITE}Can't build object...
STR_ERROR_OBJECT_IN_THE_WAY :{WHITE}Object in the way
STR_ERROR_COMPANY_HEADQUARTERS_IN :{WHITE}... company headquarters in the way
STR_ERROR_CAN_T_PURCHASE_THIS_LAND :{WHITE}Can't purchase this land area...
@@ -3576,6 +3732,7 @@ STR_ERROR_AIRCRAFT_NOT_AVAILABLE :{WHITE}Aircraft
STR_ERROR_TOO_MANY_VEHICLES_IN_GAME :{WHITE}Too many vehicles in game
STR_ERROR_CAN_T_CHANGE_SERVICING :{WHITE}Can't change maintenance interval...
+STR_ERROR_VEHICLE_IS_DESTROYED :{WHITE}... vehicle is destroyed
# Specific vehicle errors
STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}Can't make train pass signal at danger...
@@ -3615,6 +3772,7 @@ STR_ERROR_CAN_T_CHANGE_SIGN_NAME :{WHITE}Can't ch
STR_ERROR_CAN_T_DELETE_SIGN :{WHITE}Can't delete sign...
# Translatable comment for OpenTTD's desktop shortcut
+STR_DESKTOP_SHORTCUT_COMMENT :A simulation game based on Transport Tycoon Deluxe
##id 0x2000
# Town building names
@@ -4006,6 +4164,13 @@ STR_FORMAT_INDUSTRY_NAME :{TOWN} {STRING}
STR_FORMAT_WAYPOINT_NAME :Waypoint {TOWN}
STR_FORMAT_WAYPOINT_NAME_SERIAL :Waypoint {TOWN} #{COMMA}
+STR_FORMAT_DEPOT_NAME_TRAIN :{TOWN} Train Depot
+STR_FORMAT_DEPOT_NAME_TRAIN_SERIAL :{TOWN} Train Depot #{COMMA}
+STR_FORMAT_DEPOT_NAME_ROAD_VEHICLE :{TOWN} Road Vehicle Depot
+STR_FORMAT_DEPOT_NAME_ROAD_VEHICLE_SERIAL :{TOWN} Road Vehicle Depot #{COMMA}
+STR_FORMAT_DEPOT_NAME_SHIP :{TOWN} Ship Depot
+STR_FORMAT_DEPOT_NAME_SHIP_SERIAL :{TOWN} Ship Depot #{COMMA}
+STR_FORMAT_DEPOT_NAME_AIRCRAFT :{STATION} Hangar
STR_UNKNOWN_STATION :unknown station
STR_DEFAULT_SIGN_NAME :Sign
@@ -4032,6 +4197,7 @@ STR_VIEWPORT_WAYPOINT_TINY :{TINYFONT}{WAYP
# Simple strings to get specific types of data
STR_COMPANY_NAME :{COMPANY}
STR_COMPANY_NAME_COMPANY_NUM :{COMPANY} {COMPANYNUM}
+STR_DEPOT_NAME :{DEPOT}
STR_ENGINE_NAME :{ENGINE}
STR_GROUP_NAME :{GROUP}
STR_INDUSTRY_NAME :{INDUSTRY}
@@ -4080,6 +4246,7 @@ STR_BLACK_RAW_STRING :{BLACK}{STRING}
STR_GREEN_STRING :{GREEN}{STRING}
STR_RED_STRING :{RED}{STRING}
STR_WHITE_STRING :{WHITE}{STRING}
+STR_TINY_BLACK_HEIGHT :{TINYFONT}{BLACK}{HEIGHT}
STR_TINY_BLACK_VEHICLE :{TINYFONT}{BLACK}{VEHICLE}
STR_TINY_RIGHT_ARROW :{TINYFONT}{RIGHTARROW}
@@ -4097,3 +4264,4 @@ STR_LORRY :{BLACK}{LORRY}
STR_PLANE :{BLACK}{PLANE}
STR_SHIP :{BLACK}{SHIP}
+STR_TOOLBAR_RAILTYPE_VELOCITY :{STRING} ({VELOCITY})