diff options
author | translators <translators@openttd.org> | 2009-08-05 18:56:43 +0000 |
---|---|---|
committer | translators <translators@openttd.org> | 2009-08-05 18:56:43 +0000 |
commit | 7fcebf09971a00010237cd3dccc54572449356b8 (patch) | |
tree | 51a3e66cc6c96f48ef036caf9ea02892aa73c2d6 /src/lang/english_US.txt | |
parent | 1fe3ad3288fd2198f5480f75a17b707cd2a3c2af (diff) | |
download | openttd-7fcebf09971a00010237cd3dccc54572449356b8.tar.xz |
(svn r17076) -Update: reflect the changes Rubidium made in the last few days to all languages
Diffstat (limited to 'src/lang/english_US.txt')
-rw-r--r-- | src/lang/english_US.txt | 4109 |
1 files changed, 2150 insertions, 1959 deletions
diff --git a/src/lang/english_US.txt b/src/lang/english_US.txt index 6c55d9ad1..832e93441 100644 --- a/src/lang/english_US.txt +++ b/src/lang/english_US.txt @@ -13,6 +13,8 @@ ##id 0x0000 STR_NULL : STR_EMPTY : +STR_UNDEFINED :(undefined string) +STR_JUST_NOTHING :Nothing # Cargo related strings # Plural cargo name @@ -116,6 +118,7 @@ STR_QUANTITY_TOFFEE :{WEIGHT} of tof STR_QUANTITY_BATTERIES :{COMMA} batter{P y ies} STR_QUANTITY_PLASTIC :{VOLUME} of plastic STR_QUANTITY_FIZZY_DRINKS :{COMMA} fizzy drink{P "" s} +STR_QUANTITY_N_A :N/A{SKIP} # Two letter abbreviation of cargo name STR_ABBREV_NOTHING : @@ -153,6 +156,16 @@ STR_ABBREV_FIZZY_DRINKS :{TINYFONT}FZ STR_ABBREV_NONE :{TINYFONT}NO STR_ABBREV_ALL :{TINYFONT}ALL +# 'Mode' of transport for cargoes +STR_PASSENGERS :passengers +STR_BAGS :bags +STR_TONS :tonnes +STR_LITERS :liters +STR_ITEMS :items +STR_CRATES :crates +STR_RES_OTHER :other +STR_NOTHING : + # Colours, do not shuffle STR_COLOUR_DARK_BLUE :Dark Blue STR_COLOUR_PALE_GREEN :Pale Green @@ -171,17 +184,6 @@ STR_COLOUR_BROWN :Brown STR_COLOUR_GREY :Gray STR_COLOUR_WHITE :White -# Supported OSes -STR_OSNAME_WINDOWS :Windows -STR_OSNAME_DOS :DOS -STR_OSNAME_UNIX :Unix -STR_OSNAME_OSX :OS X -STR_OSNAME_BEOS :BeOS -STR_OSNAME_MORPHOS :MorphOS -STR_OSNAME_AMIGAOS :AmigaOS -STR_OSNAME_OS2 :OS/2 -STR_OSNAME_SUNOS :SunOS - # Units used in OpenTTD STR_UNITS_VELOCITY_IMPERIAL :{COMMA} mph STR_UNITS_VELOCITY_METRIC :{COMMA} km/h @@ -205,6 +207,39 @@ STR_UNITS_VOLUME_LONG_SI :{COMMA} m³ STR_UNITS_FORCE_SI :{COMMA} kN +# Common window strings +STR_TOOLTIP_SORT_ORDER :{BLACK}Select sorting order (descending/ascending) +STR_TOOLTIP_SORT_CRITERIAP :{BLACK}Select sorting criteria +STR_TOOLTIP_FILTER_CRITERIA :{BLACK}Select filtering criteria +STR_BUTTON_SORT_BY :{BLACK}Sort by +STR_BUTTON_LOCATION :{BLACK}Location +STR_BUTTON_RENAME :{BLACK}Rename + +STR_TOOLTIP_CLOSE_WINDOW :{BLACK}Close window +STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS :{BLACK}Window title - drag this to move window +STR_TOOLTIP_STICKY :{BLACK}Mark this window as uncloseable for the 'Close All Windows' key +STR_TOOLTIP_RESIZE :{BLACK}Click and drag to resize this window +STR_TOOLTIP_TOGGLE_LARGE_SMALL_WINDOW :{BLACK}Toggle large/small window size +STR_TOOLTIP_VSCROLL_BAR_SCROLLS_LIST :{BLACK}Scroll bar - scrolls list up/down +STR_TOOLTIP_HSCROLL_BAR_SCROLLS_LIST :{BLACK}Scroll bar - scrolls list left/right +STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC :{BLACK}Demolish buildings etc. on a square of land + +# Query window +STR_BUTTON_DEFAULT :{BLACK}Default +STR_BUTTON_CANCEL :{BLACK}Cancel +STR_BUTTON_OK :{BLACK}OK + +# On screen keyboard window +STR_OSK_KEYBOARD_LAYOUT :`1234567890-=\qwertyuiop[]asdfghjkl;' zxcvbnm,./ . +STR_OSK_KEYBOARD_LAYOUT_CAPS :~!@#$%^&*()_+|QWERTYUIOP{{}}ASDFGHJKL:" ZXCVBNM<>? . + +# Measurement tooltip +STR_MEASURE_LENGTH :{BLACK}Length: {NUM} +STR_MEASURE_AREA :{BLACK}Area: {NUM} x {NUM} +STR_MEASURE_LENGTH_HEIGHTDIFF :{BLACK}Length: {NUM}{}Height difference: {NUM} m +STR_MEASURE_AREA_HEIGHTDIFF :{BLACK}Area: {NUM} x {NUM}{}Height difference: {NUM} m + + # The first three are also used as 'Sort by' buttons, the rest only in dropdowns STR_SORT_BY_POPULATION :{BLACK}Population STR_SORT_BY_NAME :{BLACK}Name @@ -265,11 +300,27 @@ STR_TOOLBAR_TOOLTIP_SHOW_LAST_MESSAGE_NEWS :{BLACK}Show las STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION :{BLACK}Land area information # Extra tooltips for the scenario editor toolbar +STR_SCENEDIT_TOOLBAR_TOOLTIP_SAVE_SCENARIO_LOAD_SCENARIO :{BLACK}Save scenario, load scenario, abandon scenario editor, quit +STR_SCENEDIT_TOOLBAR_OPENTTD :{YELLOW}OpenTTD +STR_SCENEDIT_TOOLBAR_SCENARIO_EDITOR :{YELLOW}Scenario Editor +STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD :{BLACK}Move the starting date backward 1 year +STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD :{BLACK}Move the starting date forward 1 year STR_SCENEDIT_TOOLBAR_TOOLTIP_DISPLAY_MAP_TOWN_DIRECTORY :{BLACK}Display map, town directory STR_SCENEDIT_TOOLBAR_LANDSCAPE_GENERATION :{BLACK}Landscape generation STR_SCENEDIT_TOOLBAR_TOWN_GENERATION :{BLACK}Town generation STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION :{BLACK}Industry generation STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION :{BLACK}Road construction +STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Plant trees +STR_SCENEDIT_TOOLBAR_PLACE_SIGN :{BLACK}Place sign + +############ range for SE file menu starts +STR_SCENEDIT_FILE_MENU_SAVE_SCENARIO :Save scenario +STR_SCENEDIT_FILE_MENU_LOAD_SCENARIO :Load scenario +STR_SCENEDIT_FILE_MENU_LOAD_HEIGHTMAP :Load heightmap +STR_SCENEDIT_FILE_MENU_QUIT_EDITOR :Quit editor +STR_SCENEDIT_FILE_MENU_SEPARATOR : +STR_SCENEDIT_FILE_MENU_QUIT :Quit +############ range for SE file menu starts ############ range for settings menu starts STR_SETTINGS_MENU_GAME_OPTIONS :Game options @@ -619,6 +670,8 @@ STR_SMALLMAP_TOOLTIP_TOGGLE_TOWN_NAMES_ON_OFF :{BLACK}Toggle t STR_SMALLMAP_CENTER :{BLACK}Center the smallmap on the current position STR_SMALLMAP_INDUSTRY :{TINYFONT}{STRING} ({NUM}) STR_SMALLMAP_TOWN :{TINYFONT}{WHITE}{TOWN} +STR_SMALLMAP_DISABLE_ALL :{BLACK}Disable all +STR_SMALLMAP_ENABLE_ALL :{BLACK}Enable all # Status bar messages STR_STATUSBAR_TOOLTIP_SHOW_LAST_NEWS :{BLACK}Show last message or news report @@ -689,6 +742,7 @@ STR_NEWS_COMPANY_BANKRUPT_DESCRIPTION :{BIGFONT}{BLACK STR_NEWS_COMPANY_LAUNCH_TITLE :{BIGFONT}{BLACK}New transport company launched! STR_NEWS_COMPANY_LAUNCH_DESCRIPTION :{BIGFONT}{BLACK}{STRING} starts construction near {TOWN}! STR_NEWS_MERGER_TAKEOVER_TITLE :{BIGFONT}{BLACK}{STRING} has been taken over by {STRING}! +STR_PRESIDENT_NAME_MANAGER :{BLACK}{PRESIDENTNAME}{}(President) STR_NEWS_INDUSTRY_CONSTRUCTION :{BIGFONT}{BLACK}New {STRING} under construction near {TOWN}! STR_NEWS_INDUSTRY_PLANTED :{BIGFONT}{BLACK}New {STRING} being planted near {TOWN}! @@ -851,7 +905,6 @@ STR_GAME_OPTIONS_LANGUAGE_TOOLTIP :{BLACK}Select t STR_GAME_OPTIONS_FULLSCREEN :{BLACK}Fullscreen STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}Check this box to play OpenTTD fullscreen mode -STR_ERROR_FULLSCREEN_FAILED :{WHITE}Fullscreen mode failed STR_GAME_OPTIONS_RESOLUTION :{BLACK}Screen resolution STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Select the screen resolution to use @@ -864,569 +917,119 @@ STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Select t STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} missing/corrupted file{P "" s} STR_GAME_OPTIONS_BASE_GRF_DESCRIPTION_TOOLTIP :{BLACK}Additional information about the base graphics set -# Intro window -STR_INTRO_CAPTION :{WHITE}OpenTTD {REV} - -STR_INTRO_NEW_GAME :{BLACK}New Game -STR_INTRO_LOAD_GAME :{BLACK}Load Game -STR_INTRO_PLAY_SCENARIO :{BLACK}Play Scenario -STR_INTRO_PLAY_HEIGHTMAP :{BLACK}Play Heightmap -STR_INTRO_SCENARIO_EDITOR :{BLACK}Scenario Editor -STR_INTRO_MULTIPLAYER :{BLACK}Multiplayer - -STR_INTRO_GAME_OPTIONS :{BLACK}Game Options -STR_INTRO_DIFFICULTY :{BLACK}Difficulty ({STRING}) -STR_INTRO_ADVANCED_SETTINGS :{BLACK}Advanced Settings -STR_INTRO_NEWGRF_SETTINGS :{BLACK}NewGRF Settings -STR_INTRO_ONLINE_CONTENT :{BLACK}Check Online Content -STR_INTRO_AI_SETTINGS :{BLACK}AI Settings -STR_INTRO_QUIT :{BLACK}Quit - -STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Start a new game -STR_INTRO_TOOLTIP_LOAD_GAME :{BLACK}Load a saved game -STR_INTRO_TOOLTIP_PLAY_HEIGHTMAP :{BLACK}Start a new game, using a heightmap as landscape -STR_INTRO_TOOLTIP_PLAY_SCENARIO :{BLACK}Start a new game, using a customized scenario -STR_INTRO_TOOLTIP_SCENARIO_EDITOR :{BLACK}Create a customized game world/scenario -STR_INTRO_TOOLTIP_MULTIPLAYER :{BLACK}Start a multiplayer game - -STR_INTRO_TOOLTIP_TEMPERATE :{BLACK}Select 'temperate' landscape style -STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE :{BLACK}Select 'sub-arctic' landscape style -STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE :{BLACK}Select 'sub-tropical' landscape style -STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE :{BLACK}Select 'toyland' landscape style - -STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}Display game options -STR_INTRO_TOOLTIP_DIFFICULTY_OPTIONS :{BLACK}Display difficulty options -STR_INTRO_TOOLTIP_ADVANCED_SETTINGS :{BLACK}Display advanced settings -STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Display NewGRF settings -STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Check for new and updated content to download -STR_INTRO_TOOLTIP_AI_SETTINGS :{BLACK}Display AI settings -STR_INTRO_TOOLTIP_QUIT :{BLACK}Quit 'OpenTTD' - -# Cheat window -STR_CHEATS :{WHITE}Cheats -STR_CHEATS_TOOLTIP :{BLACK}Checkboxes indicate if you have used this cheat before -STR_CHEATS_WARNING :{BLACK}Warning! You are about to betray your fellow competitors. Keep in mind that such a disgrace will be remembered for eternity. -STR_CHEAT_MONEY :{LTBLUE}Increase money by {CURRENCY} -STR_CHEAT_CHANGE_COMPANY :{LTBLUE}Playing as company: {ORANGE}{COMMA} -STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}Magic bulldozer (remove industries, unmovables): {ORANGE}{STRING} -STR_CHEAT_CROSSINGTUNNELS :{LTBLUE}Tunnels may cross each other: {ORANGE}{STRING} -STR_CHEAT_BUILD_IN_PAUSE :{LTBLUE}Build while in pause mode: {ORANGE}{STRING} -STR_CHEAT_NO_JETCRASH :{LTBLUE}Jetplanes will not crash (frequently) on small airports: {ORANGE} {STRING} -STR_CHEAT_SWITCH_CLIMATE :{LTBLUE}Switch climate: {ORANGE} {STRING} -STR_CHEAT_CHANGE_DATE :{LTBLUE}Change date: {ORANGE} {DATE_SHORT} -STR_CHEAT_SETUP_PROD :{LTBLUE}Enable modifying production values: {ORANGE}{STRING} - -# Livery window -STR_LIVERY_CAPTION :{WHITE}New Color Scheme - -STR_LIVERY_GENERAL_TOOLTIP :{BLACK}Show general color schemes -STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Show train color schemes -STR_LIVERY_ROAD_VEHICLE_TOOLTIP :{BLACK}Show road vehicle color schemes -STR_LIVERY_SHIP_TOOLTIP :{BLACK}Show ship color schemes -STR_LIVERY_AIRCRAFT_TOOLTIP :{BLACK}Show aircraft color schemes -STR_LIVERY_PRIMARY_TOOLTIP :{BLACK}Choose the primary color for the selected scheme -STR_LIVERY_SECONDARY_TOOLTIP :{BLACK}Choose the secondary color for the selected scheme -STR_LIVERY_PANEL_TOOLTIP :{BLACK}Select a color scheme to change, or multiple schemes with Ctrl+Click. Click on the box to toggle use of the scheme - -STR_LIVERY_DEFAULT :Standard Livery -STR_LIVERY_STEAM :Steam Engine -STR_LIVERY_DIESEL :Diesel Engine -STR_LIVERY_ELECTRIC :Electric Engine -STR_LIVERY_MONORAIL :Monorail Engine -STR_LIVERY_MAGLEV :Maglev Engine -STR_LIVERY_DMU :DMU -STR_LIVERY_EMU :EMU -STR_LIVERY_PASSENGER_WAGON_STEAM :Passenger/Mail Car (Steam) -STR_LIVERY_PASSENGER_WAGON_DIESEL :Passenger/Mail Car (Diesel) -STR_LIVERY_PASSENGER_WAGON_ELECTRIC :Passenger/Mail Car (Electric) -STR_LIVERY_PASSENGER_WAGON_MONORAIL :Passenger Car (Monorail) -STR_LIVERY_PASSENGER_WAGON_MAGLEV :Passenger Car (Maglev) -STR_LIVERY_FREIGHT_WAGON :Freight Car -STR_LIVERY_BUS :Bus -STR_LIVERY_TRUCK :Truck -STR_LIVERY_PASSENGER_SHIP :Passenger Ship -STR_LIVERY_FREIGHT_SHIP :Freight Ship -STR_LIVERY_HELICOPTER :Helicopter -STR_LIVERY_SMALL_PLANE :Small Airplane -STR_LIVERY_LARGE_PLANE :Large Airplane -STR_LIVERY_PASSENGER_TRAM :Passenger Streetcar -STR_LIVERY_FREIGHT_TRAM :Freight Streetcar - -# Face selection window -STR_FACE_CAPTION :{WHITE}Face Selection -STR_FACE_CANCEL_TOOLTIP :{BLACK}Cancel new face selection -STR_FACE_OK_TOOLTIP :{BLACK}Accept new face selection - -STR_FACE_MALE_BUTTON :{BLACK}Male -STR_FACE_MALE_TOOLTIP :{BLACK}Select male faces -STR_FACE_FEMALE_BUTTON :{BLACK}Female -STR_FACE_FEMALE_TOOLTIP :{BLACK}Select female faces -STR_FACE_NEW_FACE_BUTTON :{BLACK}New Face -STR_FACE_NEW_FACE_TOOLTIP :{BLACK}Generate random new face -STR_FACE_ADVANCED :{BLACK}Advanced -STR_FACE_ADVANCED_TOOLTIP :{BLACK}Advanced face selection. -STR_FACE_SIMPLE :{BLACK}Simple -STR_FACE_SIMPLE_TOOLTIP :{BLACK}Simple face selection. -STR_FACE_LOAD :{BLACK}Load -STR_FACE_LOAD_TOOLTIP :{BLACK}Load favorite face -STR_FACE_LOAD_DONE :{WHITE}Your favorite face has been loaded from the OpenTTD config file. -STR_FACE_FACECODE :{BLACK}Player face no. -STR_FACE_FACECODE_TOOLTIP :{BLACK}View and/or set player face number -STR_FACE_FACECODE_CAPTION :{WHITE}View and/or set player face number -STR_FACE_FACECODE_SET :{WHITE}New face number code has been set. -STR_FACE_FACECODE_ERR :{WHITE}Couldn't set player face number - must be numeric between 0 and 4,294,967,295! -STR_FACE_SAVE :{BLACK}Save -STR_FACE_SAVE_TOOLTIP :{BLACK}Save favorite face -STR_FACE_SAVE_DONE :{WHITE}This face will be saved as your favorite in the OpenTTD config file. -STR_FACE_EUROPEAN :{BLACK}European -STR_FACE_SELECT_EUROPEAN :{BLACK}Select European faces -STR_FACE_AFRICAN :{BLACK}African -STR_FACE_SELECT_AFRICAN :{BLACK}Select African faces -STR_FACE_YES :Yes -STR_FACE_NO :No -STR_FACE_MOUSTACHE_EARRING_TOOLTIP :{BLACK}Enable mustache or earring -STR_FACE_HAIR :Hair: -STR_FACE_HAIR_TOOLTIP :{BLACK}Change hair -STR_FACE_EYEBROWS :Eyebrows: -STR_FACE_EYEBROWS_TOOLTIP :{BLACK}Change eyebrows -STR_FACE_EYECOLOUR :Eye color: -STR_FACE_EYECOLOUR_TOOLTIP :{BLACK}Change eyecolor -STR_FACE_GLASSES :Glasses: -STR_FACE_GLASSES_TOOLTIP :{BLACK}Enable glasses -STR_FACE_GLASSES_TOOLTIP_2 :{BLACK}Change glasses -STR_FACE_NOSE :Nose: -STR_FACE_NOSE_TOOLTIP :{BLACK}Change nose -STR_FACE_LIPS :Lips: -STR_FACE_MOUSTACHE :Mustache: -STR_FACE_LIPS_MOUSTACHE_TOOLTIP :{BLACK}Change lips or mustache -STR_FACE_CHIN :Chin: -STR_FACE_CHIN_TOOLTIP :{BLACK}Change chin -STR_FACE_JACKET :Jacket: -STR_FACE_JACKET_TOOLTIP :{BLACK}Change jacket -STR_FACE_COLLAR :Collar: -STR_FACE_COLLAR_TOOLTIP :{BLACK}Change collar -STR_FACE_TIE :Tie: -STR_FACE_EARRING :Earring: -STR_FACE_TIE_EARRING_TOOLTIP :{BLACK}Change tie or earring - -# Content downloading window -STR_CONTENT_TITLE :{WHITE}Content downloading -STR_CONTENT_TYPE_CAPTION :{BLACK}Type -STR_CONTENT_TYPE_CAPTION_TOOLTIP :{BLACK}Type of the content -STR_CONTENT_NAME_CAPTION :{BLACK}Name -STR_CONTENT_NAME_CAPTION_TOOLTIP :{BLACK}Name of the content -STR_CONTENT_MATRIX_TOOLTIP :{BLACK}Click on a line to see the details{}Click on the checkbox to select it for downloading -STR_CONTENT_SELECT_ALL_CAPTION :{BLACK}Select all -STR_CONTENT_SELECT_ALL_CAPTION_TOOLTIP :{BLACK}Mark all content to be downloaded -STR_CONTENT_SELECT_UPDATES_CAPTION :{BLACK}Select upgrades -STR_CONTENT_SELECT_UPDATES_CAPTION_TOOLTIP :{BLACK}Mark all content that is an upgrade for existing content to be downloaded -STR_CONTENT_UNSELECT_ALL_CAPTION :{BLACK}Unselect all -STR_CONTENT_UNSELECT_ALL_CAPTION_TOOLTIP :{BLACK}Mark all content to be not downloaded -STR_CONTENT_FILTER_OSKTITLE :{BLACK}Enter filter string -STR_CONTENT_FILTER_TOOLTIP :{BLACK}Enter a keyword to filter the list for -STR_CONTENT_FILTER_TITLE :{BLACK}Tag/name filter: -STR_CONTENT_DOWNLOAD_CAPTION :{BLACK}Download -STR_CONTENT_DOWNLOAD_CAPTION_TOOLTIP :{BLACK}Start downloading the selected content -STR_CONTENT_TOTAL_DOWNLOAD_SIZE :{SILVER}Total download size: {WHITE}{BYTES} -STR_CONTENT_DETAIL_TITLE :{SILVER}CONTENT INFO -STR_CONTENT_DETAIL_SUBTITLE_UNSELECTED :{SILVER}You have not selected this to be downloaded -STR_CONTENT_DETAIL_SUBTITLE_SELECTED :{SILVER}You have selected this to be downloaded -STR_CONTENT_DETAIL_SUBTITLE_AUTOSELECTED :{SILVER}This dependency has been selected to be downloaded -STR_CONTENT_DETAIL_SUBTITLE_ALREADY_HERE :{SILVER}You already have this -STR_CONTENT_DETAIL_SUBTITLE_DOES_NOT_EXIST :{SILVER}This content is unknown and cannot be downloaded in OpenTTD -STR_CONTENT_DETAIL_UPDATE :{SILVER}This is a replacement for an exising {STRING} -STR_CONTENT_DETAIL_NAME :{SILVER}Name: {WHITE}{STRING} -STR_CONTENT_DETAIL_VERSION :{SILVER}Version: {WHITE}{STRING} -STR_CONTENT_DETAIL_DESCRIPTION :{SILVER}Description: {WHITE}{STRING} -STR_CONTENT_DETAIL_URL :{SILVER}URL: {WHITE}{STRING} -STR_CONTENT_DETAIL_TYPE :{SILVER}Type: {WHITE}{STRING} -STR_CONTENT_DETAIL_FILESIZE :{SILVER}Download size: {WHITE}{BYTES} -STR_CONTENT_DETAIL_SELECTED_BECAUSE_OF :{SILVER}Selected because of: {WHITE}{STRING} -STR_CONTENT_DETAIL_DEPENDENCIES :{SILVER}Dependencies: {WHITE}{STRING} -STR_CONTENT_DETAIL_TAGS :{SILVER}Tags: {WHITE}{STRING} -STR_CONTENT_NO_ZLIB :{WHITE}OpenTTD is built without "zlib" support... -STR_CONTENT_NO_ZLIB_SUB :{WHITE}... downloading content is not possible! - -# Order of these is important! -STR_CONTENT_TYPE_BASE_GRAPHICS :Base graphics -STR_CONTENT_TYPE_NEWGRF :NewGRF -STR_CONTENT_TYPE_AI :AI -STR_CONTENT_TYPE_AI_LIBRARY :AI library -STR_CONTENT_TYPE_SCENARIO :Scenario -STR_CONTENT_TYPE_HEIGHTMAP :Heightmap - -# Content downloading progress window -STR_CONTENT_DOWNLOAD_TITLE :{WHITE}Downloading content... -STR_CONTENT_DOWNLOAD_INITIALISE :{WHITE}Requesting files... -STR_CONTENT_DOWNLOAD_FILE :{WHITE}Currently downloading {STRING} ({NUM} of {NUM}) -STR_CONTENT_DOWNLOAD_COMPLETE :{WHITE}Download complete -STR_CONTENT_DOWNLOAD_PROGRESS_SIZE :{WHITE}{BYTES} of {BYTES} downloaded ({NUM} %) - -# Transparency settings window -STR_TRANSPARENCY_CAPTION :{WHITE}Transparency Options -STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Toggle transparency for station signs. Ctrl+Click to lock. -STR_TRANSPARENT_TREES_TOOLTIP :{BLACK}Toggle transparency for trees. Ctrl+Click to lock. -STR_TRANSPARENT_HOUSES_TOOLTIP :{BLACK}Toggle transparency for houses. Ctrl+Click to lock. -STR_TRANSPARENT_INDUSTRIES_TOOLTIP :{BLACK}Toggle transparency for industries. Ctrl+Click to lock. -STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Toggle transparency for buildables like stations, depots and waypoints. Ctrl+Click to lock. -STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Toggle transparency for bridges. Ctrl+Click to lock. -STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Toggle transparency for structures like lighthouses and antennas. Ctrl+Click to lock. -STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Toggle transparency for catenary. Ctrl+Click to lock. -STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Toggle transparency for loading indicators. Ctrl+Click to lock. -STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Set objects invisible instead of transparent - -# Base for station construction window(s) -STR_STATION_BUILD_COVERAGE_AREA_TITLE :{BLACK}Coverage area highlight -STR_STATION_BUILD_COVERAGE_OFF :{BLACK}Off -STR_STATION_BUILD_COVERAGE_AREA_OFF_TOOLTIP :{BLACK}Don't highlight coverage area of proposed site -STR_STATION_BUILD_COVERAGE_ON :{BLACK}On -STR_STATION_BUILD_COVERAGE_AREA_ON_TOOLTIP :{BLACK}Highlight coverage area of proposed site -STR_STATION_BUILD_ACCEPTS_CARGO :{BLACK}Accepts: {GOLD} -STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}Supplies: {GOLD} - -# Rail construction toolbar -STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}Build railroad track -STR_RAIL_TOOLBAR_TOOLTIP_BUILD_AUTORAIL :{BLACK}Build railroad track using the Autorail mode -STR_RAIL_TOOLBAR_TOOLTIP_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}Build train depot (for building and servicing trains) -STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL_TO_WAYPOINT :{BLACK}Convert rail to waypoint -STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_STATION :{BLACK}Build railroad station -STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}Build railroad signals -STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_BRIDGE :{BLACK}Build railroad bridge -STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TUNNEL :{BLACK}Build railroad tunnel -STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Toggle build/remove for railroad track and signals -STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL :{BLACK}Convert/Upgrade the type of the rail - -# Rail depot construction window -STR_BUILD_DEPOT_TRAIN_ORIENTATION_CAPTION :{WHITE}Train Depot Orientation -STR_BUILD_DEPOT_TRAIN_ORIENTATION_TOOLTIP :{BLACK}Select railroad depot orientation - -# Rail station construction window -STR_STATION_BUILD_RAIL_CAPTION :{WHITE}Rail Station Selection -STR_STATION_BUILD_ORIENTATION :{BLACK}Orientation -STR_STATION_BUILD_RAILROAD_ORIENTATION_TOOLTIP :{BLACK}Select railroad station orientation -STR_STATION_BUILD_NUMBER_OF_TRACKS :{BLACK}Number of tracks -STR_STATION_BUILD_NUMBER_OF_TRACKS_TOOLTIP :{BLACK}Select number of platforms for railroad station -STR_STATION_BUILD_PLATFORM_LENGTH :{BLACK}Platform length -STR_STATION_BUILD_PLATFORM_LENGTH_TOOLTIP :{BLACK}Select length of railroad station -STR_STATION_BUILD_DRAG_DROP :{BLACK}Drag & Drop -STR_STATION_BUILD_DRAG_DROP_TOOLTIP :{BLACK}Build a station with drag & drop - -STR_STATION_BUILD_STATION_CLASS_TOOLTIP :{BLACK}Select a station class to display -STR_STATION_BUILD_STATION_TYPE_TOOLTIP :{BLACK}Select the station type to build - -# Signal window -STR_BUILD_SIGNAL_CAPTION :{WHITE}Signal Selection -STR_ERROR_SIGNAL_CAN_T_CONVERT_SIGNALS_HERE :{WHITE}Can't convert signals here... -STR_BUILD_SIGNAL_SEMAPHORE_NORM_TOOLTIP :{BLACK}Block Signal (semaphore){}This is the most basic type of signal, allowing only one train to be in the same block at the same time. -STR_BUILD_SIGNAL_SEMAPHORE_ENTRY_TOOLTIP :{BLACK}Entry-Signal (semaphore){}Green as long as there is one or more green exit-signal from the following section of track. Otherwise it shows red. -STR_BUILD_SIGNAL_SEMAPHORE_EXIT_TOOLTIP :{BLACK}Exit-Signal (semaphore){}Behaves in the same way as a block signal but is necessary to trigger the correct color on entry & combo pre-signals. -STR_BUILD_SIGNAL_SEMAPHORE_COMBO_TOOLTIP :{BLACK}Combo-Signal (semaphore){}The combo signal simply acts as both an entry and exit signal. This allows you to build large "trees" of presignals. -STR_BUILD_SIGNAL_SEMAPHORE_PBS_TOOLTIP :{BLACK}Path Signal (semaphore){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. Standard path signals can be passed from the back side. -STR_BUILD_SIGNAL_SEMAPHORE_PBS_OWAY_TOOLTIP :{BLACK}One-way Path Signal (semaphore){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. One-way path signals can't be passed from the back side. -STR_BUILD_SIGNAL_ELECTRIC_NORM_TOOLTIP :{BLACK}Block Signal (electric){}This is the most basic type of signal, allowing only one train to be in the same block at the same time. -STR_BUILD_SIGNAL_ELECTRIC_ENTRY_TOOLTIP :{BLACK}Entry-Signal (electric){}Green as long as there is one or more green exit-signal from the following section of track. Otherwise it shows red. -STR_BUILD_SIGNAL_ELECTRIC_EXIT_TOOLTIP :{BLACK}Exit-Signal (electric){}Behaves in the same way as a block signal but is necessary to trigger the correct color on entry & combo pre-signals. -STR_BUILD_SIGNAL_ELECTRIC_COMBO_TOOLTIP :{BLACK}Combo-Signal (electric){}The combo signal simply acts as both an entry and exit signal. This allows you to build large "trees" of presignals. -STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP :{BLACK}Path Signal (electric){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. Standard path signals can be passed from the back side. -STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TOOLTIP :{BLACK}One-way Path Signal (electric){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. One-way path signals can't be passed from the back side. -STR_BUILD_SIGNAL_CONVERT_TOOLTIP :{BLACK}Signal Convert{}When selected, clicking an existing signal will convert it to the selected signal type and variant, Ctrl+Click will toggle the existing variant. -STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP :{BLACK}Dragging signal density -STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}Decrease dragging signal density -STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Increase dragging signal density - -# Road construction toolbar -STR_ROAD_TOOLBAR_ROAD_CONSTRUCTION_CAPTION :{WHITE}Road Construction -STR_ROAD_TOOLBAR_TRAM_CONSTRUCTION_CAPTION :{WHITE}Streetcar Construction -STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_SECTION :{BLACK}Build road section -STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_SECTION :{BLACK}Build streetcar track -STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOROAD :{BLACK}Build road section using the Autoroad mode -STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOTRAM :{BLACK}Build streetcar track using the Autostreet mode -STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_VEHICLE_DEPOT :{BLACK}Build road vehicle depot (for building and servicing vehicles) -STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAM_VEHICLE_DEPOT :{BLACK}Build streetcar depot (for building and servicing streetcars) -STR_ROAD_TOOLBAR_TOOLTIP_BUILD_BUS_STATION :{BLACK}Build bus station -STR_ROAD_TOOLBAR_TOOLTIP_BUILD_PASSENGER_TRAM_STATION :{BLACK}Build passenger streetcar station -STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRUCK_LOADING_BAY :{BLACK}Build truck loading bay -STR_ROAD_TOOLBAR_TOOLTIP_BUILD_CARGO_TRAM_STATION :{BLACK}Build freight streetcar station -STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_ONE_WAY_ROAD :{BLACK}Activate/Deactivate one way roads -STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_BRIDGE :{BLACK}Build road bridge -STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_BRIDGE :{BLACK}Build streetcar bridge -STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_TUNNEL :{BLACK}Build road tunnel -STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_TUNNEL :{BLACK}Build streetcar tunnel -STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_ROAD :{BLACK}Toggle build/remove for road construction -STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_TRAMWAYS :{BLACK}Toggle build/remove for streetcar track construction - -# Road depot construction window -STR_BUILD_DEPOT_ROAD_ORIENTATION_CAPTION :{WHITE}Road Depot Orientation -STR_BUILD_DEPOT_ROAD_ORIENTATION_SELECT_TOOLTIP :{BLACK}Select road vehicle depot orientation -STR_BUILD_DEPOT_TRAM_ORIENTATION_CAPTION :{WHITE}Streetcar Depot Orientation -STR_BUILD_DEPOT_TRAM_ORIENTATION_SELECT_TOOLTIP :{BLACK}Select streetcar depot orientation - -# Road vehicle station construction window -STR_STATION_BUILD_BUS_ORIENTATION :{WHITE}Bus Station Orientation -STR_STATION_BUILD_BUS_ORIENTATION_TOOLTIP :{BLACK}Select bus station orientation -STR_STATION_BUILD_TRUCK_ORIENTATION :{WHITE}Truck Station Orient. -STR_STATION_BUILD_TRUCK_ORIENTATION_TOOLTIP :{BLACK}Select truck loading bay orientation -STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION :{WHITE}Passenger Streetcar Orientation -STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION_TOOLTIP :{BLACK}Select passenger streetcar station orientation -STR_STATION_BUILD_CARGO_TRAM_ORIENTATION :{WHITE}Freight Streetcar Orientation -STR_STATION_BUILD_CARGO_TRAM_ORIENTATION_TOOLTIP :{BLACK}Select freight streetcar station orientation - -# Waterways toolbar -STR_WATERWAYS_TOOLBAR_CAPTION :{WHITE}Waterways construction -STR_WATERWAYS_TOOLBAR_CAPTION_SE :{WHITE}Waterways -STR_WATERWAYS_TOOLBAR_BUILD_CANALS_TOOLTIP :{BLACK}Build canals. -STR_WATERWAYS_TOOLBAR_BUILD_LOCKS_TOOLTIP :{BLACK}Build locks -STR_WATERWAYS_TOOLBAR_BUILD_DEPOT_TOOLTIP :{BLACK}Build ship depot (for building and servicing ships) -STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP :{BLACK}Build ship dock -STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP :{BLACK}Place a buoy which can be used as a waypoint -STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP :{BLACK}Build aqueduct - -# Ship depot construction window -STR_DEPOT_BUILD_SHIP_CAPTION :{WHITE}Ship Depot Orientation -STR_DEPOT_BUILD_SHIP_ORIENTATION_TOOLTIP :{BLACK}Select ship depot orientation - -# Dock construction window -STR_STATION_BUILD_DOCK_CAPTION :{WHITE}Dock - -# Airport toolbar -STR_TOOLBAR_AIRCRAFT_CAPTION :{WHITE}Airports -STR_TOOLBAR_AIRCRAFT_BUILD_AIRPORT_TOOLTIP :{BLACK}Build airport - -# Airport construction window -STR_STATION_BUILD_AIRPORT_CAPTION :{WHITE}Airport Selection -STR_STATION_BUILD_AIRPORT_SMALL_AIRPORT :{BLACK}Small -STR_STATION_BUILD_AIRPORT_CITY_AIRPORT :{BLACK}City -STR_STATION_BUILD_AIRPORT_METRO_AIRPORT :{BLACK}Metropolitan airport -STR_STATION_BUILD_AIRPORT_INTERNATIONAL_AIRPORT :{BLACK}International airport -STR_STATION_BUILD_AIRPORT_COMMUTER_AIRPORT :{BLACK}Commuter -STR_STATION_BUILD_AIRPORT_INTERCONTINENTAL_AIRPORT :{BLACK}Intercontinental -STR_STATION_BUILD_AIRPORT_HELIPORT :{BLACK}Heliport -STR_STATION_BUILD_AIRPORT_HELIDEPOT :{BLACK}Helidepot -STR_STATION_BUILD_AIRPORT_HELISTATION :{BLACK}Helistation - -STR_STATION_BUILD_AIRPORT_SMALL_AIRPORTS :{BLACK}Small airports -STR_STATION_BUILD_AIRPORT_LARGE_AIRPORTS :{BLACK}Large airports -STR_STATION_BUILD_AIRPORT_HUB_AIRPORTS :{BLACK}Hub airports -STR_STATION_BUILD_AIRPORT_HELIPORTS :{BLACK}Helicopter airports +STR_ERROR_FULLSCREEN_FAILED :{WHITE}Fullscreen mode failed +# Custom currency window -# Unsorted -STR_TOWN_POPULATION :{BLACK}World population: {COMMA} -STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...can only be built in towns -STR_ERROR_OFF_EDGE_OF_MAP :{WHITE}Off edge of map -STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP :{WHITE}Too close to edge of map -STR_ERROR_NOT_ENOUGH_CASH_REQUIRES_CURRENCY :{WHITE}Not enough cash - requires {CURRENCY} -STR_COMPANY_MONEY :{WHITE}{CURRENCY} -STR_ERROR_FLAT_LAND_REQUIRED :{WHITE}Flat land required -STR_STATION_VIEW_WAITING_TITLE :{BLACK}Waiting: {WHITE}{STRING} -STR_STATION_VIEW_WAITING_CARGO :{WHITE}{CARGO} -STR_STATION_VIEW_EN_ROUTE_FROM :{YELLOW}({SHORTCARGO} en-route from {STATION}) -STR_STATION_VIEW_ACCEPTS_CARGO :{BLACK}Accepts: {WHITE} - -STR_STATION_LIST_NO_WAITING_CARGO :{BLACK}No cargo of any type is waiting -STR_STATION_LIST_SELECT_ALL_FACILITIES :{BLACK}Select all facilities -STR_STATION_LIST_SELECT_ALL_TYPES :{BLACK}Select all cargo types (including no waiting cargo) -STR_VEHICLE_LIST_AVAILABLE_ENGINES_TOOLTIP :{BLACK}See a list of available engine designs for this vehicle type. -STR_VEHICLE_LIST_MANAGE_LIST :{BLACK}Manage list -STR_VEHICLE_LIST_MANAGE_LIST_TOOLTIP :{BLACK}Send instructions to all vehicles in this list -STR_VEHICLE_LIST_REPLACE_VEHICLES :Replace vehicles -STR_VEHICLE_LIST_SEND_FOR_SERVICING :Send for Servicing - -STR_ERROR_OWNED_BY :{WHITE}...owned by {STRING} -STR_VEHICLE_DETAIL_TAB_CARGO :{BLACK}Cargo -STR_VEHICLE_DETAIL_TAB_INFORMATION :{BLACK}Information -STR_VEHICLE_DETAIL_TAB_CAPACITIES :{BLACK}Capacities -STR_VEHICLE_DETAIL_TAB_TOTAL_CARGO :{BLACK}Total Cargo -STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY_TEXT :{BLACK}Total cargo (capacity) of this train: -STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY :{LTBLUE}- {CARGO} ({SHORTCARGO}) -STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY_MULT :{LTBLUE}- {CARGO} ({SHORTCARGO}) (x{NUM}) +STR_CURRENCY_WINDOW :{WHITE}Custom currency +STR_CURRENCY_EXCHANGE_RATE :{LTBLUE}Exchange rate: {ORANGE}{0:CURRENCY} = £ {1:COMMA} +STR_CURRENCY_DECREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Decrease the amount of your currency for one Pound (£) +STR_CURRENCY_INCREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Increase the amount of your currency for one Pound (£) +STR_CURRENCY_SET_EXCHANGE_RATE_TOOLTIP :{BLACK}Set the exchange rate of your currency for one Pound (£) -STR_MAPGEN_MAPSIZE :{BLACK}Map size: -STR_MAPGEN_BY :{BLACK}* +STR_CURRENCY_SEPARATOR :{LTBLUE}Separator: {ORANGE}{2:STRING} +STR_CURRENCY_SET_CUSTOM_CURRENCY_SEPARATOR_TOOLTIP :{BLACK}Set the separator for your currency -STR_COMPANY_SOMEONE :someone{SKIP}{SKIP} +STR_CURRENCY_PREFIX :{LTBLUE}Prefix: {ORANGE}{3:STRING} +STR_CURRENCY_SET_CUSTOM_CURRENCY_PREFIX_TOOLTIP :{BLACK}Set the prefix string for your currency +STR_CURRENCY_SUFFIX :{LTBLUE}Suffix: {ORANGE}{4:STRING} +STR_CURRENCY_SET_CUSTOM_CURRENCY_SUFFIX_TOOLTIP :{BLACK}Set the suffix string for your currency -STR_ABOUT_OPENTTD :{WHITE}OpenTTD -STR_ABANDON_GAME_QUERY :{YELLOW}Are you sure you want to quit this game ? -STR_ABANDON_GAME_CAPTION :{WHITE}Quit Game -STR_TOOLTIP_SORT_ORDER :{BLACK}Select sorting order (descending/ascending) -STR_TOOLTIP_SORT_CRITERIAP :{BLACK}Select sorting criteria -STR_TOOLTIP_FILTER_CRITERIA :{BLACK}Select filtering criteria -STR_BUTTON_SORT_BY :{BLACK}Sort by +STR_CURRENCY_SWITCH_TO_EURO :{LTBLUE}Switch to Euro: {ORANGE}{5:NUM} +STR_CURRENCY_SWITCH_TO_EURO_NEVER :{LTBLUE}Switch to Euro: {ORANGE}never +STR_CURRENCY_SET_CUSTOM_CURRENCY_TO_EURO_TOOLTIP :{BLACK}Set the year to switch to Euro +STR_CURRENCY_DECREASE_CUSTOM_CURRENCY_TO_EURO_TOOLTIP :{BLACK}Switch to Euro earlier +STR_CURRENCY_INCREASE_CUSTOM_CURRENCY_TO_EURO_TOOLTIP :{BLACK}Switch to Euro later -STR_ERROR_MESSAGE_CAPTION :{YELLOW}Message -STR_ERROR_MESSAGE_CAPTION_OTHER_COMPANY :{YELLOW}Message from {STRING} -STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}Caution! -STR_ERROR_CAN_T_DO_THIS :{WHITE}Can't do this.... -STR_ERROR_CAN_T_CLEAR_THIS_AREA :{WHITE}Can't clear this area.... -STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Original copyright {COPYRIGHT} 1995 Chris Sawyer, All rights reserved -STR_ABOUT_VERSION :{BLACK}OpenTTD version {REV} -STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2009 The OpenTTD team +STR_CURRENCY_PREVIEW :{LTBLUE}Preview: {ORANGE}{6:CURRENCY} +STR_CURRENCY_CUSTOM_CURRENCY_PREVIEW_TOOLTIP :{BLACK}10000 Pound (£) in your currency +STR_CURRENCY_CHANGE_PARAMETER :{BLACK}Change custom currency parameter -STR_QUIT_CAPTION :{WHITE}Quit -STR_QUIT_YES :{BLACK}Yes -STR_QUIT_NO :{BLACK}No -STR_QUIT_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD :{YELLOW}Are you sure you want to quit OpenTTD and return to {STRING}? +# Difficulty level window +STR_DIFFICULTY_LEVEL_CAPTION :{WHITE}Difficulty Level -STR_JUST_NOTHING :Nothing -STR_ERROR_TOO_MANY_VEHICLES_IN_GAME :{WHITE}Too many vehicles in game -STR_BUTTON_LOCATION :{BLACK}Location -STR_WHITE_STRINGN :{WHITE}{STRING} -STR_BUTTON_DEFAULT :{BLACK}Default -STR_BUTTON_CANCEL :{BLACK}Cancel -STR_BUTTON_OK :{BLACK}OK -STR_BUTTON_RENAME :{BLACK}Rename +############ range for difficulty levels starts +STR_DIFFICULTY_LEVEL_EASY :{BLACK}Easy +STR_DIFFICULTY_LEVEL_MEDIUM :{BLACK}Medium +STR_DIFFICULTY_LEVEL_HARD :{BLACK}Hard +STR_DIFFICULTY_LEVEL_CUSTOM :{BLACK}Custom +############ range for difficulty levels ends -STR_ERROR_CAN_T_CHANGE_SERVICING :{WHITE}Can't change servicing interval... -STR_TOOLTIP_CLOSE_WINDOW :{BLACK}Close window -STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS :{BLACK}Window title - drag this to move window -STR_TOOLTIP_STICKY :{BLACK}Mark this window as uncloseable for the 'Close All Windows' key -STR_TOOLTIP_RESIZE :{BLACK}Click and drag to resize this window -STR_SAVELOAD_HOME_BUTTON :{BLACK}Click here to jump to the current default save/load directory -STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC :{BLACK}Demolish buildings etc. on a square of land -STR_LANDSCAPING_TOOLTIP_LOWER_A_CORNER_OF_LAND :{BLACK}Lower a corner of land -STR_LANDSCAPING_TOOLTIP_RAISE_A_CORNER_OF_LAND :{BLACK}Raise a corner of land -STR_TOOLTIP_VSCROLL_BAR_SCROLLS_LIST :{BLACK}Scroll bar - scrolls list up/down -STR_TOOLTIP_HSCROLL_BAR_SCROLLS_LIST :{BLACK}Scroll bar - scrolls list left/right -STR_VEHICLE_LIST_PROFIT_THIS_YEAR_LAST_YEAR :{TINYFONT}{BLACK}Profit this year: {CURRENCY} (last year: {CURRENCY}) +STR_DIFFICULTY_LEVEL_HIGH_SCORE_BUTTON :{BLACK}Show hi-score chart +STR_DIFFICULTY_LEVEL_SAVE :{BLACK}Save -############ range for service numbers starts -STR_VEHICLE_INFO_AGE :{COMMA} year{P "" s} ({COMMA}) -STR_VEHICLE_INFO_AGE_RED :{RED}{COMMA} year{P "" s} ({COMMA}) -############ range for service numbers ends +############ range for difficulty settings starts +STR_DIFFICULTY_LEVEL_SETTING_MAXIMUM_NO_COMPETITORS :{LTBLUE}Maximum no. competitors: {ORANGE}{COMMA} +STR_DIFFICULTY_LEVEL_SETTING_NO_OF_TOWNS :{LTBLUE}No. of towns: {ORANGE}{STRING} +STR_DIFFICULTY_LEVEL_SETTING_NO_OF_INDUSTRIES :{LTBLUE}No. of industries: {ORANGE}{STRING} +STR_DIFFICULTY_LEVEL_SETTING_MAXIMUM_INITIAL_LOAN_000 :{LTBLUE}Maximum initial loan: {ORANGE}{CURRENCY} +STR_DIFFICULTY_LEVEL_SETTING_INITIAL_INTEREST_RATE :{LTBLUE}Initial interest rate: {ORANGE}{COMMA}% +STR_DIFFICULTY_LEVEL_SETTING_VEHICLE_RUNNING_COSTS :{LTBLUE}Vehicle running costs: {ORANGE}{STRING} +STR_DIFFICULTY_LEVEL_SETTING_CONSTRUCTION_SPEED_OF_COMPETITOR :{LTBLUE}Construction speed of competitors: {ORANGE}{STRING} +STR_DIFFICULTY_LEVEL_SETTING_VEHICLE_BREAKDOWNS :{LTBLUE}Vehicle breakdowns: {ORANGE}{STRING} +STR_DIFFICULTY_LEVEL_SETTING_SUBSIDY_MULTIPLIER :{LTBLUE}Subsidy multiplier: {ORANGE}{STRING} +STR_DIFFICULTY_LEVEL_SETTING_COST_OF_CONSTRUCTION :{LTBLUE}Cost of construction: {ORANGE}{STRING} +STR_DIFFICULTY_LEVEL_SETTING_TERRAIN_TYPE :{LTBLUE}Terrain type: {ORANGE}{STRING} +STR_DIFFICULTY_LEVEL_SETTING_QUANTITY_OF_SEA_LAKES :{LTBLUE}Quantity of sea/lakes: {ORANGE}{STRING} +STR_DIFFICULTY_LEVEL_SETTING_ECONOMY :{LTBLUE}Economy: {ORANGE}{STRING} +STR_DIFFICULTY_LEVEL_SETTING_TRAIN_REVERSING :{LTBLUE}Train reversing: {ORANGE}{STRING} +STR_DIFFICULTY_LEVEL_SETTING_DISASTERS :{LTBLUE}Disasters: {ORANGE}{STRING} +STR_DIFFICULTY_LEVEL_SETTING_CITY_APPROVAL :{LTBLUE}City council's attitude towards area restructuring: {ORANGE}{STRING} +############ range for difficulty settings ends -STR_REPLACE_VEHICLE_TRAIN :Train -STR_REPLACE_VEHICLE_ROAD_VEHICLE :Road vehicle -STR_REPLACE_VEHICLE_SHIP :Ship -STR_REPLACE_VEHICLE_AIRCRAFT :Aircraft -STR_LAND_AREA_INFORMATION_CAPTION :{WHITE}Land Area Information -STR_LAND_AREA_INFORMATION_COST_TO_CLEAR_N_A :{BLACK}Cost to clear: {LTBLUE}N/A -STR_LAND_AREA_INFORMATION_COST_TO_CLEAR :{BLACK}Cost to clear: {RED}{CURRENCY} -STR_LAND_AREA_INFORMATION_REVENUE_WHEN_CLEARED :{BLACK}Revenue when cleared: {LTBLUE}{CURRENCY} -STR_LAND_AREA_INFORMATION_OWNER_N_A :N/A -STR_LAND_AREA_INFORMATION_OWNER :{BLACK}Owner: {LTBLUE}{STRING} -STR_LAND_AREA_INFORMATION_ROAD_OWNER :{BLACK}Road owner: {LTBLUE}{STRING} -STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Streetcar track owner: {LTBLUE}{STRING} -STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Railroad owner: {LTBLUE}{STRING} -STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Local authority: {LTBLUE}{STRING} -STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :None -STR_VEHICLE_NAME_BUTTON :{BLACK}Name -STR_TINY_BLACK_VEHICLE :{TINYFONT}{BLACK}{VEHICLE} +STR_NONE :None +STR_NUM_VERY_LOW :Very low +STR_NUM_LOW :Low +STR_NUM_NORMAL :Normal +STR_NUM_HIGH :High +STR_NUM_CUSTOM :Custom -STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Cargo accepted: {LTBLUE} -STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING}) -STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Click on service to center view on industry/town -STR_DATE_LONG_SMALL :{TINYFONT}{BLACK}{DATE_LONG} -STR_ERROR_TOO_FAR_FROM_PREVIOUS_DESTINATION :{WHITE}...too far from previous destination -STR_SCENEDIT_TOOLBAR_OPENTTD :{YELLOW}OpenTTD -STR_SCENEDIT_TOOLBAR_SCENARIO_EDITOR :{YELLOW}Scenario Editor -STR_TERRAFORM_TOOLBAR_LAND_GENERATION_CAPTION :{WHITE}Land Generation -STR_TERRAFORM_TOOLTIP_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Increase area of land to lower/raise -STR_TERRAFORM_TOOLTIP_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Decrease area of land to lower/raise -STR_TERRAFORM_TOOLTIP_GENERATE_RANDOM_LAND :{BLACK}Generate random land -STR_TERRAFORM_RESET_LANDSCAPE :{BLACK}Reset landscape -STR_QUERY_RESET_LANDSCAPE_CAPTION :{WHITE}Reset Landscape -STR_TERRAFORM_RESET_LANDSCAPE_TOOLTIP :{BLACK}Remove all player-owned property from the map -STR_RESET_LANDSCAPE_CONFIRMATION_TEXT :{WHITE}Are you sure you want to remove all player-owned property? -STR_FOUND_TOWN_CAPTION :{WHITE}Town Generation -STR_FOUND_TOWN_NEW_TOWN_BUTTON :{BLACK}New Town -STR_FOUND_TOWN_NEW_TOWN_TOOLTIP :{BLACK}Construct new town -STR_ERROR_CAN_T_BUILD_TOWN_HERE :{WHITE}Can't build town here... -STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP_SUB :{WHITE}...too close to edge of map -STR_ERROR_TOO_CLOSE_TO_ANOTHER_TOWN :{WHITE}...too close to another town -STR_ERROR_SITE_UNSUITABLE :{WHITE}...site unsuitable -STR_ERROR_TOO_MANY_TOWNS :{WHITE}...too many towns -STR_ERROR_CAN_T_GENERATE_TOWN :{WHITE}Can't build any towns -STR_ERROR_NO_SPACE_FOR_TOWN :{WHITE}...there is no more space on the map -STR_TOWN_VIEW_EXPAND_TOOLTIP :{BLACK}Increase size of town -STR_TOWN_VIEW_EXPAND_BUTTON :{BLACK}Expand -STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}The town will not build roads. You can enable building of roads via Advanced Settings->Economy->Towns. -STR_FOUND_TOWN_RANDOM_TOWN_BUTTON :{BLACK}Random Town -STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP :{BLACK}Build town in random location -STR_ERROR_CAN_T_BUILD_HERE :{WHITE}Can't build {STRING} here... -STR_ERROR_MUST_BUILD_TOWN_FIRST :{WHITE}...must build town first -STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}...only one allowed per town -STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Plant trees -STR_SCENEDIT_TOOLBAR_PLACE_SIGN :{BLACK}Place sign -STR_TREES_RANDOM_TREES_BUTTON :{BLACK}Random Trees -STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}Plant trees randomly over landscape -STR_TERRAFORM_TOOLTIP_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Place rocky areas on landscape -STR_TERRAFORM_TOOLTIP_PLACE_LIGHTHOUSE :{BLACK}Place lighthouse -STR_TERRAFORM_TOOLTIP_PLACE_TRANSMITTER :{BLACK}Place transmitter -STR_TERRAFORM_TOOLTIP_DEFINE_DESERT_AREA :{BLACK}Define desert area.{}Press and hold Ctrl to remove it -STR_WATERWAYS_TOOLBAR_CREATE_LAKE_TOOLTIP :{BLACK}Define water area.{}Make a canal. If Ctrl is held down at sea level, it will flood the surroundings instead -STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP :{BLACK}Place rivers. -STR_TOWN_VIEW_DELETE_BUTTON :{BLACK}Delete -STR_TOWN_VIEW_DELETE_TOOLTIP :{BLACK}Delete this town completely -STR_SCENEDIT_FILE_MENU_SAVE_SCENARIO :Save scenario -STR_SCENEDIT_FILE_MENU_LOAD_SCENARIO :Load scenario -STR_SCENEDIT_FILE_MENU_LOAD_HEIGHTMAP :Load heightmap -STR_SCENEDIT_FILE_MENU_QUIT_EDITOR :Quit editor -STR_SCENEDIT_FILE_MENU_SEPARATOR : -STR_SCENEDIT_FILE_MENU_QUIT :Quit -STR_SCENEDIT_TOOLBAR_TOOLTIP_SAVE_SCENARIO_LOAD_SCENARIO :{BLACK}Save scenario, load scenario, abandon scenario editor, quit -STR_SAVELOAD_LOAD_SCENARIO :{WHITE}Load Scenario -STR_SAVELOAD_SAVE_SCENARIO :{WHITE}Save Scenario -STR_ABANDOM_SCENARIO_QUERY :{YELLOW}Are you sure you want to quit this scenario ? -STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200 :{WHITE}...can only be built in towns with a population of at least 1200 -STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD :{BLACK}Move the starting date backward 1 year -STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD :{BLACK}Move the starting date forward 1 year -STR_ERROR_ENDS_OF_BRIDGE_MUST_BOTH :{WHITE}...ends of bridge must both be on land -STR_FOUND_TOWN_INITIAL_SIZE_SMALL_BUTTON :{BLACK}Small -STR_FOUND_TOWN_INITIAL_SIZE_MEDIUM_BUTTON :{BLACK}Medium -STR_FOUND_TOWN_INITIAL_SIZE_LARGE_BUTTON :{BLACK}Large -STR_FOUND_TOWN_SIZE_RANDOM :{BLACK}Random -STR_FOUND_TOWN_CITY :{BLACK}City -STR_FOUND_TOWN_CITY_TOOLTIP :{BLACK}Cities grow faster than regular towns{}Depending on settings, they are bigger when founded -STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP :{BLACK}Select town size -STR_FOUND_TOWN_INITIAL_SIZE_TITLE :{YELLOW}Town size: +STR_AI_SPEED_VERY_SLOW :Very Slow +STR_AI_SPEED_SLOW :Slow +STR_AI_SPEED_MEDIUM :Medium +STR_AI_SPEED_FAST :Fast +STR_AI_SPEED_VERY_FAST :Very Fast -STR_FOUND_TOWN_ROAD_LAYOUT :{YELLOW}Town road layout: -STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT :{BLACK}Select road layout used for this town -STR_FOUND_TOWN_SELECT_LAYOUT_ORIGINAL :{BLACK}Original -STR_FOUND_TOWN_SELECT_LAYOUT_BETTER_ROADS :{BLACK}Better roads -STR_FOUND_TOWN_SELECT_LAYOUT_2X2_GRID :{BLACK}2x2 grid -STR_FOUND_TOWN_SELECT_LAYOUT_3X3_GRID :{BLACK}3x3 grid -STR_FOUND_TOWN_SELECT_LAYOUT_RANDOM :{BLACK}Random +STR_SEA_LEVEL_VERY_LOW :Very Low +STR_SEA_LEVEL_LOW :Low +STR_SEA_LEVEL_MEDIUM :Medium +STR_SEA_LEVEL_HIGH :High -STR_FUND_INDUSTRY_CAPTION :{WHITE}Fund new industry -STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}...can only be built in rainforest areas -STR_ERROR_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}...can only be built in desert areas +STR_DISASTER_NONE :None +STR_DISASTER_REDUCED :Reduced +STR_DISASTER_NORMAL :Normal -STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Screenshot successfully saved as '{STRING}' -STR_ERROR_SCREENSHOT_FAILED :{WHITE}Screenshot failed! +STR_SUBSIDY_X1_5 :x1.5 +STR_SUBSIDY_X2 :x2 +STR_SUBSIDY_X3 :x3 +STR_SUBSIDY_X4 :x4 -STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND :{BLACK}Purchase land for future use -STR_ERROR_SAVE_STILL_IN_PROGRESS :{WHITE}Saving still in progress,{}please wait until it is finished! +STR_TERRAIN_TYPE_VERY_FLAT :Very Flat +STR_TERRAIN_TYPE_FLAT :Flat +STR_TERRAIN_TYPE_HILLY :Hilly +STR_TERRAIN_TYPE_MOUNTAINOUS :Mountainous -STR_ERROR_AUTOSAVE_FAILED :{WHITE}Autosave failed +STR_ECONOMY_STEADY :Steady +STR_ECONOMY_FLUCTUATING :Fluctuating -STR_VEHICLE_STATUS_HEADING_FOR_STATION :{LTBLUE}Heading for {STATION} -STR_VEHICLE_STATUS_HEADING_FOR_STATION_VEL :{LTBLUE}Heading for {STATION}, {VELOCITY} -STR_VEHICLE_STATUS_NO_ORDERS :{LTBLUE}No orders -STR_VEHICLE_STATUS_NO_ORDERS_VEL :{LTBLUE}No orders, {VELOCITY} +STR_REVERSE_AT_END_OF_LINE_AND_AT_STATIONS :At end of line, and at stations +STR_REVERSE_AT_END_OF_LINE_ONLY :At end of line only -STR_PASSENGERS :passengers -STR_BAGS :bags -STR_TONS :tonnes -STR_LITERS :liters -STR_ITEMS :items -STR_CRATES :crates -STR_RES_OTHER :other -STR_NOTHING : +STR_DISASTERS_OFF :Off +STR_DISASTERS_ON :On -STR_ERROR_CAN_T_SHARE_ORDER_LIST :{WHITE}Can't share order list... -STR_ERROR_CAN_T_COPY_ORDER_LIST :{WHITE}Can't copy order list... -STR_ORDERS_END_OF_SHARED_ORDERS :{SETX 10}- - End of Shared Orders - - +STR_CITY_APPROVAL_PERMISSIVE :Permissive +STR_CITY_APPROVAL_TOLERANT :Tolerant +STR_CITY_APPROVAL_HOSTILE :Hostile -STR_ERROR_TRAIN_TOO_LONG_AFTER_REPLACEMENT :{WHITE}{VEHICLE} is too long after replacement -STR_ERROR_AUTOREPLACE_NOTHING_TO_DO :{WHITE}No autoreplace/renew rules applied. -STR_ERROR_AUTOREPLACE_MONEY_LIMIT :(money limit) +STR_WARNING_DIFFICULTY_TO_CUSTOM :{WHITE}This action changed the difficulty level to custom +# Advanced settings window STR_CONFIG_SETTING_CAPTION :{WHITE}Advanced Settings STR_CONFIG_SETTING_OFF :Off STR_CONFIG_SETTING_ON :On +STR_CONFIG_SETTING_DISABLED :disabled STR_CONFIG_SETTING_VEHICLESPEED :{LTBLUE}Show vehicle speed in status bar: {ORANGE}{STRING} STR_CONFIG_SETTING_BUILDONSLOPES :{LTBLUE}Allow building on slopes and coasts: {ORANGE}{STRING} STR_CONFIG_SETTING_AUTOSLOPE :{LTBLUE}Allow terraforming under buildings, tracks, etc. (autoslope): {ORANGE}{STRING} @@ -1668,123 +1271,205 @@ STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_YAPF :YAPF {RED}(Not STR_CONFIG_SETTING_MAP_X :{LTBLUE}X-size of map: {ORANGE}{STRING} STR_CONFIG_SETTING_MAP_Y :{LTBLUE}Y-size of map: {ORANGE}{STRING} -############ generic strings for settings -STR_CONFIG_SETTING_DISABLED :disabled STR_CONFIG_SETTING_QUERY_CAPTION :{WHITE}Change setting value -STR_CHEAT_SWITCH_CLIMATE_TEMPERATE_LANDSCAPE :Temperate landscape -STR_CHEAT_SWITCH_CLIMATE_SUB_ARCTIC_LANDSCAPE :Sub-arctic landscape -STR_CHEAT_SWITCH_CLIMATE_SUB_TROPICAL_LANDSCAPE :Sub-tropical landscape -STR_CHEAT_SWITCH_CLIMATE_TOYLAND_LANDSCAPE :Toyland landscape - -STR_VEHICLE_STATUS_HEADING_FOR_WAYPOINT :{LTBLUE}Heading for {WAYPOINT} -STR_VEHICLE_STATUS_HEADING_FOR_WAYPOINT_VEL :{LTBLUE}Heading for {WAYPOINT}, {VELOCITY} - -STR_ORDER_GO_TO_WAYPOINT :Go via {WAYPOINT} -STR_ORDER_GO_NON_STOP_TO_WAYPOINT :Go non-stop via {WAYPOINT} - -STR_FORMAT_WAYPOINT_NAME :Waypoint {TOWN} -STR_FORMAT_WAYPOINT_NAME_SERIAL :Waypoint {TOWN} #{COMMA} -STR_FORMAT_BUOY_NAME :{TOWN} Buoy -STR_FORMAT_BUOY_NAME_SERIAL :{TOWN} Buoy #{COMMA} -STR_LAI_STATION_DESCRIPTION_WAYPOINT :Waypoint - -STR_WAYPOINT_CAPTION :{WHITE}Waypoint -STR_WAYPOINT_GRAPHICS_TOOLTIP :{BLACK}Select waypoint type - -STR_VIEWPORT_WAYPOINT :{WAYPOINT} -STR_VIEWPORT_WAYPOINT_TINY :{TINYFONT}{WAYPOINT} -STR_EDIT_WAYPOINT_NAME :{WHITE}Edit waypoint name - -STR_ERROR_CAN_T_CHANGE_WAYPOINT_NAME :{WHITE}Can't change waypoint name... -STR_ERROR_CAN_T_BUILD_TRAIN_WAYPOINT :{WHITE}Can't build train waypoint here... -STR_ERROR_CAN_T_REMOVE_TRAIN_WAYPOINT :{WHITE}Can't remove train waypoint here... - -STR_ERROR_NO_TOWN_IN_SCENARIO :{WHITE}...there is no town in this scenario -STR_ERROR_COULD_NOT_CREATE_TOWN :{WHITE}Map generation aborted...{}...no suitable town locations - -STR_FOUND_TOWN_MANY_RANDOM_TOWNS :{BLACK}Many random towns -STR_FOUND_TOWN_RANDOM_TOWNS_TOOLTIP :{BLACK}Cover the map with randomly placed towns -STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES :Many random industries -STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_TOOLTIP :{BLACK}Cover the map with randomly placed industries -STR_ERROR_CAN_T_GENERATE_INDUSTRIES :{WHITE}Can't generate industries... +# Intro window +STR_INTRO_CAPTION :{WHITE}OpenTTD {REV} -STR_LANDSCAPING_TOOLBAR :{WHITE}Landscaping -STR_LANDSCAPING_LEVEL_LAND_TOOLTIP :{BLACK}Level land +STR_INTRO_NEW_GAME :{BLACK}New Game +STR_INTRO_LOAD_GAME :{BLACK}Load Game +STR_INTRO_PLAY_SCENARIO :{BLACK}Play Scenario +STR_INTRO_PLAY_HEIGHTMAP :{BLACK}Play Heightmap +STR_INTRO_SCENARIO_EDITOR :{BLACK}Scenario Editor +STR_INTRO_MULTIPLAYER :{BLACK}Multiplayer -STR_TREES_RANDOM_TYPE :{BLACK}Trees of random type -STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Place trees of random type +STR_INTRO_GAME_OPTIONS :{BLACK}Game Options +STR_INTRO_DIFFICULTY :{BLACK}Difficulty ({STRING}) +STR_INTRO_ADVANCED_SETTINGS :{BLACK}Advanced Settings +STR_INTRO_NEWGRF_SETTINGS :{BLACK}NewGRF Settings +STR_INTRO_ONLINE_CONTENT :{BLACK}Check Online Content +STR_INTRO_AI_SETTINGS :{BLACK}AI Settings +STR_INTRO_QUIT :{BLACK}Quit -STR_ERROR_CAN_T_BUILD_CANALS :{WHITE}Can't build canals here... -STR_LAI_WATER_DESCRIPTION_CANAL :Canal +STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Start a new game +STR_INTRO_TOOLTIP_LOAD_GAME :{BLACK}Load a saved game +STR_INTRO_TOOLTIP_PLAY_HEIGHTMAP :{BLACK}Start a new game, using a heightmap as landscape +STR_INTRO_TOOLTIP_PLAY_SCENARIO :{BLACK}Start a new game, using a customized scenario +STR_INTRO_TOOLTIP_SCENARIO_EDITOR :{BLACK}Create a customized game world/scenario +STR_INTRO_TOOLTIP_MULTIPLAYER :{BLACK}Start a multiplayer game -STR_ERROR_CAN_T_BUILD_LOCKS :{WHITE}Can't build locks here... -STR_LAI_WATER_DESCRIPTION_LOCK :Lock +STR_INTRO_TOOLTIP_TEMPERATE :{BLACK}Select 'temperate' landscape style +STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE :{BLACK}Select 'sub-arctic' landscape style +STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE :{BLACK}Select 'sub-tropical' landscape style +STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE :{BLACK}Select 'toyland' landscape style -STR_ERROR_CAN_T_PLACE_RIVERS :{WHITE}Can't place rivers here... -STR_LAI_WATER_DESCRIPTION_RIVER :River +STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}Display game options +STR_INTRO_TOOLTIP_DIFFICULTY_OPTIONS :{BLACK}Display difficulty options +STR_INTRO_TOOLTIP_ADVANCED_SETTINGS :{BLACK}Display advanced settings +STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Display NewGRF settings +STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Check for new and updated content to download +STR_INTRO_TOOLTIP_AI_SETTINGS :{BLACK}Display AI settings +STR_INTRO_TOOLTIP_QUIT :{BLACK}Quit 'OpenTTD' -STR_ERROR_BUOY_IS_IN_USE :{WHITE}... buoy is in use! +# Quit window +STR_QUIT_CAPTION :{WHITE}Quit +STR_QUIT_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD :{YELLOW}Are you sure you want to quit OpenTTD and return to {STRING}? +STR_QUIT_YES :{BLACK}Yes +STR_QUIT_NO :{BLACK}No -STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Co-ordinates: {LTBLUE}{NUM}x{NUM}x{NUM} ({STRING}) +# Supported OSes +STR_OSNAME_WINDOWS :Windows +STR_OSNAME_DOS :DOS +STR_OSNAME_UNIX :Unix +STR_OSNAME_OSX :OS X +STR_OSNAME_BEOS :BeOS +STR_OSNAME_MORPHOS :MorphOS +STR_OSNAME_AMIGAOS :AmigaOS +STR_OSNAME_OS2 :OS/2 +STR_OSNAME_SUNOS :SunOS -STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}Can't remove part of station... -STR_ERROR_CAN_T_CONVERT_RAIL :{WHITE}Can't convert railtype here... +# Abandon game +STR_ABANDON_GAME_CAPTION :{WHITE}Quit Game +STR_ABANDON_GAME_QUERY :{YELLOW}Are you sure you want to quit this game ? +STR_ABANDOM_SCENARIO_QUERY :{YELLOW}Are you sure you want to quit this scenario ? -STR_DEPOT_DRAG_WHOLE_TRAIN_TO_SELL_TOOLTIP :{BLACK}Drag train engine here to sell the whole train +# Cheat window +STR_CHEATS :{WHITE}Cheats +STR_CHEATS_TOOLTIP :{BLACK}Checkboxes indicate if you have used this cheat before +STR_CHEATS_WARNING :{BLACK}Warning! You are about to betray your fellow competitors. Keep in mind that such a disgrace will be remembered for eternity. +STR_CHEAT_MONEY :{LTBLUE}Increase money by {CURRENCY} +STR_CHEAT_CHANGE_COMPANY :{LTBLUE}Playing as company: {ORANGE}{COMMA} +STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}Magic bulldozer (remove industries, unmovables): {ORANGE}{STRING} +STR_CHEAT_CROSSINGTUNNELS :{LTBLUE}Tunnels may cross each other: {ORANGE}{STRING} +STR_CHEAT_BUILD_IN_PAUSE :{LTBLUE}Build while in pause mode: {ORANGE}{STRING} +STR_CHEAT_NO_JETCRASH :{LTBLUE}Jetplanes will not crash (frequently) on small airports: {ORANGE} {STRING} +STR_CHEAT_SWITCH_CLIMATE :{LTBLUE}Switch climate: {ORANGE} {STRING} +STR_CHEAT_SWITCH_CLIMATE_TEMPERATE_LANDSCAPE :Temperate landscape +STR_CHEAT_SWITCH_CLIMATE_SUB_ARCTIC_LANDSCAPE :Sub-arctic landscape +STR_CHEAT_SWITCH_CLIMATE_SUB_TROPICAL_LANDSCAPE :Sub-tropical landscape +STR_CHEAT_SWITCH_CLIMATE_TOYLAND_LANDSCAPE :Toyland landscape +STR_CHEAT_CHANGE_DATE :{LTBLUE}Change date: {ORANGE} {DATE_SHORT} +STR_CHEAT_SETUP_PROD :{LTBLUE}Enable modifying production values: {ORANGE}{STRING} -STR_SMALLMAP_DISABLE_ALL :{BLACK}Disable all -STR_SMALLMAP_ENABLE_ALL :{BLACK}Enable all +# Livery window +STR_LIVERY_CAPTION :{WHITE}New Color Scheme -STR_INDUSTRY_DIRECTORY_CAPTION :{WHITE}Industries -STR_INDUSTRY_DIRECTORY_ITEM :{ORANGE}{INDUSTRY}{BLACK} ({CARGO}{STRING}){YELLOW} ({COMMA}% transported) -STR_INDUSTRY_DIRECTORY_ITEM_TWO :{ORANGE}{INDUSTRY}{BLACK} ({CARGO}{STRING}/{CARGO}{STRING}){YELLOW} ({COMMA}%/{COMMA}% transported) -STR_INDUSTRY_DIRECTORY_ITEM_NOPROD :{ORANGE}{INDUSTRY} -STR_INDUSTRY_DIRECTORY_LIST_CAPTION :{BLACK}Industry names - click on name to center view on industry +STR_LIVERY_GENERAL_TOOLTIP :{BLACK}Show general color schemes +STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Show train color schemes +STR_LIVERY_ROAD_VEHICLE_TOOLTIP :{BLACK}Show road vehicle color schemes +STR_LIVERY_SHIP_TOOLTIP :{BLACK}Show ship color schemes +STR_LIVERY_AIRCRAFT_TOOLTIP :{BLACK}Show aircraft color schemes +STR_LIVERY_PRIMARY_TOOLTIP :{BLACK}Choose the primary color for the selected scheme +STR_LIVERY_SECONDARY_TOOLTIP :{BLACK}Choose the secondary color for the selected scheme +STR_LIVERY_PANEL_TOOLTIP :{BLACK}Select a color scheme to change, or multiple schemes with Ctrl+Click. Click on the box to toggle use of the scheme -STR_ERROR_INDUSTRY_TOO_CLOSE :{WHITE}...too close to another industry +STR_LIVERY_DEFAULT :Standard Livery +STR_LIVERY_STEAM :Steam Engine +STR_LIVERY_DIESEL :Diesel Engine +STR_LIVERY_ELECTRIC :Electric Engine +STR_LIVERY_MONORAIL :Monorail Engine +STR_LIVERY_MAGLEV :Maglev Engine +STR_LIVERY_DMU :DMU +STR_LIVERY_EMU :EMU +STR_LIVERY_PASSENGER_WAGON_STEAM :Passenger/Mail Car (Steam) +STR_LIVERY_PASSENGER_WAGON_DIESEL :Passenger/Mail Car (Diesel) +STR_LIVERY_PASSENGER_WAGON_ELECTRIC :Passenger/Mail Car (Electric) +STR_LIVERY_PASSENGER_WAGON_MONORAIL :Passenger Car (Monorail) +STR_LIVERY_PASSENGER_WAGON_MAGLEV :Passenger Car (Maglev) +STR_LIVERY_FREIGHT_WAGON :Freight Car +STR_LIVERY_BUS :Bus +STR_LIVERY_TRUCK :Truck +STR_LIVERY_PASSENGER_SHIP :Passenger Ship +STR_LIVERY_FREIGHT_SHIP :Freight Ship +STR_LIVERY_HELICOPTER :Helicopter +STR_LIVERY_SMALL_PLANE :Small Airplane +STR_LIVERY_LARGE_PLANE :Large Airplane +STR_LIVERY_PASSENGER_TRAM :Passenger Streetcar +STR_LIVERY_FREIGHT_TRAM :Freight Streetcar -STR_CONFIG_GAME_PRODUCTION :{WHITE}Change production +# Face selection window +STR_FACE_CAPTION :{WHITE}Face Selection +STR_FACE_CANCEL_TOOLTIP :{BLACK}Cancel new face selection +STR_FACE_OK_TOOLTIP :{BLACK}Accept new face selection -############ network gui strings +STR_FACE_MALE_BUTTON :{BLACK}Male +STR_FACE_MALE_TOOLTIP :{BLACK}Select male faces +STR_FACE_FEMALE_BUTTON :{BLACK}Female +STR_FACE_FEMALE_TOOLTIP :{BLACK}Select female faces +STR_FACE_NEW_FACE_BUTTON :{BLACK}New Face +STR_FACE_NEW_FACE_TOOLTIP :{BLACK}Generate random new face +STR_FACE_ADVANCED :{BLACK}Advanced +STR_FACE_ADVANCED_TOOLTIP :{BLACK}Advanced face selection. +STR_FACE_SIMPLE :{BLACK}Simple +STR_FACE_SIMPLE_TOOLTIP :{BLACK}Simple face selection. +STR_FACE_LOAD :{BLACK}Load +STR_FACE_LOAD_TOOLTIP :{BLACK}Load favorite face +STR_FACE_LOAD_DONE :{WHITE}Your favorite face has been loaded from the OpenTTD config file. +STR_FACE_FACECODE :{BLACK}Player face no. +STR_FACE_FACECODE_TOOLTIP :{BLACK}View and/or set player face number +STR_FACE_FACECODE_CAPTION :{WHITE}View and/or set player face number +STR_FACE_FACECODE_SET :{WHITE}New face number code has been set. +STR_FACE_FACECODE_ERR :{WHITE}Couldn't set player face number - must be numeric between 0 and 4,294,967,295! +STR_FACE_SAVE :{BLACK}Save +STR_FACE_SAVE_TOOLTIP :{BLACK}Save favorite face +STR_FACE_SAVE_DONE :{WHITE}This face will be saved as your favorite in the OpenTTD config file. +STR_FACE_EUROPEAN :{BLACK}European +STR_FACE_SELECT_EUROPEAN :{BLACK}Select European faces +STR_FACE_AFRICAN :{BLACK}African +STR_FACE_SELECT_AFRICAN :{BLACK}Select African faces +STR_FACE_YES :Yes +STR_FACE_NO :No +STR_FACE_MOUSTACHE_EARRING_TOOLTIP :{BLACK}Enable mustache or earring +STR_FACE_HAIR :Hair: +STR_FACE_HAIR_TOOLTIP :{BLACK}Change hair +STR_FACE_EYEBROWS :Eyebrows: +STR_FACE_EYEBROWS_TOOLTIP :{BLACK}Change eyebrows +STR_FACE_EYECOLOUR :Eye color: +STR_FACE_EYECOLOUR_TOOLTIP :{BLACK}Change eyecolor +STR_FACE_GLASSES :Glasses: +STR_FACE_GLASSES_TOOLTIP :{BLACK}Enable glasses +STR_FACE_GLASSES_TOOLTIP_2 :{BLACK}Change glasses +STR_FACE_NOSE :Nose: +STR_FACE_NOSE_TOOLTIP :{BLACK}Change nose +STR_FACE_LIPS :Lips: +STR_FACE_MOUSTACHE :Mustache: +STR_FACE_LIPS_MOUSTACHE_TOOLTIP :{BLACK}Change lips or mustache +STR_FACE_CHIN :Chin: +STR_FACE_CHIN_TOOLTIP :{BLACK}Change chin +STR_FACE_JACKET :Jacket: +STR_FACE_JACKET_TOOLTIP :{BLACK}Change jacket +STR_FACE_COLLAR :Collar: +STR_FACE_COLLAR_TOOLTIP :{BLACK}Change collar +STR_FACE_TIE :Tie: +STR_FACE_EARRING :Earring: +STR_FACE_TIE_EARRING_TOOLTIP :{BLACK}Change tie or earring +# Network server list STR_NETWORK_SERVER_LIST_CAPTION :{WHITE}Multiplayer - -STR_NETWORK_SERVER_LIST_PLAYER_NAME :{BLACK}Player name: -STR_NETWORK_SERVER_LIST_ENTER_NAME_TOOLTIP :{BLACK}This is the name other players will identify you by -STR_NETWORK_SERVER_LIST_PLAYER_NAME_OSKTITLE :{BLACK}Enter your name STR_NETWORK_SERVER_LIST_CONNECTION :{BLACK}Connection: STR_NETWORK_SERVER_LIST_CONNECTION_TOOLTIP :{BLACK}Choose between an internet game or a local area nework game - -STR_NETWORK_SERVER_LIST_START_SERVER :{BLACK}Start server -STR_NETWORK_SERVER_LIST_START_SERVER_TOOLTIP :{BLACK}Start an own server +STR_NETWORK_SERVER_LIST_LAN :LAN +STR_NETWORK_SERVER_LIST_INTERNET :Internet +STR_NETWORK_SERVER_LIST_PLAYER_NAME :{BLACK}Player name: +STR_NETWORK_SERVER_LIST_ENTER_NAME_TOOLTIP :{BLACK}This is the name other players will identify you by STR_NETWORK_SERVER_LIST_GAME_NAME :{BLACK}Name STR_NETWORK_SERVER_LIST_GAME_NAME_TOOLTIP :{BLACK}Name of the game -STR_NETWORK_SERVER_LIST_INFO_ICONS_TOOLTIP :{BLACK}Language, server version, etc. -STR_NETWORK_SERVER_LIST_CLICK_GAME_TO_SELECT :{BLACK}Click a game from the list to select it -STR_NETWORK_SERVER_LIST_LAST_JOINED_SERVER :{BLACK}The server you joined last time: -STR_NETWORK_SERVER_LIST_CLICK_TO_SELECT_LAST :{BLACK}Click to select the server you played last time - -STR_NETWORK_SERVER_LIST_FIND_SERVER :{BLACK}Find server -STR_NETWORK_SERVER_LIST_FIND_SERVER_TOOLTIP :{BLACK}Search network for a server -STR_NETWORK_SERVER_LIST_ADD_SERVER :{BLACK}Add server -STR_NETWORK_SERVER_LIST_ADD_SERVER_TOOLTIP :{BLACK}Adds a server to the list which will always be checked for running games. -STR_NETWORK_SERVER_LIST_ENTER_IP :{BLACK}Enter the IP address of the server - STR_NETWORK_SERVER_LIST_GENERAL_ONLINE :{BLACK}{COMMA}/{COMMA} - {COMMA}/{COMMA} STR_NETWORK_SERVER_LIST_CLIENTS_CAPTION :{BLACK}Clients STR_NETWORK_SERVER_LIST_CLIENTS_CAPTION_TOOLTIP :{BLACK}Clients online / clients max - STR_NETWORK_SERVER_LIST_MAP_SIZE_SHORT :{BLACK}{COMMA}x{COMMA} STR_NETWORK_SERVER_LIST_MAP_SIZE_CAPTION :{BLACK}Map size STR_NETWORK_SERVER_LIST_MAP_SIZE_CAPTION_TOOLTIP :{BLACK}Map size of the game{}Click to sort by area - STR_NETWORK_SERVER_LIST_DATE_CAPTION :{BLACK}Date STR_NETWORK_SERVER_LIST_DATE_CAPTION_TOOLTIP :{BLACK}Current date - STR_NETWORK_SERVER_LIST_YEARS_CAPTION :{BLACK}Years STR_NETWORK_SERVER_LIST_YEARS_CAPTION_TOOLTIP :{BLACK}Number of years{}the game is running +STR_NETWORK_SERVER_LIST_INFO_ICONS_TOOLTIP :{BLACK}Language, server version, etc. + +STR_NETWORK_SERVER_LIST_CLICK_GAME_TO_SELECT :{BLACK}Click a game from the list to select it +STR_NETWORK_SERVER_LIST_LAST_JOINED_SERVER :{BLACK}The server you joined last time: +STR_NETWORK_SERVER_LIST_CLICK_TO_SELECT_LAST :{BLACK}Click to select the server you played last time STR_NETWORK_SERVER_LIST_GAME_INFO :{SILVER}GAME INFO STR_NETWORK_SERVER_LIST_CLIENTS :{SILVER}Clients: {WHITE}{COMMA} / {COMMA} - {COMMA} / {COMMA} @@ -1802,20 +1487,31 @@ STR_NETWORK_SERVER_LIST_VERSION_MISMATCH :{SILVER}VERSION STR_NETWORK_SERVER_LIST_GRF_MISMATCH :{SILVER}NEWGRF MISMATCH STR_NETWORK_SERVER_LIST_JOIN_GAME :{BLACK}Join game +STR_NETWORK_SERVER_LIST_REFRESH :{BLACK}Refresh server +STR_NETWORK_SERVER_LIST_REFRESH_TOOLTIP :{BLACK}Refresh the server info +STR_NETWORK_SERVER_LIST_FIND_SERVER :{BLACK}Find server +STR_NETWORK_SERVER_LIST_FIND_SERVER_TOOLTIP :{BLACK}Search network for a server +STR_NETWORK_SERVER_LIST_ADD_SERVER :{BLACK}Add server +STR_NETWORK_SERVER_LIST_ADD_SERVER_TOOLTIP :{BLACK}Adds a server to the list which will always be checked for running games. +STR_NETWORK_SERVER_LIST_START_SERVER :{BLACK}Start server +STR_NETWORK_SERVER_LIST_START_SERVER_TOOLTIP :{BLACK}Start an own server +STR_NETWORK_SERVER_LIST_PLAYER_NAME_OSKTITLE :{BLACK}Enter your name +STR_NETWORK_SERVER_LIST_ENTER_IP :{BLACK}Enter the IP address of the server + +# Start new multiplayer server STR_NETWORK_START_SERVER_CAPTION :{WHITE}Start new game STR_NETWORK_START_SERVER_NEW_GAME_NAME :{BLACK}Game name: STR_NETWORK_START_SERVER_NEW_GAME_NAME_TOOLTIP :{BLACK}The game name will be displayed to other players in the multiplayer game selection menu -STR_NETWORK_START_SERVER_NEW_GAME_NAME_OSKTITLE :{BLACK}Enter a name for the network game STR_NETWORK_START_SERVER_SET_PASSWORD :{BLACK}Set password STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP :{BLACK}Protect your game with a password if you don't want other people to join it STR_NETWORK_START_SERVER_SELECT_MAP :{BLACK}Select a map: STR_NETWORK_START_SERVER_SELECT_MAP_TOOLTIP :{BLACK}Which map do you want to play? +STR_NETWORK_START_SERVER_SERVER_RANDOM_GAME :Generate random new game + STR_NETWORK_START_SERVER_LAN_INTERNET_COMBO :{BLACK}{SKIP}{STRING} -STR_NETWORK_SERVER_LIST_LAN :LAN -STR_NETWORK_SERVER_LIST_INTERNET :Internet STR_NETWORK_START_SERVER_LAN_INTERNET :LAN / Internet STR_NETWORK_START_SERVER_INTERNET_ADVERTISE :Internet (advertize) STR_NETWORK_START_SERVER_CLIENTS_SELECT :{BLACK}{SKIP}{SKIP}{NUM} client{P "" s} @@ -1830,11 +1526,15 @@ STR_NETWORK_START_SERVER_NUMBER_OF_SPECTATORS_TOOLTIP :{BLACK}Limit th STR_NETWORK_START_SERVER_LANGUAGE_SPOKEN :{BLACK}Language spoken: STR_NETWORK_START_SERVER_LANGUAGE_TOOLTIP :{BLACK}Other players will know which language is spoken on the server. STR_NETWORK_START_SERVER_LANGUAGE_COMBO :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING} + STR_NETWORK_START_SERVER_START_GAME :{BLACK}Start Game STR_NETWORK_START_SERVER_START_GAME_TOOLTIP :{BLACK}Start a new network game from a random map, or scenario STR_NETWORK_START_SERVER_LOAD_GAME :{BLACK}Load Game STR_NETWORK_START_SERVER_LOAD_GAME_TOOLTIP :{BLACK}Resume an earlier saved multiplayer game (be sure to connect as the correct player) +STR_NETWORK_START_SERVER_NEW_GAME_NAME_OSKTITLE :{BLACK}Enter a name for the network game + +# Network game languages ############ Leave those lines in this order!! STR_NETWORK_LANG_ANY :Any STR_NETWORK_LANG_ENGLISH :English @@ -1874,21 +1574,13 @@ STR_NETWORK_LANG_GREEK :Greek STR_NETWORK_LANG_LATVIAN :Latvian ############ End of leave-in-this-order +# Network game lobby STR_NETWORK_GAME_LOBBY_CAPTION :{WHITE}Multiplayer game lobby STR_NETWORK_GAME_LOBBY_PREPARE_TO_JOIN :{BLACK}Preparing to join: {ORANGE}{STRING} STR_NETWORK_GAME_LOBBY_COMPANY_LIST_TOOLTIP :{BLACK}A list of all companies currently in this game. You can either join one or start a -STR_NETWORK_GAME_LOBBY_NEW_COMPANY :{BLACK}New company -STR_NETWORK_GAME_LOBBY_NEW_COMPANY_TOOLTIP :{BLACK}Open a new company -STR_NETWORK_GAME_LOBBY_SPECTATE_GAME :{BLACK}Watch game -STR_NETWORK_GAME_LOBBY_SPECTATE_GAME_TOOLTIP :{BLACK}Watch the game as a spectator -STR_NETWORK_GAME_LOBBY_JOIN_COMPANY :{BLACK}Join company -STR_NETWORK_GAME_LOBBY_JOIN_COMPANY_TOOLTIP :{BLACK}Help managing this company -STR_NETWORK_SERVER_LIST_REFRESH :{BLACK}Refresh server -STR_NETWORK_SERVER_LIST_REFRESH_TOOLTIP :{BLACK}Refresh the server info STR_NETWORK_GAME_LOBBY_COMPANY_INFO :{SILVER}COMPANY INFO - STR_NETWORK_GAME_LOBBY_COMPANY_NAME :{SILVER}Company name: {WHITE}{STRING} STR_NETWORK_GAME_LOBBY_INAUGURATION_YEAR :{SILVER}Inauguration: {WHITE}{NUM} STR_NETWORK_GAME_LOBBY_VALUE :{SILVER}Company value: {WHITE}{CURRENCY} @@ -1900,6 +1592,14 @@ STR_NETWORK_GAME_LOBBY_VEHICLES :{SILVER}Vehicle STR_NETWORK_GAME_LOBBY_STATIONS :{SILVER}Stations: {WHITE}{NUM} {TRAIN}, {NUM} {LORRY}, {NUM} {BUS}, {NUM} {PLANE}, {NUM} {SHIP} STR_NETWORK_GAME_LOBBY_PLAYERS :{SILVER}Players: {WHITE}{STRING} +STR_NETWORK_GAME_LOBBY_NEW_COMPANY :{BLACK}New company +STR_NETWORK_GAME_LOBBY_NEW_COMPANY_TOOLTIP :{BLACK}Open a new company +STR_NETWORK_GAME_LOBBY_SPECTATE_GAME :{BLACK}Watch game +STR_NETWORK_GAME_LOBBY_SPECTATE_GAME_TOOLTIP :{BLACK}Watch the game as a spectator +STR_NETWORK_GAME_LOBBY_JOIN_COMPANY :{BLACK}Join company +STR_NETWORK_GAME_LOBBY_JOIN_COMPANY_TOOLTIP :{BLACK}Help managing this company + +# Network connecting window STR_NETWORK_CONNECTING_CAPTION :{WHITE}Connecting... ############ Leave those lines in this order!! @@ -1918,13 +1618,56 @@ STR_NETWORK_CONNECTING_DOWNLOADING :{BLACK}{BYTES} STR_NETWORK_CONNECTION_DISCONNECT :{BLACK}Disconnect -STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Enter the amount of money you want to give STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Server is protected. Enter password STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Company is protected. Enter password + +# Network company list added strings STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}Client List STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}Spectate STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}New Company +# Network client list +STR_NETWORK_CLIENTLIST_NONE :(none) +STR_NETWORK_CLIENTLIST_KICK :Kick +STR_NETWORK_CLIENTLIST_GIVE_MONEY :Give money +STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL :Speak to all +STR_NETWORK_CLIENTLIST_SPEAK_TO_COMPANY :Speak to company +STR_NETWORK_CLIENTLIST_SPEAK_TO_CLIENT :Private message + +STR_NETWORK_SERVER :Server +STR_NETWORK_CLIENT :Client +STR_NETWORK_SPECTATORS :Spectators + +STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Enter the amount of money you want to give + +# Network set password +STR_COMPANY_PASSWORD_CANCEL :{BLACK}Do not save the entered password +STR_COMPANY_PASSWORD_OK :{BLACK}Give the company the new password +STR_COMPANY_PASSWORD_CAPTION :{WHITE}Company password +STR_COMPANY_PASSWORD_MAKE_DEFAULT :{BLACK}Default company password +STR_COMPANY_PASSWORD_MAKE_DEFAULT_TOOLTIP :{BLACK}Use this company password as default for new companies + +# Network company info join/password +STR_COMPANY_VIEW_JOIN :{BLACK}Join +STR_COMPANY_VIEW_JOIN_TOOLTIP :{BLACK}Join and play as this company +STR_COMPANY_VIEW_PASSWORD :{BLACK}Password +STR_COMPANY_VIEW_PASSWORD_TOOLTIP :{BLACK}Password-protect your company to prevent unauthorized users from joining. +STR_COMPANY_VIEW_SET_PASSWORD :{BLACK}Set company password + +# Network chat +STR_NETWORK_CHAT_SEND :{BLACK}Send +STR_NETWORK_CHAT_COMPANY_CAPTION :[Team] : +STR_NETWORK_CHAT_CLIENT_CAPTION :[Private] : +STR_NETWORK_CHAT_ALL_CAPTION :[All] : + +STR_NETWORK_CHAT_COMPANY :[Team] {STRING}: {WHITE}{STRING} +STR_NETWORK_CHAT_TO_COMPANY :[Team] To {STRING}: {WHITE}{STRING} +STR_NETWORK_CHAT_CLIENT :[Private] {STRING}: {WHITE}{STRING} +STR_NETWORK_CHAT_TO_CLIENT :[Private] To {STRING}: {WHITE}{STRING} +STR_NETWORK_CHAT_ALL :[All] {STRING}: {WHITE}{STRING} +STR_NETWORK_CHAT_OSKTITLE :{BLACK}Enter text for network chat + +# Network messages STR_NETWORK_ERROR_NOTAVAILABLE :{WHITE}No network devices found or compiled without ENABLE_NETWORK STR_NETWORK_ERROR_NOSERVER :{WHITE}Could not find any network games STR_NETWORK_ERROR_NOCONNECTION :{WHITE}The server didn't answer the request @@ -1960,6 +1703,8 @@ STR_NETWORK_ERROR_CLIENT_KICKED :kicked by serve STR_NETWORK_ERROR_CLIENT_CHEATER :was trying to use a cheat STR_NETWORK_ERROR_CLIENT_SERVER_FULL :server full ############ End of leave-in-this-order + +# Network related errors STR_NETWORK_SERVER_MESSAGE :*** {2:STRING} ############ Leave those lines in this order!! STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Game paused (not enough players) @@ -1977,56 +1722,343 @@ STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} ha STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} has changed his/her name to {STRING} STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} gave your company {2:CURRENCY} STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY :*** You gave {1:STRING} {2:CURRENCY} -STR_NETWORK_CHAT_COMPANY_CAPTION :[Team] : -STR_NETWORK_CHAT_COMPANY :[Team] {STRING}: {WHITE}{STRING} -STR_NETWORK_CHAT_TO_COMPANY :[Team] To {STRING}: {WHITE}{STRING} -STR_NETWORK_CHAT_CLIENT_CAPTION :[Private] : -STR_NETWORK_CHAT_CLIENT :[Private] {STRING}: {WHITE}{STRING} -STR_NETWORK_CHAT_TO_CLIENT :[Private] To {STRING}: {WHITE}{STRING} -STR_NETWORK_CHAT_ALL_CAPTION :[All] : -STR_NETWORK_CHAT_ALL :[All] {STRING}: {WHITE}{STRING} -STR_NETWORK_CHAT_OSKTITLE :{BLACK}Enter text for network chat STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE} The server closed the session STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE} The server is restarting...{}Please wait... -STR_NETWORK_SERVER :Server -STR_NETWORK_CLIENT :Client -STR_NETWORK_SPECTATORS :Spectators +# Content downloading window +STR_CONTENT_TITLE :{WHITE}Content downloading +STR_CONTENT_TYPE_CAPTION :{BLACK}Type +STR_CONTENT_TYPE_CAPTION_TOOLTIP :{BLACK}Type of the content +STR_CONTENT_NAME_CAPTION :{BLACK}Name +STR_CONTENT_NAME_CAPTION_TOOLTIP :{BLACK}Name of the content +STR_CONTENT_MATRIX_TOOLTIP :{BLACK}Click on a line to see the details{}Click on the checkbox to select it for downloading +STR_CONTENT_SELECT_ALL_CAPTION :{BLACK}Select all +STR_CONTENT_SELECT_ALL_CAPTION_TOOLTIP :{BLACK}Mark all content to be downloaded +STR_CONTENT_SELECT_UPDATES_CAPTION :{BLACK}Select upgrades +STR_CONTENT_SELECT_UPDATES_CAPTION_TOOLTIP :{BLACK}Mark all content that is an upgrade for existing content to be downloaded +STR_CONTENT_UNSELECT_ALL_CAPTION :{BLACK}Unselect all +STR_CONTENT_UNSELECT_ALL_CAPTION_TOOLTIP :{BLACK}Mark all content to be not downloaded +STR_CONTENT_FILTER_OSKTITLE :{BLACK}Enter filter string +STR_CONTENT_FILTER_TOOLTIP :{BLACK}Enter a keyword to filter the list for +STR_CONTENT_FILTER_TITLE :{BLACK}Tag/name filter: +STR_CONTENT_DOWNLOAD_CAPTION :{BLACK}Download +STR_CONTENT_DOWNLOAD_CAPTION_TOOLTIP :{BLACK}Start downloading the selected content +STR_CONTENT_TOTAL_DOWNLOAD_SIZE :{SILVER}Total download size: {WHITE}{BYTES} +STR_CONTENT_DETAIL_TITLE :{SILVER}CONTENT INFO +STR_CONTENT_DETAIL_SUBTITLE_UNSELECTED :{SILVER}You have not selected this to be downloaded +STR_CONTENT_DETAIL_SUBTITLE_SELECTED :{SILVER}You have selected this to be downloaded +STR_CONTENT_DETAIL_SUBTITLE_AUTOSELECTED :{SILVER}This dependency has been selected to be downloaded +STR_CONTENT_DETAIL_SUBTITLE_ALREADY_HERE :{SILVER}You already have this +STR_CONTENT_DETAIL_SUBTITLE_DOES_NOT_EXIST :{SILVER}This content is unknown and cannot be downloaded in OpenTTD +STR_CONTENT_DETAIL_UPDATE :{SILVER}This is a replacement for an exising {STRING} +STR_CONTENT_DETAIL_NAME :{SILVER}Name: {WHITE}{STRING} +STR_CONTENT_DETAIL_VERSION :{SILVER}Version: {WHITE}{STRING} +STR_CONTENT_DETAIL_DESCRIPTION :{SILVER}Description: {WHITE}{STRING} +STR_CONTENT_DETAIL_URL :{SILVER}URL: {WHITE}{STRING} +STR_CONTENT_DETAIL_TYPE :{SILVER}Type: {WHITE}{STRING} +STR_CONTENT_DETAIL_FILESIZE :{SILVER}Download size: {WHITE}{BYTES} +STR_CONTENT_DETAIL_SELECTED_BECAUSE_OF :{SILVER}Selected because of: {WHITE}{STRING} +STR_CONTENT_DETAIL_DEPENDENCIES :{SILVER}Dependencies: {WHITE}{STRING} +STR_CONTENT_DETAIL_TAGS :{SILVER}Tags: {WHITE}{STRING} +STR_CONTENT_NO_ZLIB :{WHITE}OpenTTD is built without "zlib" support... +STR_CONTENT_NO_ZLIB_SUB :{WHITE}... downloading content is not possible! -STR_NETWORK_CLIENTLIST_NONE :(none) -STR_NETWORK_CLIENTLIST_KICK :Kick -STR_NETWORK_CLIENTLIST_GIVE_MONEY :Give money -STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL :Speak to all -STR_NETWORK_CLIENTLIST_SPEAK_TO_COMPANY :Speak to company -STR_NETWORK_CLIENTLIST_SPEAK_TO_CLIENT :Private message +# Order of these is important! +STR_CONTENT_TYPE_BASE_GRAPHICS :Base graphics +STR_CONTENT_TYPE_NEWGRF :NewGRF +STR_CONTENT_TYPE_AI :AI +STR_CONTENT_TYPE_AI_LIBRARY :AI library +STR_CONTENT_TYPE_SCENARIO :Scenario +STR_CONTENT_TYPE_HEIGHTMAP :Heightmap +# Content downloading progress window +STR_CONTENT_DOWNLOAD_TITLE :{WHITE}Downloading content... +STR_CONTENT_DOWNLOAD_INITIALISE :{WHITE}Requesting files... +STR_CONTENT_DOWNLOAD_FILE :{WHITE}Currently downloading {STRING} ({NUM} of {NUM}) +STR_CONTENT_DOWNLOAD_COMPLETE :{WHITE}Download complete +STR_CONTENT_DOWNLOAD_PROGRESS_SIZE :{WHITE}{BYTES} of {BYTES} downloaded ({NUM} %) -STR_NETWORK_CHAT_SEND :{BLACK}Send +# Content downloading error messages +STR_CONTENT_ERROR_COULD_NOT_CONNECT :{WHITE}Could not connect to the content server... +STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD :{WHITE}Downloading failed... +STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_CONNECTION_LOST :{WHITE}... connection lost +STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_FILE_NOT_WRITABLE :{WHITE}... file not writable +STR_CONTENT_ERROR_COULD_NOT_EXTRACT :{WHITE}Could not decompress the downloaded file -############ end network gui strings +# Transparency settings window +STR_TRANSPARENCY_CAPTION :{WHITE}Transparency Options +STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Toggle transparency for station signs. Ctrl+Click to lock. +STR_TRANSPARENT_TREES_TOOLTIP :{BLACK}Toggle transparency for trees. Ctrl+Click to lock. +STR_TRANSPARENT_HOUSES_TOOLTIP :{BLACK}Toggle transparency for houses. Ctrl+Click to lock. +STR_TRANSPARENT_INDUSTRIES_TOOLTIP :{BLACK}Toggle transparency for industries. Ctrl+Click to lock. +STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Toggle transparency for buildables like stations, depots and waypoints. Ctrl+Click to lock. +STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Toggle transparency for bridges. Ctrl+Click to lock. +STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Toggle transparency for structures like lighthouses and antennas. Ctrl+Click to lock. +STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Toggle transparency for catenary. Ctrl+Click to lock. +STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Toggle transparency for loading indicators. Ctrl+Click to lock. +STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Set objects invisible instead of transparent -##### PNG-MAP-Loader +# Base for station construction window(s) +STR_STATION_BUILD_COVERAGE_AREA_TITLE :{BLACK}Coverage area highlight +STR_STATION_BUILD_COVERAGE_OFF :{BLACK}Off +STR_STATION_BUILD_COVERAGE_ON :{BLACK}On +STR_STATION_BUILD_COVERAGE_AREA_OFF_TOOLTIP :{BLACK}Don't highlight coverage area of proposed site +STR_STATION_BUILD_COVERAGE_AREA_ON_TOOLTIP :{BLACK}Highlight coverage area of proposed site +STR_STATION_BUILD_ACCEPTS_CARGO :{BLACK}Accepts: {GOLD} +STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}Supplies: {GOLD} -STR_ERROR_PNGMAP :{WHITE}Can't load landscape from PNG... -STR_ERROR_PNGMAP_FILE_NOT_FOUND :{WHITE}...file not found. -STR_ERROR_PNGMAP_IMAGE_TYPE :{WHITE}...could not convert image type. 8 or 24-bit PNG image needed. -STR_ERROR_PNGMAP_MISC :{WHITE}...something just went wrong. Sorry. (probably corrupted file) +# Join station window +STR_JOIN_STATION_CAPTION :{BLACK}Join station +STR_JOIN_STATION_CREATE_SPLITTED_STATION :{YELLOW}Build a separate station -STR_ERROR_BMPMAP :{WHITE}Can't load landscape from BMP... -STR_ERROR_BMPMAP_IMAGE_TYPE :{WHITE}...could not convert image type. +STR_JOIN_WAYPOINT_CAPTION :{BLACK}Join waypoint +STR_JOIN_WAYPOINT_CREATE_SPLITTED_WAYPOINT :{YELLOW}Build a separate waypoint -##id 0x0800 -STR_INCOME_FLOAT_COST_SMALL :{TINYFONT}{RED}Cost: {CURRENCY} -STR_INCOME_FLOAT_COST :{RED}Cost: {CURRENCY} -STR_INCOME_FLOAT_INCOME_SMALL :{TINYFONT}{GREEN}Income: {CURRENCY} -STR_INCOME_FLOAT_INCOME :{GREEN}Income: {CURRENCY} -STR_FEEDER_TINY :{TINYFONT}{YELLOW}Transfer: {CURRENCY} -STR_FEEDER :{YELLOW}Transfer: {CURRENCY} -STR_MESSAGE_ESTIMATED_COST :{WHITE}Estimated Cost: {CURRENCY} -STR_MESSAGE_ESTIMATED_INCOME :{WHITE}Estimated Income: {CURRENCY} -STR_ERROR_CAN_T_RAISE_LAND_HERE :{WHITE}Can't raise land here... -STR_ERROR_CAN_T_LOWER_LAND_HERE :{WHITE}Can't lower land here... -STR_ERROR_CAN_T_LEVEL_LAND_HERE :{WHITE}Can't level land here... +# Rail construction toolbar +STR_RAIL_TOOLBAR_RAILROAD_CONSTRUCTION_CAPTION :{WHITE}Railroad Construction +STR_RAIL_TOOLBAR_ELRAIL_CONSTRUCTION_CAPTION :{WHITE}Electrified Railroad Construction +STR_RAIL_TOOLBAR_MONORAIL_CONSTRUCTION_CAPTION :{WHITE}Monorail Construction +STR_RAIL_TOOLBAR_MAGLEV_CONSTRUCTION_CAPTION :{WHITE}MagLev Construction + +STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}Build railroad track +STR_RAIL_TOOLBAR_TOOLTIP_BUILD_AUTORAIL :{BLACK}Build railroad track using the Autorail mode +STR_RAIL_TOOLBAR_TOOLTIP_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}Build train depot (for building and servicing trains) +STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL_TO_WAYPOINT :{BLACK}Convert rail to waypoint +STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_STATION :{BLACK}Build railroad station +STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}Build railroad signals +STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_BRIDGE :{BLACK}Build railroad bridge +STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TUNNEL :{BLACK}Build railroad tunnel +STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Toggle build/remove for railroad track and signals +STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL :{BLACK}Convert/Upgrade the type of the rail + +# Rail depot construction window +STR_BUILD_DEPOT_TRAIN_ORIENTATION_CAPTION :{WHITE}Train Depot Orientation +STR_BUILD_DEPOT_TRAIN_ORIENTATION_TOOLTIP :{BLACK}Select railroad depot orientation + +# Rail waypoint construction window +STR_WAYPOINT_CAPTION :{WHITE}Waypoint +STR_WAYPOINT_GRAPHICS_TOOLTIP :{BLACK}Select waypoint type + +# Rail station construction window +STR_STATION_BUILD_RAIL_CAPTION :{WHITE}Rail Station Selection +STR_STATION_BUILD_ORIENTATION :{BLACK}Orientation +STR_STATION_BUILD_RAILROAD_ORIENTATION_TOOLTIP :{BLACK}Select railroad station orientation +STR_STATION_BUILD_NUMBER_OF_TRACKS :{BLACK}Number of tracks +STR_STATION_BUILD_NUMBER_OF_TRACKS_TOOLTIP :{BLACK}Select number of platforms for railroad station +STR_STATION_BUILD_PLATFORM_LENGTH :{BLACK}Platform length +STR_STATION_BUILD_PLATFORM_LENGTH_TOOLTIP :{BLACK}Select length of railroad station +STR_STATION_BUILD_DRAG_DROP :{BLACK}Drag & Drop +STR_STATION_BUILD_DRAG_DROP_TOOLTIP :{BLACK}Build a station with drag & drop + +STR_STATION_BUILD_STATION_CLASS_TOOLTIP :{BLACK}Select a station class to display +STR_STATION_BUILD_STATION_TYPE_TOOLTIP :{BLACK}Select the station type to build + +STR_STATION_CLASS_DFLT :Default station +STR_STATION_CLASS_WAYP :Waypoints + +# Signal window +STR_BUILD_SIGNAL_CAPTION :{WHITE}Signal Selection +STR_BUILD_SIGNAL_SEMAPHORE_NORM_TOOLTIP :{BLACK}Block Signal (semaphore){}This is the most basic type of signal, allowing only one train to be in the same block at the same time. +STR_BUILD_SIGNAL_SEMAPHORE_ENTRY_TOOLTIP :{BLACK}Entry-Signal (semaphore){}Green as long as there is one or more green exit-signal from the following section of track. Otherwise it shows red. +STR_BUILD_SIGNAL_SEMAPHORE_EXIT_TOOLTIP :{BLACK}Exit-Signal (semaphore){}Behaves in the same way as a block signal but is necessary to trigger the correct color on entry & combo pre-signals. +STR_BUILD_SIGNAL_SEMAPHORE_COMBO_TOOLTIP :{BLACK}Combo-Signal (semaphore){}The combo signal simply acts as both an entry and exit signal. This allows you to build large "trees" of presignals. +STR_BUILD_SIGNAL_SEMAPHORE_PBS_TOOLTIP :{BLACK}Path Signal (semaphore){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. Standard path signals can be passed from the back side. +STR_BUILD_SIGNAL_SEMAPHORE_PBS_OWAY_TOOLTIP :{BLACK}One-way Path Signal (semaphore){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. One-way path signals can't be passed from the back side. +STR_BUILD_SIGNAL_ELECTRIC_NORM_TOOLTIP :{BLACK}Block Signal (electric){}This is the most basic type of signal, allowing only one train to be in the same block at the same time. +STR_BUILD_SIGNAL_ELECTRIC_ENTRY_TOOLTIP :{BLACK}Entry-Signal (electric){}Green as long as there is one or more green exit-signal from the following section of track. Otherwise it shows red. +STR_BUILD_SIGNAL_ELECTRIC_EXIT_TOOLTIP :{BLACK}Exit-Signal (electric){}Behaves in the same way as a block signal but is necessary to trigger the correct color on entry & combo pre-signals. +STR_BUILD_SIGNAL_ELECTRIC_COMBO_TOOLTIP :{BLACK}Combo-Signal (electric){}The combo signal simply acts as both an entry and exit signal. This allows you to build large "trees" of presignals. +STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP :{BLACK}Path Signal (electric){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. Standard path signals can be passed from the back side. +STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TOOLTIP :{BLACK}One-way Path Signal (electric){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. One-way path signals can't be passed from the back side. +STR_BUILD_SIGNAL_CONVERT_TOOLTIP :{BLACK}Signal Convert{}When selected, clicking an existing signal will convert it to the selected signal type and variant, Ctrl+Click will toggle the existing variant. +STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP :{BLACK}Dragging signal density +STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}Decrease dragging signal density +STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Increase dragging signal density + +# Bridge selection window +STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Select Rail Bridge +STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Select Road Bridge +STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Bridge selection - click on your prefered bridge to build it +STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY} +STR_BRIDGE_NAME_SUSPENSION_STEEL :Suspension, Steel +STR_BRIDGE_NAME_GIRDER_STEEL :Girder, Steel +STR_BRIDGE_NAME_CANTILEVER_STEEL :Cantilever, Steel +STR_BRIDGE_NAME_SUSPENSION_CONCRETE :Suspension, Concrete +STR_BRIDGE_NAME_WOODEN :Wooden +STR_BRIDGE_NAME_CONCRETE :Concrete +STR_BRIDGE_NAME_TUBULAR_STEEL :Tubular, Steel +STR_BRIDGE_TUBULAR_SILICON :Tubular, Silicon + + +# Road construction toolbar +STR_ROAD_TOOLBAR_ROAD_CONSTRUCTION_CAPTION :{WHITE}Road Construction +STR_ROAD_TOOLBAR_TRAM_CONSTRUCTION_CAPTION :{WHITE}Streetcar Construction +STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_SECTION :{BLACK}Build road section +STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_SECTION :{BLACK}Build streetcar track +STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOROAD :{BLACK}Build road section using the Autoroad mode +STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOTRAM :{BLACK}Build streetcar track using the Autostreet mode +STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_VEHICLE_DEPOT :{BLACK}Build road vehicle depot (for building and servicing vehicles) +STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAM_VEHICLE_DEPOT :{BLACK}Build streetcar depot (for building and servicing streetcars) +STR_ROAD_TOOLBAR_TOOLTIP_BUILD_BUS_STATION :{BLACK}Build bus station +STR_ROAD_TOOLBAR_TOOLTIP_BUILD_PASSENGER_TRAM_STATION :{BLACK}Build passenger streetcar station +STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRUCK_LOADING_BAY :{BLACK}Build truck loading bay +STR_ROAD_TOOLBAR_TOOLTIP_BUILD_CARGO_TRAM_STATION :{BLACK}Build freight streetcar station +STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_ONE_WAY_ROAD :{BLACK}Activate/Deactivate one way roads +STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_BRIDGE :{BLACK}Build road bridge +STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_BRIDGE :{BLACK}Build streetcar bridge +STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_TUNNEL :{BLACK}Build road tunnel +STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_TUNNEL :{BLACK}Build streetcar tunnel +STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_ROAD :{BLACK}Toggle build/remove for road construction +STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_TRAMWAYS :{BLACK}Toggle build/remove for streetcar track construction + +# Road depot construction window +STR_BUILD_DEPOT_ROAD_ORIENTATION_CAPTION :{WHITE}Road Depot Orientation +STR_BUILD_DEPOT_ROAD_ORIENTATION_SELECT_TOOLTIP :{BLACK}Select road vehicle depot orientation +STR_BUILD_DEPOT_TRAM_ORIENTATION_CAPTION :{WHITE}Streetcar Depot Orientation +STR_BUILD_DEPOT_TRAM_ORIENTATION_SELECT_TOOLTIP :{BLACK}Select streetcar depot orientation + +# Road vehicle station construction window +STR_STATION_BUILD_BUS_ORIENTATION :{WHITE}Bus Station Orientation +STR_STATION_BUILD_BUS_ORIENTATION_TOOLTIP :{BLACK}Select bus station orientation +STR_STATION_BUILD_TRUCK_ORIENTATION :{WHITE}Truck Station Orient. +STR_STATION_BUILD_TRUCK_ORIENTATION_TOOLTIP :{BLACK}Select truck loading bay orientation +STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION :{WHITE}Passenger Streetcar Orientation +STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION_TOOLTIP :{BLACK}Select passenger streetcar station orientation +STR_STATION_BUILD_CARGO_TRAM_ORIENTATION :{WHITE}Freight Streetcar Orientation +STR_STATION_BUILD_CARGO_TRAM_ORIENTATION_TOOLTIP :{BLACK}Select freight streetcar station orientation + +# Waterways toolbar (last two for SE only) +STR_WATERWAYS_TOOLBAR_CAPTION :{WHITE}Waterways construction +STR_WATERWAYS_TOOLBAR_CAPTION_SE :{WHITE}Waterways +STR_WATERWAYS_TOOLBAR_BUILD_CANALS_TOOLTIP :{BLACK}Build canals. +STR_WATERWAYS_TOOLBAR_BUILD_LOCKS_TOOLTIP :{BLACK}Build locks +STR_WATERWAYS_TOOLBAR_BUILD_DEPOT_TOOLTIP :{BLACK}Build ship depot (for building and servicing ships) +STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP :{BLACK}Build ship dock +STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP :{BLACK}Place a buoy which can be used as a waypoint +STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP :{BLACK}Build aqueduct +STR_WATERWAYS_TOOLBAR_CREATE_LAKE_TOOLTIP :{BLACK}Define water area.{}Make a canal. If Ctrl is held down at sea level, it will flood the surroundings instead +STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP :{BLACK}Place rivers. + +# Ship depot construction window +STR_DEPOT_BUILD_SHIP_CAPTION :{WHITE}Ship Depot Orientation +STR_DEPOT_BUILD_SHIP_ORIENTATION_TOOLTIP :{BLACK}Select ship depot orientation + +# Dock construction window +STR_STATION_BUILD_DOCK_CAPTION :{WHITE}Dock + +# Airport toolbar +STR_TOOLBAR_AIRCRAFT_CAPTION :{WHITE}Airports +STR_TOOLBAR_AIRCRAFT_BUILD_AIRPORT_TOOLTIP :{BLACK}Build airport + +# Airport construction window +STR_STATION_BUILD_AIRPORT_CAPTION :{WHITE}Airport Selection +STR_STATION_BUILD_AIRPORT_TOOLTIP :{BLACK}Select size/type of airport + +STR_STATION_BUILD_AIRPORT_SMALL_AIRPORT :{BLACK}Small +STR_STATION_BUILD_AIRPORT_CITY_AIRPORT :{BLACK}City +STR_STATION_BUILD_AIRPORT_METRO_AIRPORT :{BLACK}Metropolitan airport +STR_STATION_BUILD_AIRPORT_INTERNATIONAL_AIRPORT :{BLACK}International airport +STR_STATION_BUILD_AIRPORT_COMMUTER_AIRPORT :{BLACK}Commuter +STR_STATION_BUILD_AIRPORT_INTERCONTINENTAL_AIRPORT :{BLACK}Intercontinental +STR_STATION_BUILD_AIRPORT_HELIPORT :{BLACK}Heliport +STR_STATION_BUILD_AIRPORT_HELIDEPOT :{BLACK}Helidepot +STR_STATION_BUILD_AIRPORT_HELISTATION :{BLACK}Helistation + +STR_STATION_BUILD_AIRPORT_SMALL_AIRPORTS :{BLACK}Small airports +STR_STATION_BUILD_AIRPORT_LARGE_AIRPORTS :{BLACK}Large airports +STR_STATION_BUILD_AIRPORT_HUB_AIRPORTS :{BLACK}Hub airports +STR_STATION_BUILD_AIRPORT_HELIPORTS :{BLACK}Helicopter airports + +STR_STATION_BUILD_NOISE :{BLACK}Noise generated: {GOLD}{COMMA} + +# Landscaping toolbar +STR_LANDSCAPING_TOOLBAR :{WHITE}Landscaping +STR_LANDSCAPING_TOOLTIP_LOWER_A_CORNER_OF_LAND :{BLACK}Lower a corner of land +STR_LANDSCAPING_TOOLTIP_RAISE_A_CORNER_OF_LAND :{BLACK}Raise a corner of land +STR_LANDSCAPING_LEVEL_LAND_TOOLTIP :{BLACK}Level land +STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND :{BLACK}Purchase land for future use + +# Tree planting window (last two for SE only) +STR_PLANT_TREE_CAPTION :{WHITE}Trees +STR_PLANT_TREE_TOOLTIP :{BLACK}Select tree type to plant +STR_TREES_RANDOM_TYPE :{BLACK}Trees of random type +STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Place trees of random type +STR_TREES_RANDOM_TREES_BUTTON :{BLACK}Random Trees +STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}Plant trees randomly over landscape + +# Land generation window (SE) +STR_TERRAFORM_TOOLBAR_LAND_GENERATION_CAPTION :{WHITE}Land Generation +STR_TERRAFORM_TOOLTIP_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Place rocky areas on landscape +STR_TERRAFORM_TOOLTIP_PLACE_LIGHTHOUSE :{BLACK}Place lighthouse +STR_TERRAFORM_TOOLTIP_DEFINE_DESERT_AREA :{BLACK}Define desert area.{}Press and hold Ctrl to remove it +STR_TERRAFORM_TOOLTIP_PLACE_TRANSMITTER :{BLACK}Place transmitter +STR_TERRAFORM_TOOLTIP_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Increase area of land to lower/raise +STR_TERRAFORM_TOOLTIP_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Decrease area of land to lower/raise +STR_TERRAFORM_TOOLTIP_GENERATE_RANDOM_LAND :{BLACK}Generate random land +STR_TERRAFORM_SE_NEW_WORLD :{BLACK}Create new scenario +STR_TERRAFORM_RESET_LANDSCAPE :{BLACK}Reset landscape +STR_TERRAFORM_RESET_LANDSCAPE_TOOLTIP :{BLACK}Remove all player-owned property from the map + +STR_QUERY_RESET_LANDSCAPE_CAPTION :{WHITE}Reset Landscape +STR_RESET_LANDSCAPE_CONFIRMATION_TEXT :{WHITE}Are you sure you want to remove all player-owned property? + +# Town generation window (SE) +STR_FOUND_TOWN_CAPTION :{WHITE}Town Generation +STR_FOUND_TOWN_NEW_TOWN_BUTTON :{BLACK}New Town +STR_FOUND_TOWN_NEW_TOWN_TOOLTIP :{BLACK}Construct new town +STR_FOUND_TOWN_RANDOM_TOWN_BUTTON :{BLACK}Random Town +STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP :{BLACK}Build town in random location +STR_FOUND_TOWN_MANY_RANDOM_TOWNS :{BLACK}Many random towns +STR_FOUND_TOWN_RANDOM_TOWNS_TOOLTIP :{BLACK}Cover the map with randomly placed towns + +STR_FOUND_TOWN_INITIAL_SIZE_TITLE :{YELLOW}Town size: +STR_FOUND_TOWN_INITIAL_SIZE_SMALL_BUTTON :{BLACK}Small +STR_FOUND_TOWN_INITIAL_SIZE_MEDIUM_BUTTON :{BLACK}Medium +STR_FOUND_TOWN_INITIAL_SIZE_LARGE_BUTTON :{BLACK}Large +STR_FOUND_TOWN_SIZE_RANDOM :{BLACK}Random +STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP :{BLACK}Select town size +STR_FOUND_TOWN_CITY :{BLACK}City +STR_FOUND_TOWN_CITY_TOOLTIP :{BLACK}Cities grow faster than regular towns{}Depending on settings, they are bigger when founded + +STR_FOUND_TOWN_ROAD_LAYOUT :{YELLOW}Town road layout: +STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT :{BLACK}Select road layout used for this town +STR_FOUND_TOWN_SELECT_LAYOUT_ORIGINAL :{BLACK}Original +STR_FOUND_TOWN_SELECT_LAYOUT_BETTER_ROADS :{BLACK}Better roads +STR_FOUND_TOWN_SELECT_LAYOUT_2X2_GRID :{BLACK}2x2 grid +STR_FOUND_TOWN_SELECT_LAYOUT_3X3_GRID :{BLACK}3x3 grid +STR_FOUND_TOWN_SELECT_LAYOUT_RANDOM :{BLACK}Random + +# Fund new industry window +STR_FUND_INDUSTRY_CAPTION :{WHITE}Fund new industry +STR_FUND_INDUSTRY_SELECTION_TOOLTIP :{BLACK}Choose the appropriate industry from this list +STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES :Many random industries +STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_TOOLTIP :{BLACK}Cover the map with randomly placed industries +STR_FUND_INDUSTRY_INDUSTRY_BUILD_COST :{BLACK}Cost: {YELLOW}{CURRENCY} +STR_FUND_INDUSTRY_PROSPECT_NEW_INDUSTRY :{BLACK}Prospect +STR_FUND_INDUSTRY_BUILD_NEW_INDUSTRY :{BLACK}Build +STR_FUND_INDUSTRY_FUND_NEW_INDUSTRY :{BLACK}Fund + +# Land area window +STR_LAND_AREA_INFORMATION_CAPTION :{WHITE}Land Area Information +STR_LAND_AREA_INFORMATION_COST_TO_CLEAR_N_A :{BLACK}Cost to clear: {LTBLUE}N/A +STR_LAND_AREA_INFORMATION_COST_TO_CLEAR :{BLACK}Cost to clear: {RED}{CURRENCY} +STR_LAND_AREA_INFORMATION_REVENUE_WHEN_CLEARED :{BLACK}Revenue when cleared: {LTBLUE}{CURRENCY} +STR_LAND_AREA_INFORMATION_OWNER_N_A :N/A +STR_LAND_AREA_INFORMATION_OWNER :{BLACK}Owner: {LTBLUE}{STRING} +STR_LAND_AREA_INFORMATION_ROAD_OWNER :{BLACK}Road owner: {LTBLUE}{STRING} +STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Streetcar track owner: {LTBLUE}{STRING} +STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Railroad owner: {LTBLUE}{STRING} +STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Local authority: {LTBLUE}{STRING} +STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :None +STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Co-ordinates: {LTBLUE}{NUM}x{NUM}x{NUM} ({STRING}) +STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Built: {LTBLUE}{DATE_LONG} +STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Station class: {LTBLUE}{STRING} +STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Station type: {LTBLUE}{STRING} +STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF: {LTBLUE}{STRING} +STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Cargo accepted: {LTBLUE} +STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING}) + +# Description of land area of different tiles STR_LAI_CLEAR_DESCRIPTION_ROCKS :Rocks STR_LAI_CLEAR_DESCRIPTION_ROUGH_LAND :Rough land STR_LAI_CLEAR_DESCRIPTION_BARE_LAND :Bare land @@ -2035,32 +2067,7 @@ STR_LAI_CLEAR_DESCRIPTION_FIELDS :Fields STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND :Snow-covered land STR_LAI_CLEAR_DESCRIPTION_DESERT :Desert -##id 0x1000 -STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION :{WHITE}Land sloped in wrong direction -STR_ERROR_IMPOSSIBLE_TRACK_COMBINATION :{WHITE}Impossible track combination -STR_ERROR_EXCAVATION_WOULD_DAMAGE :{WHITE}Excavation would damage tunnel -STR_ERROR_ALREADY_AT_SEA_LEVEL :{WHITE}Already at sea-level -STR_ERROR_TOO_HIGH :{WHITE}Too high -STR_ERROR_ALREADY_LEVELLED :{WHITE}... already flat -STR_ERROR_NO_SUITABLE_RAILROAD_TRACK :{WHITE}No suitable railroad track -STR_ERROR_ALREADY_BUILT :{WHITE}...already built -STR_ERROR_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Must remove railroad track first -STR_ERROR_CROSSING_ON_ONEWAY_ROAD :{WHITE}Road is one way or blocked -STR_RAIL_TOOLBAR_RAILROAD_CONSTRUCTION_CAPTION :{WHITE}Railroad Construction -STR_RAIL_TOOLBAR_ELRAIL_CONSTRUCTION_CAPTION :{WHITE}Electrified Railroad Construction -STR_RAIL_TOOLBAR_MONORAIL_CONSTRUCTION_CAPTION :{WHITE}Monorail Construction -STR_RAIL_TOOLBAR_MAGLEV_CONSTRUCTION_CAPTION :{WHITE}MagLev Construction -STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Select Rail Bridge -STR_ERROR_CAN_T_BUILD_TRAIN_DEPOT :{WHITE}Can't build train depot here... -STR_ERROR_CAN_T_BUILD_RAILROAD_STATION :{WHITE}Can't build railroad station here... -STR_ERROR_CAN_T_BUILD_SIGNALS_HERE :{WHITE}Can't build signals here... -STR_ERROR_CAN_T_BUILD_RAILROAD_TRACK :{WHITE}Can't build railroad track here... -STR_ERROR_CAN_T_REMOVE_RAILROAD_TRACK :{WHITE}Can't remove railroad track from here... -STR_ERROR_CAN_T_REMOVE_SIGNALS_FROM :{WHITE}Can't remove signals from here... -STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Bridge selection - click on your prefered bridge to build it STR_LAI_RAIL_DESCRIPTION_TRACK :Railroad track -STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :Railroad train depot -STR_ERROR_AREA_IS_OWNED_BY_ANOTHER :{WHITE}...area is owned by another company STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :Railroad track with block signals STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :Railroad track with pre-signals STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :Railroad track with exit-signals @@ -2082,110 +2089,290 @@ STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :Railroad track STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :Railroad track with combo- and path signals STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :Railroad track with combo- and one-way path signals STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :Railroad track with path and one-way path signals -STR_ERROR_MUST_REMOVE_RAILWAY_STATION_FIRST :{WHITE}Must remove railroad station first -STR_ERROR_MUST_REMOVE_RAILWAYPOINT_FIRST :{WHITE}Must remove rail waypoint first -STR_JOIN_STATION_CREATE_SPLITTED_STATION :{YELLOW}Build a separate station -STR_JOIN_WAYPOINT_CREATE_SPLITTED_WAYPOINT :{YELLOW}Build a separate waypoint -STR_JOIN_STATION_CAPTION :{BLACK}Join station -STR_JOIN_WAYPOINT_CAPTION :{BLACK}Join waypoint - - +STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :Railroad train depot -##id 0x1800 -STR_ERROR_MUST_REMOVE_ROAD_FIRST :{WHITE}Must remove road first -STR_ERROR_ROAD_WORKS_IN_PROGRESS :{WHITE}Road works in progress -STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Select Road Bridge -STR_ERROR_ONEWAY_ROADS_CAN_T_HAVE_JUNCTION :{WHITE}... one way roads can't have junctions -STR_ERROR_CAN_T_BUILD_ROAD_HERE :{WHITE}Can't build road here... -STR_ERROR_CAN_T_BUILD_TRAMWAY_HERE :{WHITE}Can't build streetcar track here... -STR_ERROR_CAN_T_REMOVE_ROAD_FROM :{WHITE}Can't remove road from here... -STR_ERROR_CAN_T_REMOVE_TRAMWAY_FROM :{WHITE}Can't remove streetcar track from here... -STR_ERROR_CAN_T_BUILD_ROAD_DEPOT :{WHITE}Can't build road vehicle depot here... -STR_ERROR_CAN_T_BUILD_TRAM_DEPOT :{WHITE}Can't build streetcar depot here... -STR_ERROR_CAN_T_BUILD_BUS_STATION :{WHITE}Can't build bus station... -STR_ERROR_CAN_T_BUILD_TRUCK_STATION :{WHITE}Can't build truck station... -STR_ERROR_CAN_T_BUILD_PASSENGER_TRAM_STATION :{WHITE}Can't build passenger streetcar station... -STR_ERROR_CAN_T_BUILD_CARGO_TRAM_STATION :{WHITE}Can't build freight streetcar station... STR_LAI_ROAD_DESCRIPTION_ROAD :Road STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :Road with streetlights STR_LAI_ROAD_DESCRIPTION_TREE_LINED_ROAD :Tree-lined road STR_LAI_ROAD_DESCRIPTION_ROAD_VEHICLE_DEPOT :Road vehicle depot STR_LAI_ROAD_DESCRIPTION_ROAD_RAIL_LEVEL_CROSSING :Road/rail grade crossing STR_LAI_ROAD_DESCRIPTION_TRAMWAY :Streetcar track -STR_ERROR_CAN_T_REMOVE_BUS_STATION :{WHITE}Can't remove bus station... -STR_ERROR_CAN_T_REMOVE_TRUCK_STATION :{WHITE}Can't remove truck station... -STR_ERROR_CAN_T_REMOVE_PASSENGER_TRAM_STATION :{WHITE}Can't remove passenger streetcar station... -STR_ERROR_CAN_T_REMOVE_CARGO_TRAM_STATION :{WHITE}Can't remove freight streetcar station... -##id 0x2000 +# Houses come directly from their building names +STR_LAI_TOWN_INDUSTRY_DESCRIPTION_UNDER_CONSTRUCTION :{STRING} (under construction) + +STR_LAI_TREE_NAME_TREES :Trees +STR_LAI_TREE_NAME_RAINFOREST :Rainforest +STR_LAI_TREE_NAME_CACTUS_PLANTS :Cactuses + +STR_LAI_STATION_DESCRIPTION_RAILROAD_STATION :Railroad station +STR_LAI_STATION_DESCRIPTION_AIRCRAFT_HANGAR :Aircraft hangar +STR_LAI_STATION_DESCRIPTION_AIRPORT :Airport +STR_LAI_STATION_DESCRIPTION_TRUCK_LOADING_AREA :Truck loading area +STR_LAI_STATION_DESCRIPTION_BUS_STATION :Bus station +STR_LAI_STATION_DESCRIPTION_SHIP_DOCK :Ship dock +STR_LAI_STATION_DESCRIPTION_BUOY :Buoy +STR_LAI_STATION_DESCRIPTION_WAYPOINT :Waypoint + +STR_LAI_WATER_DESCRIPTION_WATER :Water +STR_LAI_WATER_DESCRIPTION_CANAL :Canal +STR_LAI_WATER_DESCRIPTION_LOCK :Lock +STR_LAI_WATER_DESCRIPTION_RIVER :River +STR_LAI_WATER_DESCRIPTION_COAST_OR_RIVERBANK :Coast or riverbank +STR_LAI_WATER_DESCRIPTION_SHIP_DEPOT :Ship depot + +# Industries come directly from their industry names + +STR_LAI_TUNNEL_DESCRIPTION_RAILROAD :Railroad tunnel +STR_LAI_TUNNEL_DESCRIPTION_ROAD :Road tunnel + +STR_LAI_BRIDGE_DESCRIPTION_RAIL_SUSPENSION_STEEL :Steel suspension rail bridge +STR_LAI_BRIDGE_DESCRIPTION_RAIL_GIRDER_STEELE :Steel girder rail bridge +STR_LAI_BRIDGE_DESCRIPTION_RAIL_CANTILEVER_STEEL :Steel cantilever rail bridge +STR_LAI_BRIDGE_DESCRIPTION_RAIL_SUSPENSION_CONCRETE :Reinforced concrete suspension rail bridge +STR_LAI_BRIDGE_DESCRIPTION_RAIL_WOODEN :Wooden rail bridge +STR_LAI_BRIDGE_DESCRIPTION_RAIL_CONCRETE :Concrete rail bridge +STR_LAI_BRIDGE_DESCRIPTION_RAIL_TUBULAR_STEEL :Tubular rail bridge + +STR_LAI_BRIDGE_DESCRIPTION_ROAD_SUSPENSION_STEEL :Steel suspension road bridge +STR_LAI_BRIDGE_DESCRIPTION_ROAD_GIRDER_STEEL :Steel girder road bridge +STR_LAI_BRIDGE_DESCRIPTION_ROAD_CANTILEVER_STEEL :Steel cantilever road bridge +STR_LAI_BRIDGE_DESCRIPTION_ROAD_SUSPENSION_CONCRETE :Reinforced concrete suspension road bridge +STR_LAI_BRIDGE_DESCRIPTION_ROAD_WOODEN :Wooden road bridge +STR_LAI_BRIDGE_DESCRIPTION_ROAD_CONCRETE :Concrete road bridge +STR_LAI_BRIDGE_DESCRIPTION_ROAD_TUBULAR_STEEL :Tubular road bridge + +STR_LAI_BRIDGE_DESCRIPTION_AQUEDUCT :Aqueduct + +STR_LAI_UNMOVABLE_DESCRIPTION_TRANSMITTER :Transmitter +STR_LAI_UNMOVABLE_DESCRIPTION_LIGHTHOUSE :Lighthouse +STR_LAI_UNMOVABLE_DESCRIPTION_COMPANY_HEADQUARTERS :Company Headquarters +STR_LAI_UNMOVABLE_DESCRIPTION_COMPANY_OWNED_LAND :Company-owned land + +# About OpenTTD window +STR_ABOUT_OPENTTD :{WHITE}OpenTTD +STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Original copyright {COPYRIGHT} 1995 Chris Sawyer, All rights reserved +STR_ABOUT_VERSION :{BLACK}OpenTTD version {REV} +STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2009 The OpenTTD team + +# Save/load game/scenario +STR_SAVELOAD_SAVE_CAPTION :{WHITE}Save Game +STR_SAVELOAD_LOAD_CAPTION :{WHITE}Load Game +STR_SAVELOAD_SAVE_SCENARIO :{WHITE}Save Scenario +STR_SAVELOAD_LOAD_SCENARIO :{WHITE}Load Scenario +STR_SAVELOAD_LOAD_HEIGHTMAP :{WHITE}Load Heightmap +STR_SAVELOAD_HOME_BUTTON :{BLACK}Click here to jump to the current default save/load directory +STR_SAVELOAD_BYTES_FREE :{BLACK}{BYTES} free +STR_SAVELOAD_LIST_TOOLTIP :{BLACK}List of drives, directories and saved-game files +STR_SAVELOAD_EDITBOX_TOOLTIP :{BLACK}Currently selected name for saved-game +STR_SAVELOAD_DELETE_BUTTON :{BLACK}Delete +STR_SAVELOAD_DELETE_TOOLTIP :{BLACK}Delete the currently selected saved-game +STR_SAVELOAD_SAVE_BUTTON :{BLACK}Save +STR_SAVELOAD_SAVE_TOOLTIP :{BLACK}Save the current game, using the selected name + +STR_SAVELOAD_OSKTITLE :{BLACK}Enter a name for the savegame + +# World generation +STR_MAPGEN_WORLD_GENERATION_CAPTION :{WHITE}World generation +STR_MAPGEN_MAPSIZE :{BLACK}Map size: +STR_MAPGEN_BY :{BLACK}* +STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}No. of towns: +STR_MAPGEN_DATE :{BLACK}Date: +STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}No. of industries: +STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Snow line height: +STR_MAPGEN_SNOW_LINE_UP :{BLACK}Move the snow line height up one +STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Move the snow line height down one +STR_MAPGEN_RANDOM_SEED :{BLACK}Random Seed: +STR_MAPGEN_RANDOM_SEED_HELP :{BLACK}Click to enter a random seed +STR_MAPGEN_RANDOM :{BLACK}Randomize +STR_MAPGEN_RANDOM_HELP :{BLACK}Change the random seed used for Terrain Generation +STR_MAPGEN_LAND_GENERATOR :{BLACK}Land generator: +STR_MAPGEN_TREE_PLACER :{BLACK}Tree algorithm: +STR_MAPGEN_TERRAIN_TYPE :{BLACK}Terrain type: +STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Sea level: +STR_MAPGEN_SMOOTHNESS :{BLACK}Smoothness: +STR_MAPGEN_GENERATE :{WHITE}Generate + +# Strings for map borders at game generation +STR_MAPGEN_BORDER_TYPE :{BLACK}Map edges: +STR_MAPGEN_NORTHWEST :{BLACK}Northwest +STR_MAPGEN_NORTHEAST :{BLACK}Northeast +STR_MAPGEN_SOUTHEAST :{BLACK}Southeast +STR_MAPGEN_SOUTHWEST :{BLACK}Southwest +STR_MAPGEN_BORDER_FREEFORM :{BLACK}Freeform +STR_MAPGEN_BORDER_WATER :{BLACK}Water +STR_MAPGEN_BORDER_RANDOM :{BLACK}Random +STR_MAPGEN_BORDER_RANDOMIZE :{BLACK}Random +STR_MAPGEN_BORDER_MANUAL :{BLACK}Manual + +STR_MAPGEN_HEIGHTMAP_ROTATION :{BLACK}Heightmap rotation: +STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Heightmap name: +STR_MAPGEN_HEIGHTMAP_SIZE :{BLACK}Size: {ORANGE}{NUM} x {NUM} + +STR_MAPGEN_RANDOM_SEED_OSKTITLE :{BLACK}Enter a random seed +STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Change snow line height +STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Change starting year + +# SE Map generation +STR_SE_MAPGEN_CAPTION :{WHITE}Scenario type +STR_SE_MAPGEN_FLAT_WORLD :{WHITE}Flat land +STR_SE_MAPGEN_FLAT_WORLD_TOOLTIP :{BLACK}Generate a flat land +STR_SE_MAPGEN_RANDOM_LAND :{WHITE}Random land +STR_SE_MAPGEN_FLAT_WORLD_HEIGHT :{BLACK}Height of flat land: +STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_DOWN :{BLACK}Move the height of flat land down one +STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_UP :{BLACK}Move the height of flat land up one + +STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_QUERY_CAPT :{WHITE}Change height of flat land + +# Map generation progress +STR_GENERATION_WORLD :{WHITE}Generating world... +STR_GENERATION_ABORT :{BLACK}Cancel +STR_GENERATION_ABORT_CAPTION :{WHITE}Cancel World Generation +STR_GENERATION_ABORT_MESSAGE :{YELLOW}Do you really want to cancel the generation? +STR_GENERATION_PROGRESS :{WHITE}{NUM}% complete +STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM} +STR_GENERATION_WORLD_GENERATION :{BLACK}World generation +STR_GENERATION_TREE_GENERATION :{BLACK}Tree generation +STR_GENERATION_UNMOVABLE_GENERATION :{BLACK}Unmovable generation +STR_GENERATION_CLEARING_TILES :{BLACK}Rough and rocky area generation +STR_GENERATION_SETTINGUP_GAME :{BLACK}Setting up game +STR_GENERATION_PREPARING_TILELOOP :{BLACK}Running tile-loop +STR_GENERATION_PREPARING_GAME :{BLACK}Preparing game + +# NewGRF settings +STR_NEWGRF_SETTINGS_CAPTION :{WHITE}NewGRF settings +STR_NEWGRF_SETTINGS_PRESET_LIST_TOOLTIP :{BLACK}Load the selected preset +STR_NEWGRF_SETTINGS_PRESET_SAVE :{BLACK}Save preset +STR_NEWGRF_SETTINGS_PRESET_SAVE_TOOLTIP :{BLACK}Save the current list as a preset +STR_NEWGRF_SETTINGS_PRESET_SAVE_QUERY :{BLACK}Enter name for preset +STR_NEWGRF_SETTINGS_PRESET_DELETE :{BLACK}Delete preset +STR_NEWGRF_SETTINGS_PRESET_DELETE_TOOLTIP :{BLACK}Delete the currently selected preset +STR_NEWGRF_SETTINGS_ADD :{BLACK}Add +STR_NEWGRF_SETTINGS_ADD_TOOLTIP :{BLACK}Add a NewGRF file to the list +STR_NEWGRF_SETTINGS_REMOVE :{BLACK}Remove +STR_NEWGRF_SETTINGS_REMOVE_TOOLTIP :{BLACK}Remove the selected NewGRF file from the list +STR_NEWGRF_SETTINGS_MOVEUP :{BLACK}Move Up +STR_NEWGRF_SETTINGS_MOVEUP_TOOLTIP :{BLACK}Move the selected NewGRF file up the list +STR_NEWGRF_SETTINGS_MOVEDOWN :{BLACK}Move Down +STR_NEWGRF_SETTINGS_MOVEDOWN_TOOLTIP :{BLACK}Move the selected NewGRF file down the list +STR_NEWGRF_SETTINGS_FILE_TOOLTIP :{BLACK}A list of the NewGRF files that are installed. Click a file to change its parameters + +STR_NEWGRF_SETTINGS_SET_PARAMETERS :{BLACK}Set parameters +STR_NEWGRF_SETTINGS_TOGGLE_PALETTE :{BLACK}Toggle palette +STR_NEWGRF_SETTINGS_TOGGLE_PALETTE_TOOLTIP :{BLACK}Toggle the palette of the selected NewGRF.{}Do this when the graphics from this NewGRF look pink in-game +STR_NEWGRF_SETTINGS_APPLY_CHANGES :{BLACK}Apply changes + +STR_NEWGRF_SETTINGS_FIND_MISSING_CONTENT_BUTTON :{BLACK}Find missing content online +STR_NEWGRF_SETTINGS_FIND_MISSING_CONTENT_TOOLTIP :{BLACK}Check whether the missing content can be found online + +STR_NEWGRF_SETTINGS_FILENAME :{BLACK}Filename: {SILVER}{STRING} +STR_NEWGRF_SETTINGS_GRF_ID :{BLACK}GRF ID: {SILVER}{STRING} +STR_NEWGRF_SETTINGS_MD5SUM :{BLACK}MD5sum: {SILVER}{STRING} +STR_NEWGRF_SETTINGS_PALETTE :{BLACK}Palette: {SILVER}{STRING} +STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}Parameters: {SILVER}{STRING} + +STR_NEWGRF_SETTINGS_NO_INFO :{BLACK}No information available +STR_NEWGRF_SETTINGS_NOT_FOUND :{RED}Matching file not found +STR_NEWGRF_SETTINGS_DISABLED :{RED}Disabled + +STR_NEWGRF_SETTINGS_PARAMETER_QUERY :{BLACK}Enter NewGRF parameters + +# NewGRF add window +STR_NEWGRF_ADD_CAPTION :{WHITE}Available NewGRF files +STR_NEWGRF_ADD_FILE :{BLACK}Add to selection +STR_NEWGRF_ADD_FILE_TOOLTIP :{BLACK}Add the selected NewGRF file to your configuration +STR_NEWGRF_ADD_RESCAN_FILES :{BLACK}Rescan files +STR_NEWGRF_ADD_RESCAN_FILES_TOOLTIP :{BLACK}Update the list of available NewGRF files + +# NewGRF (self) generated warnings/errors +STR_NEWGRF_ERROR_MSG_INFO :{SILVER}{STRING} +STR_NEWGRF_ERROR_MSG_WARNING :{RED}Warning: {SILVER}{STRING} +STR_NEWGRF_ERROR_MSG_ERROR :{RED}Error: {SILVER}{STRING} +STR_NEWGRF_ERROR_MSG_FATAL :{RED}Fatal: {SILVER}{STRING} +STR_NEWGRF_ERROR_VERSION_NUMBER :{SKIP}{STRING} will not work with the TTDPatch version reported by OpenTTD. +STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{SKIP}{STRING} is for the {STRING} version of TTD. +STR_NEWGRF_ERROR_UNSET_SWITCH :{SKIP}{STRING} is designed to be used with {STRING} +STR_NEWGRF_ERROR_INVALID_PARAMETER :{SKIP}Invalid parameter for {STRING}: parameter {STRING} ({NUM}) +STR_NEWGRF_ERROR_LOAD_BEFORE :{SKIP}{STRING} must be loaded before {STRING}. +STR_NEWGRF_ERROR_LOAD_AFTER :{SKIP}{STRING} must be loaded after {STRING}. +STR_NEWGRF_ERROR_OTTD_VERSION_NUMBER :{SKIP}{STRING} requires OpenTTD version {STRING} or better. +STR_NEWGRF_ERROR_AFTER_TRANSLATED_FILE :the GRF file it was designed to translate +STR_NEWGRF_ERROR_TOO_MANY_NEWGRFS_LOADED :Too many NewGRFs are loaded. +STR_NEWGRF_ERROR_STATIC_GRF_CAUSES_DESYNC :Loading {STRING} as static NewGRF with {STRING} could cause desyncs. +STR_NEWGRF_ERROR_UNEXPECTED_SPRITE :Unexpected sprite. +STR_NEWGRF_ERROR_UNKNOWN_PROPERTY :Unknown Action 0 property. +STR_NEWGRF_ERROR_INVALID_ID :Attempt to use invalid ID. +STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} contains a corrupt sprite. All corrupt sprites will be shown as a red question mark (?). +STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Contains multiple Action 8 entries. + +# NewGRF related 'general' warnings +STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}Caution! +STR_NEWGRF_CONFIRMATION_TEXT :{YELLOW}You are about to make changes to a running game; this can crash OpenTTD.{}Are you absolutely sure about this? + +STR_NEWGRF_DUPLICATE_GRFID :{WHITE}Can't add file: duplicate GRF ID +STR_NEWGRF_COMPATIBLE_LOADED :{ORANGE}Matching file not found (compatible GRF loaded) + +STR_NEWGRF_COMPATIBLE_LOAD_WARNING :{WHITE}Compatible GRF(s) loaded for missing files +STR_NEWGRF_DISABLED_WARNING :{WHITE}Missing GRF file(s) have been disabled +STR_NEWGRF_UNPAUSE_WARNING_TITLE :{YELLOW}Missing GRF file(s) +STR_NEWGRF_UNPAUSE_WARNING :{WHITE}Unpausing can crash OpenTTD. Do not file bug reports for subsequent crashes.{}Do you really want to unpause? + +# NewGRF 'it's broken' warnings +STR_NEWGRF_BROKEN :{WHITE}Behaviour of NewGRF '{STRING}' is likely to cause desyncs and/or crashes. +STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}It changes vehicle length for '{1:ENGINE}' when not inside a depot. +STR_BROKEN_VEHICLE_LENGTH :{WHITE}Train '{VEHICLE}' belonging to '{COMPANY}' has invalid length. It is probably caused by problems with NewGRFs. Game may desync or crash. + +STR_NEWGRF_BUGGY :{WHITE}NewGRF '{0:STRING}' provides incorrect information. +STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}Cargo/refit information for '{1:ENGINE}' differs from purchase list after construction. This might cause autorenew/-replace to fail refitting correctly. +STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' caused an endless loop in the production callback. + +# Sign list window +STR_SIGN_LIST_CAPTION :{WHITE}Sign List - {COMMA} Sign{P "" s} + +# Sign window +STR_EDIT_SIGN_CAPTION :{WHITE}Edit sign text +STR_EDIT_SIGN_NEXT_SIGN_TOOLTIP :{BLACK}Go to next sign +STR_EDIT_SIGN_PREVIOUS_SIGN_TOOLTIP :{BLACK}Go to previous sign + +STR_EDIT_SIGN_SIGN_OSKTITLE :{BLACK}Enter a name for the sign + +# Town directory window STR_TOWN_DIRECTORY_CAPTION :{WHITE}Towns -STR_VIEWPORT_TOWN_POP :{WHITE}{TOWN} ({COMMA}) -STR_VIEWPORT_TOWN :{WHITE}{TOWN} -STR_VIEWPORT_TOWN_TINY_BLACK :{TINYFONT}{BLACK}{TOWN} -STR_VIEWPORT_TOWN_TINY_WHITE :{TINYFONT}{WHITE}{TOWN} -STR_VIEWPORT_SIGN_SMALL_BLACK :{TINYFONT}{BLACK}{SIGN} -STR_VIEWPORT_SIGN_SMALL_WHITE :{TINYFONT}{WHITE}{SIGN} -STR_ERROR_BUILDING_MUST_BE_DEMOLISHED :{WHITE}Building must be demolished first +STR_TOWN_DIRECTORY_TOWN :{ORANGE}{TOWN}{BLACK} ({COMMA}) +STR_TOWN_DIRECTORY_LIST_TOOLTIP :{BLACK}Town names - click on name to center view on town +STR_TOWN_POPULATION :{BLACK}World population: {COMMA} + +# Town view window STR_TOWN_VIEW_TOWN_CAPTION :{WHITE}{TOWN} STR_TOWN_VIEW_CITY_CAPTION :{WHITE}{TOWN} (City) STR_TOWN_VIEW_POPULATION_HOUSES :{BLACK}Population: {ORANGE}{COMMA}{BLACK} Houses: {ORANGE}{COMMA} -STR_TOWN_VIEW_RENAME_TOWN_BUTTON :Rename Town -STR_ERROR_CAN_T_RENAME_TOWN :{WHITE}Can't rename town... -STR_ERROR_LOCAL_AUTHORITY_REFUSES_TO_ALLOW_THIS :{WHITE}{TOWN} local authority refuses to allow this -STR_TOWN_DIRECTORY_LIST_TOOLTIP :{BLACK}Town names - click on name to center view on town -STR_TOWN_VIEW_CENTER_TOOLTIP :{BLACK}Center the main view on town location -STR_TOWN_VIEW_RENAME_TOOLTIP :{BLACK}Change town name STR_TOWN_VIEW_PASSENGERS_LAST_MONTH_MAX :{BLACK}Passengers last month: {ORANGE}{COMMA}{BLACK} max: {ORANGE}{COMMA} STR_TOWN_VIEW_MAIL_LAST_MONTH_MAX :{BLACK}Mail last month: {ORANGE}{COMMA}{BLACK} max: {ORANGE}{COMMA} STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH :{BLACK}Cargo needed for town growth: STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED :{SETX 20}{ORANGE}{STRING}{BLACK} required STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_LAST_MONTH :{SETX 20}{ORANGE}{CARGO}{BLACK} delivered last month -STR_TOWN_BUILDING_NAME_TALL_OFFICE_BLOCK_1 :Tall office block -STR_TOWN_BUILDING_NAME_OFFICE_BLOCK_1 :Office block -STR_TOWN_BUILDING_NAME_SMALL_BLOCK_OF_FLATS_1 :Small block of apartments -STR_TOWN_BUILDING_NAME_CHURCH_1 :Church -STR_TOWN_BUILDING_NAME_LARGE_OFFICE_BLOCK_1 :Large office block -STR_TOWN_BUILDING_NAME_TOWN_HOUSES_1 :Town houses -STR_TOWN_BUILDING_NAME_HOTEL_1 :Hotel -STR_TOWN_BUILDING_NAME_STATUE_1 :Statue -STR_TOWN_BUILDING_NAME_FOUNTAIN_1 :Fountain -STR_TOWN_BUILDING_NAME_PARK_1 :Park -STR_TOWN_BUILDING_NAME_OFFICE_BLOCK_2 :Office block -STR_TOWN_BUILDING_NAME_SHOPS_AND_OFFICES_1 :Shops and offices -STR_TOWN_BUILDING_NAME_MODERN_OFFICE_BUILDING_1 :Modern office building -STR_TOWN_BUILDING_NAME_WAREHOUSE_1 :Warehouse -STR_TOWN_BUILDING_NAME_OFFICE_BLOCK_3 :Office block -STR_TOWN_BUILDING_NAME_STADIUM_1 :Stadium -STR_TOWN_BUILDING_NAME_OLD_HOUSES_1 :Old houses +STR_TOWN_VIEW_NOISE_IN_TOWN :{BLACK}Noise limit in town: {ORANGE}{COMMA}{BLACK} max: {ORANGE}{COMMA} +STR_TOWN_VIEW_CENTER_TOOLTIP :{BLACK}Center the main view on town location STR_TOWN_VIEW_LOCAL_AUTHORITY_BUTTON :{BLACK}Local authority STR_TOWN_VIEW_LOCAL_AUTHORITY_TOOLTIP :{BLACK}Show information on local authority +STR_TOWN_VIEW_RENAME_TOOLTIP :{BLACK}Change town name + +STR_TOWN_VIEW_EXPAND_BUTTON :{BLACK}Expand +STR_TOWN_VIEW_EXPAND_TOOLTIP :{BLACK}Increase size of town +STR_TOWN_VIEW_DELETE_BUTTON :{BLACK}Delete +STR_TOWN_VIEW_DELETE_TOOLTIP :{BLACK}Delete this town completely + +STR_TOWN_VIEW_RENAME_TOWN_BUTTON :Rename Town + +# Town local authority window STR_LOCAL_AUTHORITY_CAPTION :{WHITE}{TOWN} local authority STR_LOCAL_AUTHORITY_COMPANY_RATINGS :{BLACK}Transport company ratings: STR_LOCAL_AUTHORITY_COMPANY_RATING :{YELLOW}{COMPANY} {COMPANYNUM}: {ORANGE}{STRING} -STR_SUBSIDIES_CAPTION :{WHITE}Subsidies -STR_SUBSIDIES_OFFERED_TITLE :{BLACK}Subsidies on offer for services taking: -STR_SUBSIDIES_OFFERED_FROM_TO :{ORANGE}{STRING} from {STRING} to {STRING}{YELLOW} (by {DATE_SHORT}) -STR_SUBSIDIES_NONE :{ORANGE}None -STR_SUBSIDIES_SUBSIDISED_TITLE :{BLACK}Services already subsidized: -STR_SUBSIDIES_SUBSIDISED_FROM_TO :{ORANGE}{STRING} from {STATION} to {STATION}{YELLOW} ({COMPANY}{YELLOW}, until {DATE_SHORT}) -STR_ERROR_LOCAL_AUTHORITY_REFUSES_AIRPORT :{WHITE}{TOWN} local authority refuses to allow another airport to be built in this town -STR_ERROR_LOCAL_AUTHORITY_REFUSES_NOISE :{WHITE}{TOWN} local authority refuses permission for airport due to noise concerns -STR_TOWN_BUILDING_NAME_COTTAGES_1 :Cottages -STR_TOWN_BUILDING_NAME_HOUSES_1 :Houses -STR_TOWN_BUILDING_NAME_FLATS_1 :Apartments -STR_TOWN_BUILDING_NAME_TALL_OFFICE_BLOCK_2 :Tall office block -STR_TOWN_BUILDING_NAME_SHOPS_AND_OFFICES_2 :Shops and offices -STR_TOWN_BUILDING_NAME_SHOPS_AND_OFFICES_3 :Shops and offices -STR_TOWN_BUILDING_NAME_THEATER_1 :Theater -STR_TOWN_BUILDING_NAME_STADIUM_2 :Stadium -STR_TOWN_BUILDING_NAME_OFFICES_1 :Offices -STR_TOWN_BUILDING_NAME_HOUSES_2 :Houses -STR_TOWN_BUILDING_NAME_CINEMA_1 :Cinema -STR_TOWN_BUILDING_NAME_SHOPPING_MALL_1 :Shopping mall -STR_LOCAL_AUTHORITY_DO_IT_BUTTON :{BLACK}Do it +STR_LOCAL_AUTHORITY_ACTIONS_TITLE :{BLACK}Actions available: STR_LOCAL_AUTHORITY_ACTIONS_TOOLTIP :{BLACK}List of things to do at this town - click on item for more details +STR_LOCAL_AUTHORITY_DO_IT_BUTTON :{BLACK}Do it STR_LOCAL_AUTHORITY_DO_IT_TOOLTIP :{BLACK}Carry out the highlighted action in the list above -STR_LOCAL_AUTHORITY_ACTIONS_TITLE :{BLACK}Actions available: + STR_LOCAL_AUTHORITY_ACTION_SMALL_ADVERTISING_CAMPAIGN :Small advertising campaign STR_LOCAL_AUTHORITY_ACTION_MEDIUM_ADVERTISING_CAMPAIGN :Medium advertising campaign STR_LOCAL_AUTHORITY_ACTION_LARGE_ADVERTISING_CAMPAIGN :Large advertising campaign @@ -2194,6 +2381,7 @@ STR_LOCAL_AUTHORITY_ACTION_STATUE_OF_COMPANY :Build statue of STR_LOCAL_AUTHORITY_ACTION_NEW_BUILDINGS :Fund new buildings STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT :Buy exclusive transport rights STR_LOCAL_AUTHORITY_ACTION_BRIBE :Bribe the local authority + STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{WHITE}{STRING}{}{YELLOW}Initiate a small local advertising campaign, to attract more passengers and cargo to your transport services.{}Cost: {CURRENCY} STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{WHITE}{STRING}{}{YELLOW}Initiate a medium local advertising campaign, to attract more passengers and cargo to your transport services.{}Cost: {CURRENCY} STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{WHITE}{STRING}{}{YELLOW}Initiate a large local advertising campaign, to attract more passengers and cargo to your transport services.{}Cost: {CURRENCY} @@ -2202,49 +2390,41 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{WHITE}{STRING} STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{WHITE}{STRING}{}{YELLOW}Fund the construction of new commercial buildings in the town.{}Cost: {CURRENCY} STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{WHITE}{STRING}{}{YELLOW}Buy 1 year's exclusive transport rights in town. Town authority will only allow passengers and cargo to use your company's stations.{}Cost: {CURRENCY} STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{WHITE}{STRING}{}{YELLOW}Bribe the local authority to increase your rating, at the risk of a severe penalty if caught.{}Cost: {CURRENCY} -STR_TOWN_DIRECTORY_TOWN :{ORANGE}{TOWN}{BLACK} ({COMMA}) -STR_LAI_TOWN_INDUSTRY_DESCRIPTION_UNDER_CONSTRUCTION :{STRING} (under construction) -STR_TOWN_BUILDING_NAME_IGLOO_1 :Igloo -STR_TOWN_BUILDING_NAME_TEPEES_1 :Tepees -STR_TOWN_BUILDING_NAME_TEAPOT_HOUSE_1 :Teapot-House -STR_TOWN_BUILDING_NAME_PIGGY_BANK_1 :Piggy-Bank -##id 0x2800 -STR_PLANT_TREE_CAPTION :{WHITE}Trees -STR_ERROR_TREE_ALREADY_HERE :{WHITE}...tree already here -STR_ERROR_CAN_T_PLANT_TREE_HERE :{WHITE}Can't plant tree here... -STR_WHITE_SIGN :{WHITE}{SIGN} -STR_ERROR_TOO_MANY_SIGNS :{WHITE}...too many signs -STR_ERROR_CAN_T_PLACE_SIGN_HERE :{WHITE}Can't place sign here... -STR_DEFAULT_SIGN_NAME :Sign -STR_EDIT_SIGN_CAPTION :{WHITE}Edit sign text -STR_ERROR_CAN_T_CHANGE_SIGN_NAME :{WHITE}Can't change sign name... -STR_ERROR_CAN_T_DELETE_SIGN :{WHITE}Can't delete sign... -STR_PLANT_TREE_TOOLTIP :{BLACK}Select tree type to plant -STR_LAI_TREE_NAME_TREES :Trees -STR_LAI_TREE_NAME_RAINFOREST :Rainforest -STR_LAI_TREE_NAME_CACTUS_PLANTS :Cactuses +# Subsidies window +STR_SUBSIDIES_CAPTION :{WHITE}Subsidies +STR_SUBSIDIES_OFFERED_TITLE :{BLACK}Subsidies on offer for services taking: +STR_SUBSIDIES_OFFERED_FROM_TO :{ORANGE}{STRING} from {STRING} to {STRING}{YELLOW} (by {DATE_SHORT}) +STR_SUBSIDIES_NONE :{ORANGE}None +STR_SUBSIDIES_SUBSIDISED_TITLE :{BLACK}Services already subsidized: +STR_SUBSIDIES_SUBSIDISED_FROM_TO :{ORANGE}{STRING} from {STATION} to {STATION}{YELLOW} ({COMPANY}{YELLOW}, until {DATE_SHORT}) +STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Click on service to center view on industry/town -##id 0x3000 -STR_ERROR_TOO_CLOSE_TO_ANOTHER_RAILROAD :{WHITE}Too close to another railroad station -STR_ERROR_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}Adjoins more than one existing station/loading area -STR_ERROR_WAYPOINT_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}Adjoins more than one existing waypoint -STR_ERROR_TOO_MANY_STATIONS_LOADING :{WHITE}Too many stations/loading areas -STR_ERROR_TOO_MANY_STATION_SPECS :{WHITE}Too many railroad station parts -STR_ERROR_TOO_MANY_BUS_STOPS :{WHITE}Too many bus stops -STR_ERROR_TOO_MANY_TRUCK_STOPS :{WHITE}Too many truck stations -STR_ERROR_TOO_CLOSE_TO_ANOTHER_STATION :{WHITE}Too close to another station/loading area -STR_ERROR_TOO_CLOSE_TO_ANOTHER_WAYPOINT :{WHITE}Too close to another waypoint +# Station list window +STR_STATION_LIST_TOOLTIP :{BLACK}Station names - click on name to center main view on station +STR_STATION_LIST_USE_CTRL_TO_SELECT_MORE :{BLACK}Hold down Ctrl to select more than one item +STR_STATION_LIST_CAPTION :{WHITE}{COMPANY} - {COMMA} Station{P "" s} +STR_STATION_LIST_STATION :{YELLOW}{STATION} {STATIONFEATURES} +STR_STATION_LIST_WAYPOINT :{YELLOW}{WAYPOINT} +STR_STATION_LIST_NONE :{YELLOW}- None - +STR_STATION_LIST_SELECT_ALL_FACILITIES :{BLACK}Select all facilities +STR_STATION_LIST_SELECT_ALL_TYPES :{BLACK}Select all cargo types (including no waiting cargo) +STR_STATION_LIST_NO_WAITING_CARGO :{BLACK}No cargo of any type is waiting + +# Station view window STR_STATION_VIEW_CAPTION :{WHITE}{STATION} {STATIONFEATURES} -STR_ERROR_MUST_DEMOLISH_RAILROAD :{WHITE}Must demolish railroad station first -STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}Too close to another airport -STR_ERROR_MUST_DEMOLISH_AIRPORT_FIRST :{WHITE}Must demolish airport first +STR_STATION_VIEW_WAITING_TITLE :{BLACK}Waiting: {WHITE}{STRING} +STR_STATION_VIEW_WAITING_CARGO :{WHITE}{CARGO} +STR_STATION_VIEW_EN_ROUTE_FROM :{YELLOW}({SHORTCARGO} en-route from {STATION}) -STR_STATION_VIEW_RENAME_STATION_CAPTION :Rename station/loading area -STR_ERROR_CAN_T_RENAME_STATION :{WHITE}Can't rename station... -STR_STATION_VIEW_RATINGS_BUTTON :{BLACK}Ratings STR_STATION_VIEW_ACCEPTS_BUTTON :{BLACK}Accepts +STR_STATION_VIEW_ACCEPTS_TOOLTIP :{BLACK}Show list of accepted cargo +STR_STATION_VIEW_ACCEPTS_CARGO :{BLACK}Accepts: {WHITE} + +STR_STATION_VIEW_RATINGS_BUTTON :{BLACK}Ratings +STR_STATION_VIEW_RATINGS_TOOLTIP :{BLACK}Show station ratings STR_STATION_VIEW_CARGO_RATINGS_TITLE :{BLACK}Local rating of transport service: +STR_STATION_VIEW_CARGO_RATING :{WHITE}{STRING}: {YELLOW}{STRING} ({COMMA}%) ############ range for rating starts STR_CARGO_RATING_APPALLING :Appalling @@ -2257,67 +2437,739 @@ STR_CARGO_RATING_EXCELLENT :Excellent STR_CARGO_RATING_OUTSTANDING :Outstanding ############ range for rating ends -### station view strings +STR_STATION_VIEW_CENTER_TOOLTIP :{BLACK}Center main view on station location +STR_STATION_VIEW_RENAME_TOOLTIP :{BLACK}Change name of station + STR_STATION_VIEW_SCHEDULED_TRAINS_TOOLTIP :{BLACK}Show all trains which have this station on their schedule STR_STATION_VIEW_SCHEDULED_ROAD_VEHICLES_TOOLTIP :{BLACK}Show all road vehicles which have this station on their schedule STR_STATION_VIEW_SCHEDULED_AIRCRAFT_TOOLTIP :{BLACK}Show all aircraft which have this station on their schedule STR_STATION_VIEW_SCHEDULED_SHIPS_TOOLTIP :{BLACK}Show all ships which have this station on their schedule -STR_STATION_VIEW_CARGO_RATING :{WHITE}{STRING}: {YELLOW}{STRING} ({COMMA}%) -STR_ERROR_MUST_DEMOLISH_BUS_STATION_FIRST :{WHITE}Must demolish bus station first -STR_ERROR_MUST_DEMOLISH_TRUCK_STATION_FIRST :{WHITE}Must demolish truck station first -STR_ERROR_MUST_DEMOLISH_PASSENGER_TRAM_STATION_FIRST :{WHITE}Must demolish passenger streetcar station first -STR_ERROR_MUST_DEMOLISH_CARGO_TRAM_STATION_FIRST :{WHITE}Must demolish freight streetcar station first -STR_STATION_LIST_CAPTION :{WHITE}{COMPANY} - {COMMA} Station{P "" s} -STR_STATION_LIST_STATION :{YELLOW}{STATION} {STATIONFEATURES} -STR_STATION_LIST_WAYPOINT :{YELLOW}{WAYPOINT} -STR_STATION_LIST_NONE :{YELLOW}- None - -STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}Too close to another dock -STR_ERROR_MUST_DEMOLISH_DOCK_FIRST :{WHITE}Must demolish dock first -STR_STATION_VIEW_CENTER_TOOLTIP :{BLACK}Center main view on station location +STR_STATION_VIEW_RENAME_STATION_CAPTION :Rename station/loading area + +# Waypoint/buoy view window STR_WAYPOINT_VIEW_CENTER_TOOLTIP :{BLACK}Center main view on waypoint location +STR_WAYPOINT_VIEW_CHANGE_WAYPOINT_NAME :{BLACK}Change waypoint name STR_BUOY_VIEW_CENTER_TOOLTIP :{BLACK}Center main view on buoy location -STR_STATION_VIEW_RATINGS_TOOLTIP :{BLACK}Show station ratings -STR_STATION_VIEW_RENAME_TOOLTIP :{BLACK}Change name of station -STR_STATION_VIEW_ACCEPTS_TOOLTIP :{BLACK}Show list of accepted cargo -STR_STATION_LIST_TOOLTIP :{BLACK}Station names - click on name to center main view on station -STR_STATION_BUILD_AIRPORT_TOOLTIP :{BLACK}Select size/type of airport -STR_VIEWPORT_STATION :{STATION} {STATIONFEATURES} -STR_VIEWPORT_STATION_TINY :{TINYFONT}{STATION} -STR_LAI_STATION_DESCRIPTION_RAILROAD_STATION :Railroad station -STR_LAI_STATION_DESCRIPTION_AIRCRAFT_HANGAR :Aircraft hangar -STR_LAI_STATION_DESCRIPTION_AIRPORT :Airport -STR_LAI_STATION_DESCRIPTION_TRUCK_LOADING_AREA :Truck loading area -STR_LAI_STATION_DESCRIPTION_BUS_STATION :Bus station -STR_LAI_STATION_DESCRIPTION_SHIP_DOCK :Ship dock -STR_LAI_STATION_DESCRIPTION_BUOY :Buoy -STR_ERROR_BUOY_IN_THE_WAY :{WHITE}...buoy in the way -STR_ERROR_STATION_TOO_SPREAD_OUT :{WHITE}...station too spread out -STR_ERROR_NONUNIFORM_STATIONS_DISALLOWED :{WHITE}...nonuniform stations disabled -STR_STATION_LIST_USE_CTRL_TO_SELECT_MORE :{BLACK}Hold down Ctrl to select more than one item +STR_BUOY_VIEW_CHANGE_BUOY_NAME :{BLACK}Change buoy name -STR_UNDEFINED :(undefined string) -STR_STATION_CLASS_DFLT :Default station -STR_STATION_CLASS_WAYP :Waypoints +STR_EDIT_WAYPOINT_NAME :{WHITE}Edit waypoint name -##id 0x3800 -STR_ERROR_MUST_BE_BUILT_ON_WATER :{WHITE}...must be built on water -STR_ERROR_CAN_T_BUILD_SHIP_DEPOT :{WHITE}Can't build ship depot here... -STR_LAI_WATER_DESCRIPTION_WATER :Water -STR_LAI_WATER_DESCRIPTION_COAST_OR_RIVERBANK :Coast or riverbank -STR_LAI_WATER_DESCRIPTION_SHIP_DEPOT :Ship depot -STR_LAI_BRIDGE_DESCRIPTION_AQUEDUCT :Aqueduct -STR_ERROR_CAN_T_BUILD_ON_WATER :{WHITE}...Can't build on water -STR_ERROR_MUST_DEMOLISH_CANAL_FIRST :{WHITE}Must demolish canal first +# Finances window +STR_FINANCES_CAPTION :{WHITE}{COMPANY} Finances {BLACK}{COMPANYNUM} +STR_FINANCES_EXPENDITURE_INCOME_TITLE :{WHITE}Expenditure/Income +STR_FINANCES_YEAR :{WHITE}{NUM} +STR_FINANCES_SECTION_CONSTRUCTION :{GOLD}Construction +STR_FINANCES_SECTION_NEW_VEHICLES :{GOLD}New Vehicles +STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}Train Running Costs +STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Road Veh. Running Costs +STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Aircraft Running Costs +STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Ship Running Costs +STR_FINANCES_SECTION_PROPERTY_MAINTENANCE :{GOLD}Property Maintenance +STR_FINANCES_SECTION_TRAIN_INCOME :{GOLD}Train Income +STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME :{GOLD}Road Vehicle Income +STR_FINANCES_SECTION_AIRCRAFT_INCOME :{GOLD}Aircraft Income +STR_FINANCES_SECTION_SHIP_INCOME :{GOLD}Ship Income +STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}Loan Interest +STR_FINANCES_SECTION_OTHER :{GOLD}Other +STR_FINANCES_NEGATIVE_INCOME :{BLACK}-{CURRENCY} +STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURRENCY} +STR_FINANCES_TOTAL_CAPTION :{WHITE}Total: +STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}Bank Balance +STR_FINANCES_LOAN_TITLE :{WHITE}Loan +STR_FINANCES_MAX_LOAN :{WHITE}Max Loan: {BLACK}{CURRENCY} +STR_FINANCES_TOTAL_CURRENCY :{BLACK}{CURRENCY} +STR_FINANCES_BORROW_BUTTON :{BLACK}Borrow {SKIP}{SKIP}{CURRENCY} +STR_FINANCES_BORROW_TOOLTIP :{BLACK}Increase size of loan. Ctrl+Click borrows as much as possible +STR_FINANCES_REPAY_BUTTON :{BLACK}Repay {SKIP}{SKIP}{CURRENCY} +STR_FINANCES_REPAY_TOOLTIP :{BLACK}Repay part of loan. Ctrl+Click repays as much loan as possible -##id 0x4000 -STR_SAVELOAD_SAVE_CAPTION :{WHITE}Save Game -STR_SAVELOAD_LOAD_CAPTION :{WHITE}Load Game -STR_SAVELOAD_SAVE_BUTTON :{BLACK}Save -STR_SAVELOAD_DELETE_BUTTON :{BLACK}Delete -STR_SAVEGAME_NAME_DEFAULT :{COMPANY}, {STRING} -STR_SAVEGAME_NAME_SPECTATOR :Spectator, {SKIP}{STRING} -STR_SAVELOAD_BYTES_FREE :{BLACK}{BYTES} free +# Company view +STR_COMPANY_VIEW_CAPTION :{WHITE}{COMPANY} {BLACK}{COMPANYNUM} +STR_COMPANY_VIEW_PRESIDENT_MANAGER_TITLE :{WHITE}{PRESIDENTNAME}{}{GOLD}(President) + +STR_COMPANY_VIEW_INAUGURATED_TITLE :{GOLD}Inaugurated: {WHITE}{NUM} +STR_COMPANY_VIEW_COLOUR_SCHEME_TITLE :{GOLD}Color Scheme: +STR_COMPANY_VIEW_VEHICLES_TITLE :{GOLD}Vehicles: +STR_COMPANY_VIEW_TRAINS :{WHITE}{COMMA} train{P "" s} +STR_COMPANY_VIEW_ROAD_VEHICLES :{WHITE}{COMMA} road vehicle{P "" s} +STR_COMPANY_VIEW_AIRCRAFT :{WHITE}{COMMA} aircraft +STR_COMPANY_VIEW_SHIPS :{WHITE}{COMMA} ship{P "" s} +STR_COMPANY_VIEW_VEHICLES_NONE :{WHITE}None +STR_COMPANY_VIEW_COMPANY_VALUE :{GOLD}Company value: {WHITE}{CURRENCY} +STR_COMPANY_VIEW_SHARES_OWNED_BY :{WHITE}({COMMA}% owned by {COMPANY}) + +STR_COMPANY_VIEW_BUILD_HQ_BUTTON :{BLACK}Build HQ +STR_COMPANY_VIEW_VIEW_HQ_BUTTON :{BLACK}View HQ +STR_COMPANY_VIEW_BUILD_HQ_TOOLTIP :{BLACK}Build company headquarters / view company headquarters +STR_COMPANY_VIEW_RELOCATE_HQ :{BLACK}Relocate HQ +STR_COMPANY_VIEW_RELOCATE_COMPANY_HEADQUARTERS :{BLACK}Rebuild company headquarters elsewhere for 1% cost of company value + +STR_COMPANY_VIEW_NEW_FACE_BUTTON :{BLACK}New Face +STR_COMPANY_VIEW_NEW_FACE_TOOLTIP :{BLACK}Select new face for president +STR_COMPANY_VIEW_COLOUR_SCHEME_BUTTON :{BLACK}Color Scheme +STR_COMPANY_VIEW_COLOUR_SCHEME_TOOLTIP :{BLACK}Change the company vehicle livery +STR_COMPANY_VIEW_COMPANY_NAME_BUTTON :{BLACK}Company Name +STR_COMPANY_VIEW_COMPANY_NAME_TOOLTIP :{BLACK}Change the company name +STR_COMPANY_VIEW_PRESIDENT_NAME_BUTTON :{BLACK}President Name +STR_COMPANY_VIEW_PRESIDENT_NAME_TOOLTIP :{BLACK}Change the president's name + +STR_COMPANY_VIEW_BUY_SHARE_BUTTON :{BLACK}Buy 25% share in company +STR_COMPANY_VIEW_SELL_SHARE_BUTTON :{BLACK}Sell 25% share in company +STR_COMPANY_VIEW_BUY_SHARE_TOOLTIP :{BLACK}Buy 25% share in this company +STR_COMPANY_VIEW_SELL_SHARE_TOOLTIP :{BLACK}Sell 25% share in this company + +STR_COMPANY_VIEW_COMPANY_NAME_QUERY_CAPTION :Company Name +STR_COMPANY_VIEW_PRESIDENT_S_NAME_QUERY_CAPTION :President's Name + +STR_BUY_COMPANY_MESSAGE :{WHITE}We are looking for a transport company to take-over our company{}{}Do you want to purchase {COMPANY} for {CURRENCY}? + +# Industry directory +STR_INDUSTRY_DIRECTORY_CAPTION :{WHITE}Industries +STR_INDUSTRY_DIRECTORY_ITEM :{ORANGE}{INDUSTRY}{BLACK} ({CARGO}{STRING}){YELLOW} ({COMMA}% transported) +STR_INDUSTRY_DIRECTORY_ITEM_TWO :{ORANGE}{INDUSTRY}{BLACK} ({CARGO}{STRING}/{CARGO}{STRING}){YELLOW} ({COMMA}%/{COMMA}% transported) +STR_INDUSTRY_DIRECTORY_ITEM_NOPROD :{ORANGE}{INDUSTRY} +STR_INDUSTRY_DIRECTORY_LIST_CAPTION :{BLACK}Industry names - click on name to center view on industry + +# Industry view +STR_INDUSTRY_VIEW_CAPTION :{WHITE}{INDUSTRY} +STR_INDUSTRY_VIEW_PRODUCTION_LAST_MONTH_TITLE :{BLACK}Production last month: +STR_INDUSTRY_VIEW_TRANSPORTED :{YELLOW}{CARGO}{STRING}{BLACK} ({COMMA}% transported) +STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Center the main view on industry location + +############ range for requires starts +STR_INDUSTRY_VIEW_REQUIRES_CARGO :{BLACK}Requires: {YELLOW}{STRING}{STRING} +STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Requires: {YELLOW}{STRING}{STRING}, {STRING}{STRING} +STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Requires: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING} +############ range for requires ends + +############ range for produces starts +STR_INDUSTRY_VIEW_WAITING_FOR_PROCESSING :{BLACK}Cargo waiting to be processed: +STR_INDUSTRY_VIEW_WAITING_STOCKPILE_CARGO :{YELLOW}{CARGO}{STRING}{BLACK} +STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Produces: {YELLOW}{STRING}{STRING} +STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Produces: {YELLOW}{STRING}{STRING}, {STRING}{STRING} +############ range for produces ends + +STR_CONFIG_GAME_PRODUCTION :{WHITE}Change production + +# Vehicle lists +STR_VEHICLE_LIST_TRAIN_CAPTION :{WHITE}{STRING} - {COMMA} Train{P "" s} +STR_VEHICLE_LIST_ROAD_VEHICLE_CAPTION :{WHITE}{STRING} - {COMMA} Road Vehicle{P "" s} +STR_VEHICLE_LIST_SHIP_CAPTION :{WHITE}{STRING} - {COMMA} Ship{P "" s} +STR_VEHICLE_LIST_AIRCRAFT_CAPTION :{WHITE}{STRING} - {COMMA} Aircraft + +STR_VEHICLE_LIST_TRAIN_LIST_TOOLTIP :{BLACK}Trains - click on train for information +STR_VEHICLE_LIST_ROAD_VEHICLE_TOOLTIP :{BLACK}Road vehicles - click on vehicle for information +STR_VEHICLE_LIST_SHIP_TOOLTIP :{BLACK}Ships - click on ship for information +STR_VEHICLE_LIST_AIRCRAFT_TOOLTIP :{BLACK}Aircraft - click on aircraft for information + +STR_VEHICLE_LIST_PROFIT_THIS_YEAR_LAST_YEAR :{TINYFONT}{BLACK}Profit this year: {CURRENCY} (last year: {CURRENCY}) + +STR_VEHICLE_LIST_AVAILABLE_TRAINS :{BLACK}Available Trains +STR_VEHICLE_LIST_AVAILABLE_ROAD_VEHICLES :{BLACK}Available Road Vehicles +STR_VEHICLE_LIST_AVAILABLE_SHIPS :{BLACK}Available Ships +STR_VEHICLE_LIST_AVAILABLE_AIRCRAFT :{BLACK}Available Aircraft +STR_VEHICLE_LIST_AVAILABLE_ENGINES_TOOLTIP :{BLACK}See a list of available engine designs for this vehicle type. + +STR_VEHICLE_LIST_MANAGE_LIST :{BLACK}Manage list +STR_VEHICLE_LIST_MANAGE_LIST_TOOLTIP :{BLACK}Send instructions to all vehicles in this list +STR_VEHICLE_LIST_REPLACE_VEHICLES :Replace vehicles +STR_VEHICLE_LIST_SEND_FOR_SERVICING :Send for Servicing + +STR_VEHICLE_LIST_SEND_TRAIN_TO_DEPOT :Send to Depot +STR_VEHICLE_LIST_SEND_ROAD_VEHICLE_TO_DEPOT :Send to Depot +STR_VEHICLE_LIST_SEND_SHIP_TO_DEPOT :Send to Depot +STR_VEHICLE_LIST_SEND_AIRCRAFT_TO_HANGAR :Send to Hangar + +STR_VEHICLE_LIST_MASS_STOP_LIST_TOOLTIP :{BLACK}Click to stop all vehicles in the list +STR_VEHICLE_LIST_MASS_START_LIST_TOOLTIP :{BLACK}Click to start all listed vehicles + +STR_VEHICLE_LIST_SHARED_ORDERS_LIST_CAPTION :{WHITE}Shared orders of {COMMA} Vehicle{P "" s} + +# Group window +STR_GROUP_ALL_TRAINS :All trains +STR_GROUP_ALL_ROAD_VEHICLES :All road vehicles +STR_GROUP_ALL_SHIPS :All ships +STR_GROUP_ALL_AIRCRAFTS :All aircraft + +STR_GROUP_DEFAULT_TRAINS :Ungrouped trains +STR_GROUP_DEFAULT_ROAD_VEHICLES :Ungrouped road vehicles +STR_GROUP_DEFAULT_SHIPS :Ungrouped ships +STR_GROUP_DEFAULT_AIRCRAFTS :Ungrouped aircraft + +STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Groups - click on a group to list all vehicles of this group +STR_GROUP_CREATE_TOOLTIP :{BLACK}Click to create a group +STR_GROUP_DELETE_TOOLTIP :{BLACK}Delete the selected group +STR_GROUP_RENAME_TOOLTIP :{BLACK}Rename the selected group +STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Click to protect this group from global autoreplace + +STR_GROUP_ADD_SHARED_VEHICLE :Add shared vehicles +STR_GROUP_REMOVE_ALL_VEHICLES :Remove all vehicles + +STR_GROUP_RENAME_CAPTION :{BLACK}Rename a group + +# Build vehicle window +STR_BUILD_VEHICLE_TRAIN_RAIL_CAPTION :{WHITE}New Rail Vehicles +STR_BUILD_VEHICLE_TRAIN_ELRAIL_CAPTION :{WHITE}New Electric Rail Vehicles +STR_BUILD_VEHICLE_TRAIN_MONORAIL_CAPTION :{WHITE}New Monorail Vehicles +STR_BUILD_VEHICLE_TRAIN_MAGLEV_CAPTION :{WHITE}New Maglev Vehicles + +STR_BUILD_VEHICLE_TRAIN_ALL_CAPTION :{WHITE}Rail Vehicles +STR_BUILD_VEHICLE_ROAD_VEHICLE_CAPTION :{WHITE}New Road Vehicles +STR_BUILD_VEHICLE_SHIP_CAPTION :{WHITE}New Ships +STR_BUILD_VEHICLE_AIRCRAFT_CAPTION :{WHITE}New Aircraft + +STR_PURCHASE_INFO_COST_WEIGHT :{BLACK}Cost: {GOLD}{CURRENCY}{BLACK} Weight: {GOLD}{WEIGHT_S} +STR_PURCHASE_INFO_SPEED_POWER :{BLACK}Speed: {GOLD}{VELOCITY}{BLACK} Power: {GOLD}{POWER} +STR_PURCHASE_INFO_SPEED :{BLACK}Speed: {GOLD}{VELOCITY} +STR_PURCHASE_INFO_RUNNINGCOST :{BLACK}Running Cost: {GOLD}{CURRENCY}/yr +STR_PURCHASE_INFO_CAPACITY :{BLACK}Capacity: {GOLD}{CARGO} {STRING} +STR_PURCHASE_INFO_REFITTABLE :(refittable) +STR_PURCHASE_INFO_DESIGNED_LIFE :{BLACK}Designed: {GOLD}{NUM}{BLACK} Life: {GOLD}{COMMA} years +STR_PURCHASE_INFO_RELIABILITY :{BLACK}Max. Reliability: {GOLD}{COMMA}% +STR_PURCHASE_INFO_COST :{BLACK}Cost: {GOLD}{CURRENCY} +STR_PURCHASE_INFO_WEIGHT_CWEIGHT :{BLACK}Weight: {GOLD}{WEIGHT_S} ({WEIGHT_S}) +STR_PURCHASE_INFO_COST_SPEED :{BLACK}Cost: {GOLD}{CURRENCY}{BLACK} Speed: {GOLD}{VELOCITY} +STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Capacity: {GOLD}{CARGO}, {CARGO} +STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Powered Wagons: {GOLD}+{POWER}{BLACK} Weight: {GOLD}+{WEIGHT_S} +STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Refittable to: {GOLD} +STR_PURCHASE_INFO_ALL_TYPES :All cargo types +STR_PURCHASE_INFO_ALL_BUT :All but {GOLD} +STR_PURCHASE_INFO_MAX_TE :{BLACK}Max. Tractive Effort: {GOLD}{FORCE} + +STR_BUILD_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Train vehicle selection list - click on vehicle for information +STR_BUILD_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Road vehicle selection list - click on vehicle for information +STR_BUILD_VEHICLE_SHIP_LIST_TOOLTIP :{BLACK}Ship selection list - click on ship for information +STR_BUILD_VEHICLE_AIRCRAFT_LIST_TOOLTIP :{BLACK}Aircraft selection list - click on aircraft for information + +STR_BUILD_VEHICLE_TRAIN_BUILD_VEHICLE_BUTTON :{BLACK}Build Vehicle +STR_BUILD_VEHICLE_ROAD_VEHICLE_BUILD_VEHICLE_BUTTON :{BLACK}Build Vehicle +STR_BUILD_VEHICLE_SHIP_BUILD_VEHICLE_BUTTON :{BLACK}Build Ship +STR_BUILD_VEHICLE_AIRCRAFT_BUILD_VEHICLE_BUTTON :{BLACK}Build Aircraft + +STR_BUILD_VEHICLE_TRAIN_BUILD_VEHICLE_TOOLTIP :{BLACK}Build the highlighted train vehicle +STR_BUILD_VEHICLE_ROAD_VEHICLE_BUILD_VEHICLE_TOOLTIP :{BLACK}Build the highlighted road vehicle +STR_BUILD_VEHICLE_SHIP_BUILD_VEHICLE_TOOLTIP :{BLACK}Build the highlighted ship +STR_BUILD_VEHICLE_AIRCRAFT_BUILD_VEHICLE_TOOLTIP :{BLACK}Build the highlighted aircraft + +STR_BUILD_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}Rename +STR_BUILD_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON :{BLACK}Rename +STR_BUILD_VEHICLE_SHIP_RENAME_BUTTON :{BLACK}Rename +STR_BUILD_VEHICLE_AIRCRAFT_RENAME_BUTTON :{BLACK}Rename + +STR_BUILD_VEHICLE_TRAIN_RENAME_TOOLTIP :{BLACK}Rename train vehicle type +STR_BUILD_VEHICLE_ROAD_VEHICLE_RENAME_TOOLTIP :{BLACK}Rename road vehicle type +STR_BUILD_VEHICLE_SHIP_RENAME_TOOLTIP :{BLACK}Rename ship type +STR_BUILD_VEHICLE_AIRCRAFT_RENAME_TOOLTIP :{BLACK}Rename aircraft type + +STR_QUERY_RENAME_TRAIN_TYPE_CAPTION :{WHITE}Rename train vehicle type +STR_QUERY_RENAME_ROAD_VEHICLE_TYPE_CAPTION :{WHITE}Rename road vehicle type +STR_QUERY_RENAME_SHIP_TYPE_CAPTION :{WHITE}Rename ship type +STR_QUERY_RENAME_AIRCRAFT_TYPE_CAPTION :{WHITE}Rename aircraft type + +# Depot window +STR_DEPOT_TRAIN_CAPTION :{WHITE}{TOWN} Train Depot +STR_DEPOT_ROAD_VEHICLE_CAPTION :{WHITE}{TOWN} Road Vehicle Depot +STR_DEPOT_SHIP_CAPTION :{WHITE}{TOWN} Ship Depot +STR_DEPOT_AIRCRAFT_CAPTION :{WHITE}{STATION} Aircraft Hangar + +STR_DEPOT_NO_ENGINE :{BLACK}- +STR_DEPOT_VEHICLE_TOOLTIP :{BLACK}{ENGINE}{STRING} +STR_DEPOT_VEHICLE_TOOLTIP_CHAIN :{BLACK}{NUM} vehicle{P "" s}{STRING} +STR_DEPOT_VEHICLE_TOOLTIP_CARGO :{}{CARGO} ({SHORTCARGO}) + +STR_DEPOT_TRAIN_LIST_TOOLTIP :{BLACK}Trains - click on train for info., drag vehicle to add/remove from train +STR_DEPOT_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Vehicles - click on vehicle for information +STR_DEPOT_SHIP_LIST_TOOLTIP :{BLACK}Ships - click on ship for information +STR_DEPOT_AIRCRAFT_LIST_TOOLTIP :{BLACK}Aircraft - click on aircraft for information + +STR_DEPOT_TRAIN_SELL_TOOLTIP :{BLACK}Drag train vehicle to here to sell it +STR_DEPOT_ROAD_VEHICLE_SELL_TOOLTIP :{BLACK}Drag road vehicle to here to sell it +STR_DEPOT_SHIP_SELL_TOOLTIP :{BLACK}Drag ship to here to sell it +STR_DEPOT_AIRCRAFT_SELL_TOOLTIP :{BLACK}Drag aircraft to here to sell it + +STR_DEPOT_DRAG_WHOLE_TRAIN_TO_SELL_TOOLTIP :{BLACK}Drag train engine here to sell the whole train + +STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TOOLTIP :{BLACK}Sell all trains in the depot +STR_DEPOT_SELL_ALL_BUTTON_ROAD_VEHICLE_TOOLTIP :{BLACK}Sell all road vehicles in the depot +STR_DEPOT_SELL_ALL_BUTTON_SHIP_TOOLTIP :{BLACK}Sell all ships in the depot +STR_DEPOT_SELL_ALL_BUTTON_AIRCRAFT_TOOLTIP :{BLACK}Sell all aircraft in the hangar + +STR_DEPOT_AUTOREPLACE_TRAIN_TOOLTIP :{BLACK}Autoreplace all trains in the depot +STR_DEPOT_AUTOREPLACE_ROAD_VEHICLE_TOOLTIP :{BLACK}Autoreplace all road vehicles in the depot +STR_DEPOT_AUTOREPLACE_SHIP_TOOLTIP :{BLACK}Autoreplace all ships in the depot +STR_DEPOT_AUTOREPLACE_AIRCRAFT_TOOLTIP :{BLACK}Autoreplace all aircraft in the hangar + +STR_DEPOT_TRAIN_NEW_VEHICLES_BUTTON :{BLACK}New Vehicles +STR_DEPOT_ROAD_VEHICLE_NEW_VEHICLES_BUTTON :{BLACK}New Vehicles +STR_DEPOT_SHIP_NEW_VEHICLES_BUTTON :{BLACK}New Ships +STR_DEPOT_AIRCRAFT_NEW_VEHICLES_BUTTON :{BLACK}New Aircraft + +STR_DEPOT_TRAIN_NEW_VEHICLES_TOOLTIP :{BLACK}Build new train vehicle +STR_DEPOT_ROAD_VEHICLE_NEW_VEHICLES_TOOLTIP :{BLACK}Build new road vehicle +STR_DEPOT_SHIP_NEW_VEHICLES_TOOLTIP :{BLACK}Build new ship +STR_DEPOT_AIRCRAFT_NEW_VEHICLES_TOOLTIP :{BLACK}Build new aircraft + +STR_DEPOT_CLONE_TRAIN :{BLACK}Clone Train +STR_DEPOT_CLONE_ROAD_VEHICLE :{BLACK}Clone Vehicle +STR_DEPOT_CLONE_SHIP :{BLACK}Clone Ship +STR_DEPOT_CLONE_AIRCRAFT :{BLACK}Clone Aircraft + +STR_DEPOT_CLONE_TRAIN_DEPOT_INFO :{BLACK}This will build a copy of a train including all cars. Click this button and then on a train inside or outside the depot. Control-click will share the orders +STR_DEPOT_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}This will build a copy of a road vehicle. Click this button and then on a road vehicle inside or outside the depot. Ctrl+Click will will share the orders +STR_DEPOT_CLONE_SHIP_DEPOT_INFO :{BLACK}This will build a copy of a ship. Click this button and then on a ship inside or outside the depot. Ctrl+Click will share the orders +STR_DEPOT_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}This will build a copy of an aircraft. Click this button and then on an aircraft inside or outside the hangar. Ctrl+Click will share the orders + +STR_DEPOT_TRAIN_LOCATION_TOOLTIP :{BLACK}Center main view on train depot location +STR_DEPOT_ROAD_VEHICLE_LOCATION_TOOLTIP :{BLACK}Center main view on road vehicle depot location +STR_DEPOT_SHIP_LOCATION_TOOLTIP :{BLACK}Center main view on ship depot location +STR_DEPOT_AIRCRAFT_LOCATION_TOOLTIP :{BLACK}Center main view on hangar location + +STR_DEPOT_VEHICLE_ORDER_LIST_TRAIN_TOOLTIP :{BLACK}Get a list of all trains with the current depot in their orders +STR_DEPOT_VEHICLE_ORDER_LIST_ROAD_VEHICLE_TOOLTIP :{BLACK}Get a list of all road vehicles with the current depot in their orders +STR_DEPOT_VEHICLE_ORDER_LIST_SHIP_TOOLTIP :{BLACK}Get a list of all ships with the current depot in their orders +STR_DEPOT_VEHICLE_ORDER_LIST_AIRCRAFT_TOOLTIP :{BLACK}Get a list of all aircraft with any hangar at this airport in their orders + +STR_DEPOT_MASS_STOP_DEPOT_TRAIN_TOOLTIP :{BLACK}Click to stop all trains inside the depot +STR_DEPOT_MASS_STOP_DEPOT_ROAD_VEHICLE_TOOLTIP :{BLACK}Click to stop all road vehicles inside the depot +STR_DEPOT_MASS_STOP_DEPOT_SHIP_TOOLTIP :{BLACK}Click to stop all ships inside the depot +STR_DEPOT_MASS_STOP_HANGAR_TOOLTIP :{BLACK}Click to stop all aircraft inside the hangar + +STR_DEPOT_MASS_START_DEPOT_TRAIN_TOOLTIP :{BLACK}Click to start all trains inside the depot +STR_DEPOT_MASS_START_DEPOT_ROAD_VEHICLE_TOOLTIP :{BLACK}Click to start all the road vehicles inside the depot +STR_DEPOT_MASS_START_DEPOT_SHIP_TOOLTIP :{BLACK}Click to start all ships inside the depot +STR_DEPOT_MASS_START_HANGAR_TOOLTIP :{BLACK}Click to start all aircraft inside the hangar + +STR_DEPOT_SELL_CONFIRMATION_TEXT :{YELLOW}You are about to sell all the vehicles in the depot. Are you sure? + +# Engine preview window +STR_ENGINE_PREVIEW_CAPTION :{WHITE}Message from vehicle manufacturer +STR_ENGINE_PREVIEW_MESSAGE :{GOLD}We have just designed a new {STRING} - would you be interested in a year's exclusive use of this vehicle, so we can see how it performs before making it universally available ? +STR_ENGINE_PREVIEW_RAILROAD_LOCOMOTIVE :railroad locomotive +STR_ENGINE_PREVIEW_ROAD_VEHICLE :road vehicle +STR_ENGINE_PREVIEW_AIRCRAFT :aircraft +STR_ENGINE_PREVIEW_SHIP :ship +STR_ENGINE_PREVIEW_MONORAIL_LOCOMOTIVE :monorail locomotive +STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :maglev locomotive + +STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Cost: {CURRENCY} Weight: {WEIGHT_S}{}Speed: {VELOCITY} Power: {POWER}{}Running Cost: {CURRENCY}/yr{}Capacity: {CARGO} +STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST :{BLACK}Cost: {CURRENCY} Max. Speed: {VELOCITY}{}Capacity: {CARGO}, {CARGO}{}Running Cost: {CURRENCY}/yr +STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST :{BLACK}Cost: {CURRENCY} Max. Speed: {VELOCITY}{}Capacity: {CARGO}{}Running Cost: {CURRENCY}/yr + +# Autoreplace window +STR_REPLACE_VEHICLES_WHITE :{WHITE}Replace {STRING} +STR_REPLACE_VEHICLE_TRAIN :Train +STR_REPLACE_VEHICLE_ROAD_VEHICLE :Road vehicle +STR_REPLACE_VEHICLE_SHIP :Ship +STR_REPLACE_VEHICLE_AIRCRAFT :Aircraft + +STR_REPLACE_HELP_LEFT_ARRAY :{BLACK}Select the engine type to replace +STR_REPLACE_HELP_RIGHT_ARRAY :{BLACK}Select the new engine type you would like to use in place of the left selected engine type + +STR_REPLACE_VEHICLES_START :{BLACK}Start Replacing Vehicles +STR_REPLACE_HELP_START_BUTTON :{BLACK}Press to begin replacement of the left selected engine type with the right selected engine type +STR_REPLACE_NOT_REPLACING :{BLACK}Not replacing +STR_REPLACE_NOT_REPLACING_VEHICLE_SELECTED :{BLACK}No vehicle selected +STR_REPLACE_VEHICLES_STOP :{BLACK}Stop Replacing Vehicles +STR_REPLACE_HELP_STOP_BUTTON :{BLACK}Press to stop the replacement of the engine type selected on the left + +STR_REPLACE_ENGINE_WAGON_SELECT :{BLACK}Replacing: {ORANGE}{SKIP}{SKIP}{STRING} +STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}Switch between engine and car replacement windows +STR_REPLACE_ENGINES :Engines +STR_REPLACE_WAGONS :Cars + +STR_REPLACE_HELP_RAILTYPE :{BLACK}Choose the railtype you want to replace engines for +STR_REPLACE_HELP_REPLACE_INFO_TAB :{BLACK}Displays which engine the left selected engine is being replaced with, if any +STR_REPLACE_RAIL_VEHICLES :Rail Vehicles +STR_REPLACE_ELRAIL_VEHICLES :Electrified Rail Vehicles +STR_REPLACE_MONORAIL_VEHICLES :Monorail Vehicles +STR_REPLACE_MAGLEV_VEHICLES :Maglev Vehicles + +STR_REPLACE_REMOVE_WAGON :{BLACK}Car removal: {ORANGE}{SKIP}{STRING} +STR_REPLACE_REMOVE_WAGON_HELP :{BLACK}Make autoreplace keep the length of a train the same by removing cars (starting at the front), if replacing the engine would make the train longer. + +# Vehicle view +STR_VEHICLE_VIEW_CAPTION :{WHITE}{VEHICLE} + +STR_VEHICLE_VIEW_TRAIN_LOCATION_TOOLTIP :{BLACK}Center main view on train's location +STR_VEHICLE_VIEW_ROAD_VEHICLE_LOCATION_TOOLTIP :{BLACK}Center main view on vehicle's location +STR_VEHICLE_VIEW_SHIP_LOCATION_TOOLTIP :{BLACK}Center main view on ship's location +STR_VEHICLE_VIEW_AIRCRAFT_LOCATION_TOOLTIP :{BLACK}Center main view on aircraft's location + +STR_VEHICLE_VIEW_TRAIN_SEND_TO_DEPOT_TOOLTIP :{BLACK}Send train to depot +STR_VEHICLE_VIEW_ROAD_VEHICLE_SEND_TO_DEPOT_TOOLTIP :{BLACK}Send vehicle to depot +STR_VEHICLE_VIEW_SHIP_SEND_TO_DEPOT_TOOLTIP :{BLACK}Send ship to depot +STR_VEHICLE_VIEW_AIRCRAFT_SEND_TO_DEPOT_TOOLTIP :{BLACK}Send aircraft to hangar + +STR_VEHICLE_VIEW_CLONE_TRAIN_INFO :{BLACK}This will build a copy of the train including all cars. Ctrl+Click will share the orders +STR_VEHICLE_VIEW_CLONE_ROAD_VEHICLE_INFO :{BLACK}This will build a copy of the road vehicle. Ctrl+Click will share the orders +STR_VEHICLE_VIEW_CLONE_SHIP_INFO :{BLACK}This will build a copy of the ship. Ctrl+Click will share the orders +STR_VEHICLE_VIEW_CLONE_AIRCRAFT_INFO :{BLACK}This will build a copy of the aircraft. Ctrl+Click will share the orders + +STR_VEHICLE_VIEW_TRAIN_IGNORE_SIGNAL_TOOLTIP :{BLACK}Force train to proceed without waiting for signal to clear + +STR_VEHICLE_VIEW_TRAIN_REFIT_TOOLTIP :{BLACK}Refit train to carry a different cargo type +STR_VEHICLE_VIEW_ROAD_VEHICLE_REFIT_TOOLTIP :{BLACK}Refit road vehicle to carry a different cargo type +STR_VEHICLE_VIEW_SHIP_REFIT_TOOLTIP :{BLACK}Refit cargo ship to carry a different cargo type +STR_VEHICLE_VIEW_AIRCRAFT_REFIT_TOOLTIP :{BLACK}Refit aircraft to carry a different cargo type + +STR_VEHICLE_VIEW_TRAIN_REVERSE_TOOLTIP :{BLACK}Reverse direction of train +STR_VEHICLE_VIEW_ROAD_VEHICLE_REVERSE_TOOLTIP :{BLACK}Force vehicle to turn around + +STR_VEHICLE_VIEW_TRAIN_ORDERS_TOOLTIP :{BLACK}Show train's orders +STR_VEHICLE_VIEW_ROAD_VEHICLE_ORDERS_TOOLTIP :{BLACK}Show vehicle's orders +STR_VEHICLE_VIEW_SHIP_ORDERS_TOOLTIP :{BLACK}Show ship's orders +STR_VEHICLE_VIEW_AIRCRAFT_ORDERS_TOOLTIP :{BLACK}Show aircraft's orders + +STR_VEHICLE_VIEW_TRAIN_SHOW_DETAILS_TOOLTIP :{BLACK}Show train details +STR_VEHICLE_VIEW_ROAD_VEHICLE_SHOW_DETAILS_TOOLTIP :{BLACK}Show road vehicle details +STR_VEHICLE_VIEW_SHIP_SHOW_DETAILS_TOOLTIP :{BLACK}Show ship details +STR_VEHICLE_VIEW_AIRCRAFT_SHOW_DETAILS_TOOLTIP :{BLACK}Show aircraft details + +STR_VEHICLE_VIEW_TRAIN_STATE_START_STOP_TOOLTIP :{BLACK}Current train action - click here to stop/start train +STR_VEHICLE_VIEW_ROAD_VEHICLE_STATE_START_STOP_TOOLTIP :{BLACK}Current vehicle action - click here to stop/start vehicle +STR_VEHICLE_VIEW_SHIP_STATE_START_STOP_TOOLTIP :{BLACK}Current ship action - click here to stop/start ship +STR_VEHICLE_VIEW_AIRCRAFT_STATE_START_STOP_TOOLTIP :{BLACK}Current aircraft action - click here to stop/start aircraft + +# Messages in the start stop button in the vehicle view +STR_VEHICLE_STATUS_LOADING_UNLOADING :{LTBLUE}Loading / Unloading +STR_VEHICLE_STATUS_LEAVING :{LTBLUE}Leaving +STR_VEHICLE_STATUS_CRASHED :{RED}Crashed! +STR_VEHICLE_STATUS_BROKEN_DOWN :{RED}Broken down +STR_VEHICLE_STATUS_STOPPED :{RED}Stopped +STR_VEHICLE_STATUS_TRAIN_STOPPING :{RED}Stopping +STR_VEHICLE_STATUS_TRAIN_STOPPING_VEL :{RED}Stopping, {VELOCITY} +STR_VEHICLE_STATUS_TRAIN_NO_POWER :{RED}No power +STR_VEHICLE_STATUS_TRAIN_STUCK :{ORANGE}Waiting for free path + +STR_VEHICLE_STATUS_HEADING_FOR_STATION :{LTBLUE}Heading for {STATION} +STR_VEHICLE_STATUS_HEADING_FOR_STATION_VEL :{LTBLUE}Heading for {STATION}, {VELOCITY} +STR_VEHICLE_STATUS_NO_ORDERS :{LTBLUE}No orders +STR_VEHICLE_STATUS_NO_ORDERS_VEL :{LTBLUE}No orders, {VELOCITY} + +STR_VEHICLE_STATUS_HEADING_FOR_WAYPOINT :{LTBLUE}Heading for {WAYPOINT} +STR_VEHICLE_STATUS_HEADING_FOR_WAYPOINT_VEL :{LTBLUE}Heading for {WAYPOINT}, {VELOCITY} + +STR_VEHICLE_STATUS_HEADING_FOR_TRAIN_DEPOT :{ORANGE}Heading for {TOWN} Train Depot +STR_VEHICLE_STATUS_HEADING_FOR_TRAIN_DEPOT_VEL :{ORANGE}Heading for {TOWN} Train Depot, {VELOCITY} +STR_VEHICLE_STATUS_HEADING_FOR_ROAD_VEHICLE_DEPOT :{ORANGE}Heading for {TOWN} Road Depot +STR_VEHICLE_STATUS_HEADING_FOR_ROAD_VEHICLE_DEPOT_VEL :{ORANGE}Heading for {TOWN} Road Depot, {VELOCITY} +STR_VEHICLE_STATUS_HEADING_FOR_SHIP_DEPOT :{ORANGE}Heading for {TOWN} Ship Depot +STR_VEHICLE_STATUS_HEADING_FOR_SHIP_DEPOT_VEL :{ORANGE}Heading for {TOWN} Ship Depot, {VELOCITY} +STR_VEHICLE_STATUS_HEADING_FOR_HANGAR :{ORANGE}Heading for {STATION} Hangar +STR_VEHICLE_STATUS_HEADING_FOR_HANGAR_VEL :{ORANGE}Heading for {STATION} Hangar, {VELOCITY} + +STR_VEHICLE_STATUS_HEADING_FOR_TRAIN_DEPOT_SERVICE :{LTBLUE}Service at {TOWN} Train Depot +STR_VEHICLE_STATUS_HEADING_FOR_TRAIN_DEPOT_SERVICE_VEL :{LTBLUE}Service at {TOWN} Train Depot, {VELOCITY} +STR_VEHICLE_STATUS_HEADING_FOR_ROAD_VEHICLE_DEPOT_SERVICE :{LTBLUE}Service at {TOWN} Road Depot +STR_VEHICLE_STATUS_HEADING_FOR_ROAD_VEHICLE_DEPOT_SERVICE_VEL :{LTBLUE}Service at {TOWN} Road Depot, {VELOCITY} +STR_VEHICLE_STATUS_HEADING_FOR_SHIP_DEPOT_SERVICE :{LTBLUE}Service at {TOWN} Ship Depot +STR_VEHICLE_STATUS_HEADING_FOR_SHIP_DEPOT_SERVICE_VEL :{LTBLUE}Service at {TOWN} Ship Depot, {VELOCITY} +STR_VEHICLE_STATUS_HEADING_FOR_HANGAR_SERVICE :{LTBLUE}Service at {STATION} Hangar +STR_VEHICLE_STATUS_HEADING_FOR_HANGAR_SERVICE_VEL :{LTBLUE}Service at {STATION} Hangar, {VELOCITY} + +# Vehicle details +STR_VEHICLE_DETAILS_CAPTION :{WHITE}{VEHICLE} (Details) +STR_VEHICLE_NAME_BUTTON :{BLACK}Name + +STR_VEHICLE_DETAILS_TRAIN_RENAME :{BLACK}Name train +STR_VEHICLE_DETAILS_ROAD_VEHICLE_RENAME :{BLACK}Name road vehicle +STR_VEHICLE_DETAILS_SHIP_RENAME :{BLACK}Name ship +STR_VEHICLE_DETAILS_AIRCRAFT_RENAME :{BLACK}Name aircraft + +STR_VEHICLE_INFO_AGE_RUNNING_COST_YR :{BLACK}Age: {LTBLUE}{STRING}{BLACK} Running Cost: {LTBLUE}{CURRENCY}/yr +# The next two need to stay in this order +STR_VEHICLE_INFO_AGE :{COMMA} year{P "" s} ({COMMA}) +STR_VEHICLE_INFO_AGE_RED :{RED}{COMMA} year{P "" s} ({COMMA}) + +STR_VEHICLE_INFO_MAX_SPEED :{BLACK}Max. speed: {LTBLUE}{VELOCITY} +STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Weight: {LTBLUE}{WEIGHT_S} {BLACK}Power: {LTBLUE}{POWER}{BLACK} Max. speed: {LTBLUE}{VELOCITY} +STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Weight: {LTBLUE}{WEIGHT_S} {BLACK}Power: {LTBLUE}{POWER}{BLACK} Max. speed: {LTBLUE}{VELOCITY} {BLACK}Max. T.E.: {LTBLUE}{FORCE} + +STR_VEHICLE_INFO_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK}Profit this year: {LTBLUE}{CURRENCY} (last year: {CURRENCY}) +STR_VEHICLE_INFO_RELIABILITY_BREAKDOWNS :{BLACK}Reliability: {LTBLUE}{COMMA}% {BLACK}Breakdowns since last service: {LTBLUE}{COMMA} + +STR_VEHICLE_INFO_BUILT_VALUE :{LTBLUE}{ENGINE} {BLACK}Built: {LTBLUE}{NUM}{BLACK} Value: {LTBLUE}{CURRENCY} +STR_VEHICLE_INFO_CAPACITY :{BLACK}Capacity: {LTBLUE}{CARGO}{SKIP}{SKIP}{STRING} +STR_VEHICLE_INFO_CAPACITY_MULT :{BLACK}Capacity: {LTBLUE}{CARGO}{SKIP}{SKIP}{STRING} (x{NUM}) +STR_VEHICLE_INFO_CAPACITY_CAPACITY :{BLACK}Capacity: {LTBLUE}{CARGO}, {CARGO}{STRING} + +STR_VEHICLE_INFO_FEEDER_CARGO_VALUE :{BLACK}Transfer Credits: {LTBLUE}{CURRENCY} + +STR_VEHICLE_DETAILS_SERVICING_INTERVAL_DAYS :{BLACK}Servicing interval: {LTBLUE}{COMMA}days{BLACK} Last service: {LTBLUE}{DATE_LONG} +STR_VEHICLE_DETAILS_SERVICING_INTERVAL_PERCENT :{BLACK}Servicing interval: {LTBLUE}{COMMA}%{BLACK} Last service: {LTBLUE}{DATE_LONG} +STR_VEHICLE_DETAILS_INCREASE_SERVICING_INTERVAL_TOOLTIP :{BLACK}Increase servicing interval +STR_VEHICLE_DETAILS_DECREASE_SERVICING_INTERVAL_TOOLTIP :{BLACK}Decrease servicing interval + +STR_QUERY_RENAME_TRAIN_CAPTION :{WHITE}Name train +STR_QUERY_RENAME_ROAD_VEHICLE_CAPTION :{WHITE}Name road vehicle +STR_QUERY_RENAME_SHIP_CAPTION :{WHITE}Name ship +STR_QUERY_RENAME_AIRCRAFT_CAPTION :{WHITE}Name aircraft + +# Extra buttons for train details windows +STR_VEHICLE_DETAILS_TRAIN_ENGINE_BUILT_AND_VALUE :{LTBLUE}{ENGINE}{BLACK} Built: {LTBLUE}{NUM}{BLACK} Value: {LTBLUE}{CURRENCY} +STR_VEHICLE_DETAILS_TRAIN_WAGON_VALUE :{LTBLUE}{ENGINE}{BLACK} Value: {LTBLUE}{CURRENCY} + +STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY_TEXT :{BLACK}Total cargo (capacity) of this train: +STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY :{LTBLUE}- {CARGO} ({SHORTCARGO}) +STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY_MULT :{LTBLUE}- {CARGO} ({SHORTCARGO}) (x{NUM}) + +STR_VEHICLE_DETAILS_CARGO_EMPTY :{LTBLUE}Empty +STR_VEHICLE_DETAILS_CARGO_FROM :{LTBLUE}{CARGO} from {STATION} +STR_VEHICLE_DETAILS_CARGO_FROM_MULT :{LTBLUE}{CARGO} from {STATION} (x{NUM}) + +STR_VEHICLE_DETAIL_TAB_CARGO :{BLACK}Cargo +STR_VEHICLE_DETAILS_TRAIN_CARGO_TOOLTIP :{BLACK}Show details of cargo carried +STR_VEHICLE_DETAIL_TAB_INFORMATION :{BLACK}Information +STR_VEHICLE_DETAILS_TRAIN_INFORMATION_TOOLTIP :{BLACK}Show details of train vehicles +STR_VEHICLE_DETAIL_TAB_CAPACITIES :{BLACK}Capacities +STR_VEHICLE_DETAILS_TRAIN_CAPACITIES_TOOLTIP :{BLACK}Show capacities of each vehicle +STR_VEHICLE_DETAIL_TAB_TOTAL_CARGO :{BLACK}Total Cargo +STR_VEHICLE_DETAILS_TRAIN_TOTAL_CARGO_TOOLTIP :{BLACK}Show total capacity of train, split by cargo type + +STR_VEHICLE_DETAILS_TRAIN_ARTICULATED_RV_CAPACITY :{BLACK}Capacity: {LTBLUE} + +# Vehicle refit +STR_REFIT_CAPTION :{WHITE}{VEHICLE} (Refit) +STR_REFIT_TITLE :{GOLD}Select cargo type to carry: +STR_REFIT_NEW_CAPACITY_COST_OF_REFIT :{BLACK}New capacity: {GOLD}{CARGO}{}{BLACK}Cost of refit: {GOLD}{CURRENCY} + +STR_REFIT_TRAIN_LIST_TOOLTIP :{BLACK}Select type of cargo for train to carry +STR_REFIT_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Select type of cargo for road vehicle to carry +STR_REFIT_SHIP_LIST_TOOLTIP :{BLACK}Select type of cargo for ship to carry +STR_REFIT_AIRCRAFT_LIST_TOOLTIP :{BLACK}Select type of cargo for aircraft to carry + +STR_REFIT_TRAIN_REFIT_BUTTON :{BLACK}Refit train +STR_REFIT_ROAD_VEHICLE_REFIT_BUTTON :{BLACK}Refit road vehicle +STR_REFIT_SHIP_REFIT_BUTTON :{BLACK}Refit ship +STR_REFIT_AIRCRAFT_REFIT_BUTTON :{BLACK}Refit aircraft + +STR_REFIT_TRAIN_REFIT_TOOLTIP :{BLACK}Refit train to carry highlighted cargo type +STR_REFIT_ROAD_VEHICLE_REFIT_TOOLTIP :{BLACK}Refit road vehicle to carry highlighted cargo type +STR_REFIT_SHIP_REFIT_TOOLTIP :{BLACK}Refit ship to carry highlighted cargo type +STR_REFIT_AIRCRAFT_REFIT_TOOLTIP :{BLACK}Refit aircraft to carry highlighted cargo type + +# Order view +STR_ORDERS_CAPTION :{WHITE}{VEHICLE} (Orders) +STR_ORDERS_TIMETABLE_VIEW :{BLACK}Timetable +STR_ORDERS_TIMETABLE_VIEW_TOOLTIP :{BLACK}Switch to the timetable view + +STR_ORDERS_LIST_TOOLTIP :{BLACK}Orders list - click on order to highlight it +STR_ORDER :{SETX 10}{COMMA}: {SETX 30}{STRING} {STRING} +STR_ORDER_SELECTED :{RIGHTARROW}{SETX 10}{COMMA}: {SETX 30}{STRING} {STRING} + +STR_ORDERS_END_OF_ORDERS :{SETX 10}- - End of Orders - - +STR_ORDERS_END_OF_SHARED_ORDERS :{SETX 10}- - End of Shared Orders - - + +# Order bottom buttons +STR_ORDER_NON_STOP :{BLACK}Non-stop +STR_ORDER_GO_TO :Go to +STR_ORDER_GO_NON_STOP_TO :Go non-stop to +STR_ORDER_GO_VIA :Go via +STR_ORDER_GO_NON_STOP_VIA :Go non-stop via +STR_ORDER_TOOLTIP_NON_STOP :{BLACK}Change the stopping behaviour of the highlighted order + +STR_ORDER_TOGGLE_FULL_LOAD :{BLACK}Full load any cargo +STR_ORDER_DROP_LOAD_IF_POSSIBLE :Load if available +STR_ORDER_DROP_FULL_LOAD_ALL :Full load all cargo +STR_ORDER_DROP_FULL_LOAD_ANY :Full load any cargo +STR_ORDER_DROP_NO_LOADING :No loading +STR_ORDER_TOOLTIP_FULL_LOAD :{BLACK}Change the loading behaviour of the highlighted order + +STR_ORDER_TOGGLE_UNLOAD :{BLACK}Unload all +STR_ORDER_DROP_UNLOAD_IF_ACCEPTED :Unload if accepted +STR_ORDER_DROP_UNLOAD :Unload all +STR_ORDER_DROP_TRANSFER :Transfer +STR_ORDER_DROP_NO_UNLOADING :No unloading +STR_ORDER_TOOLTIP_UNLOAD :{BLACK}Change the unloading behaviour of the highlighted order + +STR_ORDER_REFIT :{BLACK}Refit +STR_ORDER_REFIT_TOOLTIP :{BLACK}Select what cargo type to refit to in this order. Ctrl+Click to remove refit instruction + +STR_ORDER_SERVICE :{BLACK}Service +STR_ORDER_DROP_GO_ALWAYS_DEPOT :Always go +STR_ORDER_DROP_SERVICE_DEPOT :Service if needed +STR_ORDER_DROP_HALT_DEPOT :Stop +STR_ORDER_SERVICE_TOOLTIP :{BLACK}Skip this order unless a service is needed + +STR_ORDER_CONDITIONAL_VARIABLE_TOOLTIP :{BLACK}Vehicle data to base jumping on +STR_ORDER_CONDITIONAL_LOAD_PERCENTAGE :Load percentage +STR_ORDER_CONDITIONAL_RELIABILITY :Reliability +STR_ORDER_CONDITIONAL_MAX_SPEED :Maximum speed +STR_ORDER_CONDITIONAL_AGE :Vehicle age (years) +STR_ORDER_CONDITIONAL_REQUIRES_SERVICE :Requires service +STR_ORDER_CONDITIONAL_UNCONDITIONALLY :Always + +STR_ORDER_CONDITIONAL_COMPARATOR_TOOLTIP :{BLACK}How to compare the vehicle data to the given value +STR_ORDER_CONDITIONAL_COMPARATOR_EQUALS :is equal to +STR_ORDER_CONDITIONAL_COMPARATOR_NOT_EQUALS :is not equal to +STR_ORDER_CONDITIONAL_COMPARATOR_LESS_THAN :is less than +STR_ORDER_CONDITIONAL_COMPARATOR_LESS_EQUALS :is less or equal to +STR_ORDER_CONDITIONAL_COMPARATOR_MORE_THAN :is more than +STR_ORDER_CONDITIONAL_COMPARATOR_MORE_EQUALS :is more or equal to +STR_ORDER_CONDITIONAL_COMPARATOR_IS_TRUE :is true +STR_ORDER_CONDITIONAL_COMPARATOR_IS_FALSE :is false + +STR_ORDER_CONDITIONAL_VALUE_TOOLTIP :{BLACK}The value to compare the vehicle data against +STR_ORDER_CONDITIONAL_VALUE :{SKIP}{BLACK}{COMMA} +STR_ORDER_CONDITIONAL_VALUE_CAPT :{WHITE}Enter value to compare against + +STR_ORDERS_SKIP_BUTTON :{BLACK}Skip +STR_ORDERS_SKIP_TOOLTIP :{BLACK}Skip the current order, and start the next. Ctrl+Click skips to the selected order + +STR_ORDERS_DELETE_BUTTON :{BLACK}Delete +STR_ORDERS_DELETE_TOOLTIP :{BLACK}Delete the highlighted order + +STR_ORDERS_GO_TO_BUTTON :{BLACK}Go To +STR_ORDER_GO_TO_NEAREST_DEPOT :Go to nearest depot +STR_ORDER_GO_TO_NEAREST_HANGAR :Go to nearest hangar +STR_ORDER_CONDITIONAL :Conditional order jump +STR_ORDERS_GO_TO_TOOLTIP :{BLACK}Insert a new order before the highlighted order, or add to end of list +STR_ORDERS_GO_TO_DROPDOWN_TOOLTIP :{BLACK}Insert an advanced order + +STR_ORDERS_VEH_WITH_SHARED_ORDERS_LIST_TOOLTIP :{BLACK}Show all vehicles that share this schedule + +# String parts to build the order string +STR_ORDER_GO_TO_WAYPOINT :Go via {WAYPOINT} +STR_ORDER_GO_NON_STOP_TO_WAYPOINT :Go non-stop via {WAYPOINT} + +STR_ORDER_SERVICE_AT :Service at +STR_ORDER_SERVICE_NON_STOP_AT :Service non-stop at + +STR_ORDER_NEAREST_DEPOT :the nearest +STR_ORDER_NEAREST_HANGAR :the nearest Hangar +STR_ORDER_TRAIN_DEPOT :Train Depot +STR_ORDER_ROAD_VEHICLE_DEPOT :Road Vehicle Depot +STR_ORDER_SHIP_DEPOT :Ship Depot +STR_ORDER_GO_TO_DEPOT_FORMAT :{STRING} {TOWN} {STRING} +STR_ORDER_GO_TO_NEAREST_DEPOT_FORMAT :{STRING} {STRING} {STRING} +STR_ORDER_GO_TO_HANGAR_FORMAT :{STRING} {STATION} Hangar + +STR_ORDER_REFIT_ORDER :(Refit to {STRING}) +STR_ORDER_REFIT_STOP_ORDER :(Refit to {STRING} and stop) +STR_ORDER_STOP_ORDER :(Stop) + +STR_ORDER_GO_TO_STATION :{STRING} {STATION} {STRING} + +STR_ORDER_FULL_LOAD :(Full load) +STR_ORDER_FULL_LOAD_ANY :(Full load any cargo) +STR_ORDER_NO_LOAD :(No loading) +STR_ORDER_UNLOAD :(Unload and take cargo) +STR_ORDER_UNLOAD_FULL_LOAD :(Unload and wait for full load) +STR_ORDER_UNLOAD_FULL_LOAD_ANY :(Unload and wait for any full load) +STR_ORDER_UNLOAD_NO_LOAD :(Unload and leave empty) +STR_ORDER_TRANSFER :(Transfer and take cargo) +STR_ORDER_TRANSFER_FULL_LOAD :(Transfer and wait for full load) +STR_ORDER_TRANSFER_FULL_LOAD_ANY :(Transfer and wait for any full load) +STR_ORDER_TRANSFER_NO_LOAD :(Transfer and leave empty) +STR_ORDER_NO_UNLOAD :(No unload and take cargo) +STR_ORDER_NO_UNLOAD_FULL_LOAD :(No unload and wait for full load) +STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(No unload and wait for any full load) + +STR_ORDER_STOP_LOCATION_NEAR_END :[near end] +STR_ORDER_STOP_LOCATION_MIDDLE :[middle] +STR_ORDER_STOP_LOCATION_FAR_END :[far end] + +STR_ORDER_CONDITIONAL_UNCONDITIONAL :Jump to order {COMMA} +STR_ORDER_CONDITIONAL_NUM :Jump to order {COMMA} when {STRING} {STRING} {COMMA} +STR_ORDER_CONDITIONAL_TRUE_FALSE :Jump to order {COMMA} when {STRING} {STRING} + +STR_INVALID_ORDER :{RED} (Invalid Order) + +# Time table window +STR_TIMETABLE_TITLE :{WHITE}{VEHICLE} (Timetable) +STR_TIMETABLE_ORDER_VIEW :{BLACK}Orders +STR_TIMETABLE_ORDER_VIEW_TOOLTIP :{BLACK}Switch to the order view + +STR_TIMETABLE_TOOLTIP :{BLACK}Timetable - click on an order to highlight it. + +STR_TIMETABLE_NO_TRAVEL :{SETX 30}No travel +STR_TIMETABLE_TRAVEL_NOT_TIMETABLED :{SETX 30}Travel (not timetabled) +STR_TIMETABLE_TRAVEL_FOR :{SETX 30}Travel for {STRING} +STR_TIMETABLE_STAY_FOR :and stay for {STRING} +STR_TIMETABLE_AND_TRAVEL_FOR :and travel for {STRING} +STR_TIMETABLE_DAYS :{COMMA} day{P "" s} +STR_TIMETABLE_TICKS :{COMMA} tick{P "" s} + +STR_TIMETABLE_TOTAL_TIME :{BLACK}This timetable will take {STRING} to complete +STR_TIMETABLE_TOTAL_TIME_INCOMPLETE :{BLACK}This timetable will take at least {STRING} to complete (not all timetabled) + +STR_TIMETABLE_STATUS_ON_TIME :{BLACK}This vehicle is currently running on time +STR_TIMETABLE_STATUS_LATE :{BLACK}This vehicle is currently running {STRING} late +STR_TIMETABLE_STATUS_EARLY :{BLACK}This vehicle is currently running {STRING} early + +STR_TIMETABLE_CHANGE_TIME :{BLACK}Change Time +STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Change the amount of time that the highlighted order should take + +STR_TIMETABLE_CLEAR_TIME :{BLACK}Clear Time +STR_TIMETABLE_CLEAR_TIME_TOOLTIP :{BLACK}Clear the amount of time for the highlighted order + +STR_TIMETABLE_RESET_LATENESS :{BLACK}Reset Late Counter +STR_TIMETABLE_RESET_LATENESS_TOOLTIP :{BLACK}Reset the lateness counter, so the vehicle will be on time + +STR_TIMETABLE_AUTOFILL :{BLACK}Autofill +STR_TIMETABLE_AUTOFILL_TOOLTIP :{BLACK}Fill the timetable automatically with the values from the next journey (Ctrl+Click to try to keep waiting times) + +# AI debug window +STR_AI_DEBUG :{WHITE}AI Debug +STR_AI_DEBUG_NAME_TOOLTIP :{BLACK}Name of the AI +STR_AI_DEBUG_RELOAD :{BLACK}Reload AI +STR_AI_DEBUG_RELOAD_TOOLTIP :{BLACK}Kill the AI, reload the script, and restart the AI + +STR_ERROR_AI_NO_AI_FOUND :No suitable AI found to load.{}This AI is a dummy AI and won't do anything.{}You can download several AIs via the 'Online Content' system. +STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}One of the running AIs crashed. Please report this to the AI author with a screenshot of the AI Debug Window. +STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}AI Debug window is only available for the server + +# AI configuration window +STR_AI_CONFIG_CAPTION :{WHITE}AI Configuration +STR_AI_CONFIG_LIST_TOOLTIP :{BLACK}All AIs that will be loaded in the next game +STR_AI_CONFIG_HUMAN_PLAYER :Human player +STR_AI_CONFIG_RANDOM_AI :Random AI + +STR_AI_CONFIG_CHANGE :{BLACK}Select AI +STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}Load another AI +STR_AI_CONFIG_CONFIGURE :{BLACK}Configure +STR_AI_CONFIG_CONFIGURE_TOOLTIP :{BLACK}Configure the parameters of the AI + +# Available AIs window +STR_AI_LIST_CAPTION :{WHITE}Available AIs +STR_AI_LIST_TOOLTIP :{BLACK}Click to select an AI + +STR_AI_LIST_AUTHOR :{BLACK}Author: {STRING} +STR_AI_LIST_VERSION :{BLACK}Version: {NUM} +STR_AI_LIST_URL :{BLACK}URL: {STRING} + +STR_AI_LIST_ACCEPT :{BLACK}Accept +STR_AI_LIST_ACCEPT_TOOLTIP :{BLACK}Select highlighted AI +STR_AI_LIST_CANCEL :{BLACK}Cancel +STR_AI_LIST_CANCEL_TOOLTIP :{BLACK}Don't change AI + +# AI Parameters +STR_AI_SETTINGS_CAPTION :{WHITE}AI Parameters +STR_AI_SETTINGS_CLOSE :{BLACK}Close +STR_AI_SETTINGS_RESET :{BLACK}Reset + +# Vehicle loading indicators +STR_PERCENT_UP_SMALL :{TINYFONT}{WHITE}{NUM}%{UPARROW} +STR_PERCENT_UP :{WHITE}{NUM}%{UPARROW} +STR_PERCENT_DOWN_SMALL :{TINYFONT}{WHITE}{NUM}%{DOWNARROW} +STR_PERCENT_DOWN :{WHITE}{NUM}%{DOWNARROW} +STR_PERCENT_UP_DOWN_SMALL :{TINYFONT}{WHITE}{NUM}%{UPARROW}{DOWNARROW} +STR_PERCENT_UP_DOWN :{WHITE}{NUM}%{UPARROW}{DOWNARROW} + +# Income 'floats' +STR_INCOME_FLOAT_COST_SMALL :{TINYFONT}{RED}Cost: {CURRENCY} +STR_INCOME_FLOAT_COST :{RED}Cost: {CURRENCY} +STR_INCOME_FLOAT_INCOME_SMALL :{TINYFONT}{GREEN}Income: {CURRENCY} +STR_INCOME_FLOAT_INCOME :{GREEN}Income: {CURRENCY} +STR_FEEDER_TINY :{TINYFONT}{YELLOW}Transfer: {CURRENCY} +STR_FEEDER :{YELLOW}Transfer: {CURRENCY} +STR_MESSAGE_ESTIMATED_COST :{WHITE}Estimated Cost: {CURRENCY} +STR_MESSAGE_ESTIMATED_INCOME :{WHITE}Estimated Income: {CURRENCY} + +# Saveload messages +STR_ERROR_SAVE_STILL_IN_PROGRESS :{WHITE}Saving still in progress,{}please wait until it is finished! +STR_ERROR_AUTOSAVE_FAILED :{WHITE}Autosave failed STR_ERROR_UNABLE_TO_READ_DRIVE :{BLACK}Unable to read drive STR_ERROR_GAME_SAVE_FAILED :{WHITE}Game Save Failed{}{STRING} STR_ERROR_UNABLE_TO_DELETE_FILE :{WHITE}Unable to delete file @@ -2328,17 +3180,378 @@ STR_GAME_SAVELOAD_ERROR_TOO_NEW_SAVEGAME :Savegame is mad STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE :File not readable STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE :File not writable STR_GAME_SAVELOAD_ERROR_DATA_INTEGRITY_CHECK_FAILED :Data integrity check failed -STR_SAVELOAD_LIST_TOOLTIP :{BLACK}List of drives, directories and saved-game files -STR_SAVELOAD_EDITBOX_TOOLTIP :{BLACK}Currently selected name for saved-game -STR_SAVELOAD_DELETE_TOOLTIP :{BLACK}Delete the currently selected saved-game -STR_SAVELOAD_SAVE_TOOLTIP :{BLACK}Save the current game, using the selected name -STR_NETWORK_START_SERVER_SERVER_RANDOM_GAME :Generate random new game -STR_SAVELOAD_LOAD_HEIGHTMAP :{WHITE}Load Heightmap -STR_SAVELOAD_OSKTITLE :{BLACK}Enter a name for the savegame +STR_WARNING_LOADGAME_REMOVED_TRAMS :{WHITE}Game was saved in version without streetcar support. All streetcars have been removed. -##id 0x4800 +# Map generation messages +STR_ERROR_COULD_NOT_CREATE_TOWN :{WHITE}Map generation aborted...{}...no suitable town locations +STR_ERROR_NO_TOWN_IN_SCENARIO :{WHITE}...there is no town in this scenario + +STR_ERROR_PNGMAP :{WHITE}Can't load landscape from PNG... +STR_ERROR_PNGMAP_FILE_NOT_FOUND :{WHITE}...file not found. +STR_ERROR_PNGMAP_IMAGE_TYPE :{WHITE}...could not convert image type. 8 or 24-bit PNG image needed. +STR_ERROR_PNGMAP_MISC :{WHITE}...something just went wrong. Sorry. (probably corrupted file) + +STR_ERROR_BMPMAP :{WHITE}Can't load landscape from BMP... +STR_ERROR_BMPMAP_IMAGE_TYPE :{WHITE}...could not convert image type. + +STR_WARNING_HEIGHTMAP_SCALE_CAPTION :{WHITE}Scale warning +STR_WARNING_HEIGHTMAP_SCALE_MESSAGE :{YELLOW}Resizing source map too much is not recommended. Continue with the generation? + +# Screenshot related messages +STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Screenshot successfully saved as '{STRING}' +STR_ERROR_SCREENSHOT_FAILED :{WHITE}Screenshot failed! + +# Error message titles +STR_ERROR_MESSAGE_CAPTION :{YELLOW}Message +STR_ERROR_MESSAGE_CAPTION_OTHER_COMPANY :{YELLOW}Message from {STRING} + +# Generic construction errors +STR_ERROR_OFF_EDGE_OF_MAP :{WHITE}Off edge of map +STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP :{WHITE}Too close to edge of map +STR_ERROR_NOT_ENOUGH_CASH_REQUIRES_CURRENCY :{WHITE}Not enough cash - requires {CURRENCY} +STR_ERROR_FLAT_LAND_REQUIRED :{WHITE}Flat land required +STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION :{WHITE}Land sloped in wrong direction +STR_ERROR_CAN_T_DO_THIS :{WHITE}Can't do this.... +STR_ERROR_BUILDING_MUST_BE_DEMOLISHED :{WHITE}Building must be demolished first +STR_ERROR_CAN_T_CLEAR_THIS_AREA :{WHITE}Can't clear this area.... +STR_ERROR_SITE_UNSUITABLE :{WHITE}...site unsuitable +STR_ERROR_ALREADY_BUILT :{WHITE}...already built +STR_ERROR_OWNED_BY :{WHITE}...owned by {STRING} +STR_ERROR_AREA_IS_OWNED_BY_ANOTHER :{WHITE}...area is owned by another company +STR_ERROR_NAME_MUST_BE_UNIQUE :{WHITE}Name must be unique STR_ERROR_UNMOVABLE_OBJECT_IN_THE_WAY :{WHITE}{STRING} in the way -STR_INDUSTRY_VIEW_CAPTION :{WHITE}{INDUSTRY} + +# Local authority errors +STR_ERROR_LOCAL_AUTHORITY_REFUSES_TO_ALLOW_THIS :{WHITE}{TOWN} local authority refuses to allow this +STR_ERROR_LOCAL_AUTHORITY_REFUSES_AIRPORT :{WHITE}{TOWN} local authority refuses to allow another airport to be built in this town +STR_ERROR_LOCAL_AUTHORITY_REFUSES_NOISE :{WHITE}{TOWN} local authority refuses permission for airport due to noise concerns +STR_ERROR_BRIBE_FAILED :{WHITE}Your attempted bribery has been +STR_ERROR_BRIBE_FAILED_2 :{WHITE}discovered by a regional investigator + +# Leveling errors +STR_ERROR_CAN_T_RAISE_LAND_HERE :{WHITE}Can't raise land here... +STR_ERROR_CAN_T_LOWER_LAND_HERE :{WHITE}Can't lower land here... +STR_ERROR_CAN_T_LEVEL_LAND_HERE :{WHITE}Can't level land here... +STR_ERROR_EXCAVATION_WOULD_DAMAGE :{WHITE}Excavation would damage tunnel +STR_ERROR_ALREADY_AT_SEA_LEVEL :{WHITE}Already at sea-level +STR_ERROR_TOO_HIGH :{WHITE}Too high +STR_ERROR_ALREADY_LEVELLED :{WHITE}... already flat + +# Company related errors +STR_ERROR_CAN_T_CHANGE_COMPANY_NAME :{WHITE}Can't change company name... +STR_ERROR_CAN_T_CHANGE_PRESIDENT :{WHITE}Can't change president's name... + +STR_ERROR_MAXIMUM_PERMITTED_LOAN :{WHITE}...maximum permitted loan size is {CURRENCY} +STR_ERROR_CAN_T_BORROW_ANY_MORE_MONEY :{WHITE}Can't borrow any more money... +STR_ERROR_LOAN_ALREADY_REPAYED :{WHITE}...no loan to repay +STR_ERROR_CURRENCY_REQUIRED :{WHITE}...{CURRENCY} required +STR_ERROR_CAN_T_REPAY_LOAN :{WHITE}Can't repay loan... +STR_ERROR_INSUFFICIENT_FUNDS :{WHITE}Can't give away money that is loaned from the bank... +STR_ERROR_CAN_T_BUY_COMPANY :{WHITE}Can't buy company... +STR_ERROR_CAN_T_BUILD_COMPANY_HEADQUARTERS :{WHITE}Can't build company headquarters... +STR_ERROR_CAN_T_BUY_25_SHARE_IN_THIS :{WHITE}Can't buy 25% share in this company... +STR_ERROR_CAN_T_SELL_25_SHARE_IN :{WHITE}Can't sell 25% share in this company... +STR_ERROR_PROTECTED :{WHITE}This company is not old enough to trade shares yet... + +# Town related errors +STR_ERROR_CAN_T_GENERATE_TOWN :{WHITE}Can't build any towns +STR_ERROR_CAN_T_RENAME_TOWN :{WHITE}Can't rename town... +STR_ERROR_CAN_T_BUILD_TOWN_HERE :{WHITE}Can't build town here... +STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP_SUB :{WHITE}...too close to edge of map +STR_ERROR_TOO_CLOSE_TO_ANOTHER_TOWN :{WHITE}...too close to another town +STR_ERROR_TOO_MANY_TOWNS :{WHITE}...too many towns +STR_ERROR_NO_SPACE_FOR_TOWN :{WHITE}...there is no more space on the map +STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}The town will not build roads. You can enable building of roads via Advanced Settings->Economy->Towns. +STR_ERROR_ROAD_WORKS_IN_PROGRESS :{WHITE}Road works in progress + +# Industry related errors +STR_ERROR_CAN_T_GENERATE_INDUSTRIES :{WHITE}Can't generate industries... +STR_ERROR_CAN_T_BUILD_HERE :{WHITE}Can't build {STRING} here... +STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY :{WHITE}Can't construct this industry type here... +STR_ERROR_INDUSTRY_TOO_CLOSE :{WHITE}...too close to another industry +STR_ERROR_MUST_BUILD_TOWN_FIRST :{WHITE}...must build town first +STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}...only one allowed per town +STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200 :{WHITE}...can only be built in towns with a population of at least 1200 +STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}...can only be built in rainforest areas +STR_ERROR_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}...can only be built in desert areas +STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...can only be built in towns +STR_ERROR_CAN_ONLY_BE_POSITIONED :{WHITE}...can only be positioned near edges of map +STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}...forest can only be planted above snow-line + +# Station construction related errors +STR_ERROR_CAN_T_BUILD_RAILROAD_STATION :{WHITE}Can't build railroad station here... +STR_ERROR_CAN_T_BUILD_BUS_STATION :{WHITE}Can't build bus station... +STR_ERROR_CAN_T_BUILD_TRUCK_STATION :{WHITE}Can't build truck station... +STR_ERROR_CAN_T_BUILD_PASSENGER_TRAM_STATION :{WHITE}Can't build passenger streetcar station... +STR_ERROR_CAN_T_BUILD_CARGO_TRAM_STATION :{WHITE}Can't build freight streetcar station... +STR_ERROR_CAN_T_BUILD_DOCK_HERE :{WHITE}Can't build dock here... +STR_ERROR_CAN_T_BUILD_AIRPORT_HERE :{WHITE}Can't build airport here... + +STR_ERROR_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}Adjoins more than one existing station/loading area +STR_ERROR_STATION_TOO_SPREAD_OUT :{WHITE}...station too spread out +STR_ERROR_NONUNIFORM_STATIONS_DISALLOWED :{WHITE}...nonuniform stations disabled +STR_ERROR_TOO_MANY_STATIONS_LOADING :{WHITE}Too many stations/loading areas +STR_ERROR_TOO_MANY_STATION_SPECS :{WHITE}Too many railroad station parts +STR_ERROR_TOO_MANY_BUS_STOPS :{WHITE}Too many bus stops +STR_ERROR_TOO_MANY_TRUCK_STOPS :{WHITE}Too many truck stations +STR_ERROR_TOO_CLOSE_TO_ANOTHER_RAILROAD :{WHITE}Too close to another railroad station +STR_ERROR_TOO_CLOSE_TO_ANOTHER_STATION :{WHITE}Too close to another station/loading area +STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}Too close to another dock +STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}Too close to another airport +STR_ERROR_CAN_T_RENAME_STATION :{WHITE}Can't rename station... +STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}...this is a town owned road +STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}...road facing in the wrong direction + +# Station destruction related errors +STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}Can't remove part of station... +STR_ERROR_MUST_REMOVE_RAILWAY_STATION_FIRST :{WHITE}Must remove railroad station first +STR_ERROR_CAN_T_REMOVE_BUS_STATION :{WHITE}Can't remove bus station... +STR_ERROR_CAN_T_REMOVE_TRUCK_STATION :{WHITE}Can't remove truck station... +STR_ERROR_CAN_T_REMOVE_PASSENGER_TRAM_STATION :{WHITE}Can't remove passenger streetcar station... +STR_ERROR_CAN_T_REMOVE_CARGO_TRAM_STATION :{WHITE}Can't remove freight streetcar station... + +STR_ERROR_MUST_DEMOLISH_RAILROAD :{WHITE}Must demolish railroad station first +STR_ERROR_MUST_DEMOLISH_BUS_STATION_FIRST :{WHITE}Must demolish bus station first +STR_ERROR_MUST_DEMOLISH_TRUCK_STATION_FIRST :{WHITE}Must demolish truck station first +STR_ERROR_MUST_DEMOLISH_PASSENGER_TRAM_STATION_FIRST :{WHITE}Must demolish passenger streetcar station first +STR_ERROR_MUST_DEMOLISH_CARGO_TRAM_STATION_FIRST :{WHITE}Must demolish freight streetcar station first +STR_ERROR_MUST_DEMOLISH_DOCK_FIRST :{WHITE}Must demolish dock first +STR_ERROR_MUST_DEMOLISH_AIRPORT_FIRST :{WHITE}Must demolish airport first + +# Waypoint related errors +STR_ERROR_WAYPOINT_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}Adjoins more than one existing waypoint +STR_ERROR_TOO_CLOSE_TO_ANOTHER_WAYPOINT :{WHITE}Too close to another waypoint + +STR_ERROR_CAN_T_BUILD_TRAIN_WAYPOINT :{WHITE}Can't build train waypoint here... +STR_ERROR_CAN_T_POSITION_BUOY_HERE :{WHITE}Can't place buoy here... +STR_ERROR_CAN_T_CHANGE_WAYPOINT_NAME :{WHITE}Can't change waypoint name... + +STR_ERROR_CAN_T_REMOVE_TRAIN_WAYPOINT :{WHITE}Can't remove train waypoint here... +STR_ERROR_MUST_REMOVE_RAILWAYPOINT_FIRST :{WHITE}Must remove rail waypoint first +STR_ERROR_BUOY_IN_THE_WAY :{WHITE}...buoy in the way +STR_ERROR_BUOY_IS_IN_USE :{WHITE}... buoy is in use! + +# Depot related errors +STR_ERROR_CAN_T_BUILD_TRAIN_DEPOT :{WHITE}Can't build train depot here... +STR_ERROR_CAN_T_BUILD_ROAD_DEPOT :{WHITE}Can't build road vehicle depot here... +STR_ERROR_CAN_T_BUILD_TRAM_DEPOT :{WHITE}Can't build streetcar depot here... +STR_ERROR_CAN_T_BUILD_SHIP_DEPOT :{WHITE}Can't build ship depot here... + +STR_TRAIN_MUST_BE_STOPPED :{WHITE}Train must be stopped inside a depot +STR_ERROR_ROAD_VEHICLE_MUST_BE_STOPPED_INSIDE_DEPOT :{WHITE}...must be stopped inside a road vehicle depot +STR_ERROR_SHIP_MUST_BE_STOPPED_IN_DEPOT :{WHITE}Ship must be stopped in depot +STR_ERROR_AIRCRAFT_MUST_BE_STOPPED :{WHITE}Aircraft must be stopped in hangar + +STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT :{WHITE}Trains can only be altered when stopped inside a depot +STR_ERROR_TRAIN_TOO_LONG :{WHITE}Train too long +STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE :{WHITE}Can't reverse direction of vehicle... +STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS :{WHITE}Can't turn vehicles consisting of multiple units +STR_ERROR_INCOMPATIBLE_RAIL_TYPES :Incompatible rail types + +STR_ERROR_CAN_T_MOVE_VEHICLE :{WHITE}Can't move vehicle... +STR_ERROR_REAR_ENGINE_FOLLOW_FRONT :{WHITE}The rear engine will always follow its front counterpart +STR_ERROR_UNABLE_TO_FIND_ROUTE_TO :{WHITE}Unable to find route to local depot +STR_ERROR_UNABLE_TO_FIND_LOCAL_DEPOT :{WHITE}Unable to find local depot + +STR_ERROR_DEPOT_WRONG_DEPOT_TYPE :Wrong depot type + +# Autoreplace related errors +STR_ERROR_TRAIN_TOO_LONG_AFTER_REPLACEMENT :{WHITE}{VEHICLE} is too long after replacement +STR_ERROR_AUTOREPLACE_NOTHING_TO_DO :{WHITE}No autoreplace/renew rules applied. +STR_ERROR_AUTOREPLACE_MONEY_LIMIT :(money limit) + +# Rail construction errors +STR_ERROR_IMPOSSIBLE_TRACK_COMBINATION :{WHITE}Impossible track combination +STR_ERROR_NO_SUITABLE_RAILROAD_TRACK :{WHITE}No suitable railroad track +STR_ERROR_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Must remove railroad track first +STR_ERROR_CROSSING_ON_ONEWAY_ROAD :{WHITE}Road is one way or blocked +STR_ERROR_CAN_T_BUILD_SIGNALS_HERE :{WHITE}Can't build signals here... +STR_ERROR_CAN_T_BUILD_RAILROAD_TRACK :{WHITE}Can't build railroad track here... +STR_ERROR_CAN_T_REMOVE_RAILROAD_TRACK :{WHITE}Can't remove railroad track from here... +STR_ERROR_CAN_T_REMOVE_SIGNALS_FROM :{WHITE}Can't remove signals from here... +STR_ERROR_SIGNAL_CAN_T_CONVERT_SIGNALS_HERE :{WHITE}Can't convert signals here... + +STR_ERROR_CAN_T_CONVERT_RAIL :{WHITE}Can't convert railtype here... + +# Road construction errors +STR_ERROR_MUST_REMOVE_ROAD_FIRST :{WHITE}Must remove road first +STR_ERROR_ONEWAY_ROADS_CAN_T_HAVE_JUNCTION :{WHITE}... one way roads can't have junctions +STR_ERROR_CAN_T_BUILD_ROAD_HERE :{WHITE}Can't build road here... +STR_ERROR_CAN_T_BUILD_TRAMWAY_HERE :{WHITE}Can't build streetcar track here... +STR_ERROR_CAN_T_REMOVE_ROAD_FROM :{WHITE}Can't remove road from here... +STR_ERROR_CAN_T_REMOVE_TRAMWAY_FROM :{WHITE}Can't remove streetcar track from here... + +# Waterway construction errors +STR_ERROR_CAN_T_BUILD_CANALS :{WHITE}Can't build canals here... +STR_ERROR_CAN_T_BUILD_LOCKS :{WHITE}Can't build locks here... +STR_ERROR_CAN_T_PLACE_RIVERS :{WHITE}Can't place rivers here... +STR_ERROR_MUST_BE_BUILT_ON_WATER :{WHITE}...must be built on water +STR_ERROR_CAN_T_BUILD_ON_WATER :{WHITE}...Can't build on water +STR_ERROR_MUST_DEMOLISH_CANAL_FIRST :{WHITE}Must demolish canal first +STR_ERROR_CAN_T_BUILD_AQUEDUCT_HERE :{WHITE}Can't build aqueduct here... + +# Tree related errors +STR_ERROR_TREE_ALREADY_HERE :{WHITE}...tree already here +STR_ERROR_CAN_T_PLANT_TREE_HERE :{WHITE}Can't plant tree here... + +# Bridge related errors +STR_ERROR_CAN_T_BUILD_BRIDGE_HERE :{WHITE}Can't build bridge here... +STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST :{WHITE}Must demolish bridge first +STR_ERROR_CAN_T_START_AND_END_ON :{WHITE}Cannot start and end on same position +STR_ERROR_BRIDGEHEADS_NOT_SAME_HEIGHT :{WHITE}Bridge heads not at the same level +STR_ERROR_BRIDGE_TOO_LOW_FOR_TERRAIN :{WHITE}Bridge is too low for the terrain +STR_ERROR_START_AND_END_MUST_BE_IN :{WHITE}Start and end must be in line +STR_ERROR_ENDS_OF_BRIDGE_MUST_BOTH :{WHITE}...ends of bridge must both be on land + +# Tunnel related errors +STR_ERROR_CAN_T_BUILD_TUNNEL_HERE :{WHITE}Can't build tunnel here... +STR_ERROR_SITE_UNSUITABLE_FOR_TUNNEL :{WHITE}Site unsuitable for tunnel entrance +STR_ERROR_MUST_DEMOLISH_TUNNEL_FIRST :{WHITE}Must demolish tunnel first +STR_ERROR_ANOTHER_TUNNEL_IN_THE_WAY :{WHITE}Another tunnel in the way +STR_ERROR_TUNNEL_THROUGH_MAP_BORDER :{WHITE}Tunnel would end out of the map +STR_ERROR_UNABLE_TO_EXCAVATE_LAND :{WHITE}Unable to excavate land for other end of tunnel + +# Unmovable related errors +STR_ERROR_OBJECT_IN_THE_WAY :{WHITE}Object in the way +STR_ERROR_COMPANY_HEADQUARTERS_IN :{WHITE}...company headquarters in the way +STR_ERROR_CAN_T_PURCHASE_THIS_LAND :{WHITE}Can't purchase this land area... +STR_ERROR_YOU_ALREADY_OWN_IT :{WHITE}...you already own it! + +# Group related errors +STR_ERROR_GROUP_CAN_T_CREATE :{WHITE}Can't create group... +STR_ERROR_GROUP_CAN_T_DELETE :{WHITE}Can't delete this group... +STR_ERROR_GROUP_CAN_T_RENAME :{WHITE}Can't rename group... +STR_ERROR_GROUP_CAN_T_REMOVE_ALL_VEHICLES :{WHITE}Can't remove all vehicles from this group... +STR_ERROR_GROUP_CAN_T_ADD_VEHICLE :{WHITE}Can't add the vehicle to this group... +STR_ERROR_GROUP_CAN_T_ADD_SHARED_VEHICLE :{WHITE}Can't add shared vehicles to group... + +# Generic vehicle errors +STR_ERROR_TRAIN_IN_THE_WAY :{WHITE}Train in the way +STR_ERROR_ROAD_VEHICLE_IN_THE_WAY :{WHITE}Road vehicle in the way +STR_ERROR_SHIP_IN_THE_WAY :{WHITE}Ship in the way +STR_ERROR_AIRCRAFT_IN_THE_WAY :{WHITE}Aircraft in the way + +STR_ERROR_CAN_T_REFIT_TRAIN :{WHITE}Can't refit train... +STR_ERROR_CAN_T_REFIT_ROAD_VEHICLE :{WHITE}Can't refit road vehicle... +STR_ERROR_CAN_T_REFIT_SHIP :{WHITE}Can't refit ship... +STR_ERROR_CAN_T_REFIT_AIRCRAFT :{WHITE}Can't refit aircraft... + +STR_ERROR_CAN_T_RENAME_TRAIN :{WHITE}Can't name train... +STR_ERROR_CAN_T_RENAME_ROAD_VEHICLE :{WHITE}Can't name road vehicle... +STR_ERROR_CAN_T_RENAME_SHIP :{WHITE}Can't name ship... +STR_ERROR_CAN_T_RENAME_AIRCRAFT :{WHITE}Can't name aircraft... + +STR_ERROR_CAN_T_STOP_START_TRAIN :{WHITE}Can't stop/start train... +STR_ERROR_CAN_T_STOP_START_ROAD_VEHICLE :{WHITE}Can't stop/start road vehicle... +STR_ERROR_CAN_T_STOP_START_SHIP :{WHITE}Can't stop/start ship... +STR_ERROR_CAN_T_STOP_START_AIRCRAFT :{WHITE}Can't stop/start aircraft... + +STR_ERROR_CAN_T_SEND_TRAIN_TO_DEPOT :{WHITE}Can't send train to depot... +STR_ERROR_CAN_T_SEND_ROAD_VEHICLE_TO_DEPOT :{WHITE}Can't send vehicle to depot... +STR_ERROR_CAN_T_SEND_SHIP_TO_DEPOT :{WHITE}Can't send ship to depot... +STR_ERROR_CAN_T_SEND_AIRCRAFT_TO_HANGAR :{WHITE}Can't send aircraft to hangar... + +STR_ERROR_CAN_T_BUILD_TRAIN :{WHITE}Can't build railroad vehicle... +STR_ERROR_CAN_T_BUILD_ROAD_VEHICLE :{WHITE}Can't build road vehicle... +STR_ERROR_CAN_T_BUILD_SHIP :{WHITE}Can't build ship... +STR_ERROR_CAN_T_BUILD_AIRCRAFT :{WHITE}Can't build aircraft... + +STR_ERROR_CAN_T_RENAME_TRAIN_TYPE :{WHITE}Can't rename train vehicle type... +STR_ERROR_CAN_T_RENAME_ROAD_VEHICLE_TYPE :{WHITE}Can't rename road vehicle type... +STR_ERROR_CAN_T_RENAME_SHIP_TYPE :{WHITE}Can't rename ship type... +STR_ERROR_CAN_T_RENAME_AIRCRAFT_TYPE :{WHITE}Can't rename aircraft type... + +STR_ERROR_CAN_T_SELL_TRAIN :{WHITE}Can't sell railroad vehicle... +STR_ERROR_CAN_T_SELL_ROAD_VEHICLE :{WHITE}Can't sell road vehicle... +STR_ERROR_CAN_T_SELL_SHIP :{WHITE}Can't sell ship... +STR_ERROR_CAN_T_SELL_AIRCRAFT :{WHITE}Can't sell aircraft... + +STR_ERROR_RAIL_VEHICLE_NOT_AVAILABLE :{WHITE}Vehicle is not available +STR_ERROR_ROAD_VEHICLE_NOT_AVAILABLE :{WHITE}Vehicle is not available +STR_ERROR_SHIP_NOT_AVAILABLE :{WHITE}Ship is not available +STR_ERROR_AIRCRAFT_NOT_AVAILABLE :{WHITE}Aircraft is not available + +STR_ERROR_TOO_MANY_VEHICLES_IN_GAME :{WHITE}Too many vehicles in game +STR_ERROR_CAN_T_CHANGE_SERVICING :{WHITE}Can't change servicing interval... + +STR_ERROR_CAN_T_SELL_DESTROYED_VEHICLE :{WHITE}Can't sell destroyed vehicle... +STR_ERROR_CAN_T_REFIT_DESTROYED_VEHICLE :{WHITE}Can't refit destroyed vehicle... + +# Specific vehicle errors +STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}Can't make train pass signal at danger... +STR_ERROR_CAN_T_REVERSE_DIRECTION_TRAIN :{WHITE}Can't reverse direction of train... +STR_ERROR_TRAIN_START_NO_CATENARY :This track lacks catenary, so the train can't start + +STR_ERROR_CAN_T_MAKE_ROAD_VEHICLE_TURN :{WHITE}Can't make road vehicle turn around... + +STR_ERROR_AIRCRAFT_IS_IN_FLIGHT :{WHITE}Aircraft is in flight + +# Order related errors +STR_ERROR_NO_MORE_SPACE_FOR_ORDERS :{WHITE}No more space for orders +STR_ERROR_TOO_MANY_ORDERS :{WHITE}Too many orders +STR_ERROR_CAN_T_INSERT_NEW_ORDER :{WHITE}Can't insert new order... +STR_ERROR_CAN_T_DELETE_THIS_ORDER :{WHITE}Can't delete this order... +STR_ERROR_CAN_T_MODIFY_THIS_ORDER :{WHITE}Can't modify this order... +STR_ERROR_CAN_T_MOVE_THIS_ORDER :{WHITE}Can't move this order... +STR_ERROR_CAN_T_SKIP_ORDER :{WHITE}Can't skip current order... +STR_ERROR_CAN_T_SKIP_TO_ORDER :{WHITE}Can't skip to selected order... +STR_ERROR_CAN_T_COPY_SHARE_ORDER :{WHITE}vehicle can't go to all stations +STR_ERROR_CAN_T_ADD_ORDER :{WHITE}vehicle can't go to that station +STR_ERROR_CAN_T_ADD_ORDER_SHARED :{WHITE}a vehicle sharing this order can't go to that station + +STR_ERROR_CAN_T_SHARE_ORDER_LIST :{WHITE}Can't share order list... +STR_ERROR_CAN_T_COPY_ORDER_LIST :{WHITE}Can't copy order list... +STR_ERROR_TOO_FAR_FROM_PREVIOUS_DESTINATION :{WHITE}...too far from previous destination + +# Timetable related errors +STR_ERROR_CAN_T_TIMETABLE_VEHICLE :{WHITE}Can't timetable vehicle... +STR_ERROR_TIMETABLE_ONLY_WAIT_AT_STATIONS :{WHITE}Vehicles can only wait at stations. +STR_ERROR_TIMETABLE_NOT_STOPPING_HERE :{WHITE}This vehicle is not stopping at this station. + +# Sign related errors +STR_ERROR_TOO_MANY_SIGNS :{WHITE}...too many signs +STR_ERROR_CAN_T_PLACE_SIGN_HERE :{WHITE}Can't place sign here... +STR_ERROR_CAN_T_CHANGE_SIGN_NAME :{WHITE}Can't change sign name... +STR_ERROR_CAN_T_DELETE_SIGN :{WHITE}Can't delete sign... + +##id 0x2000 +# Town building names +STR_TOWN_BUILDING_NAME_TALL_OFFICE_BLOCK_1 :Tall office block +STR_TOWN_BUILDING_NAME_OFFICE_BLOCK_1 :Office block +STR_TOWN_BUILDING_NAME_SMALL_BLOCK_OF_FLATS_1 :Small block of apartments +STR_TOWN_BUILDING_NAME_CHURCH_1 :Church +STR_TOWN_BUILDING_NAME_LARGE_OFFICE_BLOCK_1 :Large office block +STR_TOWN_BUILDING_NAME_TOWN_HOUSES_1 :Town houses +STR_TOWN_BUILDING_NAME_HOTEL_1 :Hotel +STR_TOWN_BUILDING_NAME_STATUE_1 :Statue +STR_TOWN_BUILDING_NAME_FOUNTAIN_1 :Fountain +STR_TOWN_BUILDING_NAME_PARK_1 :Park +STR_TOWN_BUILDING_NAME_OFFICE_BLOCK_2 :Office block +STR_TOWN_BUILDING_NAME_SHOPS_AND_OFFICES_1 :Shops and offices +STR_TOWN_BUILDING_NAME_MODERN_OFFICE_BUILDING_1 :Modern office building +STR_TOWN_BUILDING_NAME_WAREHOUSE_1 :Warehouse +STR_TOWN_BUILDING_NAME_OFFICE_BLOCK_3 :Office block +STR_TOWN_BUILDING_NAME_STADIUM_1 :Stadium +STR_TOWN_BUILDING_NAME_OLD_HOUSES_1 :Old houses +STR_TOWN_BUILDING_NAME_COTTAGES_1 :Cottages +STR_TOWN_BUILDING_NAME_HOUSES_1 :Houses +STR_TOWN_BUILDING_NAME_FLATS_1 :Apartments +STR_TOWN_BUILDING_NAME_TALL_OFFICE_BLOCK_2 :Tall office block +STR_TOWN_BUILDING_NAME_SHOPS_AND_OFFICES_2 :Shops and offices +STR_TOWN_BUILDING_NAME_SHOPS_AND_OFFICES_3 :Shops and offices +STR_TOWN_BUILDING_NAME_THEATER_1 :Theater +STR_TOWN_BUILDING_NAME_STADIUM_2 :Stadium +STR_TOWN_BUILDING_NAME_OFFICES_1 :Offices +STR_TOWN_BUILDING_NAME_HOUSES_2 :Houses +STR_TOWN_BUILDING_NAME_CINEMA_1 :Cinema +STR_TOWN_BUILDING_NAME_SHOPPING_MALL_1 :Shopping mall +STR_TOWN_BUILDING_NAME_IGLOO_1 :Igloo +STR_TOWN_BUILDING_NAME_TEPEES_1 :Tepees +STR_TOWN_BUILDING_NAME_TEAPOT_HOUSE_1 :Teapot-House +STR_TOWN_BUILDING_NAME_PIGGY_BANK_1 :Piggy-Bank + +##id 0x4800 +# industry names STR_INDUSTRY_NAME_COAL_MINE :Coal Mine STR_INDUSTRY_NAME_POWER_STATION :Power Station STR_INDUSTRY_NAME_SAWMILL :Sawmill @@ -2377,77 +3590,6 @@ STR_INDUSTRY_NAME_BUBBLE_GENERATOR :Bubble Generato STR_INDUSTRY_NAME_TOFFEE_QUARRY :Toffee Quarry STR_INDUSTRY_NAME_SUGAR_MINE :Sugar Mine -############ range for requires starts -STR_INDUSTRY_VIEW_REQUIRES_CARGO :{BLACK}Requires: {YELLOW}{STRING}{STRING} -STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Requires: {YELLOW}{STRING}{STRING}, {STRING}{STRING} -STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Requires: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING} -############ range for requires ends - -############ range for produces starts -STR_INDUSTRY_VIEW_WAITING_FOR_PROCESSING :{BLACK}Cargo waiting to be processed: -STR_INDUSTRY_VIEW_WAITING_STOCKPILE_CARGO :{YELLOW}{CARGO}{STRING}{BLACK} -STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Produces: {YELLOW}{STRING}{STRING} -STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Produces: {YELLOW}{STRING}{STRING}, {STRING}{STRING} -############ range for produces ends - -STR_INDUSTRY_VIEW_PRODUCTION_LAST_MONTH_TITLE :{BLACK}Production last month: -STR_INDUSTRY_VIEW_TRANSPORTED :{YELLOW}{CARGO}{STRING}{BLACK} ({COMMA}% transported) -STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Center the main view on industry location -STR_FUND_INDUSTRY_INDUSTRY_BUILD_COST :{BLACK}Cost: {YELLOW}{CURRENCY} -STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY :{WHITE}Can't construct this industry type here... -STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}...forest can only be planted above snow-line -STR_ERROR_CAN_ONLY_BE_POSITIONED :{WHITE}...can only be positioned near edges of map - -##id 0x5000 -STR_ERROR_ANOTHER_TUNNEL_IN_THE_WAY :{WHITE}Another tunnel in the way -STR_ERROR_TUNNEL_THROUGH_MAP_BORDER :{WHITE}Tunnel would end out of the map -STR_ERROR_UNABLE_TO_EXCAVATE_LAND :{WHITE}Unable to excavate land for other end of tunnel -STR_ERROR_MUST_DEMOLISH_TUNNEL_FIRST :{WHITE}Must demolish tunnel first -STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST :{WHITE}Must demolish bridge first -STR_ERROR_CAN_T_START_AND_END_ON :{WHITE}Cannot start and end on same position -STR_ERROR_BRIDGEHEADS_NOT_SAME_HEIGHT :{WHITE}Bridge heads not at the same level -STR_ERROR_BRIDGE_TOO_LOW_FOR_TERRAIN :{WHITE}Bridge is too low for the terrain -STR_ERROR_START_AND_END_MUST_BE_IN :{WHITE}Start and end must be in line -STR_ERROR_SITE_UNSUITABLE_FOR_TUNNEL :{WHITE}Site unsuitable for tunnel entrance -STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY} -STR_BRIDGE_NAME_SUSPENSION_STEEL :Suspension, Steel -STR_BRIDGE_NAME_GIRDER_STEEL :Girder, Steel -STR_BRIDGE_NAME_CANTILEVER_STEEL :Cantilever, Steel -STR_BRIDGE_NAME_SUSPENSION_CONCRETE :Suspension, Concrete -STR_BRIDGE_NAME_WOODEN :Wooden -STR_BRIDGE_NAME_CONCRETE :Concrete -STR_BRIDGE_NAME_TUBULAR_STEEL :Tubular, Steel -STR_BRIDGE_TUBULAR_SILICON :Tubular, Silicon -STR_ERROR_CAN_T_BUILD_BRIDGE_HERE :{WHITE}Can't build bridge here... -STR_ERROR_CAN_T_BUILD_TUNNEL_HERE :{WHITE}Can't build tunnel here... -STR_LAI_TUNNEL_DESCRIPTION_RAILROAD :Railroad tunnel -STR_LAI_TUNNEL_DESCRIPTION_ROAD :Road tunnel -STR_LAI_BRIDGE_DESCRIPTION_RAIL_SUSPENSION_STEEL :Steel suspension rail bridge -STR_LAI_BRIDGE_DESCRIPTION_RAIL_GIRDER_STEELE :Steel girder rail bridge -STR_LAI_BRIDGE_DESCRIPTION_RAIL_CANTILEVER_STEEL :Steel cantilever rail bridge -STR_LAI_BRIDGE_DESCRIPTION_RAIL_SUSPENSION_CONCRETE :Reinforced concrete suspension rail bridge -STR_LAI_BRIDGE_DESCRIPTION_RAIL_WOODEN :Wooden rail bridge -STR_LAI_BRIDGE_DESCRIPTION_RAIL_CONCRETE :Concrete rail bridge -STR_LAI_BRIDGE_DESCRIPTION_ROAD_SUSPENSION_STEEL :Steel suspension road bridge -STR_LAI_BRIDGE_DESCRIPTION_ROAD_GIRDER_STEEL :Steel girder road bridge -STR_LAI_BRIDGE_DESCRIPTION_ROAD_CANTILEVER_STEEL :Steel cantilever road bridge -STR_LAI_BRIDGE_DESCRIPTION_ROAD_SUSPENSION_CONCRETE :Reinforced concrete suspension road bridge -STR_LAI_BRIDGE_DESCRIPTION_ROAD_WOODEN :Wooden road bridge -STR_LAI_BRIDGE_DESCRIPTION_ROAD_CONCRETE :Concrete road bridge -STR_LAI_BRIDGE_DESCRIPTION_RAIL_TUBULAR_STEEL :Tubular rail bridge -STR_LAI_BRIDGE_DESCRIPTION_ROAD_TUBULAR_STEEL :Tubular road bridge - -##id 0x5800 -STR_ERROR_OBJECT_IN_THE_WAY :{WHITE}Object in the way -STR_LAI_UNMOVABLE_DESCRIPTION_TRANSMITTER :Transmitter -STR_LAI_UNMOVABLE_DESCRIPTION_LIGHTHOUSE :Lighthouse -STR_LAI_UNMOVABLE_DESCRIPTION_COMPANY_HEADQUARTERS :Company Headquarters -STR_ERROR_COMPANY_HEADQUARTERS_IN :{WHITE}...company headquarters in the way -STR_LAI_UNMOVABLE_DESCRIPTION_COMPANY_OWNED_LAND :Company-owned land -STR_ERROR_CAN_T_PURCHASE_THIS_LAND :{WHITE}Can't purchase this land area... -STR_ERROR_YOU_ALREADY_OWN_IT :{WHITE}...you already own it! - - ############ WARNING, using range 0x6000 for strings that are stored in the savegame ############ These strings may never get a new id, or savegames will break! ##id 0x6000 @@ -2486,164 +3628,10 @@ STR_SV_STNAME_LOWER :Lower {STRING} STR_SV_STNAME_HELIPORT :{STRING} Heliport STR_SV_STNAME_FOREST :{STRING} Forest STR_SV_STNAME_FALLBACK :{STRING} Station #{NUM} - ############ end of savegame specific region! -##id 0x6800 -STR_DIFFICULTY_LEVEL_CAPTION :{WHITE}Difficulty Level -STR_DIFFICULTY_LEVEL_SAVE :{BLACK}Save - -############ range for difficulty levels starts -STR_DIFFICULTY_LEVEL_EASY :{BLACK}Easy -STR_DIFFICULTY_LEVEL_MEDIUM :{BLACK}Medium -STR_DIFFICULTY_LEVEL_HARD :{BLACK}Hard -STR_DIFFICULTY_LEVEL_CUSTOM :{BLACK}Custom -############ range for difficulty levels ends - -############ range for difficulty settings starts -STR_DIFFICULTY_LEVEL_SETTING_MAXIMUM_NO_COMPETITORS :{LTBLUE}Maximum no. competitors: {ORANGE}{COMMA} -STR_DIFFICULTY_LEVEL_SETTING_NO_OF_TOWNS :{LTBLUE}No. of towns: {ORANGE}{STRING} -STR_DIFFICULTY_LEVEL_SETTING_NO_OF_INDUSTRIES :{LTBLUE}No. of industries: {ORANGE}{STRING} -STR_DIFFICULTY_LEVEL_SETTING_MAXIMUM_INITIAL_LOAN_000 :{LTBLUE}Maximum initial loan: {ORANGE}{CURRENCY} -STR_DIFFICULTY_LEVEL_SETTING_INITIAL_INTEREST_RATE :{LTBLUE}Initial interest rate: {ORANGE}{COMMA}% -STR_DIFFICULTY_LEVEL_SETTING_VEHICLE_RUNNING_COSTS :{LTBLUE}Vehicle running costs: {ORANGE}{STRING} -STR_DIFFICULTY_LEVEL_SETTING_CONSTRUCTION_SPEED_OF_COMPETITOR :{LTBLUE}Construction speed of competitors: {ORANGE}{STRING} -STR_DIFFICULTY_LEVEL_SETTING_VEHICLE_BREAKDOWNS :{LTBLUE}Vehicle breakdowns: {ORANGE}{STRING} -STR_DIFFICULTY_LEVEL_SETTING_SUBSIDY_MULTIPLIER :{LTBLUE}Subsidy multiplier: {ORANGE}{STRING} -STR_DIFFICULTY_LEVEL_SETTING_COST_OF_CONSTRUCTION :{LTBLUE}Cost of construction: {ORANGE}{STRING} -STR_DIFFICULTY_LEVEL_SETTING_TERRAIN_TYPE :{LTBLUE}Terrain type: {ORANGE}{STRING} -STR_DIFFICULTY_LEVEL_SETTING_QUANTITY_OF_SEA_LAKES :{LTBLUE}Quantity of sea/lakes: {ORANGE}{STRING} -STR_DIFFICULTY_LEVEL_SETTING_ECONOMY :{LTBLUE}Economy: {ORANGE}{STRING} -STR_DIFFICULTY_LEVEL_SETTING_TRAIN_REVERSING :{LTBLUE}Train reversing: {ORANGE}{STRING} -STR_DIFFICULTY_LEVEL_SETTING_DISASTERS :{LTBLUE}Disasters: {ORANGE}{STRING} -STR_DIFFICULTY_LEVEL_SETTING_CITY_APPROVAL :{LTBLUE}City council's attitude towards area restructuring: {ORANGE}{STRING} -############ range for difficulty settings ends - -STR_NONE :None -STR_NUM_VERY_LOW :Very low -STR_NUM_LOW :Low -STR_NUM_NORMAL :Normal -STR_NUM_HIGH :High -STR_NUM_CUSTOM :Custom -STR_AI_SPEED_VERY_SLOW :Very Slow -STR_AI_SPEED_SLOW :Slow -STR_AI_SPEED_MEDIUM :Medium -STR_AI_SPEED_FAST :Fast -STR_AI_SPEED_VERY_FAST :Very Fast -STR_SEA_LEVEL_VERY_LOW :Very Low -STR_SEA_LEVEL_LOW :Low -STR_SEA_LEVEL_MEDIUM :Medium -STR_SEA_LEVEL_HIGH :High -STR_DISASTER_NONE :None -STR_DISASTER_REDUCED :Reduced -STR_DISASTER_NORMAL :Normal -STR_SUBSIDY_X1_5 :x1.5 -STR_SUBSIDY_X2 :x2 -STR_SUBSIDY_X3 :x3 -STR_SUBSIDY_X4 :x4 -STR_TERRAIN_TYPE_VERY_FLAT :Very Flat -STR_TERRAIN_TYPE_FLAT :Flat -STR_TERRAIN_TYPE_HILLY :Hilly -STR_TERRAIN_TYPE_MOUNTAINOUS :Mountainous -STR_ECONOMY_STEADY :Steady -STR_ECONOMY_FLUCTUATING :Fluctuating -STR_REVERSE_AT_END_OF_LINE_AND_AT_STATIONS :At end of line, and at stations -STR_REVERSE_AT_END_OF_LINE_ONLY :At end of line only -STR_DISASTERS_OFF :Off -STR_DISASTERS_ON :On -STR_DIFFICULTY_LEVEL_HIGH_SCORE_BUTTON :{BLACK}Show hi-score chart -STR_CITY_APPROVAL_PERMISSIVE :Permissive -STR_CITY_APPROVAL_TOLERANT :Tolerant -STR_CITY_APPROVAL_HOSTILE :Hostile - -##id 0x7000 -STR_COMPANY_VIEW_CAPTION :{WHITE}{COMPANY} {BLACK}{COMPANYNUM} -STR_COMPANY_VIEW_NEW_FACE_BUTTON :{BLACK}New Face -STR_COMPANY_VIEW_COLOUR_SCHEME_BUTTON :{BLACK}Color Scheme -STR_COMPANY_VIEW_COLOUR_SCHEME_TITLE :{GOLD}Color Scheme: -STR_COMPANY_VIEW_COMPANY_NAME_BUTTON :{BLACK}Company Name -STR_COMPANY_VIEW_PRESIDENT_NAME_BUTTON :{BLACK}President Name -STR_COMPANY_VIEW_COMPANY_NAME_QUERY_CAPTION :Company Name -STR_COMPANY_VIEW_PRESIDENT_S_NAME_QUERY_CAPTION :President's Name -STR_ERROR_CAN_T_CHANGE_COMPANY_NAME :{WHITE}Can't change company name... -STR_ERROR_CAN_T_CHANGE_PRESIDENT :{WHITE}Can't change president's name... -STR_FINANCES_CAPTION :{WHITE}{COMPANY} Finances {BLACK}{COMPANYNUM} -STR_FINANCES_EXPENDITURE_INCOME_TITLE :{WHITE}Expenditure/Income -STR_FINANCES_YEAR :{WHITE}{NUM} -STR_FINANCES_SECTION_CONSTRUCTION :{GOLD}Construction -STR_FINANCES_SECTION_NEW_VEHICLES :{GOLD}New Vehicles -STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}Train Running Costs -STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Road Veh. Running Costs -STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Aircraft Running Costs -STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Ship Running Costs -STR_FINANCES_SECTION_PROPERTY_MAINTENANCE :{GOLD}Property Maintenance -STR_FINANCES_SECTION_TRAIN_INCOME :{GOLD}Train Income -STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME :{GOLD}Road Vehicle Income -STR_FINANCES_SECTION_AIRCRAFT_INCOME :{GOLD}Aircraft Income -STR_FINANCES_SECTION_SHIP_INCOME :{GOLD}Ship Income -STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}Loan Interest -STR_FINANCES_SECTION_OTHER :{GOLD}Other -STR_FINANCES_NEGATIVE_INCOME :{BLACK}-{CURRENCY} -STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURRENCY} -STR_FINANCES_TOTAL_CAPTION :{WHITE}Total: -STR_COMPANY_NAME_COMPANY_NUM :{COMPANY} {COMPANYNUM} -STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}Bank Balance -STR_FINANCES_LOAN_TITLE :{WHITE}Loan -STR_FINANCES_MAX_LOAN :{WHITE}Max Loan: {BLACK}{CURRENCY} -STR_FINANCES_TOTAL_CURRENCY :{BLACK}{CURRENCY} -STR_FINANCES_BORROW_BUTTON :{BLACK}Borrow {SKIP}{SKIP}{CURRENCY} -STR_FINANCES_REPAY_BUTTON :{BLACK}Repay {SKIP}{SKIP}{CURRENCY} -STR_ERROR_MAXIMUM_PERMITTED_LOAN :{WHITE}...maximum permitted loan size is {CURRENCY} -STR_ERROR_CAN_T_BORROW_ANY_MORE_MONEY :{WHITE}Can't borrow any more money... -STR_ERROR_LOAN_ALREADY_REPAYED :{WHITE}...no loan to repay -STR_ERROR_CURRENCY_REQUIRED :{WHITE}...{CURRENCY} required -STR_ERROR_CAN_T_REPAY_LOAN :{WHITE}Can't repay loan... -STR_ERROR_INSUFFICIENT_FUNDS :{WHITE}Can't give away money that is loaned from the bank... -STR_COMPANY_VIEW_NEW_FACE_TOOLTIP :{BLACK}Select new face for president -STR_COMPANY_VIEW_COLOUR_SCHEME_TOOLTIP :{BLACK}Change the company vehicle livery -STR_COMPANY_VIEW_PRESIDENT_NAME_TOOLTIP :{BLACK}Change the president's name -STR_COMPANY_VIEW_COMPANY_NAME_TOOLTIP :{BLACK}Change the company name -STR_FINANCES_BORROW_TOOLTIP :{BLACK}Increase size of loan. Ctrl+Click borrows as much as possible -STR_FINANCES_REPAY_TOOLTIP :{BLACK}Repay part of loan. Ctrl+Click repays as much loan as possible -STR_COMPANY_VIEW_PRESIDENT_MANAGER_TITLE :{WHITE}{PRESIDENTNAME}{}{GOLD}(President) -STR_COMPANY_VIEW_INAUGURATED_TITLE :{GOLD}Inaugurated: {WHITE}{NUM} -STR_COMPANY_VIEW_VEHICLES_TITLE :{GOLD}Vehicles: -STR_COMPANY_VIEW_TRAINS :{WHITE}{COMMA} train{P "" s} -STR_COMPANY_VIEW_ROAD_VEHICLES :{WHITE}{COMMA} road vehicle{P "" s} -STR_COMPANY_VIEW_AIRCRAFT :{WHITE}{COMMA} aircraft -STR_COMPANY_VIEW_SHIPS :{WHITE}{COMMA} ship{P "" s} -STR_COMPANY_VIEW_VEHICLES_NONE :{WHITE}None -STR_PRESIDENT_NAME_MANAGER :{BLACK}{PRESIDENTNAME}{}(President) -STR_BUY_COMPANY_MESSAGE :{WHITE}We are looking for a transport company to take-over our company{}{}Do you want to purchase {COMPANY} for {CURRENCY}? -STR_ERROR_CAN_T_BUY_COMPANY :{WHITE}Can't buy company... -STR_COMPANY_VIEW_BUILD_HQ_BUTTON :{BLACK}Build HQ -STR_COMPANY_VIEW_BUILD_HQ_TOOLTIP :{BLACK}Build company headquarters / view company headquarters -STR_COMPANY_VIEW_RELOCATE_COMPANY_HEADQUARTERS :{BLACK}Rebuild company headquarters elsewhere for 1% cost of company value -STR_ERROR_CAN_T_BUILD_COMPANY_HEADQUARTERS :{WHITE}Can't build company headquarters... -STR_COMPANY_VIEW_VIEW_HQ_BUTTON :{BLACK}View HQ -STR_COMPANY_VIEW_RELOCATE_HQ :{BLACK}Relocate HQ -STR_COMPANY_VIEW_JOIN :{BLACK}Join -STR_COMPANY_VIEW_JOIN_TOOLTIP :{BLACK}Join and play as this company -STR_COMPANY_VIEW_PASSWORD :{BLACK}Password -STR_COMPANY_VIEW_PASSWORD_TOOLTIP :{BLACK}Password-protect your company to prevent unauthorized users from joining. -STR_COMPANY_VIEW_SET_PASSWORD :{BLACK}Set company password -STR_COMPANY_PASSWORD_CANCEL :{BLACK}Do not save the entered password -STR_COMPANY_PASSWORD_OK :{BLACK}Give the company the new password -STR_COMPANY_PASSWORD_CAPTION :{WHITE}Company password -STR_COMPANY_PASSWORD_MAKE_DEFAULT :{BLACK}Default company password -STR_COMPANY_PASSWORD_MAKE_DEFAULT_TOOLTIP :{BLACK}Use this company password as default for new companies -STR_TOOLTIP_TOGGLE_LARGE_SMALL_WINDOW :{BLACK}Toggle large/small window size -STR_COMPANY_VIEW_COMPANY_VALUE :{GOLD}Company value: {WHITE}{CURRENCY} -STR_COMPANY_VIEW_BUY_SHARE_BUTTON :{BLACK}Buy 25% share in company -STR_COMPANY_VIEW_SELL_SHARE_BUTTON :{BLACK}Sell 25% share in company -STR_COMPANY_VIEW_BUY_SHARE_TOOLTIP :{BLACK}Buy 25% share in this company -STR_COMPANY_VIEW_SELL_SHARE_TOOLTIP :{BLACK}Sell 25% share in this company -STR_ERROR_CAN_T_BUY_25_SHARE_IN_THIS :{WHITE}Can't buy 25% share in this company... -STR_ERROR_CAN_T_SELL_25_SHARE_IN :{WHITE}Can't sell 25% share in this company... -STR_COMPANY_VIEW_SHARES_OWNED_BY :{WHITE}({COMMA}% owned by {COMPANY}) -STR_ERROR_PROTECTED :{WHITE}This company is not old enough to trade shares yet... - ##id 0x8000 +# Vehicle names STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_KIRBY_PAUL_TANK_STEAM :Kirby Paul Tank (Steam) STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_MJS_250_DIESEL :MJS 250 (Diesel) STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_PLODDYPHUT_CHOO_CHOO :Ploddyphut Choo-Choo @@ -2900,792 +3888,47 @@ STR_VEHICLE_NAME_AIRCRAFT_FLASHBANG_WIZZER :Flashbang Wizze STR_VEHICLE_NAME_AIRCRAFT_TRICARIO_HELICOPTER :Tricario Helicopter STR_VEHICLE_NAME_AIRCRAFT_GURU_X2_HELICOPTER :Guru X2 Helicopter STR_VEHICLE_NAME_AIRCRAFT_POWERNAUT_HELICOPTER :Powernaut Helicopter -STR_ENGINE_PREVIEW_CAPTION :{WHITE}Message from vehicle manufacturer -STR_ENGINE_PREVIEW_MESSAGE :{GOLD}We have just designed a new {STRING} - would you be interested in a year's exclusive use of this vehicle, so we can see how it performs before making it universally available ? -STR_ENGINE_PREVIEW_RAILROAD_LOCOMOTIVE :railroad locomotive -STR_ENGINE_PREVIEW_ROAD_VEHICLE :road vehicle -STR_ENGINE_PREVIEW_AIRCRAFT :aircraft -STR_ENGINE_PREVIEW_SHIP :ship -STR_ENGINE_PREVIEW_MONORAIL_LOCOMOTIVE :monorail locomotive -STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :maglev locomotive ##id 0x8800 -STR_VEHICLE_DETAILS_CAPTION :{WHITE}{VEHICLE} (Details) -STR_ORDER :{SETX 10}{COMMA}: {SETX 30}{STRING} {STRING} -STR_ORDER_SELECTED :{RIGHTARROW}{SETX 10}{COMMA}: {SETX 30}{STRING} {STRING} -STR_ORDER_NON_STOP :{BLACK}Non-stop -STR_ORDER_GO_TO :Go to -STR_ORDER_GO_NON_STOP_TO :Go non-stop to -STR_ORDER_GO_VIA :Go via -STR_ORDER_GO_NON_STOP_VIA :Go non-stop via -STR_ORDER_STOP_LOCATION_NEAR_END :[near end] -STR_ORDER_STOP_LOCATION_MIDDLE :[middle] -STR_ORDER_STOP_LOCATION_FAR_END :[far end] -STR_ORDER_TOGGLE_FULL_LOAD :{BLACK}Full load any cargo -STR_ORDER_DROP_LOAD_IF_POSSIBLE :Load if available -STR_ORDER_DROP_FULL_LOAD_ALL :Full load all cargo -STR_ORDER_DROP_FULL_LOAD_ANY :Full load any cargo -STR_ORDER_DROP_NO_LOADING :No loading -STR_ORDER_TOGGLE_UNLOAD :{BLACK}Unload all -STR_ORDER_DROP_UNLOAD_IF_ACCEPTED :Unload if accepted -STR_ORDER_DROP_UNLOAD :Unload all -STR_ORDER_DROP_TRANSFER :Transfer -STR_ORDER_DROP_NO_UNLOADING :No unloading -STR_ORDER_FULL_LOAD :(Full load) -STR_ORDER_FULL_LOAD_ANY :(Full load any cargo) -STR_ORDER_NO_LOAD :(No loading) -STR_ORDER_UNLOAD :(Unload and take cargo) -STR_ORDER_UNLOAD_FULL_LOAD :(Unload and wait for full load) -STR_ORDER_UNLOAD_FULL_LOAD_ANY :(Unload and wait for any full load) -STR_ORDER_UNLOAD_NO_LOAD :(Unload and leave empty) -STR_ORDER_TRANSFER :(Transfer and take cargo) -STR_ORDER_TRANSFER_FULL_LOAD :(Transfer and wait for full load) -STR_ORDER_TRANSFER_FULL_LOAD_ANY :(Transfer and wait for any full load) -STR_ORDER_TRANSFER_NO_LOAD :(Transfer and leave empty) -STR_ORDER_NO_UNLOAD :(No unload and take cargo) -STR_ORDER_NO_UNLOAD_FULL_LOAD :(No unload and wait for full load) -STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(No unload and wait for any full load) -STR_ORDER_TOOLTIP_NON_STOP :{BLACK}Change the stopping behaviour of the highlighted order -STR_ORDER_TOOLTIP_FULL_LOAD :{BLACK}Change the loading behaviour of the highlighted order -STR_ORDER_TOOLTIP_UNLOAD :{BLACK}Change the unloading behaviour of the highlighted order -STR_ORDER_GO_TO_STATION :{STRING} {STATION} {STRING} - -STR_ORDERS_GO_TO_DROPDOWN_TOOLTIP :{BLACK}Insert an advanced order -STR_ORDER_GO_TO_NEAREST_DEPOT :Go to nearest depot -STR_ORDER_GO_TO_NEAREST_HANGAR :Go to nearest hangar -STR_ORDER_NEAREST_DEPOT :the nearest -STR_ORDER_NEAREST_HANGAR :the nearest Hangar -STR_ORDER_SERVICE_AT :Service at -STR_ORDER_SERVICE_NON_STOP_AT :Service non-stop at -STR_ORDER_TRAIN_DEPOT :Train Depot -STR_ORDER_ROAD_VEHICLE_DEPOT :Road Vehicle Depot -STR_ORDER_SHIP_DEPOT :Ship Depot -STR_ORDER_GO_TO_DEPOT_FORMAT :{STRING} {TOWN} {STRING} -STR_ORDER_GO_TO_NEAREST_DEPOT_FORMAT :{STRING} {STRING} {STRING} -STR_ORDER_GO_TO_HANGAR_FORMAT :{STRING} {STATION} Hangar - -STR_ORDER_DROP_GO_ALWAYS_DEPOT :Always go -STR_ORDER_DROP_SERVICE_DEPOT :Service if needed -STR_ORDER_DROP_HALT_DEPOT :Stop - -STR_ORDER_CONDITIONAL :Conditional order jump -STR_ORDER_CONDITIONAL_VARIABLE_TOOLTIP :{BLACK}Vehicle data to base jumping on -STR_ORDER_CONDITIONAL_COMPARATOR_TOOLTIP :{BLACK}How to compare the vehicle data to the given value -STR_ORDER_CONDITIONAL_VALUE_TOOLTIP :{BLACK}The value to compare the vehicle data against -STR_ORDER_CONDITIONAL_VALUE_CAPT :{WHITE}Enter value to compare against -STR_ORDER_CONDITIONAL_LOAD_PERCENTAGE :Load percentage -STR_ORDER_CONDITIONAL_RELIABILITY :Reliability -STR_ORDER_CONDITIONAL_MAX_SPEED :Maximum speed -STR_ORDER_CONDITIONAL_AGE :Vehicle age (years) -STR_ORDER_CONDITIONAL_REQUIRES_SERVICE :Requires service -STR_ORDER_CONDITIONAL_UNCONDITIONALLY :Always -STR_ORDER_CONDITIONAL_COMPARATOR_EQUALS :is equal to -STR_ORDER_CONDITIONAL_COMPARATOR_NOT_EQUALS :is not equal to -STR_ORDER_CONDITIONAL_COMPARATOR_LESS_THAN :is less than -STR_ORDER_CONDITIONAL_COMPARATOR_LESS_EQUALS :is less or equal to -STR_ORDER_CONDITIONAL_COMPARATOR_MORE_THAN :is more than -STR_ORDER_CONDITIONAL_COMPARATOR_MORE_EQUALS :is more or equal to -STR_ORDER_CONDITIONAL_COMPARATOR_IS_TRUE :is true -STR_ORDER_CONDITIONAL_COMPARATOR_IS_FALSE :is false -STR_ORDER_CONDITIONAL_VALUE :{SKIP}{BLACK}{COMMA} -STR_ORDER_CONDITIONAL_UNCONDITIONAL :Jump to order {COMMA} -STR_ORDER_CONDITIONAL_NUM :Jump to order {COMMA} when {STRING} {STRING} {COMMA} -STR_ORDER_CONDITIONAL_TRUE_FALSE :Jump to order {COMMA} when {STRING} {STRING} - -STR_TIMETABLE_NO_TRAVEL :{SETX 30}No travel -STR_TIMETABLE_TRAVEL_NOT_TIMETABLED :{SETX 30}Travel (not timetabled) -STR_TIMETABLE_TRAVEL_FOR :{SETX 30}Travel for {STRING} -STR_TIMETABLE_STAY_FOR :and stay for {STRING} -STR_TIMETABLE_AND_TRAVEL_FOR :and travel for {STRING} -STR_TIMETABLE_DAYS :{COMMA} day{P "" s} -STR_TIMETABLE_TICKS :{COMMA} tick{P "" s} +# Formatting of some strings +STR_FORMAT_DATE_TINY :{STRING}-{STRING}-{NUM} +STR_FORMAT_DATE_SHORT :{STRING} {NUM} +STR_FORMAT_DATE_LONG :{STRING} {STRING} {NUM} +STR_FORMAT_DATE_ISO :{2:NUM}-{1:STRING}-{0:STRING} -STR_INVALID_ORDER :{RED} (Invalid Order) +STR_FORMAT_BUOY_NAME :{TOWN} Buoy +STR_FORMAT_BUOY_NAME_SERIAL :{TOWN} Buoy #{COMMA} +STR_FORMAT_COMPANY_NUM :(Company {COMMA}) +STR_FORMAT_GROUP_NAME :Group {COMMA} +STR_FORMAT_INDUSTRY_NAME :{TOWN} {STRING} +STR_FORMAT_WAYPOINT_NAME :Waypoint {TOWN} +STR_FORMAT_WAYPOINT_NAME_SERIAL :Waypoint {TOWN} #{COMMA} STR_UNKNOWN_STATION :unknown station -STR_VEHICLE_DETAILS_CARGO_EMPTY :{LTBLUE}Empty -STR_VEHICLE_DETAILS_CARGO_FROM :{LTBLUE}{CARGO} from {STATION} -STR_VEHICLE_DETAILS_CARGO_FROM_MULT :{LTBLUE}{CARGO} from {STATION} (x{NUM}) -STR_DEPOT_NO_ENGINE :{BLACK}- -STR_ERROR_TRAIN_TOO_LONG :{WHITE}Train too long -STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT :{WHITE}Trains can only be altered when stopped inside a depot - -STR_ORDERS_SKIP_BUTTON :{BLACK}Skip -STR_ORDERS_DELETE_BUTTON :{BLACK}Delete -STR_ORDERS_GO_TO_BUTTON :{BLACK}Go To -STR_ORDER_REFIT :{BLACK}Refit -STR_ORDER_REFIT_TOOLTIP :{BLACK}Select what cargo type to refit to in this order. Ctrl+Click to remove refit instruction -STR_ORDER_REFIT_ORDER :(Refit to {STRING}) -STR_ORDER_REFIT_STOP_ORDER :(Refit to {STRING} and stop) -STR_ORDER_STOP_ORDER :(Stop) -STR_ORDERS_TIMETABLE_VIEW :{BLACK}Timetable -STR_ORDERS_TIMETABLE_VIEW_TOOLTIP :{BLACK}Switch to the timetable view -STR_TIMETABLE_ORDER_VIEW :{BLACK}Orders -STR_TIMETABLE_ORDER_VIEW_TOOLTIP :{BLACK}Switch to the order view -STR_ORDERS_CAPTION :{WHITE}{VEHICLE} (Orders) -STR_ORDERS_END_OF_ORDERS :{SETX 10}- - End of Orders - - -STR_ORDER_SERVICE :{BLACK}Service -STR_VEHICLE_DETAILS_TRAIN_ENGINE_BUILT_AND_VALUE :{LTBLUE}{ENGINE}{BLACK} Built: {LTBLUE}{NUM}{BLACK} Value: {LTBLUE}{CURRENCY} -STR_VEHICLE_DETAILS_TRAIN_WAGON_VALUE :{LTBLUE}{ENGINE}{BLACK} Value: {LTBLUE}{CURRENCY} -STR_VEHICLE_VIEW_CAPTION :{WHITE}{VEHICLE} -STR_VEHICLE_STATUS_LOADING_UNLOADING :{LTBLUE}Loading / Unloading -STR_VEHICLE_STATUS_LEAVING :{LTBLUE}Leaving -STR_TRAIN_MUST_BE_STOPPED :{WHITE}Train must be stopped inside a depot -STR_ERROR_NO_MORE_SPACE_FOR_ORDERS :{WHITE}No more space for orders -STR_ERROR_TOO_MANY_ORDERS :{WHITE}Too many orders -STR_ERROR_CAN_T_INSERT_NEW_ORDER :{WHITE}Can't insert new order... -STR_ERROR_CAN_T_DELETE_THIS_ORDER :{WHITE}Can't delete this order... -STR_ERROR_CAN_T_MODIFY_THIS_ORDER :{WHITE}Can't modify this order... -STR_ERROR_CAN_T_MOVE_THIS_ORDER :{WHITE}Can't move this order... -STR_ERROR_CAN_T_SKIP_ORDER :{WHITE}Can't skip current order... -STR_ERROR_CAN_T_SKIP_TO_ORDER :{WHITE}Can't skip to selected order... -STR_ERROR_CAN_T_COPY_SHARE_ORDER :{WHITE}vehicle can't go to all stations -STR_ERROR_CAN_T_ADD_ORDER :{WHITE}vehicle can't go to that station -STR_ERROR_CAN_T_ADD_ORDER_SHARED :{WHITE}a vehicle sharing this order can't go to that station -STR_ERROR_CAN_T_MOVE_VEHICLE :{WHITE}Can't move vehicle... -STR_ERROR_REAR_ENGINE_FOLLOW_FRONT :{WHITE}The rear engine will always follow its front counterpart -STR_QUANTITY_N_A :N/A{SKIP} -STR_ERROR_UNABLE_TO_FIND_ROUTE_TO :{WHITE}Unable to find route to local depot -STR_VEHICLE_DETAILS_SERVICING_INTERVAL_DAYS :{BLACK}Servicing interval: {LTBLUE}{COMMA}days{BLACK} Last service: {LTBLUE}{DATE_LONG} -STR_VEHICLE_DETAILS_SERVICING_INTERVAL_PERCENT :{BLACK}Servicing interval: {LTBLUE}{COMMA}%{BLACK} Last service: {LTBLUE}{DATE_LONG} -STR_VEHICLE_VIEW_TRAIN_IGNORE_SIGNAL_TOOLTIP :{BLACK}Force train to proceed without waiting for signal to clear -STR_VEHICLE_VIEW_TRAIN_REVERSE_TOOLTIP :{BLACK}Reverse direction of train -STR_VEHICLE_DETAILS_INCREASE_SERVICING_INTERVAL_TOOLTIP :{BLACK}Increase servicing interval -STR_VEHICLE_DETAILS_DECREASE_SERVICING_INTERVAL_TOOLTIP :{BLACK}Decrease servicing interval -STR_VEHICLE_DETAILS_TRAIN_CARGO_TOOLTIP :{BLACK}Show details of cargo carried -STR_VEHICLE_DETAILS_TRAIN_INFORMATION_TOOLTIP :{BLACK}Show details of train vehicles -STR_VEHICLE_DETAILS_TRAIN_CAPACITIES_TOOLTIP :{BLACK}Show capacities of each vehicle -STR_VEHICLE_DETAILS_TRAIN_TOTAL_CARGO_TOOLTIP :{BLACK}Show total capacity of train, split by cargo type -STR_ORDERS_LIST_TOOLTIP :{BLACK}Orders list - click on order to highlight it -STR_ORDERS_SKIP_TOOLTIP :{BLACK}Skip the current order, and start the next. Ctrl+Click skips to the selected order -STR_ORDERS_DELETE_TOOLTIP :{BLACK}Delete the highlighted order -STR_ORDERS_GO_TO_TOOLTIP :{BLACK}Insert a new order before the highlighted order, or add to end of list -STR_TIMETABLE_TOOLTIP :{BLACK}Timetable - click on an order to highlight it. -STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Change the amount of time that the highlighted order should take -STR_TIMETABLE_CLEAR_TIME_TOOLTIP :{BLACK}Clear the amount of time for the highlighted order -STR_TIMETABLE_RESET_LATENESS_TOOLTIP :{BLACK}Reset the lateness counter, so the vehicle will be on time -STR_ORDER_SERVICE_TOOLTIP :{BLACK}Skip this order unless a service is needed -STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Cost: {CURRENCY} Weight: {WEIGHT_S}{}Speed: {VELOCITY} Power: {POWER}{}Running Cost: {CURRENCY}/yr{}Capacity: {CARGO} -STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST :{BLACK}Cost: {CURRENCY} Max. Speed: {VELOCITY}{}Capacity: {CARGO}, {CARGO}{}Running Cost: {CURRENCY}/yr -STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST :{BLACK}Cost: {CURRENCY} Max. Speed: {VELOCITY}{}Capacity: {CARGO}{}Running Cost: {CURRENCY}/yr -STR_VEHICLE_INFO_AGE_RUNNING_COST_YR :{BLACK}Age: {LTBLUE}{STRING}{BLACK} Running Cost: {LTBLUE}{CURRENCY}/yr -STR_VEHICLE_INFO_MAX_SPEED :{BLACK}Max. speed: {LTBLUE}{VELOCITY} -STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Weight: {LTBLUE}{WEIGHT_S} {BLACK}Power: {LTBLUE}{POWER}{BLACK} Max. speed: {LTBLUE}{VELOCITY} -STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Weight: {LTBLUE}{WEIGHT_S} {BLACK}Power: {LTBLUE}{POWER}{BLACK} Max. speed: {LTBLUE}{VELOCITY} {BLACK}Max. T.E.: {LTBLUE}{FORCE} -STR_VEHICLE_INFO_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK}Profit this year: {LTBLUE}{CURRENCY} (last year: {CURRENCY}) -STR_VEHICLE_INFO_RELIABILITY_BREAKDOWNS :{BLACK}Reliability: {LTBLUE}{COMMA}% {BLACK}Breakdowns since last service: {LTBLUE}{COMMA} -STR_VEHICLE_INFO_BUILT_VALUE :{LTBLUE}{ENGINE} {BLACK}Built: {LTBLUE}{NUM}{BLACK} Value: {LTBLUE}{CURRENCY} -STR_VEHICLE_INFO_CAPACITY :{BLACK}Capacity: {LTBLUE}{CARGO}{SKIP}{SKIP}{STRING} -STR_VEHICLE_INFO_CAPACITY_MULT :{BLACK}Capacity: {LTBLUE}{CARGO}{SKIP}{SKIP}{STRING} (x{NUM}) -STR_VEHICLE_INFO_CAPACITY_CAPACITY :{BLACK}Capacity: {LTBLUE}{CARGO}, {CARGO}{STRING} -STR_VEHICLE_STATUS_BROKEN_DOWN :{RED}Broken down -STR_VEHICLE_STATUS_STOPPED :{RED}Stopped -STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}Can't make train pass signal at danger... -STR_VEHICLE_STATUS_CRASHED :{RED}Crashed! - -STR_ERROR_CAN_T_REVERSE_DIRECTION_TRAIN :{WHITE}Can't reverse direction of train... -STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE :{WHITE}Can't reverse direction of vehicle... -STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS :{WHITE}Can't turn vehicles consisting of multiple units -STR_TIMETABLE_CLEAR_TIME :{BLACK}Clear Time -STR_TIMETABLE_RESET_LATENESS :{BLACK}Reset Late Counter -STR_WAYPOINT_VIEW_CHANGE_WAYPOINT_NAME :{BLACK}Change waypoint name -STR_BUOY_VIEW_CHANGE_BUOY_NAME :{BLACK}Change buoy name - -STR_VEHICLE_STATUS_TRAIN_STOPPING :{RED}Stopping -STR_VEHICLE_STATUS_TRAIN_STOPPING_VEL :{RED}Stopping, {VELOCITY} -STR_ERROR_INCOMPATIBLE_RAIL_TYPES :Incompatible rail types -STR_VEHICLE_STATUS_TRAIN_NO_POWER :{RED}No power -STR_ERROR_TRAIN_START_NO_CATENARY :This track lacks catenary, so the train can't start -STR_VEHICLE_STATUS_TRAIN_STUCK :{ORANGE}Waiting for free path - -STR_ERROR_CAN_T_SELL_DESTROYED_VEHICLE :{WHITE}Can't sell destroyed vehicle... -STR_ERROR_CAN_T_REFIT_DESTROYED_VEHICLE :{WHITE}Can't refit destroyed vehicle... - -STR_ERROR_CAN_T_TIMETABLE_VEHICLE :{WHITE}Can't timetable vehicle... -STR_ERROR_TIMETABLE_ONLY_WAIT_AT_STATIONS :{WHITE}Vehicles can only wait at stations. -STR_ERROR_TIMETABLE_NOT_STOPPING_HERE :{WHITE}This vehicle is not stopping at this station. -STR_TIMETABLE_CHANGE_TIME :{BLACK}Change Time -STR_TIMETABLE_STATUS_ON_TIME :{BLACK}This vehicle is currently running on time -STR_TIMETABLE_STATUS_LATE :{BLACK}This vehicle is currently running {STRING} late -STR_TIMETABLE_STATUS_EARLY :{BLACK}This vehicle is currently running {STRING} early -STR_TIMETABLE_TOTAL_TIME :{BLACK}This timetable will take {STRING} to complete -STR_TIMETABLE_TOTAL_TIME_INCOMPLETE :{BLACK}This timetable will take at least {STRING} to complete (not all timetabled) -STR_TIMETABLE_AUTOFILL :{BLACK}Autofill -STR_TIMETABLE_AUTOFILL_TOOLTIP :{BLACK}Fill the timetable automatically with the values from the next journey (Ctrl+Click to try to keep waiting times) - -##id 0x9000 -STR_ERROR_ROAD_VEHICLE_MUST_BE_STOPPED_INSIDE_DEPOT :{WHITE}...must be stopped inside a road vehicle depot -STR_ERROR_UNABLE_TO_FIND_LOCAL_DEPOT :{WHITE}Unable to find local depot -STR_VEHICLE_VIEW_ROAD_VEHICLE_REVERSE_TOOLTIP :{BLACK}Force vehicle to turn around -STR_VEHICLE_DETAILS_TRAIN_ARTICULATED_RV_CAPACITY :{BLACK}Capacity: {LTBLUE} -STR_DEPOT_VEHICLE_TOOLTIP :{BLACK}{ENGINE}{STRING} -STR_DEPOT_VEHICLE_TOOLTIP_CHAIN :{BLACK}{NUM} vehicle{P "" s}{STRING} -STR_DEPOT_VEHICLE_TOOLTIP_CARGO :{}{CARGO} ({SHORTCARGO}) - -STR_ERROR_CAN_T_MAKE_ROAD_VEHICLE_TURN :{WHITE}Can't make road vehicle turn around... - - -##id 0x9800 -STR_ERROR_CAN_T_BUILD_DOCK_HERE :{WHITE}Can't build dock here... -STR_ERROR_SHIP_MUST_BE_STOPPED_IN_DEPOT :{WHITE}Ship must be stopped in depot - -STR_ERROR_CAN_T_POSITION_BUOY_HERE :{WHITE}Can't place buoy here... -STR_ERROR_CAN_T_BUILD_AQUEDUCT_HERE :{WHITE}Can't build aqueduct here... -STR_REFIT_CAPTION :{WHITE}{VEHICLE} (Refit) -STR_REFIT_TITLE :{GOLD}Select cargo type to carry: -STR_REFIT_NEW_CAPACITY_COST_OF_REFIT :{BLACK}New capacity: {GOLD}{CARGO}{}{BLACK}Cost of refit: {GOLD}{CURRENCY} -STR_PURCHASE_INFO_REFITTABLE :(refittable) - -##id 0xA000 -STR_ERROR_CAN_T_BUILD_AIRPORT_HERE :{WHITE}Can't build airport here... -STR_ERROR_AIRCRAFT_IS_IN_FLIGHT :{WHITE}Aircraft is in flight -STR_ERROR_AIRCRAFT_MUST_BE_STOPPED :{WHITE}Aircraft must be stopped in hangar - -STR_TINY_BLACK_STATIONL :{TINYFONT}{BLACK}{STATION} - -STR_TIMETABLE_TITLE :{WHITE}{VEHICLE} (Timetable) - -##id 0xB000 -STR_ERROR_BRIBE_FAILED :{WHITE}Your attempted bribery has been -STR_ERROR_BRIBE_FAILED_2 :{WHITE}discovered by a regional investigator -STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Built: {LTBLUE}{DATE_LONG} - -STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Station class: {LTBLUE}{STRING} -STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Station type: {LTBLUE}{STRING} -STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF: {LTBLUE}{STRING} - -STR_NEWGRF_SETTINGS_CAPTION :{WHITE}NewGRF settings -STR_NEWGRF_SETTINGS_APPLY_CHANGES :{BLACK}Apply changes -STR_NEWGRF_SETTINGS_TOGGLE_PALETTE :{BLACK}Toggle palette -STR_NEWGRF_SETTINGS_TOGGLE_PALETTE_TOOLTIP :{BLACK}Toggle the palette of the selected NewGRF.{}Do this when the graphics from this NewGRF look pink in-game -STR_NEWGRF_SETTINGS_SET_PARAMETERS :{BLACK}Set parameters -STR_NEWGRF_SETTINGS_FILENAME :{BLACK}Filename: {SILVER}{STRING} -STR_NEWGRF_SETTINGS_PALETTE :{BLACK}Palette: {SILVER}{STRING} -STR_NEWGRF_SETTINGS_GRF_ID :{BLACK}GRF ID: {SILVER}{STRING} -STR_NEWGRF_SETTINGS_MD5SUM :{BLACK}MD5sum: {SILVER}{STRING} -STR_NEWGRF_CONFIRMATION_TEXT :{YELLOW}You are about to make changes to a running game; this can crash OpenTTD.{}Are you absolutely sure about this? - -STR_NEWGRF_ERROR_MSG_INFO :{SILVER}{STRING} -STR_NEWGRF_ERROR_MSG_WARNING :{RED}Warning: {SILVER}{STRING} -STR_NEWGRF_ERROR_MSG_ERROR :{RED}Error: {SILVER}{STRING} -STR_NEWGRF_ERROR_MSG_FATAL :{RED}Fatal: {SILVER}{STRING} -STR_NEWGRF_ERROR_VERSION_NUMBER :{SKIP}{STRING} will not work with the TTDPatch version reported by OpenTTD. -STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{SKIP}{STRING} is for the {STRING} version of TTD. -STR_NEWGRF_ERROR_UNSET_SWITCH :{SKIP}{STRING} is designed to be used with {STRING} -STR_NEWGRF_ERROR_INVALID_PARAMETER :{SKIP}Invalid parameter for {STRING}: parameter {STRING} ({NUM}) -STR_NEWGRF_ERROR_LOAD_BEFORE :{SKIP}{STRING} must be loaded before {STRING}. -STR_NEWGRF_ERROR_LOAD_AFTER :{SKIP}{STRING} must be loaded after {STRING}. -STR_NEWGRF_ERROR_OTTD_VERSION_NUMBER :{SKIP}{STRING} requires OpenTTD version {STRING} or better. -STR_NEWGRF_ERROR_AFTER_TRANSLATED_FILE :the GRF file it was designed to translate -STR_NEWGRF_ERROR_TOO_MANY_NEWGRFS_LOADED :Too many NewGRFs are loaded. -STR_NEWGRF_ERROR_STATIC_GRF_CAUSES_DESYNC :Loading {STRING} as static NewGRF with {STRING} could cause desyncs. -STR_NEWGRF_ERROR_UNEXPECTED_SPRITE :Unexpected sprite. -STR_NEWGRF_ERROR_UNKNOWN_PROPERTY :Unknown Action 0 property. -STR_NEWGRF_ERROR_INVALID_ID :Attempt to use invalid ID. -STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} contains a corrupt sprite. All corrupt sprites will be shown as a red question mark (?). -STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Contains multiple Action 8 entries. - -STR_NEWGRF_SETTINGS_PRESET_LIST_TOOLTIP :{BLACK}Load the selected preset -STR_NEWGRF_SETTINGS_PRESET_SAVE :{BLACK}Save preset -STR_NEWGRF_SETTINGS_PRESET_SAVE_TOOLTIP :{BLACK}Save the current list as a preset -STR_NEWGRF_SETTINGS_PRESET_SAVE_QUERY :{BLACK}Enter name for preset -STR_NEWGRF_SETTINGS_PRESET_DELETE :{BLACK}Delete preset -STR_NEWGRF_SETTINGS_PRESET_DELETE_TOOLTIP :{BLACK}Delete the currently selected preset -STR_NEWGRF_SETTINGS_ADD :{BLACK}Add -STR_NEWGRF_SETTINGS_ADD_TOOLTIP :{BLACK}Add a NewGRF file to the list -STR_NEWGRF_SETTINGS_REMOVE :{BLACK}Remove -STR_NEWGRF_SETTINGS_REMOVE_TOOLTIP :{BLACK}Remove the selected NewGRF file from the list -STR_NEWGRF_SETTINGS_MOVEUP :{BLACK}Move Up -STR_NEWGRF_SETTINGS_MOVEUP_TOOLTIP :{BLACK}Move the selected NewGRF file up the list -STR_NEWGRF_SETTINGS_MOVEDOWN :{BLACK}Move Down -STR_NEWGRF_SETTINGS_MOVEDOWN_TOOLTIP :{BLACK}Move the selected NewGRF file down the list -STR_NEWGRF_SETTINGS_FILE_TOOLTIP :{BLACK}A list of the NewGRF files that are installed. Click a file to change its parameters -STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}Parameters: {SILVER}{STRING} -STR_NEWGRF_SETTINGS_PARAMETER_QUERY :{BLACK}Enter NewGRF parameters -STR_NEWGRF_SETTINGS_NO_INFO :{BLACK}No information available - -STR_NEWGRF_ADD_CAPTION :{WHITE}Available NewGRF files -STR_NEWGRF_ADD_FILE :{BLACK}Add to selection -STR_NEWGRF_ADD_FILE_TOOLTIP :{BLACK}Add the selected NewGRF file to your configuration -STR_NEWGRF_ADD_RESCAN_FILES :{BLACK}Rescan files -STR_NEWGRF_ADD_RESCAN_FILES_TOOLTIP :{BLACK}Update the list of available NewGRF files -STR_NEWGRF_DUPLICATE_GRFID :{WHITE}Can't add file: duplicate GRF ID - -STR_NEWGRF_SETTINGS_NOT_FOUND :{RED}Matching file not found -STR_NEWGRF_SETTINGS_DISABLED :{RED}Disabled -STR_NEWGRF_COMPATIBLE_LOADED :{ORANGE}Matching file not found (compatible GRF loaded) - -STR_NEWGRF_COMPATIBLE_LOAD_WARNING :{WHITE}Compatible GRF(s) loaded for missing files -STR_NEWGRF_DISABLED_WARNING :{WHITE}Missing GRF file(s) have been disabled -STR_NEWGRF_UNPAUSE_WARNING_TITLE :{YELLOW}Missing GRF file(s) -STR_NEWGRF_UNPAUSE_WARNING :{WHITE}Unpausing can crash OpenTTD. Do not file bug reports for subsequent crashes.{}Do you really want to unpause? - -STR_NEWGRF_BROKEN :{WHITE}Behaviour of NewGRF '{STRING}' is likely to cause desyncs and/or crashes. -STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}It changes vehicle length for '{1:ENGINE}' when not inside a depot. -STR_BROKEN_VEHICLE_LENGTH :{WHITE}Train '{VEHICLE}' belonging to '{COMPANY}' has invalid length. It is probably caused by problems with NewGRFs. Game may desync or crash. - -STR_NEWGRF_BUGGY :{WHITE}NewGRF '{0:STRING}' provides incorrect information. -STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}Cargo/refit information for '{1:ENGINE}' differs from purchase list after construction. This might cause autorenew/-replace to fail refitting correctly. -STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' caused an endless loop in the production callback. - -STR_WARNING_LOADGAME_REMOVED_TRAMS :{WHITE}Game was saved in version without streetcar support. All streetcars have been removed. - -STR_CURRENCY_WINDOW :{WHITE}Custom currency -STR_CURRENCY_EXCHANGE_RATE :{LTBLUE}Exchange rate: {ORANGE}{0:CURRENCY} = £ {1:COMMA} -STR_CURRENCY_SEPARATOR :{LTBLUE}Separator: {ORANGE}{2:STRING} -STR_CURRENCY_PREFIX :{LTBLUE}Prefix: {ORANGE}{3:STRING} -STR_CURRENCY_SUFFIX :{LTBLUE}Suffix: {ORANGE}{4:STRING} -STR_CURRENCY_SWITCH_TO_EURO :{LTBLUE}Switch to Euro: {ORANGE}{5:NUM} -STR_CURRENCY_SWITCH_TO_EURO_NEVER :{LTBLUE}Switch to Euro: {ORANGE}never -STR_CURRENCY_PREVIEW :{LTBLUE}Preview: {ORANGE}{6:CURRENCY} -STR_CURRENCY_CHANGE_PARAMETER :{BLACK}Change custom currency parameter -STR_CURRENCY_DECREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Decrease the amount of your currency for one Pound (£) -STR_CURRENCY_INCREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Increase the amount of your currency for one Pound (£) -STR_CURRENCY_SET_EXCHANGE_RATE_TOOLTIP :{BLACK}Set the exchange rate of your currency for one Pound (£) -STR_CURRENCY_SET_CUSTOM_CURRENCY_SEPARATOR_TOOLTIP :{BLACK}Set the separator for your currency -STR_CURRENCY_SET_CUSTOM_CURRENCY_PREFIX_TOOLTIP :{BLACK}Set the prefix string for your currency -STR_CURRENCY_SET_CUSTOM_CURRENCY_SUFFIX_TOOLTIP :{BLACK}Set the suffix string for your currency -STR_CURRENCY_DECREASE_CUSTOM_CURRENCY_TO_EURO_TOOLTIP :{BLACK}Switch to Euro earlier -STR_CURRENCY_INCREASE_CUSTOM_CURRENCY_TO_EURO_TOOLTIP :{BLACK}Switch to Euro later -STR_CURRENCY_SET_CUSTOM_CURRENCY_TO_EURO_TOOLTIP :{BLACK}Set the year to switch to Euro -STR_CURRENCY_CUSTOM_CURRENCY_PREVIEW_TOOLTIP :{BLACK}10000 Pound (£) in your currency - -STR_TRAIN :{BLACK}{TRAIN} -STR_BUS :{BLACK}{BUS} -STR_LORRY :{BLACK}{LORRY} -STR_PLANE :{BLACK}{PLANE} -STR_SHIP :{BLACK}{SHIP} - -############ Vehicle lists -STR_VEHICLE_LIST_TRAIN_LIST_TOOLTIP :{BLACK}Trains - click on train for information -STR_VEHICLE_LIST_ROAD_VEHICLE_TOOLTIP :{BLACK}Road vehicles - click on vehicle for information -STR_VEHICLE_LIST_SHIP_TOOLTIP :{BLACK}Ships - click on ship for information -STR_VEHICLE_LIST_AIRCRAFT_TOOLTIP :{BLACK}Aircraft - click on aircraft for information - -STR_VEHICLE_LIST_TRAIN_CAPTION :{WHITE}{STRING} - {COMMA} Train{P "" s} -STR_VEHICLE_LIST_ROAD_VEHICLE_CAPTION :{WHITE}{STRING} - {COMMA} Road Vehicle{P "" s} -STR_VEHICLE_LIST_SHIP_CAPTION :{WHITE}{STRING} - {COMMA} Ship{P "" s} -STR_VEHICLE_LIST_AIRCRAFT_CAPTION :{WHITE}{STRING} - {COMMA} Aircraft - -STR_VEHICLE_LIST_SHARED_ORDERS_LIST_CAPTION :{WHITE}Shared orders of {COMMA} Vehicle{P "" s} -STR_ORDERS_VEH_WITH_SHARED_ORDERS_LIST_TOOLTIP :{BLACK}Show all vehicles that share this schedule - -STR_REFIT_TRAIN_REFIT_BUTTON :{BLACK}Refit train -STR_REFIT_ROAD_VEHICLE_REFIT_BUTTON :{BLACK}Refit road vehicle -STR_REFIT_SHIP_REFIT_BUTTON :{BLACK}Refit ship -STR_REFIT_AIRCRAFT_REFIT_BUTTON :{BLACK}Refit aircraft - -STR_REFIT_TRAIN_REFIT_TOOLTIP :{BLACK}Refit train to carry highlighted cargo type -STR_REFIT_ROAD_VEHICLE_REFIT_TOOLTIP :{BLACK}Refit road vehicle to carry highlighted cargo type -STR_REFIT_SHIP_REFIT_TOOLTIP :{BLACK}Refit ship to carry highlighted cargo type -STR_REFIT_AIRCRAFT_REFIT_TOOLTIP :{BLACK}Refit aircraft to carry highlighted cargo type - -STR_REFIT_TRAIN_LIST_TOOLTIP :{BLACK}Select type of cargo for train to carry -STR_REFIT_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Select type of cargo for road vehicle to carry -STR_REFIT_SHIP_LIST_TOOLTIP :{BLACK}Select type of cargo for ship to carry -STR_REFIT_AIRCRAFT_LIST_TOOLTIP :{BLACK}Select type of cargo for aircraft to carry - -STR_DEPOT_TRAIN_CAPTION :{WHITE}{TOWN} Train Depot -STR_DEPOT_ROAD_VEHICLE_CAPTION :{WHITE}{TOWN} Road Vehicle Depot -STR_DEPOT_SHIP_CAPTION :{WHITE}{TOWN} Ship Depot -STR_DEPOT_AIRCRAFT_CAPTION :{WHITE}{STATION} Aircraft Hangar - -STR_VEHICLE_DETAILS_TRAIN_RENAME :{BLACK}Name train -STR_VEHICLE_DETAILS_ROAD_VEHICLE_RENAME :{BLACK}Name road vehicle -STR_VEHICLE_DETAILS_SHIP_RENAME :{BLACK}Name ship -STR_VEHICLE_DETAILS_AIRCRAFT_RENAME :{BLACK}Name aircraft - -STR_QUERY_RENAME_TRAIN_CAPTION :{WHITE}Name train -STR_QUERY_RENAME_ROAD_VEHICLE_CAPTION :{WHITE}Name road vehicle -STR_QUERY_RENAME_SHIP_CAPTION :{WHITE}Name ship -STR_QUERY_RENAME_AIRCRAFT_CAPTION :{WHITE}Name aircraft - -STR_ERROR_TRAIN_IN_THE_WAY :{WHITE}Train in the way -STR_ERROR_ROAD_VEHICLE_IN_THE_WAY :{WHITE}Road vehicle in the way -STR_ERROR_SHIP_IN_THE_WAY :{WHITE}Ship in the way -STR_ERROR_AIRCRAFT_IN_THE_WAY :{WHITE}Aircraft in the way - -STR_ERROR_CAN_T_REFIT_TRAIN :{WHITE}Can't refit train... -STR_ERROR_CAN_T_REFIT_ROAD_VEHICLE :{WHITE}Can't refit road vehicle... -STR_ERROR_CAN_T_REFIT_SHIP :{WHITE}Can't refit ship... -STR_ERROR_CAN_T_REFIT_AIRCRAFT :{WHITE}Can't refit aircraft... - -STR_ERROR_CAN_T_RENAME_TRAIN :{WHITE}Can't name train... -STR_ERROR_CAN_T_RENAME_ROAD_VEHICLE :{WHITE}Can't name road vehicle... -STR_ERROR_CAN_T_RENAME_SHIP :{WHITE}Can't name ship... -STR_ERROR_CAN_T_RENAME_AIRCRAFT :{WHITE}Can't name aircraft... - -STR_ERROR_CAN_T_STOP_START_TRAIN :{WHITE}Can't stop/start train... -STR_ERROR_CAN_T_STOP_START_ROAD_VEHICLE :{WHITE}Can't stop/start road vehicle... -STR_ERROR_CAN_T_STOP_START_SHIP :{WHITE}Can't stop/start ship... -STR_ERROR_CAN_T_STOP_START_AIRCRAFT :{WHITE}Can't stop/start aircraft... - -STR_ERROR_CAN_T_SEND_TRAIN_TO_DEPOT :{WHITE}Can't send train to depot... -STR_ERROR_CAN_T_SEND_ROAD_VEHICLE_TO_DEPOT :{WHITE}Can't send vehicle to depot... -STR_ERROR_CAN_T_SEND_SHIP_TO_DEPOT :{WHITE}Can't send ship to depot... -STR_ERROR_CAN_T_SEND_AIRCRAFT_TO_HANGAR :{WHITE}Can't send aircraft to hangar... - -STR_ERROR_CAN_T_BUILD_TRAIN :{WHITE}Can't build railroad vehicle... -STR_ERROR_CAN_T_BUILD_ROAD_VEHICLE :{WHITE}Can't build road vehicle... -STR_ERROR_CAN_T_BUILD_SHIP :{WHITE}Can't build ship... -STR_ERROR_CAN_T_BUILD_AIRCRAFT :{WHITE}Can't build aircraft... - -STR_ERROR_CAN_T_RENAME_TRAIN_TYPE :{WHITE}Can't rename train vehicle type... -STR_ERROR_CAN_T_RENAME_ROAD_VEHICLE_TYPE :{WHITE}Can't rename road vehicle type... -STR_ERROR_CAN_T_RENAME_SHIP_TYPE :{WHITE}Can't rename ship type... -STR_ERROR_CAN_T_RENAME_AIRCRAFT_TYPE :{WHITE}Can't rename aircraft type... - -STR_ERROR_CAN_T_SELL_TRAIN :{WHITE}Can't sell railroad vehicle... -STR_ERROR_CAN_T_SELL_ROAD_VEHICLE :{WHITE}Can't sell road vehicle... -STR_ERROR_CAN_T_SELL_SHIP :{WHITE}Can't sell ship... -STR_ERROR_CAN_T_SELL_AIRCRAFT :{WHITE}Can't sell aircraft... - -STR_VEHICLE_VIEW_TRAIN_STATE_START_STOP_TOOLTIP :{BLACK}Current train action - click here to stop/start train -STR_VEHICLE_VIEW_ROAD_VEHICLE_STATE_START_STOP_TOOLTIP :{BLACK}Current vehicle action - click here to stop/start vehicle -STR_VEHICLE_VIEW_SHIP_STATE_START_STOP_TOOLTIP :{BLACK}Current ship action - click here to stop/start ship -STR_VEHICLE_VIEW_AIRCRAFT_STATE_START_STOP_TOOLTIP :{BLACK}Current aircraft action - click here to stop/start aircraft - -STR_VEHICLE_VIEW_TRAIN_ORDERS_TOOLTIP :{BLACK}Show train's orders -STR_VEHICLE_VIEW_ROAD_VEHICLE_ORDERS_TOOLTIP :{BLACK}Show vehicle's orders -STR_VEHICLE_VIEW_SHIP_ORDERS_TOOLTIP :{BLACK}Show ship's orders -STR_VEHICLE_VIEW_AIRCRAFT_ORDERS_TOOLTIP :{BLACK}Show aircraft's orders - -STR_VEHICLE_VIEW_TRAIN_LOCATION_TOOLTIP :{BLACK}Center main view on train's location -STR_VEHICLE_VIEW_ROAD_VEHICLE_LOCATION_TOOLTIP :{BLACK}Center main view on vehicle's location -STR_VEHICLE_VIEW_SHIP_LOCATION_TOOLTIP :{BLACK}Center main view on ship's location -STR_VEHICLE_VIEW_AIRCRAFT_LOCATION_TOOLTIP :{BLACK}Center main view on aircraft's location - -STR_VEHICLE_VIEW_TRAIN_SEND_TO_DEPOT_TOOLTIP :{BLACK}Send train to depot -STR_VEHICLE_VIEW_ROAD_VEHICLE_SEND_TO_DEPOT_TOOLTIP :{BLACK}Send vehicle to depot -STR_VEHICLE_VIEW_SHIP_SEND_TO_DEPOT_TOOLTIP :{BLACK}Send ship to depot -STR_VEHICLE_VIEW_AIRCRAFT_SEND_TO_DEPOT_TOOLTIP :{BLACK}Send aircraft to hangar - -STR_VEHICLE_VIEW_TRAIN_SHOW_DETAILS_TOOLTIP :{BLACK}Show train details -STR_VEHICLE_VIEW_ROAD_VEHICLE_SHOW_DETAILS_TOOLTIP :{BLACK}Show road vehicle details -STR_VEHICLE_VIEW_SHIP_SHOW_DETAILS_TOOLTIP :{BLACK}Show ship details -STR_VEHICLE_VIEW_AIRCRAFT_SHOW_DETAILS_TOOLTIP :{BLACK}Show aircraft details - -STR_VEHICLE_VIEW_TRAIN_REFIT_TOOLTIP :{BLACK}Refit train to carry a different cargo type -STR_VEHICLE_VIEW_ROAD_VEHICLE_REFIT_TOOLTIP :{BLACK}Refit road vehicle to carry a different cargo type -STR_VEHICLE_VIEW_SHIP_REFIT_TOOLTIP :{BLACK}Refit cargo ship to carry a different cargo type -STR_VEHICLE_VIEW_AIRCRAFT_REFIT_TOOLTIP :{BLACK}Refit aircraft to carry a different cargo type - -STR_VEHICLE_STATUS_HEADING_FOR_TRAIN_DEPOT :{ORANGE}Heading for {TOWN} Train Depot -STR_VEHICLE_STATUS_HEADING_FOR_TRAIN_DEPOT_VEL :{ORANGE}Heading for {TOWN} Train Depot, {VELOCITY} -STR_VEHICLE_STATUS_HEADING_FOR_ROAD_VEHICLE_DEPOT :{ORANGE}Heading for {TOWN} Road Depot -STR_VEHICLE_STATUS_HEADING_FOR_ROAD_VEHICLE_DEPOT_VEL :{ORANGE}Heading for {TOWN} Road Depot, {VELOCITY} -STR_VEHICLE_STATUS_HEADING_FOR_SHIP_DEPOT :{ORANGE}Heading for {TOWN} Ship Depot -STR_VEHICLE_STATUS_HEADING_FOR_SHIP_DEPOT_VEL :{ORANGE}Heading for {TOWN} Ship Depot, {VELOCITY} -STR_VEHICLE_STATUS_HEADING_FOR_HANGAR :{ORANGE}Heading for {STATION} Hangar -STR_VEHICLE_STATUS_HEADING_FOR_HANGAR_VEL :{ORANGE}Heading for {STATION} Hangar, {VELOCITY} - -STR_VEHICLE_STATUS_HEADING_FOR_TRAIN_DEPOT_SERVICE :{LTBLUE}Service at {TOWN} Train Depot -STR_VEHICLE_STATUS_HEADING_FOR_TRAIN_DEPOT_SERVICE_VEL :{LTBLUE}Service at {TOWN} Train Depot, {VELOCITY} -STR_VEHICLE_STATUS_HEADING_FOR_ROAD_VEHICLE_DEPOT_SERVICE :{LTBLUE}Service at {TOWN} Road Depot -STR_VEHICLE_STATUS_HEADING_FOR_ROAD_VEHICLE_DEPOT_SERVICE_VEL :{LTBLUE}Service at {TOWN} Road Depot, {VELOCITY} -STR_VEHICLE_STATUS_HEADING_FOR_SHIP_DEPOT_SERVICE :{LTBLUE}Service at {TOWN} Ship Depot -STR_VEHICLE_STATUS_HEADING_FOR_SHIP_DEPOT_SERVICE_VEL :{LTBLUE}Service at {TOWN} Ship Depot, {VELOCITY} -STR_VEHICLE_STATUS_HEADING_FOR_HANGAR_SERVICE :{LTBLUE}Service at {STATION} Hangar -STR_VEHICLE_STATUS_HEADING_FOR_HANGAR_SERVICE_VEL :{LTBLUE}Service at {STATION} Hangar, {VELOCITY} - - -STR_DEPOT_CLONE_TRAIN :{BLACK}Clone Train -STR_DEPOT_CLONE_ROAD_VEHICLE :{BLACK}Clone Vehicle -STR_DEPOT_CLONE_SHIP :{BLACK}Clone Ship -STR_DEPOT_CLONE_AIRCRAFT :{BLACK}Clone Aircraft - -STR_VEHICLE_VIEW_CLONE_TRAIN_INFO :{BLACK}This will build a copy of the train including all cars. Ctrl+Click will share the orders -STR_VEHICLE_VIEW_CLONE_ROAD_VEHICLE_INFO :{BLACK}This will build a copy of the road vehicle. Ctrl+Click will share the orders -STR_VEHICLE_VIEW_CLONE_SHIP_INFO :{BLACK}This will build a copy of the ship. Ctrl+Click will share the orders -STR_VEHICLE_VIEW_CLONE_AIRCRAFT_INFO :{BLACK}This will build a copy of the aircraft. Ctrl+Click will share the orders - -STR_DEPOT_CLONE_TRAIN_DEPOT_INFO :{BLACK}This will build a copy of a train including all cars. Click this button and then on a train inside or outside the depot. Control-click will share the orders -STR_DEPOT_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}This will build a copy of a road vehicle. Click this button and then on a road vehicle inside or outside the depot. Ctrl+Click will will share the orders -STR_DEPOT_CLONE_SHIP_DEPOT_INFO :{BLACK}This will build a copy of a ship. Click this button and then on a ship inside or outside the depot. Ctrl+Click will share the orders -STR_DEPOT_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}This will build a copy of an aircraft. Click this button and then on an aircraft inside or outside the hangar. Ctrl+Click will share the orders - -STR_BUILD_VEHICLE_TRAIN_RAIL_CAPTION :{WHITE}New Rail Vehicles -STR_BUILD_VEHICLE_TRAIN_ELRAIL_CAPTION :{WHITE}New Electric Rail Vehicles -STR_BUILD_VEHICLE_TRAIN_MONORAIL_CAPTION :{WHITE}New Monorail Vehicles -STR_BUILD_VEHICLE_TRAIN_MAGLEV_CAPTION :{WHITE}New Maglev Vehicles - -STR_BUILD_VEHICLE_TRAIN_ALL_CAPTION :{WHITE}Rail Vehicles -STR_BUILD_VEHICLE_ROAD_VEHICLE_CAPTION :{WHITE}New Road Vehicles -STR_BUILD_VEHICLE_SHIP_CAPTION :{WHITE}New Ships -STR_BUILD_VEHICLE_AIRCRAFT_CAPTION :{WHITE}New Aircraft - -STR_BUILD_VEHICLE_TRAIN_BUILD_VEHICLE_BUTTON :{BLACK}Build Vehicle -STR_BUILD_VEHICLE_ROAD_VEHICLE_BUILD_VEHICLE_BUTTON :{BLACK}Build Vehicle -STR_BUILD_VEHICLE_SHIP_BUILD_VEHICLE_BUTTON :{BLACK}Build Ship -STR_BUILD_VEHICLE_AIRCRAFT_BUILD_VEHICLE_BUTTON :{BLACK}Build Aircraft - -STR_BUILD_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Train vehicle selection list - click on vehicle for information -STR_BUILD_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Road vehicle selection list - click on vehicle for information -STR_BUILD_VEHICLE_SHIP_LIST_TOOLTIP :{BLACK}Ship selection list - click on ship for information -STR_BUILD_VEHICLE_AIRCRAFT_LIST_TOOLTIP :{BLACK}Aircraft selection list - click on aircraft for information - -STR_BUILD_VEHICLE_TRAIN_BUILD_VEHICLE_TOOLTIP :{BLACK}Build the highlighted train vehicle -STR_BUILD_VEHICLE_ROAD_VEHICLE_BUILD_VEHICLE_TOOLTIP :{BLACK}Build the highlighted road vehicle -STR_BUILD_VEHICLE_SHIP_BUILD_VEHICLE_TOOLTIP :{BLACK}Build the highlighted ship -STR_BUILD_VEHICLE_AIRCRAFT_BUILD_VEHICLE_TOOLTIP :{BLACK}Build the highlighted aircraft - -STR_BUILD_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}Rename -STR_BUILD_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON :{BLACK}Rename -STR_BUILD_VEHICLE_SHIP_RENAME_BUTTON :{BLACK}Rename -STR_BUILD_VEHICLE_AIRCRAFT_RENAME_BUTTON :{BLACK}Rename - -STR_BUILD_VEHICLE_TRAIN_RENAME_TOOLTIP :{BLACK}Rename train vehicle type -STR_BUILD_VEHICLE_ROAD_VEHICLE_RENAME_TOOLTIP :{BLACK}Rename road vehicle type -STR_BUILD_VEHICLE_SHIP_RENAME_TOOLTIP :{BLACK}Rename ship type -STR_BUILD_VEHICLE_AIRCRAFT_RENAME_TOOLTIP :{BLACK}Rename aircraft type - -STR_QUERY_RENAME_TRAIN_TYPE_CAPTION :{WHITE}Rename train vehicle type -STR_QUERY_RENAME_ROAD_VEHICLE_TYPE_CAPTION :{WHITE}Rename road vehicle type -STR_QUERY_RENAME_SHIP_TYPE_CAPTION :{WHITE}Rename ship type -STR_QUERY_RENAME_AIRCRAFT_TYPE_CAPTION :{WHITE}Rename aircraft type - -STR_DEPOT_TRAIN_NEW_VEHICLES_BUTTON :{BLACK}New Vehicles -STR_DEPOT_ROAD_VEHICLE_NEW_VEHICLES_BUTTON :{BLACK}New Vehicles -STR_DEPOT_SHIP_NEW_VEHICLES_BUTTON :{BLACK}New Ships -STR_DEPOT_AIRCRAFT_NEW_VEHICLES_BUTTON :{BLACK}New Aircraft - -STR_DEPOT_TRAIN_LIST_TOOLTIP :{BLACK}Trains - click on train for info., drag vehicle to add/remove from train -STR_DEPOT_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Vehicles - click on vehicle for information -STR_DEPOT_SHIP_LIST_TOOLTIP :{BLACK}Ships - click on ship for information -STR_DEPOT_AIRCRAFT_LIST_TOOLTIP :{BLACK}Aircraft - click on aircraft for information - -STR_DEPOT_TRAIN_NEW_VEHICLES_TOOLTIP :{BLACK}Build new train vehicle -STR_DEPOT_ROAD_VEHICLE_NEW_VEHICLES_TOOLTIP :{BLACK}Build new road vehicle -STR_DEPOT_SHIP_NEW_VEHICLES_TOOLTIP :{BLACK}Build new ship -STR_DEPOT_AIRCRAFT_NEW_VEHICLES_TOOLTIP :{BLACK}Build new aircraft - -STR_DEPOT_TRAIN_SELL_TOOLTIP :{BLACK}Drag train vehicle to here to sell it -STR_DEPOT_ROAD_VEHICLE_SELL_TOOLTIP :{BLACK}Drag road vehicle to here to sell it -STR_DEPOT_SHIP_SELL_TOOLTIP :{BLACK}Drag ship to here to sell it -STR_DEPOT_AIRCRAFT_SELL_TOOLTIP :{BLACK}Drag aircraft to here to sell it - -STR_DEPOT_TRAIN_LOCATION_TOOLTIP :{BLACK}Center main view on train depot location -STR_DEPOT_ROAD_VEHICLE_LOCATION_TOOLTIP :{BLACK}Center main view on road vehicle depot location -STR_DEPOT_SHIP_LOCATION_TOOLTIP :{BLACK}Center main view on ship depot location -STR_DEPOT_AIRCRAFT_LOCATION_TOOLTIP :{BLACK}Center main view on hangar location - - -### depot strings -STR_DEPOT_SELL_CONFIRMATION_TEXT :{YELLOW}You are about to sell all the vehicles in the depot. Are you sure? -STR_ERROR_DEPOT_WRONG_DEPOT_TYPE :Wrong depot type - -STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TOOLTIP :{BLACK}Sell all trains in the depot -STR_DEPOT_SELL_ALL_BUTTON_ROAD_VEHICLE_TOOLTIP :{BLACK}Sell all road vehicles in the depot -STR_DEPOT_SELL_ALL_BUTTON_SHIP_TOOLTIP :{BLACK}Sell all ships in the depot -STR_DEPOT_SELL_ALL_BUTTON_AIRCRAFT_TOOLTIP :{BLACK}Sell all aircraft in the hangar - -STR_DEPOT_VEHICLE_ORDER_LIST_TRAIN_TOOLTIP :{BLACK}Get a list of all trains with the current depot in their orders -STR_DEPOT_VEHICLE_ORDER_LIST_ROAD_VEHICLE_TOOLTIP :{BLACK}Get a list of all road vehicles with the current depot in their orders -STR_DEPOT_VEHICLE_ORDER_LIST_SHIP_TOOLTIP :{BLACK}Get a list of all ships with the current depot in their orders -STR_DEPOT_VEHICLE_ORDER_LIST_AIRCRAFT_TOOLTIP :{BLACK}Get a list of all aircraft with any hangar at this airport in their orders - -STR_DEPOT_AUTOREPLACE_TRAIN_TOOLTIP :{BLACK}Autoreplace all trains in the depot -STR_DEPOT_AUTOREPLACE_ROAD_VEHICLE_TOOLTIP :{BLACK}Autoreplace all road vehicles in the depot -STR_DEPOT_AUTOREPLACE_SHIP_TOOLTIP :{BLACK}Autoreplace all ships in the depot -STR_DEPOT_AUTOREPLACE_AIRCRAFT_TOOLTIP :{BLACK}Autoreplace all aircraft in the hangar - -STR_VEHICLE_LIST_AVAILABLE_TRAINS :{BLACK}Available Trains -STR_VEHICLE_LIST_AVAILABLE_ROAD_VEHICLES :{BLACK}Available Road Vehicles -STR_VEHICLE_LIST_AVAILABLE_SHIPS :{BLACK}Available Ships -STR_VEHICLE_LIST_AVAILABLE_AIRCRAFT :{BLACK}Available Aircraft - -STR_VEHICLE_LIST_SEND_TRAIN_TO_DEPOT :Send to Depot -STR_VEHICLE_LIST_SEND_ROAD_VEHICLE_TO_DEPOT :Send to Depot -STR_VEHICLE_LIST_SEND_SHIP_TO_DEPOT :Send to Depot -STR_VEHICLE_LIST_SEND_AIRCRAFT_TO_HANGAR :Send to Hangar - -STR_REPLACE_VEHICLES_WHITE :{WHITE}Replace {STRING} -STR_REPLACE_VEHICLES_START :{BLACK}Start Replacing Vehicles -STR_REPLACE_VEHICLES_STOP :{BLACK}Stop Replacing Vehicles -STR_REPLACE_NOT_REPLACING :{BLACK}Not replacing -STR_REPLACE_NOT_REPLACING_VEHICLE_SELECTED :{BLACK}No vehicle selected -STR_REPLACE_HELP_LEFT_ARRAY :{BLACK}Select the engine type to replace -STR_REPLACE_HELP_RIGHT_ARRAY :{BLACK}Select the new engine type you would like to use in place of the left selected engine type -STR_REPLACE_HELP_STOP_BUTTON :{BLACK}Press to stop the replacement of the engine type selected on the left -STR_REPLACE_HELP_START_BUTTON :{BLACK}Press to begin replacement of the left selected engine type with the right selected engine type -STR_REPLACE_HELP_RAILTYPE :{BLACK}Choose the railtype you want to replace engines for -STR_REPLACE_HELP_REPLACE_INFO_TAB :{BLACK}Displays which engine the left selected engine is being replaced with, if any -STR_REPLACE_REMOVE_WAGON :{BLACK}Car removal: {ORANGE}{SKIP}{STRING} -STR_REPLACE_REMOVE_WAGON_HELP :{BLACK}Make autoreplace keep the length of a train the same by removing cars (starting at the front), if replacing the engine would make the train longer. -STR_REPLACE_ENGINE_WAGON_SELECT :{BLACK}Replacing: {ORANGE}{SKIP}{SKIP}{STRING} -STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}Switch between engine and car replacement windows - -STR_ERROR_RAIL_VEHICLE_NOT_AVAILABLE :{WHITE}Vehicle is not available -STR_ERROR_ROAD_VEHICLE_NOT_AVAILABLE :{WHITE}Vehicle is not available -STR_ERROR_SHIP_NOT_AVAILABLE :{WHITE}Ship is not available -STR_ERROR_AIRCRAFT_NOT_AVAILABLE :{WHITE}Aircraft is not available - -STR_REPLACE_ENGINES :Engines -STR_REPLACE_WAGONS :Cars - -STR_DEPOT_MASS_STOP_DEPOT_TRAIN_TOOLTIP :{BLACK}Click to stop all trains inside the depot -STR_DEPOT_MASS_STOP_DEPOT_ROAD_VEHICLE_TOOLTIP :{BLACK}Click to stop all road vehicles inside the depot -STR_DEPOT_MASS_STOP_DEPOT_SHIP_TOOLTIP :{BLACK}Click to stop all ships inside the depot -STR_DEPOT_MASS_STOP_HANGAR_TOOLTIP :{BLACK}Click to stop all aircraft inside the hangar - -STR_DEPOT_MASS_START_DEPOT_TRAIN_TOOLTIP :{BLACK}Click to start all trains inside the depot -STR_DEPOT_MASS_START_DEPOT_ROAD_VEHICLE_TOOLTIP :{BLACK}Click to start all the road vehicles inside the depot -STR_DEPOT_MASS_START_DEPOT_SHIP_TOOLTIP :{BLACK}Click to start all ships inside the depot -STR_DEPOT_MASS_START_HANGAR_TOOLTIP :{BLACK}Click to start all aircraft inside the hangar - -STR_VEHICLE_LIST_MASS_STOP_LIST_TOOLTIP :{BLACK}Click to stop all vehicles in the list -STR_VEHICLE_LIST_MASS_START_LIST_TOOLTIP :{BLACK}Click to start all listed vehicles - -STR_SHORT_DATE :{WHITE}{DATE_TINY} -STR_SIGN_LIST_CAPTION :{WHITE}Sign List - {COMMA} Sign{P "" s} - -############ Lists rail types - -STR_REPLACE_RAIL_VEHICLES :Rail Vehicles -STR_REPLACE_ELRAIL_VEHICLES :Electrified Rail Vehicles -STR_REPLACE_MONORAIL_VEHICLES :Monorail Vehicles -STR_REPLACE_MAGLEV_VEHICLES :Maglev Vehicles - -############ End of list of rail types - -STR_TINY_BLACK_COMA :{TINYFONT}{BLACK}{COMMA} - -STR_PURCHASE_INFO_COST_WEIGHT :{BLACK}Cost: {GOLD}{CURRENCY}{BLACK} Weight: {GOLD}{WEIGHT_S} -STR_PURCHASE_INFO_SPEED_POWER :{BLACK}Speed: {GOLD}{VELOCITY}{BLACK} Power: {GOLD}{POWER} -STR_PURCHASE_INFO_SPEED :{BLACK}Speed: {GOLD}{VELOCITY} -STR_PURCHASE_INFO_RUNNINGCOST :{BLACK}Running Cost: {GOLD}{CURRENCY}/yr -STR_PURCHASE_INFO_CAPACITY :{BLACK}Capacity: {GOLD}{CARGO} {STRING} -STR_PURCHASE_INFO_DESIGNED_LIFE :{BLACK}Designed: {GOLD}{NUM}{BLACK} Life: {GOLD}{COMMA} years -STR_PURCHASE_INFO_RELIABILITY :{BLACK}Max. Reliability: {GOLD}{COMMA}% -STR_PURCHASE_INFO_COST :{BLACK}Cost: {GOLD}{CURRENCY} -STR_PURCHASE_INFO_WEIGHT_CWEIGHT :{BLACK}Weight: {GOLD}{WEIGHT_S} ({WEIGHT_S}) -STR_PURCHASE_INFO_COST_SPEED :{BLACK}Cost: {GOLD}{CURRENCY}{BLACK} Speed: {GOLD}{VELOCITY} -STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Capacity: {GOLD}{CARGO}, {CARGO} -STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Powered Wagons: {GOLD}+{POWER}{BLACK} Weight: {GOLD}+{WEIGHT_S} -STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Refittable to: {GOLD} -STR_PURCHASE_INFO_ALL_TYPES :All cargo types -STR_PURCHASE_INFO_ALL_BUT :All but {GOLD} -STR_PURCHASE_INFO_MAX_TE :{BLACK}Max. Tractive Effort: {GOLD}{FORCE} - -########### For showing numbers in widgets - -STR_NUM_1 :{BLACK}{SKIP}{NUM} -STR_NUM_2 :{BLACK}{SKIP}{SKIP}{NUM} -STR_NUM_3 :{BLACK}{SKIP}{SKIP}{SKIP}{NUM} - -########### String for New Landscape Generator - -STR_MAPGEN_GENERATE :{WHITE}Generate -STR_MAPGEN_RANDOM :{BLACK}Randomize -STR_MAPGEN_RANDOM_HELP :{BLACK}Change the random seed used for Terrain Generation -STR_MAPGEN_WORLD_GENERATION_CAPTION :{WHITE}World generation -STR_MAPGEN_RANDOM_SEED :{BLACK}Random Seed: -STR_MAPGEN_RANDOM_SEED_HELP :{BLACK}Click to enter a random seed -STR_MAPGEN_RANDOM_SEED_OSKTITLE :{BLACK}Enter a random seed -STR_MAPGEN_LAND_GENERATOR :{BLACK}Land generator: -STR_MAPGEN_TREE_PLACER :{BLACK}Tree algorithm: -STR_MAPGEN_HEIGHTMAP_ROTATION :{BLACK}Heightmap rotation: -STR_MAPGEN_TERRAIN_TYPE :{BLACK}Terrain type: -STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Sea level: -STR_MAPGEN_SMOOTHNESS :{BLACK}Smoothness: -STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Snow line height: -STR_MAPGEN_DATE :{BLACK}Date: -STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}No. of towns: -STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}No. of industries: -STR_BLACK_DATE_LONG :{BLACK}{DATE_LONG} -STR_MAPGEN_SNOW_LINE_UP :{BLACK}Move the snow line height up one -STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Move the snow line height down one -STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Change snow line height -STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Change starting year -STR_WARNING_HEIGHTMAP_SCALE_CAPTION :{WHITE}Scale warning -STR_WARNING_HEIGHTMAP_SCALE_MESSAGE :{YELLOW}Resizing source map too much is not recommended. Continue with the generation? -STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Heightmap name: -STR_MAPGEN_HEIGHTMAP_SIZE :{BLACK}Size: {ORANGE}{NUM} x {NUM} -STR_GENERATION_WORLD :{WHITE}Generating world... -STR_GENERATION_ABORT :{BLACK}Cancel -STR_GENERATION_ABORT_CAPTION :{WHITE}Cancel World Generation -STR_GENERATION_ABORT_MESSAGE :{YELLOW}Do you really want to cancel the generation? -STR_GENERATION_PROGRESS :{WHITE}{NUM}% complete -STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM} -STR_GENERATION_WORLD_GENERATION :{BLACK}World generation -STR_GENERATION_TREE_GENERATION :{BLACK}Tree generation -STR_GENERATION_UNMOVABLE_GENERATION :{BLACK}Unmovable generation -STR_GENERATION_CLEARING_TILES :{BLACK}Rough and rocky area generation -STR_GENERATION_SETTINGUP_GAME :{BLACK}Setting up game -STR_GENERATION_PREPARING_TILELOOP :{BLACK}Running tile-loop -STR_GENERATION_PREPARING_GAME :{BLACK}Preparing game -STR_WARNING_DIFFICULTY_TO_CUSTOM :{WHITE}This action changed the difficulty level to custom -STR_SE_MAPGEN_FLAT_WORLD :{WHITE}Flat land -STR_SE_MAPGEN_FLAT_WORLD_TOOLTIP :{BLACK}Generate a flat land -STR_SE_MAPGEN_RANDOM_LAND :{WHITE}Random land -STR_TERRAFORM_SE_NEW_WORLD :{BLACK}Create new scenario -STR_SE_MAPGEN_CAPTION :{WHITE}Scenario type -STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_DOWN :{BLACK}Move the height of flat land down one -STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_UP :{BLACK}Move the height of flat land up one -STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_QUERY_CAPT :{WHITE}Change height of flat land -STR_SE_MAPGEN_FLAT_WORLD_HEIGHT :{BLACK}Height of flat land: - -# Strings for map borders at game generation -STR_MAPGEN_BORDER_TYPE :{BLACK}Map edges: -STR_MAPGEN_NORTHWEST :{BLACK}Northwest -STR_MAPGEN_NORTHEAST :{BLACK}Northeast -STR_MAPGEN_SOUTHEAST :{BLACK}Southeast -STR_MAPGEN_SOUTHWEST :{BLACK}Southwest -STR_MAPGEN_BORDER_FREEFORM :{BLACK}Freeform -STR_MAPGEN_BORDER_WATER :{BLACK}Water -STR_MAPGEN_BORDER_RANDOM :{BLACK}Random -STR_MAPGEN_BORDER_RANDOMIZE :{BLACK}Random -STR_MAPGEN_BORDER_MANUAL :{BLACK}Manual - -############ Tooltip measurment - -STR_MEASURE_LENGTH :{BLACK}Length: {NUM} -STR_MEASURE_AREA :{BLACK}Area: {NUM} x {NUM} -STR_MEASURE_LENGTH_HEIGHTDIFF :{BLACK}Length: {NUM}{}Height difference: {NUM} m -STR_MEASURE_AREA_HEIGHTDIFF :{BLACK}Area: {NUM} x {NUM}{}Height difference: {NUM} m - -STR_VEHICLE_INFO_FEEDER_CARGO_VALUE :{BLACK}Transfer Credits: {LTBLUE}{CURRENCY} -STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}...this is a town owned road -STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}...road facing in the wrong direction +STR_DEFAULT_SIGN_NAME :Sign +STR_COMPANY_SOMEONE :someone{SKIP}{SKIP} -STR_PERCENT_UP_SMALL :{TINYFONT}{WHITE}{NUM}%{UPARROW} -STR_PERCENT_UP :{WHITE}{NUM}%{UPARROW} -STR_PERCENT_DOWN_SMALL :{TINYFONT}{WHITE}{NUM}%{DOWNARROW} -STR_PERCENT_DOWN :{WHITE}{NUM}%{DOWNARROW} -STR_PERCENT_UP_DOWN_SMALL :{TINYFONT}{WHITE}{NUM}%{UPARROW}{DOWNARROW} -STR_PERCENT_UP_DOWN :{WHITE}{NUM}%{UPARROW}{DOWNARROW} +STR_SAVEGAME_NAME_DEFAULT :{COMPANY}, {STRING} +STR_SAVEGAME_NAME_SPECTATOR :Spectator, {SKIP}{STRING} -##### Mass Order -STR_TINT_GROUP :{TINYFONT}{GROUP} -STR_GROUP_ALL_TRAINS :All trains -STR_GROUP_ALL_ROAD_VEHICLES :All road vehicles -STR_GROUP_ALL_SHIPS :All ships -STR_GROUP_ALL_AIRCRAFTS :All aircraft -STR_GROUP_DEFAULT_TRAINS :Ungrouped trains -STR_GROUP_DEFAULT_ROAD_VEHICLES :Ungrouped road vehicles -STR_GROUP_DEFAULT_SHIPS :Ungrouped ships -STR_GROUP_DEFAULT_AIRCRAFTS :Ungrouped aircraft -STR_TINY_COMMA :{TINYFONT}{COMMA} -STR_GROUP_ADD_SHARED_VEHICLE :Add shared vehicles -STR_GROUP_REMOVE_ALL_VEHICLES :Remove all vehicles +# Viewport strings +STR_VIEWPORT_TOWN_POP :{WHITE}{TOWN} ({COMMA}) +STR_VIEWPORT_TOWN :{WHITE}{TOWN} +STR_VIEWPORT_TOWN_TINY_BLACK :{TINYFONT}{BLACK}{TOWN} +STR_VIEWPORT_TOWN_TINY_WHITE :{TINYFONT}{WHITE}{TOWN} -STR_GROUP_RENAME_CAPTION :{BLACK}Rename a group +STR_VIEWPORT_SIGN_SMALL_BLACK :{TINYFONT}{BLACK}{SIGN} +STR_VIEWPORT_SIGN_SMALL_WHITE :{TINYFONT}{WHITE}{SIGN} -STR_ERROR_GROUP_CAN_T_CREATE :{WHITE}Can't create group... -STR_ERROR_GROUP_CAN_T_DELETE :{WHITE}Can't delete this group... -STR_ERROR_GROUP_CAN_T_RENAME :{WHITE}Can't rename group... -STR_ERROR_GROUP_CAN_T_REMOVE_ALL_VEHICLES :{WHITE}Can't remove all vehicles from this group... -STR_ERROR_GROUP_CAN_T_ADD_VEHICLE :{WHITE}Can't add the vehicle to this group... -STR_ERROR_GROUP_CAN_T_ADD_SHARED_VEHICLE :{WHITE}Can't add shared vehicles to group... +STR_VIEWPORT_STATION :{STATION} {STATIONFEATURES} +STR_VIEWPORT_STATION_TINY :{TINYFONT}{STATION} -STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Groups - click on a group to list all vehicles of this group -STR_GROUP_CREATE_TOOLTIP :{BLACK}Click to create a group -STR_GROUP_DELETE_TOOLTIP :{BLACK}Delete the selected group -STR_GROUP_RENAME_TOOLTIP :{BLACK}Rename the selected group -STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Click to protect this group from global autoreplace +STR_VIEWPORT_WAYPOINT :{WAYPOINT} +STR_VIEWPORT_WAYPOINT_TINY :{TINYFONT}{WAYPOINT} -#### String control codes and their formatting +# Simple strings to get specific types of data STR_COMPANY_NAME :{COMPANY} +STR_COMPANY_NAME_COMPANY_NUM :{COMPANY} {COMPANYNUM} STR_ENGINE_NAME :{ENGINE} STR_GROUP_NAME :{GROUP} STR_INDUSTRY_NAME :{INDUSTRY} @@ -3709,26 +3952,29 @@ STR_JUST_DATE_ISO :{DATE_ISO} STR_JUST_STRING :{STRING} STR_JUST_RAW_STRING :{STRING} -STR_FORMAT_DATE_TINY :{STRING}-{STRING}-{NUM} -STR_FORMAT_DATE_SHORT :{STRING} {NUM} -STR_FORMAT_DATE_LONG :{STRING} {STRING} {NUM} -STR_FORMAT_DATE_ISO :{2:NUM}-{1:STRING}-{0:STRING} - -STR_FORMAT_COMPANY_NUM :(Company {COMMA}) -STR_FORMAT_GROUP_NAME :Group {COMMA} -STR_FORMAT_INDUSTRY_NAME :{TOWN} {STRING} - +# Slightly 'raw' stringcodes with colour or size STR_BLACK_ARROW_DOWN :{BLACK}{DOWNARROW} STR_BLACK_ARROW_UP :{BLACK}{UPARROW} STR_BLACK_COMMA :{BLACK}{COMMA} +STR_TINY_BLACK_COMA :{TINYFONT}{BLACK}{COMMA} +STR_TINY_COMMA :{TINYFONT}{COMMA} STR_BLUE_COMMA :{BLUE}{COMMA} STR_RED_COMMA :{RED}{COMMA} +STR_COMPANY_MONEY :{WHITE}{CURRENCY} +STR_BLACK_DATE_LONG :{BLACK}{DATE_LONG} STR_BLACK_CROSS :{BLACK}{CROSS} STR_SILVER_CROSS :{SILVER}{CROSS} STR_WHITE_DATE_SHORT :{WHITE}{DATE_SHORT} STR_WHITE_DATE_LONG :{WHITE}{DATE_LONG} +STR_SHORT_DATE :{WHITE}{DATE_TINY} +STR_DATE_LONG_SMALL :{TINYFONT}{BLACK}{DATE_LONG} +STR_TINT_GROUP :{TINYFONT}{GROUP} +STR_WHITE_SIGN :{WHITE}{SIGN} +STR_TINY_BLACK_STATIONL :{TINYFONT}{BLACK}{STATION} STR_BLACK_STRING :{BLACK}{STRING} STR_BLACK_RAW_STRING :{BLACK}{STRING} +STR_WHITE_STRINGN :{WHITE}{STRING} +STR_TINY_BLACK_VEHICLE :{TINYFONT}{BLACK}{VEHICLE} STR_BLACK_SMALL_ARROW_UP :{BLACK}{SMALLUPARROW} STR_BLACK_SMALL_ARROW_DOWN :{BLACK}{SMALLDOWNARROW} @@ -3744,67 +3990,12 @@ STR_BLACK_5 :{BLACK}5 STR_BLACK_6 :{BLACK}6 STR_BLACK_7 :{BLACK}7 -STR_ERROR_NAME_MUST_BE_UNIQUE :{WHITE}Name must be unique - -#### Improved sign GUI -STR_EDIT_SIGN_NEXT_SIGN_TOOLTIP :{BLACK}Go to next sign -STR_EDIT_SIGN_PREVIOUS_SIGN_TOOLTIP :{BLACK}Go to previous sign -STR_EDIT_SIGN_SIGN_OSKTITLE :{BLACK}Enter a name for the sign - -######## - -STR_FUND_INDUSTRY_FUND_NEW_INDUSTRY :{BLACK}Fund -STR_FUND_INDUSTRY_PROSPECT_NEW_INDUSTRY :{BLACK}Prospect -STR_FUND_INDUSTRY_BUILD_NEW_INDUSTRY :{BLACK}Build -STR_FUND_INDUSTRY_SELECTION_TOOLTIP :{BLACK}Choose the appropriate industry from this list - -############ on screen keyboard -STR_OSK_KEYBOARD_LAYOUT :`1234567890-=\qwertyuiop[]asdfghjkl;' zxcvbnm,./ . -STR_OSK_KEYBOARD_LAYOUT_CAPS :~!@#$%^&*()_+|QWERTYUIOP{{}}ASDFGHJKL:" ZXCVBNM<>? . -######## - -############ AI GUI -STR_AI_DEBUG :{WHITE}AI Debug -STR_AI_DEBUG_NAME_TOOLTIP :{BLACK}Name of the AI -STR_AI_DEBUG_RELOAD :{BLACK}Reload AI -STR_AI_DEBUG_RELOAD_TOOLTIP :{BLACK}Kill the AI, reload the script, and restart the AI -STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}AI Debug window is only available for the server -STR_AI_CONFIG_CAPTION :{WHITE}AI Configuration -STR_AI_CONFIG_CHANGE :{BLACK}Select AI -STR_AI_CONFIG_CONFIGURE :{BLACK}Configure -STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}Load another AI -STR_AI_CONFIG_CONFIGURE_TOOLTIP :{BLACK}Configure the parameters of the AI -STR_AI_CONFIG_LIST_TOOLTIP :{BLACK}All AIs that will be loaded in the next game -STR_AI_LIST_CAPTION :{WHITE}Available AIs -STR_AI_LIST_TOOLTIP :{BLACK}Click to select an AI -STR_AI_LIST_ACCEPT :{BLACK}Accept -STR_AI_LIST_ACCEPT_TOOLTIP :{BLACK}Select highlighted AI -STR_AI_LIST_CANCEL :{BLACK}Cancel -STR_AI_LIST_CANCEL_TOOLTIP :{BLACK}Don't change AI -STR_AI_SETTINGS_CLOSE :{BLACK}Close -STR_AI_SETTINGS_RESET :{BLACK}Reset -STR_AI_CONFIG_HUMAN_PLAYER :Human player -STR_AI_CONFIG_RANDOM_AI :Random AI -STR_AI_SETTINGS_CAPTION :{WHITE}AI Parameters -STR_AI_LIST_AUTHOR :{BLACK}Author: {STRING} -STR_AI_LIST_VERSION :{BLACK}Version: {NUM} -STR_AI_LIST_URL :{BLACK}URL: {STRING} -STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}One of the running AIs crashed. Please report this to the AI author with a screenshot of the AI Debug Window. -STR_ERROR_AI_NO_AI_FOUND :No suitable AI found to load.{}This AI is a dummy AI and won't do anything.{}You can download several AIs via the 'Online Content' system. -######## - -############ town controlled noise level -STR_TOWN_VIEW_NOISE_IN_TOWN :{BLACK}Noise limit in town: {ORANGE}{COMMA}{BLACK} max: {ORANGE}{COMMA} -STR_STATION_BUILD_NOISE :{BLACK}Noise generated: {GOLD}{COMMA} -######## - -############ Downloading of content from the central server -STR_CONTENT_ERROR_COULD_NOT_CONNECT :{WHITE}Could not connect to the content server... -STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD :{WHITE}Downloading failed... -STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_CONNECTION_LOST :{WHITE}... connection lost -STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_FILE_NOT_WRITABLE :{WHITE}... file not writable -STR_CONTENT_ERROR_COULD_NOT_EXTRACT :{WHITE}Could not decompress the downloaded file +STR_TRAIN :{BLACK}{TRAIN} +STR_BUS :{BLACK}{BUS} +STR_LORRY :{BLACK}{LORRY} +STR_PLANE :{BLACK}{PLANE} +STR_SHIP :{BLACK}{SHIP} -STR_NEWGRF_SETTINGS_FIND_MISSING_CONTENT_BUTTON :{BLACK}Find missing content online -STR_NEWGRF_SETTINGS_FIND_MISSING_CONTENT_TOOLTIP :{BLACK}Check whether the missing content can be found online -######## +STR_NUM_1 :{BLACK}{SKIP}{NUM} +STR_NUM_2 :{BLACK}{SKIP}{SKIP}{NUM} +STR_NUM_3 :{BLACK}{SKIP}{SKIP}{SKIP}{NUM} |