summaryrefslogtreecommitdiff
path: root/src/lang/english.txt
diff options
context:
space:
mode:
authorNiels Martin Hansen <nielsm@indvikleren.dk>2018-11-01 19:56:34 +0100
committerNiels Martin Hansen <nielsm@indvikleren.dk>2018-11-25 17:27:53 +0100
commit9e30fbab34b4d08064c1faada367d43fecb8d58d (patch)
tree15bb330fd4ba068479be3ada6eeee3a14082da8f /src/lang/english.txt
parentcb1fcc4765bae30e818f8c3c25e33c6e51273d8c (diff)
downloadopenttd-9e30fbab34b4d08064c1faada367d43fecb8d58d.tar.xz
Fix #6864: Normalise colour use in Frame rate window
Diffstat (limited to 'src/lang/english.txt')
-rw-r--r--src/lang/english.txt44
1 files changed, 22 insertions, 22 deletions
diff --git a/src/lang/english.txt b/src/lang/english.txt
index cb04a5cbd..fa2ba0e6f 100644
--- a/src/lang/english.txt
+++ b/src/lang/english.txt
@@ -2703,36 +2703,36 @@ STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD
# Framerate display window
STR_FRAMERATE_CAPTION :{WHITE}Frame rate
STR_FRAMERATE_CAPTION_SMALL :{STRING2}{WHITE} ({DECIMAL}x)
-STR_FRAMERATE_RATE_GAMELOOP :{WHITE}Simulation rate: {STRING2}
+STR_FRAMERATE_RATE_GAMELOOP :{BLACK}Simulation rate: {STRING2}
STR_FRAMERATE_RATE_GAMELOOP_TOOLTIP :{BLACK}Number of game ticks simulated per second.
-STR_FRAMERATE_RATE_BLITTER :{WHITE}Graphics frame rate: {STRING2}
+STR_FRAMERATE_RATE_BLITTER :{BLACK}Graphics frame rate: {STRING2}
STR_FRAMERATE_RATE_BLITTER_TOOLTIP :{BLACK}Number of video frames rendered per second.
-STR_FRAMERATE_SPEED_FACTOR :{WHITE}Current game speed factor: {DECIMAL}x
+STR_FRAMERATE_SPEED_FACTOR :{BLACK}Current game speed factor: {DECIMAL}x
STR_FRAMERATE_SPEED_FACTOR_TOOLTIP :{BLACK}How fast the game is currently running, compared to the expected speed at normal simulation rate.
STR_FRAMERATE_CURRENT :{WHITE}Current
STR_FRAMERATE_AVERAGE :{WHITE}Average
-STR_FRAMERATE_DATA_POINTS :{WHITE}Data based on {COMMA} measurements
-STR_FRAMERATE_MS_GOOD :{LTBLUE}{DECIMAL}{WHITE} ms
-STR_FRAMERATE_MS_WARN :{YELLOW}{DECIMAL}{WHITE} ms
-STR_FRAMERATE_MS_BAD :{RED}{DECIMAL}{WHITE} ms
-STR_FRAMERATE_FPS_GOOD :{LTBLUE}{DECIMAL}{WHITE} frames/s
-STR_FRAMERATE_FPS_WARN :{YELLOW}{DECIMAL}{WHITE} frames/s
-STR_FRAMERATE_FPS_BAD :{RED}{DECIMAL}{WHITE} frames/s
+STR_FRAMERATE_DATA_POINTS :{BLACK}Data based on {COMMA} measurements
+STR_FRAMERATE_MS_GOOD :{LTBLUE}{DECIMAL} ms
+STR_FRAMERATE_MS_WARN :{YELLOW}{DECIMAL} ms
+STR_FRAMERATE_MS_BAD :{RED}{DECIMAL} ms
+STR_FRAMERATE_FPS_GOOD :{LTBLUE}{DECIMAL} frames/s
+STR_FRAMERATE_FPS_WARN :{YELLOW}{DECIMAL} frames/s
+STR_FRAMERATE_FPS_BAD :{RED}{DECIMAL} frames/s
STR_FRAMERATE_GRAPH_MILLISECONDS :{TINY_FONT}{COMMA} ms
STR_FRAMERATE_GRAPH_SECONDS :{TINY_FONT}{COMMA} s
############ Leave those lines in this order!!
-STR_FRAMERATE_GAMELOOP :{WHITE}Game loop total:
-STR_FRAMERATE_GL_ECONOMY :{WHITE} Cargo handling:
-STR_FRAMERATE_GL_TRAINS :{WHITE} Train ticks:
-STR_FRAMERATE_GL_ROADVEHS :{WHITE} Road vehicle ticks:
-STR_FRAMERATE_GL_SHIPS :{WHITE} Ship ticks:
-STR_FRAMERATE_GL_AIRCRAFT :{WHITE} Aircraft ticks:
-STR_FRAMERATE_GL_LANDSCAPE :{WHITE} World ticks:
-STR_FRAMERATE_GL_LINKGRAPH :{WHITE} Link graph delay:
-STR_FRAMERATE_DRAWING :{WHITE}Graphics rendering:
-STR_FRAMERATE_DRAWING_VIEWPORTS :{WHITE} World viewports:
-STR_FRAMERATE_VIDEO :{WHITE}Video output:
-STR_FRAMERATE_SOUND :{WHITE}Sound mixing:
+STR_FRAMERATE_GAMELOOP :{BLACK}Game loop total:
+STR_FRAMERATE_GL_ECONOMY :{BLACK} Cargo handling:
+STR_FRAMERATE_GL_TRAINS :{BLACK} Train ticks:
+STR_FRAMERATE_GL_ROADVEHS :{BLACK} Road vehicle ticks:
+STR_FRAMERATE_GL_SHIPS :{BLACK} Ship ticks:
+STR_FRAMERATE_GL_AIRCRAFT :{BLACK} Aircraft ticks:
+STR_FRAMERATE_GL_LANDSCAPE :{BLACK} World ticks:
+STR_FRAMERATE_GL_LINKGRAPH :{BLACK} Link graph delay:
+STR_FRAMERATE_DRAWING :{BLACK}Graphics rendering:
+STR_FRAMERATE_DRAWING_VIEWPORTS :{BLACK} World viewports:
+STR_FRAMERATE_VIDEO :{BLACK}Video output:
+STR_FRAMERATE_SOUND :{BLACK}Sound mixing:
############ End of leave-in-this-order
############ Leave those lines in this order!!
STR_FRAMETIME_CAPTION_GAMELOOP :Game loop