diff options
author | Niels Martin Hansen <nielsm@indvikleren.dk> | 2018-11-01 19:56:34 +0100 |
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committer | Niels Martin Hansen <nielsm@indvikleren.dk> | 2018-11-25 17:27:53 +0100 |
commit | 9e30fbab34b4d08064c1faada367d43fecb8d58d (patch) | |
tree | 15bb330fd4ba068479be3ada6eeee3a14082da8f /src/lang/english.txt | |
parent | cb1fcc4765bae30e818f8c3c25e33c6e51273d8c (diff) | |
download | openttd-9e30fbab34b4d08064c1faada367d43fecb8d58d.tar.xz |
Fix #6864: Normalise colour use in Frame rate window
Diffstat (limited to 'src/lang/english.txt')
-rw-r--r-- | src/lang/english.txt | 44 |
1 files changed, 22 insertions, 22 deletions
diff --git a/src/lang/english.txt b/src/lang/english.txt index cb04a5cbd..fa2ba0e6f 100644 --- a/src/lang/english.txt +++ b/src/lang/english.txt @@ -2703,36 +2703,36 @@ STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD # Framerate display window STR_FRAMERATE_CAPTION :{WHITE}Frame rate STR_FRAMERATE_CAPTION_SMALL :{STRING2}{WHITE} ({DECIMAL}x) -STR_FRAMERATE_RATE_GAMELOOP :{WHITE}Simulation rate: {STRING2} +STR_FRAMERATE_RATE_GAMELOOP :{BLACK}Simulation rate: {STRING2} STR_FRAMERATE_RATE_GAMELOOP_TOOLTIP :{BLACK}Number of game ticks simulated per second. -STR_FRAMERATE_RATE_BLITTER :{WHITE}Graphics frame rate: {STRING2} +STR_FRAMERATE_RATE_BLITTER :{BLACK}Graphics frame rate: {STRING2} STR_FRAMERATE_RATE_BLITTER_TOOLTIP :{BLACK}Number of video frames rendered per second. -STR_FRAMERATE_SPEED_FACTOR :{WHITE}Current game speed factor: {DECIMAL}x +STR_FRAMERATE_SPEED_FACTOR :{BLACK}Current game speed factor: {DECIMAL}x STR_FRAMERATE_SPEED_FACTOR_TOOLTIP :{BLACK}How fast the game is currently running, compared to the expected speed at normal simulation rate. STR_FRAMERATE_CURRENT :{WHITE}Current STR_FRAMERATE_AVERAGE :{WHITE}Average -STR_FRAMERATE_DATA_POINTS :{WHITE}Data based on {COMMA} measurements -STR_FRAMERATE_MS_GOOD :{LTBLUE}{DECIMAL}{WHITE} ms -STR_FRAMERATE_MS_WARN :{YELLOW}{DECIMAL}{WHITE} ms -STR_FRAMERATE_MS_BAD :{RED}{DECIMAL}{WHITE} ms -STR_FRAMERATE_FPS_GOOD :{LTBLUE}{DECIMAL}{WHITE} frames/s -STR_FRAMERATE_FPS_WARN :{YELLOW}{DECIMAL}{WHITE} frames/s -STR_FRAMERATE_FPS_BAD :{RED}{DECIMAL}{WHITE} frames/s +STR_FRAMERATE_DATA_POINTS :{BLACK}Data based on {COMMA} measurements +STR_FRAMERATE_MS_GOOD :{LTBLUE}{DECIMAL} ms +STR_FRAMERATE_MS_WARN :{YELLOW}{DECIMAL} ms +STR_FRAMERATE_MS_BAD :{RED}{DECIMAL} ms +STR_FRAMERATE_FPS_GOOD :{LTBLUE}{DECIMAL} frames/s +STR_FRAMERATE_FPS_WARN :{YELLOW}{DECIMAL} frames/s +STR_FRAMERATE_FPS_BAD :{RED}{DECIMAL} frames/s STR_FRAMERATE_GRAPH_MILLISECONDS :{TINY_FONT}{COMMA} ms STR_FRAMERATE_GRAPH_SECONDS :{TINY_FONT}{COMMA} s ############ Leave those lines in this order!! -STR_FRAMERATE_GAMELOOP :{WHITE}Game loop total: -STR_FRAMERATE_GL_ECONOMY :{WHITE} Cargo handling: -STR_FRAMERATE_GL_TRAINS :{WHITE} Train ticks: -STR_FRAMERATE_GL_ROADVEHS :{WHITE} Road vehicle ticks: -STR_FRAMERATE_GL_SHIPS :{WHITE} Ship ticks: -STR_FRAMERATE_GL_AIRCRAFT :{WHITE} Aircraft ticks: -STR_FRAMERATE_GL_LANDSCAPE :{WHITE} World ticks: -STR_FRAMERATE_GL_LINKGRAPH :{WHITE} Link graph delay: -STR_FRAMERATE_DRAWING :{WHITE}Graphics rendering: -STR_FRAMERATE_DRAWING_VIEWPORTS :{WHITE} World viewports: -STR_FRAMERATE_VIDEO :{WHITE}Video output: -STR_FRAMERATE_SOUND :{WHITE}Sound mixing: +STR_FRAMERATE_GAMELOOP :{BLACK}Game loop total: +STR_FRAMERATE_GL_ECONOMY :{BLACK} Cargo handling: +STR_FRAMERATE_GL_TRAINS :{BLACK} Train ticks: +STR_FRAMERATE_GL_ROADVEHS :{BLACK} Road vehicle ticks: +STR_FRAMERATE_GL_SHIPS :{BLACK} Ship ticks: +STR_FRAMERATE_GL_AIRCRAFT :{BLACK} Aircraft ticks: +STR_FRAMERATE_GL_LANDSCAPE :{BLACK} World ticks: +STR_FRAMERATE_GL_LINKGRAPH :{BLACK} Link graph delay: +STR_FRAMERATE_DRAWING :{BLACK}Graphics rendering: +STR_FRAMERATE_DRAWING_VIEWPORTS :{BLACK} World viewports: +STR_FRAMERATE_VIDEO :{BLACK}Video output: +STR_FRAMERATE_SOUND :{BLACK}Sound mixing: ############ End of leave-in-this-order ############ Leave those lines in this order!! STR_FRAMETIME_CAPTION_GAMELOOP :Game loop |