diff options
author | rubidium <rubidium@openttd.org> | 2009-08-04 17:16:24 +0000 |
---|---|---|
committer | rubidium <rubidium@openttd.org> | 2009-08-04 17:16:24 +0000 |
commit | 3914bfecf69c05310a9e66a987db61d0620644ce (patch) | |
tree | f0ed7aaa4fdce20e5e3280dcf0db577bd8e818e7 /src/lang/english.txt | |
parent | 113d276ca5f357735845d8c2e135144252e7fe1a (diff) | |
download | openttd-3914bfecf69c05310a9e66a987db61d0620644ce.tar.xz |
(svn r17060) -Codechange: reorder 1/3 of the strings so they are more logically grouped (rest still needs to be done)
Diffstat (limited to 'src/lang/english.txt')
-rw-r--r-- | src/lang/english.txt | 1820 |
1 files changed, 974 insertions, 846 deletions
diff --git a/src/lang/english.txt b/src/lang/english.txt index a8690e2cb..df0fa7fac 100644 --- a/src/lang/english.txt +++ b/src/lang/english.txt @@ -12,18 +12,10 @@ ##id 0x0000 STR_NULL : -STR_ERROR_OFF_EDGE_OF_MAP :{WHITE}Off edge of map -STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP :{WHITE}Too close to edge of map -STR_ERROR_NOT_ENOUGH_CASH_REQUIRES_CURRENCY :{WHITE}Not enough cash - requires {CURRENCY} -STR_COMPANY_MONEY :{WHITE}{CURRENCY} STR_EMPTY : -STR_ERROR_FLAT_LAND_REQUIRED :{WHITE}Flat land required -STR_STATION_VIEW_WAITING_TITLE :{BLACK}Waiting: {WHITE}{STRING} -STR_STATION_VIEW_WAITING_CARGO :{WHITE}{CARGO} -STR_STATION_VIEW_EN_ROUTE_FROM :{YELLOW}({SHORTCARGO} en-route from {STATION}) -STR_STATION_VIEW_ACCEPTS_CARGO :{BLACK}Accepts: {WHITE} -STR_STATION_BUILD_ACCEPTS_CARGO :{BLACK}Accepts: {GOLD} -STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}Supplies: {GOLD} + +# Cargo related strings +# Plural cargo name STR_CARGO_PLURAL_NOTHING : STR_CARGO_PLURAL_PASSENGERS :Passengers STR_CARGO_PLURAL_COAL :Coal @@ -56,6 +48,8 @@ STR_CARGO_PLURAL_TOFFEE :Toffee STR_CARGO_PLURAL_BATTERIES :Batteries STR_CARGO_PLURAL_PLASTIC :Plastic STR_CARGO_PLURAL_FIZZY_DRINKS :Fizzy Drinks + +# Singular cargo name STR_CARGO_SINGULAR_NOTHING : STR_CARGO_SINGULAR_PASSENGER :Passenger STR_CARGO_SINGULAR_COAL :Coal @@ -88,6 +82,8 @@ STR_CARGO_SINGULAR_TOFFEE :Toffee STR_CARGO_SINGULAR_BATTERY :Battery STR_CARGO_SINGULAR_PLASTIC :Plastic STR_CARGO_SINGULAR_FIZZY_DRINK :Fizzy Drink + +# Quantity of cargo STR_QUANTITY_NOTHING : STR_QUANTITY_PASSENGERS :{COMMA} passenger{P "" s} STR_QUANTITY_COAL :{WEIGHT} of coal @@ -120,6 +116,8 @@ STR_QUANTITY_TOFFEE :{WEIGHT} of tof STR_QUANTITY_BATTERIES :{COMMA} batter{P y ies} STR_QUANTITY_PLASTIC :{VOLUME} of plastic STR_QUANTITY_FIZZY_DRINKS :{COMMA} fizzy drink{P "" s} + +# Two letter abbreviation of cargo name STR_ABBREV_NOTHING : STR_ABBREV_PASSENGERS :{TINYFONT}PS STR_ABBREV_COAL :{TINYFONT}CL @@ -154,23 +152,8 @@ STR_ABBREV_PLASTIC :{TINYFONT}PL STR_ABBREV_FIZZY_DRINKS :{TINYFONT}FZ STR_ABBREV_NONE :{TINYFONT}NO STR_ABBREV_ALL :{TINYFONT}ALL -STR_SMALLMAP_CAPTION :{WHITE}Map - {STRING} -STR_GAME_OPTIONS_CAPTION :{WHITE}Game Options -STR_ERROR_MESSAGE_CAPTION :{YELLOW}Message -STR_ERROR_MESSAGE_CAPTION_OTHER_COMPANY :{YELLOW}Message from {STRING1} -STR_POPUP_CAUTION_CAPTION :{WHITE}Caution! -STR_ERROR_CAN_T_DO_THIS :{WHITE}Can't do this.... -STR_ERROR_CAN_T_CLEAR_THIS_AREA :{WHITE}Can't clear this area.... -STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Original copyright {COPYRIGHT} 1995 Chris Sawyer, All rights reserved -STR_ABOUT_VERSION :{BLACK}OpenTTD version {REV} -STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2009 The OpenTTD team -STR_QUIT_CAPTION :{WHITE}Quit -STR_YES :{BLACK}Yes -STR_NO :{BLACK}No -STR_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD :{YELLOW}Are you sure you want to exit OpenTTD and return to {STRING}? - -STR_JUST_NOTHING :Nothing +# Colours, do not shuffle STR_COLOUR_DARK_BLUE :Dark Blue STR_COLOUR_PALE_GREEN :Pale Green STR_COLOUR_PINK :Pink @@ -187,54 +170,8 @@ STR_COLOUR_ORANGE :Orange STR_COLOUR_BROWN :Brown STR_COLOUR_GREY :Grey STR_COLOUR_WHITE :White -STR_ERROR_TOO_MANY_VEHICLES_IN_GAME :{WHITE}Too many vehicles in game -STR_BUTTON_LOCATION :{BLACK}Location -STR_SMALLMAP_TYPE_CONTOURS :Contours -STR_SMALLMAP_TYPE_VEHICLES :Vehicles -STR_SMALLMAP_TYPE_INDUSTRIES :Industries -STR_SMALLMAP_TYPE_ROUTES :Routes -STR_SMALLMAP_TYPE_VEGETATION :Vegetation -STR_SMALLMAP_TYPE_OWNERS :Owners -STR_SMALLMAP_LEGENDA_ROADS :{BLACK}{TINYFONT}Roads -STR_SMALLMAP_LEGENDA_RAILROADS :{BLACK}{TINYFONT}Railways -STR_SMALLMAP_LEGENDA_STATIONS_AIRPORTS_DOCKS :{BLACK}{TINYFONT}Stations/Airports/Docks -STR_SMALLMAP_LEGENDA_BUILDINGS_INDUSTRIES :{BLACK}{TINYFONT}Buildings/Industries -STR_SMALLMAP_LEGENDA_VEHICLES :{BLACK}{TINYFONT}Vehicles -STR_SMALLMAP_LEGENDA_100M :{BLACK}{TINYFONT}100m -STR_SMALLMAP_LEGENDA_200M :{BLACK}{TINYFONT}200m -STR_SMALLMAP_LEGENDA_300M :{BLACK}{TINYFONT}300m -STR_SMALLMAP_LEGENDA_400M :{BLACK}{TINYFONT}400m -STR_SMALLMAP_LEGENDA_500M :{BLACK}{TINYFONT}500m -STR_SMALLMAP_LEGENDA_TRAINS :{BLACK}{TINYFONT}Trains -STR_SMALLMAP_LEGENDA_ROAD_VEHICLES :{BLACK}{TINYFONT}Road Vehicles -STR_SMALLMAP_LEGENDA_SHIPS :{BLACK}{TINYFONT}Ships -STR_SMALLMAP_LEGENDA_AIRCRAFT :{BLACK}{TINYFONT}Aircraft -STR_SMALLMAP_LEGENDA_TRANSPORT_ROUTES :{BLACK}{TINYFONT}Transport Routes -STR_SMALLMAP_LEGENDA_FOREST :{BLACK}{TINYFONT}Forest -STR_SMALLMAP_LEGENDA_RAILROAD_STATION :{BLACK}{TINYFONT}Railway Station -STR_SMALLMAP_LEGENDA_TRUCK_LOADING_BAY :{BLACK}{TINYFONT}Lorry Loading Bay -STR_SMALLMAP_LEGENDA_BUS_STATION :{BLACK}{TINYFONT}Bus Station -STR_SMALLMAP_LEGENDA_AIRPORT_HELIPORT :{BLACK}{TINYFONT}Airport/Heliport -STR_SMALLMAP_LEGENDA_DOCK :{BLACK}{TINYFONT}Dock -STR_SMALLMAP_LEGENDA_ROUGH_LAND :{BLACK}{TINYFONT}Rough Land -STR_SMALLMAP_LEGENDA_GRASS_LAND :{BLACK}{TINYFONT}Grass Land -STR_SMALLMAP_LEGENDA_BARE_LAND :{BLACK}{TINYFONT}Bare Land -STR_SMALLMAP_LEGENDA_FIELDS :{BLACK}{TINYFONT}Fields -STR_SMALLMAP_LEGENDA_TREES :{BLACK}{TINYFONT}Trees -STR_SMALLMAP_LEGENDA_ROCKS :{BLACK}{TINYFONT}Rocks -STR_SMALLMAP_LEGENDA_WATER :{BLACK}{TINYFONT}Water -STR_SMALLMAP_LEGENDA_NO_OWNER :{BLACK}{TINYFONT}No Owner -STR_SMALLMAP_LEGENDA_TOWNS :{BLACK}{TINYFONT}Towns -STR_SMALLMAP_LEGENDA_INDUSTRIES :{BLACK}{TINYFONT}Industries -STR_SMALLMAP_LEGENDA_DESERT :{BLACK}{TINYFONT}Desert -STR_SMALLMAP_LEGENDA_SNOW :{BLACK}{TINYFONT}Snow -STR_NEWS_MESSAGE_CAPTION :{WHITE}Message -STR_QUERY_CAPTION :{WHITE}{STRING} -STR_DEFAULT :{BLACK}Default -STR_QUERY_CANCEL :{BLACK}Cancel -STR_QUERY_OK :{BLACK}OK -STR_QUERY_RENAME :{BLACK}Rename +# Supported OSes STR_OSNAME_WINDOWS :Windows STR_OSNAME_DOS :DOS STR_OSNAME_UNIX :Unix @@ -245,29 +182,7 @@ STR_OSNAME_AMIGAOS :AmigaOS STR_OSNAME_OS2 :OS/2 STR_OSNAME_SUNOS :SunOS -STR_ERROR_OWNED_BY :{WHITE}...owned by {STRING2} -STR_VEHICLE_DETAIL_TAB_CARGO :{BLACK}Cargo -STR_VEHICLE_DETAIL_TAB_INFORMATION :{BLACK}Information -STR_VEHICLE_DETAIL_TAB_CAPACITIES :{BLACK}Capacities -STR_VEHICLE_DETAIL_TAB_TOTAL_CARGO :{BLACK}Total Cargo -STR_TOTAL_CAPACITY_TEXT :{BLACK}Total cargo capacity of this train: -STR_TOTAL_CAPACITY :{LTBLUE}- {CARGO} ({SHORTCARGO}) -STR_TOTAL_CAPACITY_MULT :{LTBLUE}- {CARGO} ({SHORTCARGO}) (x{NUM}) -STR_INTRO_NEW_GAME :{BLACK}New Game -STR_INTRO_LOAD_GAME :{BLACK}Load Game -STR_INTRO_MULTIPLAYER :{BLACK}Multiplayer -STR_INTRO_SCENARIO_EDITOR :{BLACK}Scenario Editor - -STR_MAPSIZE :{BLACK}Map size: -STR_BY :{BLACK}* -STR_INTRO_GAME_OPTIONS :{BLACK}Game Options - -STR_COMPANY_SOMEONE :someone{SKIP}{SKIP} - -STR_UNITS_IMPERIAL :Imperial -STR_UNITS_METRIC :Metric -STR_UNITS_SI :SI - +# Units used in OpenTTD STR_UNITS_VELOCITY_IMPERIAL :{COMMA} mph STR_UNITS_VELOCITY_METRIC :{COMMA} km/h STR_UNITS_VELOCITY_SI :{COMMA} m/s @@ -290,30 +205,7 @@ STR_UNITS_VOLUME_LONG_SI :{COMMA} m³ STR_UNITS_FORCE_SI :{COMMA} kN -############ range for menu starts -STR_GRAPH_MENU_OPERATING_PROFIT_GRAPH :Operating profit graph -STR_GRAPH_MENU_INCOME_GRAPH :Income graph -STR_GRAPH_MENU_DELIVERED_CARGO_GRAPH :Delivered cargo graph -STR_GRAPH_MENU_PERFORMANCE_HISTORY_GRAPH :Performance history graph -STR_GRAPH_MENU_COMPANY_VALUE_GRAPH :Company value graph -STR_GRAPH_MENU_CARGO_PAYMENT_RATES :Cargo payment rates -STR_GRAPH_MENU_COMPANY_LEAGUE_TABLE :Company league table -STR_GRAPH_MENU_DETAILED_PERFORMANCE_RATING :Detailed performance rating -############ range for menu ends - -STR_ABOUT_OPENTTD :{WHITE}About OpenTTD -STR_FILE_MENU_SAVE_GAME :Save game -STR_FILE_MENU_LOAD_GAME :Load game -STR_FILE_MENU_QUIT_GAME :Abandon game -STR_FILE_MENU_EXIT :Exit -STR_ABANDON_GAME_QUERY :{YELLOW}Are you sure you want to abandon this game? -STR_ABANDON_GAME_CAPTION :{WHITE}Abandon Game -STR_SORT_ORDER_TIP :{BLACK}Select sorting order (descending/ascending) -STR_SORT_CRITERIA_TIP :{BLACK}Select sorting criteria -STR_FILTER_CRITERIA_TIP :{BLACK}Select filtering criteria -STR_SORT_BY :{BLACK}Sort by - -### The first three are also used as 'Sort by' buttons, the rest only in dropdowns +# The first three are also used as 'Sort by' buttons, the rest only in dropdowns STR_SORT_BY_POPULATION :{BLACK}Population STR_SORT_BY_NAME :{BLACK}Name STR_SORT_BY_DATE :{BLACK}Date @@ -343,38 +235,20 @@ STR_SORT_BY_RUNNING_COST :Running Cost STR_SORT_BY_POWER_VS_RUNNING_COST :Power/Running Cost STR_SORT_BY_CARGO_CAPACITY :Cargo Capacity -STR_NO_WAITING_CARGO :{BLACK}No cargo of any type is waiting -STR_SELECT_ALL_FACILITIES :{BLACK}Select all facilities -STR_SELECT_ALL_TYPES :{BLACK}Select all cargo types (including no waiting cargo) -STR_AVAILABLE_ENGINES_TIP :{BLACK}See a list of available engine designs for this vehicle type. -STR_MANAGE_LIST :{BLACK}Manage list -STR_MANAGE_LIST_TIP :{BLACK}Send instructions to all vehicles in this list -STR_REPLACE_VEHICLES :Replace vehicles -STR_SEND_FOR_SERVICING :Send for Servicing - -STR_AVAILABLE_TRAINS :{BLACK}Available Trains -STR_AVAILABLE_ROAD_VEHICLES :{BLACK}Available Vehicles -STR_AVAILABLE_SHIPS :{BLACK}Available Ships -STR_AVAILABLE_AIRCRAFT :{BLACK}Available Aircraft - -STR_SEND_TRAIN_TO_DEPOT :Send to Depot -STR_SEND_ROAD_VEHICLE_TO_DEPOT :Send to Depot -STR_SEND_SHIP_TO_DEPOT :Send to Depot -STR_SEND_AIRCRAFT_TO_HANGAR :Send to Hangar - -STR_GRAPH_X_LABEL_MONTH :{TINYFONT}{STRING}{} {STRING} -STR_GRAPH_X_LABEL_MONTH_YEAR :{TINYFONT}{STRING}{} {STRING}{}{NUM} -STR_GRAPH_Y_LABEL :{TINYFONT}{STRING2}- +# Tooltips for the main toolbar STR_TOOLBAR_TOOLTIP_PAUSE_GAME :{BLACK}Pause game +STR_FAST_FORWARD :{BLACK}Fast forward the game +STR_TOOLBAR_TOOLTIP_OPTIONS :{BLACK}Options STR_TOOLBAR_TOOLTIP_SAVE_GAME_ABANDON_GAME :{BLACK}Save game, abandon game, quit -STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_STATIONS :{BLACK}Display list of company's stations STR_TOOLBAR_TOOLTIP_DISPLAY_MAP :{BLACK}Display map, extra viewport or list of signs -STR_TOOLBAR_TOOLTIP_DISPLAY_MAP_TOWN_DIRECTORY :{BLACK}Display map, town directory STR_TOOLBAR_TOOLTIP_DISPLAY_TOWN_DIRECTORY :{BLACK}Display town directory +STR_TOOLBAR_TOOLTIP_DISPLAY_SUBSIDIES :{BLACK}Display subsidies +STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_STATIONS :{BLACK}Display list of company's stations STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_FINANCES :{BLACK}Display company finances information STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_GENERAL :{BLACK}Display general company information STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}Display graphs STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE :{BLACK}Display company league table +STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}Fund construction of new industry or list all industries STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_TRAINS :{BLACK}Display list of company's trains STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_ROAD_VEHICLES :{BLACK}Display list of company's road vehicles STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_SHIPS :{BLACK}Display list of company's ships @@ -385,54 +259,117 @@ STR_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}Build ra STR_TOOLBAR_TOOLTIP_BUILD_ROADS :{BLACK}Build roads STR_TOOLBAR_TOOLTIP_BUILD_SHIP_DOCKS :{BLACK}Build ship docks STR_TOOLBAR_TOOLTIP_BUILD_AIRPORTS :{BLACK}Build airports -STR_TOOLBAR_TOOLTIP_PLANT_TREES_PLACE_SIGNS :{BLACK}Plant trees, place signs etc. +STR_LANDSCAPING_TOOLBAR_TIP :{BLACK}Open the landscaping toolbar to raise/lower land, plant trees, etc. +STR_TOOLBAR_TOOLTIP_SHOW_SOUND_MUSIC_WINDOW :{BLACK}Show sound/music window +STR_TOOLBAR_TOOLTIP_SHOW_LAST_MESSAGE_NEWS :{BLACK}Show last message/news report, show message options STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION :{BLACK}Land area information -STR_TOOLBAR_TOOLTIP_OPTIONS :{BLACK}Options -STR_ERROR_CAN_T_CHANGE_SERVICING :{WHITE}Can't change servicing interval... -STR_TOOLTIP_CLOSE_WINDOW :{BLACK}Close window -STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS :{BLACK}Window title - drag this to move window -STR_STICKY_BUTTON :{BLACK}Mark this window as uncloseable by the 'Close All Windows' key -STR_RESIZE_BUTTON :{BLACK}Click and drag to resize this window -STR_SAVELOAD_HOME_BUTTON :{BLACK}Click here to jump to the current default save/load directory -STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC :{BLACK}Demolish buildings etc. on a square of land -STR_TERRAFORM_TOOLTIP_LOWER_A_CORNER_OF_LAND :{BLACK}Lower a corner of land -STR_TERRAFORM_TOOLTIP_RAISE_A_CORNER_OF_LAND :{BLACK}Raise a corner of land -STR_TOOLTIP_VSCROLL_BAR_SCROLLS_LIST :{BLACK}Scroll bar - scrolls list up/down -STR_TOOLTIP_HSCROLL_BAR_SCROLLS_LIST :{BLACK}Scroll bar - scrolls list left/right -STR_SMALLMAP_TOOLTIP_SHOW_LAND_CONTOURS_ON_MAP :{BLACK}Show land contours on map -STR_SMALLMAP_TOOLTIP_SHOW_VEHICLES_ON_MAP :{BLACK}Show vehicles on map -STR_SMALLMAP_TOOLTIP_SHOW_INDUSTRIES_ON_MAP :{BLACK}Show industries on map -STR_SMALLMAP_TOOLTIP_SHOW_TRANSPORT_ROUTES_ON :{BLACK}Show transport routes on map -STR_SMALLMAP_TOOLTIP_SHOW_VEGETATION_ON_MAP :{BLACK}Show vegetation on map -STR_SMALLMAP_TOOLTIP_SHOW_LAND_OWNERS_ON_MAP :{BLACK}Show land owners on map -STR_SMALLMAP_TOOLTIP_TOGGLE_TOWN_NAMES_ON_OFF :{BLACK}Toggle town names on/off on map -STR_VEHICLE_LIST_PROFIT_THIS_YEAR_LAST_YEAR :{TINYFONT}{BLACK}Profit this year: {CURRENCY} (last year: {CURRENCY}) -############ range for service numbers starts -STR_AGE :{COMMA} year{P "" s} ({COMMA}) -STR_AGE_RED :{RED}{COMMA} year{P "" s} ({COMMA}) -############ range for service numbers ends +# Extra tooltips for the scenario editor toolbar +STR_TOOLBAR_TOOLTIP_DISPLAY_MAP_TOWN_DIRECTORY :{BLACK}Display map, town directory +STR_SCENEDIT_TOOLBAR_LANDSCAPE_GENERATION :{BLACK}Landscape generation +STR_SCENEDIT_TOOLBAR_TOWN_GENERATION :{BLACK}Town generation +STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION :{BLACK}Industry generation +STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION :{BLACK}Road construction -STR_VEHICLE_TRAIN :Train -STR_VEHICLE_ROAD_VEHICLE :Road vehicle -STR_VEHICLE_SHIP :Ship -STR_VEHICLE_AIRCRAFT :Aircraft -STR_VEHICLE_IS_GETTING_OLD :{WHITE}{VEHICLE} is getting old -STR_VEHICLE_IS_GETTING_VERY_OLD :{WHITE}{VEHICLE} is getting very old -STR_VEHICLE_IS_GETTING_VERY_OLD_AND :{WHITE}{VEHICLE} is getting very old and urgently needs replacing -STR_LAND_AREA_INFORMATION_CAPTION :{WHITE}Land Area Information -STR_LAND_AREA_INFORMATION_COST_TO_CLEAR_N_A :{BLACK}Cost to clear: {LTBLUE}N/A -STR_LAND_AREA_INFORMATION_COST_TO_CLEAR :{BLACK}Cost to clear: {RED}{CURRENCY} -STR_REVENUE_WHEN_CLEARED :{BLACK}Revenue when cleared: {LTBLUE}{CURRENCY} -STR_LAND_AREA_INFORMATION_OWNER_N_A :N/A -STR_LAND_AREA_INFORMATION_OWNER :{BLACK}Owner: {LTBLUE}{STRING1} -STR_LAND_AREA_INFORMATION_ROAD_OWNER :{BLACK}Road owner: {LTBLUE}{STRING1} -STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Tramway owner: {LTBLUE}{STRING1} -STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Railroad owner: {LTBLUE}{STRING1} -STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Local authority: {LTBLUE}{STRING1} -STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :None -STR_VEHICLE_NAME_BUTTON :{BLACK}Name -STR_VEHICLE_NAME_SMALL :{BLACK}{TINYFONT}{VEHICLE} +############ range for settings menu starts +STR_SETTINGS_MENU_GAME_OPTIONS :Game options +STR_SETTINGS_MENU_DIFFICULTY_SETTINGS :Difficulty settings +STR_SETTINGS_MENU_CONFIG_SETTINGS :Advanced settings +STR_SETTINGS_MENU_NEWGRF_SETTINGS :NewGRF settings +STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Transparency options +STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :{SETX 12}Town names displayed +STR_SETTINGS_MENU_STATION_NAMES_DISPLAYED :{SETX 12}Station names displayed +STR_SETTINGS_MENU_WAYPOINTS_DISPLAYED :{SETX 12}Waypoint names displayed +STR_SETTINGS_MENU_SIGNS_DISPLAYED :{SETX 12}Signs displayed +STR_SETTINGS_MENU_FULL_ANIMATION :{SETX 12}Full animation +STR_SETTINGS_MENU_FULL_DETAIL :{SETX 12}Full detail +STR_SETTINGS_MENU_TRANSPARENT_BUILDINGS :{SETX 12}Transparent buildings +STR_SETTINGS_MENU_TRANSPARENT_SIGNS :{SETX 12}Transparent station signs +############ range ends here + +############ range for file menu starts +STR_FILE_MENU_SAVE_GAME :Save game +STR_FILE_MENU_LOAD_GAME :Load game +STR_FILE_MENU_QUIT_GAME :Abandon game +STR_FILE_MENU_EXIT :Exit +############ range ends here + +############ range for map menu starts +STR_MAP_MENU_MAP_OF_WORLD :Map of world +STR_MAP_MENU_EXTRA_VIEW_PORT :Extra viewport +STR_MAP_MENU_SIGN_LIST :Sign list +############ range for town menu starts, yet the town directory is shown in the map menu in the scenario editor +STR_TOWN_MENU_TOWN_DIRECTORY :Town directory +############ both ranges ends here + +############ range for subsidies menu starts +STR_SUBSIDIES_MENU_SUBSIDIES :Subsidies +############ range ends here + +############ range for graph menu starts +STR_GRAPH_MENU_OPERATING_PROFIT_GRAPH :Operating profit graph +STR_GRAPH_MENU_INCOME_GRAPH :Income graph +STR_GRAPH_MENU_DELIVERED_CARGO_GRAPH :Delivered cargo graph +STR_GRAPH_MENU_PERFORMANCE_HISTORY_GRAPH :Performance history graph +STR_GRAPH_MENU_COMPANY_VALUE_GRAPH :Company value graph +STR_GRAPH_MENU_CARGO_PAYMENT_RATES :Cargo payment rates +############ range ends here + +############ range for company league menu starts +STR_GRAPH_MENU_COMPANY_LEAGUE_TABLE :Company league table +STR_GRAPH_MENU_DETAILED_PERFORMANCE_RATING :Detailed performance rating +############ range ends here + +############ range for industry menu starts +STR_INDUSTRY_MENU_INDUSTRY_DIRECTORY :Industry Directory +STR_INDUSTRY_MENU_FUND_NEW_INDUSTRY :Fund new industry +############ range ends here + +############ range for railway construction menu starts +STR_RAIL_MENU_RAILROAD_CONSTRUCTION :Railway construction +STR_RAIL_MENU_ELRAIL_CONSTRUCTION :Electrified Railway construction +STR_RAIL_MENU_MONORAIL_CONSTRUCTION :Monorail construction +STR_RAIL_MENU_MAGLEV_CONSTRUCTION :Maglev construction +############ range ends here + +############ range for road construction menu starts +STR_ROAD_MENU_ROAD_CONSTRUCTION :Road construction +STR_ROAD_MENU_TRAM_CONSTRUCTION :Tramway construction +############ range ends here + +############ range for waterways construction menu starts +STR_WATERWAYS_MENU_WATERWAYS_CONSTRUCTION :Waterways construction +############ range ends here + +############ range for airport construction menu starts +STR_AIRCRAFT_MENU_AIRPORT_CONSTRUCTION :Airport construction +############ range ends here + +############ range for landscaping menu starts +STR_LANDSCAPING_MENU_LANDSCAPING :Landscaping +STR_LANDSCAPING_MENU_PLANT_TREES :Plant trees +STR_LANDSCAPING_MENU_PLACE_SIGN :Place sign +############ range ends here + +############ range for music menu starts +STR_TOOLBAR_SOUND_MUSIC :Sound/music +############ range ends here + +############ range for message menu starts +STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT :Last message/news report +STR_NEWS_MENU_MESSAGE_SETTINGS :Message settings +STR_NEWS_MENU_MESSAGE_HISTORY_MENU :Message history +############ range ends here + +############ range for about menu starts +STR_ABOUT_MENU_LAND_BLOCK_INFO :Land area information +STR_ABOUT_MENU_SEPARATOR : +STR_ABOUT_MENU_TOGGLE_CONSOLE :Toggle Console +STR_ABOUT_MENU_AI_DEBUG :AI Debug +STR_ABOUT_MENU_SCREENSHOT :Screenshot (Ctrl+S) +STR_ABOUT_MENU_GIANT_SCREENSHOT :Giant Screenshot (Ctrl+G) +STR_ABOUT_MENU_ABOUT_OPENTTD :About 'OpenTTD' +############ range ends here ############ range for days starts (also used for the place in the highscore window) STR_ORDINAL_NUMBER_1ST :1st @@ -496,14 +433,78 @@ STR_MONTH_NOV :November STR_MONTH_DEC :December ############ range for months ends +# Graph window +STR_GRAPH_KEY_BUTTON :{BLACK}Key +STR_GRAPH_KEY_TOOLTIP :{BLACK}Show key to graphs +STR_GRAPH_X_LABEL_MONTH :{TINYFONT}{STRING}{} {STRING} +STR_GRAPH_X_LABEL_MONTH_YEAR :{TINYFONT}{STRING}{} {STRING}{}{NUM} +STR_GRAPH_Y_LABEL :{TINYFONT}{STRING2}- STR_GRAPH_Y_LABEL_NUMBER :{TINYFONT}{COMMA} -STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Cargo accepted: {LTBLUE} +STR_GRAPH_OPERATING_PROFIT_CAPTION :{WHITE}Operating Profit Graph +STR_GRAPH_INCOME_CAPTION :{WHITE}Income Graph +STR_GRAPH_CARGO_DELIVERED_CAPTION :{WHITE}Units of cargo delivered +STR_GRAPH_COMPANY_PERFORMANCE_RATINGS_CAPTION :{WHITE}Company performance ratings (maximum rating=1000) +STR_GRAPH_COMPANY_VALUES_CAPTION :{WHITE}Company values -STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING}) +STR_GRAPH_CARGO_PAYMENT_RATES_CAPTION :{WHITE}Cargo Payment Rates +STR_GRAPH_CARGO_PAYMENT_RATES_X_LABEL :{BLACK}{TINYFONT}Days in transit +STR_GRAPH_CARGO_PAYMENT_RATES_TITLE :{BLACK}{TINYFONT}Payment for delivering 10 units (or 10,000 litres) of cargo a distance of 20 squares +STR_GRAPH_CARGO_PAYMENT_TOGGLE_CARGO :{BLACK}Toggle graph for cargo type on/off +STR_GRAPH_CARGO_PAYMENT_CARGO :{BLACK}{TINYFONT}{STRING} + +STR_SHOW_DETAILED_PERFORMANCE_RATINGS :{BLACK}Show detailed performance ratings + +# Graph key window +STR_GRAPH_KEY_CAPTION :{WHITE}Key to company graphs +STR_GRAPH_KEY_COMPANY_SELECTION :{BLACK}Click here to toggle company's entry on graph on/off + +# Company league window +STR_COMPANY_LEAGUE_TABLE_CAPTION :{WHITE}Company League Table +STR_COMPANY_LEAGUE_FIRST :{WHITE}{STRING}{SETX 45}{ORANGE}{COMPANY} {BLACK}{COMPANYNUM} '{STRING}' +STR_COMPANY_LEAGUE_OTHER :{YELLOW}{STRING}{SETX 45}{ORANGE}{COMPANY} {BLACK}{COMPANYNUM} '{STRING}' +STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_ENGINEER :Engineer +STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TRAFFIC_MANAGER :Traffic Manager +STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TRANSPORT_COORDINATOR :Transport Coordinator +STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_ROUTE_SUPERVISOR :Route Supervisor +STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_DIRECTOR :Director +STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_CHIEF_EXECUTIVE :Chief Executive +STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_CHAIRMAN :Chairman +STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_PRESIDENT :President +STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TYCOON :Tycoon + +# Performance detail window +STR_PERFORMANCE_DETAIL :{WHITE}Detailed performance rating +STR_PERFORMANCE_DETAIL_KEY :{BLACK}Detail +STR_PERFORMANCE_DETAIL_AMOUNT_CURRENCY :{BLACK}({CURRCOMPACT}/{CURRCOMPACT}) +STR_PERFORMANCE_DETAIL_AMOUNT_INT :{BLACK}({COMMA}/{COMMA}) +STR_PERFORMANCE_DETAIL_PERCENT :{WHITE}{NUM}% +STR_PERFORMANCE_DETAIL_INT :{BLACK}{NUM} +############ Those following lines need to be in this order!! +STR_PERFORMANCE_DETAIL_VEHICLES :{BLACK}Vehicles: +STR_PERFORMANCE_DETAIL_STATIONS :{BLACK}Stations: +STR_PERFORMANCE_DETAIL_MIN_PROFIT :{BLACK}Min. profit: +STR_PERFORMANCE_DETAIL_MIN_INCOME :{BLACK}Min. income: +STR_PERFORMANCE_DETAIL_MAX_INCOME :{BLACK}Max. income: +STR_PERFORMANCE_DETAIL_DELIVERED :{BLACK}Delivered: +STR_PERFORMANCE_DETAIL_CARGO :{BLACK}Cargo: +STR_PERFORMANCE_DETAIL_MONEY :{BLACK}Money: +STR_PERFORMANCE_DETAIL_LOAN :{BLACK}Loan: +STR_PERFORMANCE_DETAIL_TOTAL :{BLACK}Total: +############ End of order list +STR_PERFORMANCE_DETAIL_VEHICLES_TIP :{BLACK}Number of vehicles; this includes road vehicles, trains, ships and aircraft +STR_PERFORMANCE_DETAIL_STATIONS_TIP :{BLACK}Number of station parts. Every part of a station (e.g. train station, bus stop, airport) is counted, even if they are connected as one station +STR_PERFORMANCE_DETAIL_MIN_PROFIT_TIP :{BLACK}The profit of the vehicle with the lowest income (of all vehicles older than 2 years) +STR_PERFORMANCE_DETAIL_MIN_INCOME_TIP :{BLACK}Amount of cash made in the month with the lowest profit of the last 12 quarters +STR_PERFORMANCE_DETAIL_MAX_INCOME_TIP :{BLACK}Amount of cash made in the month with the highest profit of the last 12 quarters +STR_PERFORMANCE_DETAIL_DELIVERED_TIP :{BLACK}Units of cargo delivered in the last four quarters +STR_PERFORMANCE_DETAIL_CARGO_TIP :{BLACK}Number of types of cargo delivered in the last quarter +STR_PERFORMANCE_DETAIL_MONEY_TIP :{BLACK}Amount of money this company has in the bank +STR_PERFORMANCE_DETAIL_LOAN_TIP :{BLACK}The amount of money this company has taken on loan +STR_PERFORMANCE_DETAIL_TOTAL_TIP :{BLACK}Total points out of possible points + +# Music window STR_MUSIC_JAZZ_JUKEBOX_CAPTION :{WHITE}Jazz Jukebox -STR_TOOLBAR_SOUND_MUSIC :Sound/music -STR_TOOLBAR_TOOLTIP_SHOW_SOUND_MUSIC_WINDOW :{BLACK}Show sound/music window STR_MUSIC_PLAYLIST_ALL :{TINYFONT}All STR_MUSIC_PLAYLIST_OLD_STYLE :{TINYFONT}Old Style STR_MUSIC_PLAYLIST_NEW_STYLE :{TINYFONT}New Style @@ -513,11 +514,6 @@ STR_MUSIC_PLAYLIST_CUSTOM_2 :{TINYFONT}Custo STR_MUSIC_MUSIC_VOLUME :{BLACK}{TINYFONT}Music Volume STR_MUSIC_EFFECTS_VOLUME :{BLACK}{TINYFONT}Effects Volume STR_MUSIC_MIN_MAX_RULER :{BLACK}{TINYFONT}MIN ' ' ' ' ' ' MAX -STR_MUSIC_TOOLTIP_SKIP_TO_PREVIOUS_TRACK :{BLACK}Skip to previous track in selection -STR_MUSIC_TOOLTIP_SKIP_TO_NEXT_TRACK_IN_SELECTION :{BLACK}Skip to next track in selection -STR_MUSIC_TOOLTIP_STOP_PLAYING_MUSIC :{BLACK}Stop playing music -STR_MUSIC_TOOLTIP_START_PLAYING_MUSIC :{BLACK}Start playing music -STR_MUSIC_TOOLTIP_DRAG_SLIDERS_TO_SET_MUSIC :{BLACK}Drag sliders to set music and sound effect volumes STR_MUSIC_TRACK_NONE :{DKGREEN}{TINYFONT}-- STR_MUSIC_TRACK_SINGLE_DIGIT :{DKGREEN}{TINYFONT}0{COMMA} STR_MUSIC_TRACK_DOUBLE_DIGIT :{DKGREEN}{TINYFONT}{COMMA} @@ -526,6 +522,21 @@ STR_MUSIC_TITLE_NAME :{DKGREEN}{TINYF STR_MUSIC_TRACK_XTITLE :{BLACK}{TINYFONT}Track{SETX 88}{BLACK}{TINYFONT}Title STR_MUSIC_SHUFFLE :{TINYFONT}Shuffle STR_MUSIC_PROGRAM :{TINYFONT}{BLACK}Programme +STR_MUSIC_TOOLTIP_SKIP_TO_PREVIOUS_TRACK :{BLACK}Skip to previous track in selection +STR_MUSIC_TOOLTIP_SKIP_TO_NEXT_TRACK_IN_SELECTION :{BLACK}Skip to next track in selection +STR_MUSIC_TOOLTIP_STOP_PLAYING_MUSIC :{BLACK}Stop playing music +STR_MUSIC_TOOLTIP_START_PLAYING_MUSIC :{BLACK}Start playing music +STR_MUSIC_TOOLTIP_DRAG_SLIDERS_TO_SET_MUSIC :{BLACK}Drag sliders to set music and sound effect volumes +STR_MUSIC_TOOLTIP_SELECT_ALL_TRACKS_PROGRAM :{BLACK}Select 'all tracks' programme +STR_MUSIC_TOOLTIP_SELECT_OLD_STYLE_MUSIC :{BLACK}Select 'old style music' programme +STR_MUSIC_TOOLTIP_SELECT_NEW_STYLE_MUSIC :{BLACK}Select 'new style music' programme +STR_MUSIC_TOOLTIP_SELECT_EZY_STREET_STYLE :{BLACK}Select 'Ezy Street style music' programme +STR_MUSIC_TOOLTIP_SELECT_CUSTOM_1_USER_DEFINED :{BLACK}Select 'Custom 1' (user-defined) programme +STR_MUSIC_TOOLTIP_SELECT_CUSTOM_2_USER_DEFINED :{BLACK}Select 'Custom 2' (user-defined) programme +STR_MUSIC_TOOLTIP_TOGGLE_PROGRAM_SHUFFLE :{BLACK}Toggle programme shuffle on/off +STR_MUSIC_TOOLTIP_SHOW_MUSIC_TRACK_SELECTION :{BLACK}Show music track selection window + +# Playlist window STR_PLAYLIST_MUSIC_PROGRAM_SELECTION :{WHITE}Music Programme Selection STR_PLAYLIST_TRACK_SINGLE_DIGIT :{TINYFONT}{LTBLUE}0{COMMA} "{STRING1}" STR_PLAYLIST_TRACK_DOUBLE_DIGIT :{TINYFONT}{LTBLUE}{COMMA} "{STRING1}" @@ -533,25 +544,103 @@ STR_PLAYLIST_TRACK_INDEX :{TINYFONT}{BLAC STR_PLAYLIST_PROGRAM :{TINYFONT}{BLACK}Programme - '{STRING}' STR_PLAYLIST_CLEAR :{TINYFONT}{BLACK}Clear STR_PLAYLIST_SAVE :{TINYFONT}{BLACK}Save -STR_MUSIC_TOOLTIP_SELECT_ALL_TRACKS_PROGRAM :{BLACK}Select 'all tracks' programme -STR_MUSIC_TOOLTIP_SELECT_OLD_STYLE_MUSIC :{BLACK}Select 'old style music' programme -STR_MUSIC_TOOLTIP_SELECT_NEW_STYLE_MUSIC :{BLACK}Select 'new style music' programme -STR_MUSIC_TOOLTIP_SELECT_CUSTOM_1_USER_DEFINED :{BLACK}Select 'Custom 1' (user-defined) programme -STR_MUSIC_TOOLTIP_SELECT_CUSTOM_2_USER_DEFINED :{BLACK}Select 'Custom 2' (user-defined) programme STR_PLAYLIST_TOOLTIP_CLEAR_CURRENT_PROGRAM_CUSTOM1 :{BLACK}Clear current programme (Custom1 or Custom2 only) STR_PLAYLIST_TOOLTIP_SAVE_MUSIC_SETTINGS :{BLACK}Save music settings STR_MUSIC_TOOLTIP_CLICK_ON_MUSIC_TRACK_TO :{BLACK}Click on music track to add to current programme (Custom1 or Custom2 only) STR_CLICK_ON_TRACK_TO_REMOVE :{BLACK}Click on music track to remove it from current programme (Custom1 or Custom2 only) -STR_MUSIC_TOOLTIP_TOGGLE_PROGRAM_SHUFFLE :{BLACK}Toggle programme shuffle on/off -STR_MUSIC_TOOLTIP_SHOW_MUSIC_TRACK_SELECTION :{BLACK}Show music track selection window -STR_SUBSIDY_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Click on service to centre view on industry/town -STR_INTRO_DIFFICULTY :{BLACK}Difficulty ({STRING}) -STR_DATE_LONG_SMALL :{TINYFONT}{BLACK}{DATE_LONG} -STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT :Last message/news report -STR_NEWS_MENU_MESSAGE_SETTINGS :Message settings -STR_NEWS_MENU_MESSAGE_HISTORY_MENU :Message history -STR_TOOLBAR_TOOLTIP_SHOW_LAST_MESSAGE_NEWS :{BLACK}Show last message/news report, show message options + +# Highscore window +STR_HIGHSCORE_TOP_COMPANIES_WHO_REACHED :{BIGFONT}{BLACK}Top companies who reached {NUM}{}({STRING} Level) +STR_HIGHSCORE_TOP_COMPANIES_NETWORK_GAME :{BIGFONT}{BLACK}Company League Table in {NUM} +STR_HIGHSCORE_POSITION :{BLACK}{BIGFONT}{COMMA}. +STR_HIGHSCORE_PERFORMANCE_TITLE_BUSINESSMAN :Businessman +STR_HIGHSCORE_PERFORMANCE_TITLE_ENTREPRENEUR :Entrepreneur +STR_HIGHSCORE_PERFORMANCE_TITLE_INDUSTRIALIST :Industrialist +STR_HIGHSCORE_PERFORMANCE_TITLE_CAPITALIST :Capitalist +STR_HIGHSCORE_PERFORMANCE_TITLE_MAGNATE :Magnate +STR_HIGHSCORE_PERFORMANCE_TITLE_MOGUL :Mogul +STR_HIGHSCORE_PERFORMANCE_TITLE_TYCOON_OF_THE_CENTURY :Tycoon of the Century +STR_HIGHSCORE_NAME :{BIGFONT}{PRESIDENTNAME}, {COMPANY} +STR_HIGHSCORE_STATS :{BIGFONT}'{STRING}' ({COMMA}) +STR_HIGHSCORE_COMPANY_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} achieves '{STRING}' status! +STR_HIGHSCORE_PRESIDENT_OF_COMPANY_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PRESIDENTNAME} of {COMPANY} achieves '{STRING}' status! + +# Smallmap window +STR_SMALLMAP_CAPTION :{WHITE}Map - {STRING} + +STR_SMALLMAP_TYPE_CONTOURS :Contours +STR_SMALLMAP_TYPE_VEHICLES :Vehicles +STR_SMALLMAP_TYPE_INDUSTRIES :Industries +STR_SMALLMAP_TYPE_ROUTES :Routes +STR_SMALLMAP_TYPE_VEGETATION :Vegetation +STR_SMALLMAP_TYPE_OWNERS :Owners +STR_SMALLMAP_TOOLTIP_SHOW_LAND_CONTOURS_ON_MAP :{BLACK}Show land contours on map +STR_SMALLMAP_TOOLTIP_SHOW_VEHICLES_ON_MAP :{BLACK}Show vehicles on map +STR_SMALLMAP_TOOLTIP_SHOW_INDUSTRIES_ON_MAP :{BLACK}Show industries on map +STR_SMALLMAP_TOOLTIP_SHOW_TRANSPORT_ROUTES_ON :{BLACK}Show transport routes on map +STR_SMALLMAP_TOOLTIP_SHOW_VEGETATION_ON_MAP :{BLACK}Show vegetation on map +STR_SMALLMAP_TOOLTIP_SHOW_LAND_OWNERS_ON_MAP :{BLACK}Show land owners on map + +STR_SMALLMAP_LEGENDA_ROADS :{BLACK}{TINYFONT}Roads +STR_SMALLMAP_LEGENDA_RAILROADS :{BLACK}{TINYFONT}Railways +STR_SMALLMAP_LEGENDA_STATIONS_AIRPORTS_DOCKS :{BLACK}{TINYFONT}Stations/Airports/Docks +STR_SMALLMAP_LEGENDA_BUILDINGS_INDUSTRIES :{BLACK}{TINYFONT}Buildings/Industries +STR_SMALLMAP_LEGENDA_VEHICLES :{BLACK}{TINYFONT}Vehicles +STR_SMALLMAP_LEGENDA_100M :{BLACK}{TINYFONT}100m +STR_SMALLMAP_LEGENDA_200M :{BLACK}{TINYFONT}200m +STR_SMALLMAP_LEGENDA_300M :{BLACK}{TINYFONT}300m +STR_SMALLMAP_LEGENDA_400M :{BLACK}{TINYFONT}400m +STR_SMALLMAP_LEGENDA_500M :{BLACK}{TINYFONT}500m +STR_SMALLMAP_LEGENDA_TRAINS :{BLACK}{TINYFONT}Trains +STR_SMALLMAP_LEGENDA_ROAD_VEHICLES :{BLACK}{TINYFONT}Road Vehicles +STR_SMALLMAP_LEGENDA_SHIPS :{BLACK}{TINYFONT}Ships +STR_SMALLMAP_LEGENDA_AIRCRAFT :{BLACK}{TINYFONT}Aircraft +STR_SMALLMAP_LEGENDA_TRANSPORT_ROUTES :{BLACK}{TINYFONT}Transport Routes +STR_SMALLMAP_LEGENDA_FOREST :{BLACK}{TINYFONT}Forest +STR_SMALLMAP_LEGENDA_RAILROAD_STATION :{BLACK}{TINYFONT}Railway Station +STR_SMALLMAP_LEGENDA_TRUCK_LOADING_BAY :{BLACK}{TINYFONT}Lorry Loading Bay +STR_SMALLMAP_LEGENDA_BUS_STATION :{BLACK}{TINYFONT}Bus Station +STR_SMALLMAP_LEGENDA_AIRPORT_HELIPORT :{BLACK}{TINYFONT}Airport/Heliport +STR_SMALLMAP_LEGENDA_DOCK :{BLACK}{TINYFONT}Dock +STR_SMALLMAP_LEGENDA_ROUGH_LAND :{BLACK}{TINYFONT}Rough Land +STR_SMALLMAP_LEGENDA_GRASS_LAND :{BLACK}{TINYFONT}Grass Land +STR_SMALLMAP_LEGENDA_BARE_LAND :{BLACK}{TINYFONT}Bare Land +STR_SMALLMAP_LEGENDA_FIELDS :{BLACK}{TINYFONT}Fields +STR_SMALLMAP_LEGENDA_TREES :{BLACK}{TINYFONT}Trees +STR_SMALLMAP_LEGENDA_ROCKS :{BLACK}{TINYFONT}Rocks +STR_SMALLMAP_LEGENDA_WATER :{BLACK}{TINYFONT}Water +STR_SMALLMAP_LEGENDA_NO_OWNER :{BLACK}{TINYFONT}No Owner +STR_SMALLMAP_LEGENDA_TOWNS :{BLACK}{TINYFONT}Towns +STR_SMALLMAP_LEGENDA_INDUSTRIES :{BLACK}{TINYFONT}Industries +STR_SMALLMAP_LEGENDA_DESERT :{BLACK}{TINYFONT}Desert +STR_SMALLMAP_LEGENDA_SNOW :{BLACK}{TINYFONT}Snow + +STR_SMALLMAP_TOOLTIP_TOGGLE_TOWN_NAMES_ON_OFF :{BLACK}Toggle town names on/off on map +STR_SMALLMAP_CENTER :{BLACK}Center the smallmap on the current position +STR_SMALLMAP_INDUSTRY :{TINYFONT}{STRING} ({NUM}) +STR_SMALLMAP_TOWN :{TINYFONT}{WHITE}{TOWN} + +# Status bar messages +STR_STATUSBAR_TOOLTIP_SHOW_LAST_NEWS :{BLACK}Show last message or news report +STR_STATUSBAR_COMPANY_NAME :{SILVER}- - {COMPANY} - - +STR_STATUSBAR_PAUSED :{YELLOW}* * PAUSED * * +STR_STATUSBAR_AUTOSAVE :{RED}AUTOSAVE +STR_STATUSBAR_SAVING_GAME :{RED}* * SAVING GAME * * + +# News message history +STR_MESSAGE_HISTORY :{WHITE}Message History +STR_MESSAGE_HISTORY_TIP :{BLACK}A list of the recent news messages +STR_NEWS_MESSAGE :{STRING} - {STRING5} + +# Message settings window +STR_NEWS_MESSAGE_CAPTION :{WHITE}Message STR_NEWS_MESSAGE_OPTIONS_CAPTION :{WHITE}Message Options +STR_MESSAGES_ALL :{YELLOW}Set all message types to: Off / Summary/ Full +STR_MESSAGE_SOUND :{YELLOW}Play sound for summarised news messages +STR_OFF :Off +STR_SUMMARY :Summary +STR_FULL :Full + STR_NEWS_MESSAGE_TYPES :{BLACK}Message types: STR_NEWS_MESSAGE_TYPE_ARRIVAL_OF_FIRST_VEHICLE_OWN :{YELLOW}Arrival of first vehicle at player's station STR_NEWS_MESSAGE_TYPE_ARRIVAL_OF_FIRST_VEHICLE_OTHER :{YELLOW}Arrival of first vehicle at competitor's station @@ -568,23 +657,668 @@ STR_NEWS_MESSAGE_TYPE_NEW_VEHICLES :{YELLOW}New veh STR_NEWS_MESSAGE_TYPE_CHANGES_OF_CARGO_ACCEPTANCE :{YELLOW}Changes to cargo acceptance STR_NEWS_MESSAGE_TYPE_SUBSIDIES :{YELLOW}Subsidies STR_NEWS_MESSAGE_TYPE_GENERAL_INFORMATION :{YELLOW}General information -STR_MESSAGES_ALL :{YELLOW}Set all message types to: Off / Summary/ Full -STR_MESSAGE_SOUND :{YELLOW}Play sound for summarised news messages + +STR_NEWS_FIRST_TRAIN_ARRIVAL :{BLACK}{BIGFONT}Citizens celebrate . . .{}First train arrives at {STATION}! +STR_NEWS_FIRST_BUS_ARRIVAL :{BLACK}{BIGFONT}Citizens celebrate . . .{}First bus arrives at {STATION}! +STR_NEWS_FIRST_TRUCK_ARRIVAL :{BLACK}{BIGFONT}Citizens celebrate . . .{}First truck arrives at {STATION}! +STR_NEWS_FIRST_PASSENGER_TRAM_ARRIVAL :{BLACK}{BIGFONT}Citizens celebrate . . .{}First passenger tram arrives at {STATION}! +STR_NEWS_FIRST_CARGO_TRAM_ARRIVAL :{BLACK}{BIGFONT}Citizens celebrate . . .{}First freight tram arrives at {STATION}! +STR_NEWS_FIRST_SHIP_ARRIVAL :{BLACK}{BIGFONT}Citizens celebrate . . .{}First ship arrives at {STATION}! +STR_NEWS_FIRST_AIRCRAFT_ARRIVAL :{BLACK}{BIGFONT}Citizens celebrate . . .{}First aircraft arrives at {STATION}! + +STR_NEWS_TRAIN_CRASH :{BLACK}{BIGFONT}Train Crash!{}{COMMA} die in fireball after collision +STR_NEWS_ROAD_VEHICLE_CRASH_DRIVER :{BLACK}{BIGFONT}Road Vehicle Crash!{}Driver dies in fireball after collision with train +STR_NEWS_ROAD_VEHICLE_CRASH :{BLACK}{BIGFONT}Road Vehicle Crash!{}{COMMA} die in fireball after collision with train +STR_NEWS_AIRCRAFT_CRASH :{BLACK}{BIGFONT}Plane Crash!{}{COMMA} die in fireball at {STATION} +STR_PLANE_CRASH_OUT_OF_FUEL :{BLACK}{BIGFONT}Plane Crash!{}Aircraft ran out of fuel, {COMMA} die in fireball! + +STR_NEWS_DISASTER_ZEPPELIN :{BLACK}{BIGFONT}Zeppelin disaster at {STATION}! +STR_NEWS_DISASTER_SMALL_UFO :{BLACK}{BIGFONT}Road vehicle destroyed in 'UFO' collision! +STR_NEWS_DISASTER_AIRPLANE_OIL_REFINERY :{BLACK}{BIGFONT}Oil refinery explosion near {TOWN}! +STR_NEWS_DISASTER_HELICOPTER_FACTORY :{BLACK}{BIGFONT}Factory destroyed in suspicious circumstances near {TOWN}! +STR_NEWS_DISASTER_BIG_UFO :{BLACK}{BIGFONT}'UFO' lands near {TOWN}! +STR_NEWS_DISASTER_COAL_MINE_SUBSIDENCE :{BLACK}{BIGFONT}Coal mine subsidence leaves trail of destruction near {TOWN}! +STR_NEWS_DISASTER_FLOOD_VEHICLE :{BLACK}{BIGFONT}Floods!{}At least {COMMA} missing, presumed dead after significant flooding! + +STR_NEWS_COMPANY_IN_TROUBLE_TITLE :{BLACK}{BIGFONT}Transport company in trouble! +STR_NEWS_COMPANY_IN_TROUBLE_DESCRIPTION :{BLACK}{BIGFONT}{RAW_STRING} will be sold off or declared bankrupt unless performance increases soon! +STR_NEWS_COMPANY_MERGER_TITLE :{BLACK}{BIGFONT}Transport company merger! +STR_NEWS_COMPANY_MERGER_DESCRIPTION :{BLACK}{BIGFONT}{RAW_STRING} has been sold to {RAW_STRING} for {CURRENCY}! +STR_NEWS_COMPANY_BANKRUPT_TITLE :{BLACK}{BIGFONT}Bankrupt! +STR_NEWS_COMPANY_BANKRUPT_DESCRIPTION :{BLACK}{BIGFONT}{RAW_STRING} has been closed down by creditors and all assets sold off! +STR_NEWS_COMPANY_LAUNCH_TITLE :{BLACK}{BIGFONT}New transport company launched! +STR_NEWS_COMPANY_LAUNCH_DESCRIPTION :{BLACK}{BIGFONT}{RAW_STRING} starts construction near {TOWN}! +STR_NEWS_MERGER_TAKEOVER_TITLE :{BLACK}{BIGFONT}{RAW_STRING} has been taken over by {RAW_STRING}! + +STR_NEWS_INDUSTRY_CONSTRUCTION :{BLACK}{BIGFONT}New {STRING} under construction near {TOWN}! +STR_NEWS_INDUSTRY_PLANTED :{BLACK}{BIGFONT}New {STRING} being planted near {TOWN}! + +STR_NEWS_INDUSTRY_CLOSURE_GENERAL :{BLACK}{BIGFONT}{STRING2} announces imminent closure! +STR_NEWS_INDUSTRY_CLOSURE_SUPPLY_PROBLEMS :{BLACK}{BIGFONT}Supply problems cause {STRING2} to announce imminent closure! +STR_NEWS_INDUSTRY_CLOSURE_LACK_OF_TREES :{BLACK}{BIGFONT}Lack of nearby trees causes {STRING2} to announce imminent closure! + +STR_EURO_INTRODUCE :{BLACK}{BIGFONT}European Monetary Union!{}{}The Euro is introduced as the sole currency for everyday transactions in your country! +STR_NEWS_BEGIN_OF_RECESSION :{BLACK}{BIGFONT}World Recession!{}{}Financial experts fear worst as economy slumps! +STR_NEWS_END_OF_RECESSION :{BLACK}{BIGFONT}Recession Over!{}{}Upturn in trade gives confidence to industries as economy strengthens! + +STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_GENERAL :{BLACK}{BIGFONT}{INDUSTRY} increases production! +STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_COAL :{BLACK}{BIGFONT}New coal seam found at {INDUSTRY}!{}Production is expected to double! +STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_OIL :{BLACK}{BIGFONT}New oil reserves found at {INDUSTRY}!{}Production is expected to double! +STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_FARM :{BLACK}{BIGFONT}Improved farming methods at {INDUSTRY} are expected to double production! +STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_SMOOTH :{BLACK}{BIGFONT}{STRING} production at {INDUSTRY} increases {COMMA}%! +STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_GENERAL :{BLACK}{BIGFONT}{INDUSTRY} production down by 50% +STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_FARM :{BLACK}{BIGFONT}Insect infestation causes havoc at {INDUSTRY}!{}Production down by 50% +STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_SMOOTH :{BLACK}{BIGFONT}{STRING} production at {INDUSTRY} decreases {COMMA}%! + +STR_NEWS_TRAIN_IS_WAITING :{WHITE}{VEHICLE} is waiting in depot +STR_NEWS_ROAD_VEHICLE_IS_WAITING :{WHITE}{VEHICLE} is waiting in depot +STR_NEWS_SHIP_IS_WAITING :{WHITE}{VEHICLE} is waiting in depot +STR_NEWS_AIRCRAFT_IS_WAITING :{WHITE}{VEHICLE} is waiting in the aircraft hangar + +# Start of order review system. +# DON'T ADD OR REMOVE LINES HERE +STR_VEHICLE_HAS_TOO_FEW_ORDERS :{WHITE}{VEHICLE} has too few orders in the schedule +STR_VEHICLE_HAS_VOID_ORDER :{WHITE}{VEHICLE} has a void order +STR_VEHICLE_HAS_DUPLICATE_ENTRY :{WHITE}{VEHICLE} has duplicate orders +STR_VEHICLE_HAS_INVALID_ENTRY :{WHITE}{VEHICLE} has an invalid station in its orders +# end of order system + +STR_VEHICLE_IS_GETTING_OLD :{WHITE}{VEHICLE} is getting old +STR_VEHICLE_IS_GETTING_VERY_OLD :{WHITE}{VEHICLE} is getting very old +STR_VEHICLE_IS_GETTING_VERY_OLD_AND :{WHITE}{VEHICLE} is getting very old and urgently needs replacing +STR_TRAIN_IS_STUCK :{WHITE}{VEHICLE} can't find a path to continue. +STR_TRAIN_IS_LOST :{WHITE}{VEHICLE} is lost. +STR_VEHICLE_IS_UNPROFITABLE :{WHITE}{VEHICLE}'s profit last year was {CURRENCY} + +STR_ORDER_REFIT_FAILED :{WHITE}Order refit failure stopped {VEHICLE} +STR_VEHICLE_AUTORENEW_FAILED :{WHITE}Autorenew failed on {VEHICLE}{}{STRING} + +STR_NEW_VEHICLE_NOW_AVAILABLE :{BLACK}{BIGFONT}New {STRING} now available! +STR_NEW_VEHICLE_TYPE :{BLACK}{BIGFONT}{ENGINE} +STR_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE :{BLACK}New {STRING} now available! - {ENGINE} + +STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO :{WHITE}{STATION} no longer accepts {STRING} +STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO_OR_CARGO :{WHITE}{STATION} no longer accepts {STRING} or {STRING} +STR_NEWS_STATION_NOW_ACCEPTS_CARGO :{WHITE}{STATION} now accepts {STRING} +STR_NEWS_STATION_NOW_ACCEPTS_CARGO_AND_CARGO :{WHITE}{STATION} now accepts {STRING} and {STRING} + +STR_NEWS_OFFER_OF_SUBSIDY_EXPIRED :{BLACK}{BIGFONT}Offer of subsidy expired:{}{}{STRING} from {STRING2} to {STRING2} will now not attract a subsidy. +STR_NEWS_SUBSIDY_WITHDRAWN_SERVICE :{BLACK}{BIGFONT}Subsidy withdrawn:{}{}{STRING} service from {STATION} to {STATION} is no longer subsidised. +STR_NEWS_SERVICE_SUBSIDY_OFFERED :{BLACK}{BIGFONT}Service subsidy offered:{}{}First {STRING} service from {STRING2} to {STRING2} will attract a year's subsidy from the local authority! +STR_NEWS_SERVICE_SUBSIDY_AWARDED_HALF :{BLACK}{BIGFONT}Service subsidy awarded to {RAW_STRING}!{}{}{STRING} service from {STATION} to {STATION} will pay 50% extra for the next year! +STR_NEWS_SERVICE_SUBSIDY_AWARDED_DOUBLE :{BLACK}{BIGFONT}Service subsidy awarded to {RAW_STRING}!{}{}{STRING} service from {STATION} to {STATION} will pay double rates for the next year! +STR_NEWS_SERVICE_SUBSIDY_AWARDED_TRIPLE :{BLACK}{BIGFONT}Service subsidy awarded to {RAW_STRING}!{}{}{STRING} service from {STATION} to {STATION} will pay triple rates for the next year! +STR_NEWS_SERVICE_SUBSIDY_AWARDED_QUADRUPLE :{BLACK}{BIGFONT}Service subsidy awarded to {RAW_STRING}!{}{}{STRING} service from {STATION} to {STATION} will pay quadruple rates for the next year! + +STR_NEWS_ROAD_REBUILDING :{BIGFONT}{BLACK}Traffic chaos in {TOWN}!{}{}Road rebuilding programme funded by {RAW_STRING} brings 6 months of misery to motorists! + +# Extra view window +STR_EXTRA_VIEW_PORT_TITLE :{WHITE}Viewport {COMMA} +STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN :{BLACK}Copy to viewport +STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN_TT :{BLACK}Copy the location of the global view to this viewport +STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW :{BLACK}Paste from viewport +STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT :{BLACK}Paste the location of this viewport to the global view + +# Game options window +STR_GAME_OPTIONS_CAPTION :{WHITE}Game Options +STR_GAME_OPTIONS_CURRENCY_UNITS_FRAME :{BLACK}Currency units +STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Currency units selection + +############ start of currency region +STR_CURR_GBP :Pounds (£) +STR_CURR_USD :Dollars ($) +STR_CURR_EUR :Euro (€) +STR_CURR_YEN :Yen (¥) +STR_CURR_ATS :Austrian Shilling (ATS) +STR_CURR_BEF :Belgian Franc (BEF) +STR_CURR_CHF :Swiss Franc (CHF) +STR_CURR_CZK :Czech Koruna (CZK) +STR_CURR_DEM :Deutschmark (DEM) +STR_CURR_DKK :Danish Krone (DKK) +STR_CURR_ESP :Peseta (ESP) +STR_CURR_FIM :Finnish Markka (FIM) +STR_CURR_FRF :Franc (FRF) +STR_CURR_GRD :Greek Drachma (GRD) +STR_CURR_HUF :Hungarian Forint (HUF) +STR_CURR_ISK :Icelandic Krona (ISK) +STR_CURR_ITL :Italian Lira (ITL) +STR_CURR_NLG :Dutch Guilder (NLG) +STR_CURR_NOK :Norwegian Krone (NOK) +STR_CURR_PLN :Polish Zloty (PLN) +STR_CURR_RON :Romanian Leu (RON) +STR_CURR_RUR :Russian Rubles (RUR) +STR_CURR_SIT :Slovenian Tolar (SIT) +STR_CURR_SEK :Swedish Krona (SEK) +STR_CURR_TRY :Turkish Lira (TRY) +STR_CURR_SKK :Slovak Koruna (SKK) +STR_CURR_BRL :Brazilian Real (BRL) +STR_CURR_EEK :Estonian Krooni (EEK) +STR_CURR_CUSTOM :Custom... +############ end of currency region + +STR_GAME_OPTIONS_MEASURING_UNITS_FRAME :{BLACK}Measuring units +STR_GAME_OPTIONS_MEASURING_UNITS_DROPDOWN_TOOLTIP :{BLACK}Measuring units selection + +############ start of measuring units region +STR_UNITS_IMPERIAL :Imperial +STR_UNITS_METRIC :Metric +STR_UNITS_SI :SI +############ end of measuring units region + +STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Road vehicles +STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Select side of road for vehicles to drive on +STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Drive on left +STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_RIGHT :Drive on right + +STR_GAME_OPTIONS_TOWN_NAMES_FRAME :{BLACK}Town names +STR_GAME_OPTIONS_TOWN_NAMES_DROPDOWN_TOOLTIP :{BLACK}Select style of town names + +############ start of townname region +STR_TOWNNAME_ORIGINAL_ENGLISH :English (Original) +STR_TOWNNAME_FRENCH :French +STR_TOWNNAME_GERMAN :German +STR_TOWNNAME_ADDITIONAL_ENGLISH :English (Additional) +STR_TOWNNAME_LATIN_AMERICAN :Latin-American +STR_TOWNNAME_SILLY :Silly +STR_TOWNNAME_SWEDISH :Swedish +STR_TOWNNAME_DUTCH :Dutch +STR_TOWNNAME_FINNISH :Finnish +STR_TOWNNAME_POLISH :Polish +STR_TOWNNAME_SLOVAK :Slovak +STR_TOWNNAME_NORWEGIAN :Norwegian +STR_TOWNNAME_HUNGARIAN :Hungarian +STR_TOWNNAME_AUSTRIAN :Austrian +STR_TOWNNAME_ROMANIAN :Romanian +STR_TOWNNAME_CZECH :Czech +STR_TOWNNAME_SWISS :Swiss +STR_TOWNNAME_DANISH :Danish +STR_TOWNNAME_TURKISH :Turkish +STR_TOWNNAME_ITALIAN :Italian +STR_TOWNNAME_CATALAN :Catalan +############ end of townname region + +STR_GAME_OPTIONS_AUTOSAVE_FRAME :{BLACK}Autosave +STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_TOOLTIP :{BLACK}Select interval between automatic game saves + +STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_OFF :Off +STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_1_MONTH :Every month +STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_3_MONTHS :Every 3 months +STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_6_MONTHS :Every 6 months +STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_12_MONTHS :Every 12 months + +STR_OPTIONS_LANG :{BLACK}Language +STR_OPTIONS_LANG_TIP :{BLACK}Select the interface language to use + +STR_OPTIONS_FULLSCREEN :{BLACK}Fullscreen +STR_OPTIONS_FULLSCREEN_TIP :{BLACK}Check this box to play OpenTTD fullscreen mode +STR_FULLSCREEN_FAILED :{WHITE}Fullscreen mode failed + +STR_OPTIONS_RES :{BLACK}Screen resolution +STR_OPTIONS_RES_TIP :{BLACK}Select the screen resolution to use + +STR_OPTIONS_SCREENSHOT_FORMAT :{BLACK}Screenshot format +STR_OPTIONS_SCREENSHOT_FORMAT_TIP :{BLACK}Select the screenshot format to use + +STR_OPTIONS_BASE_GRF :{BLACK}Base graphics set +STR_OPTIONS_BASE_GRF_TIP :{BLACK}Select the base graphics set to use +STR_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} missing/corrupted file{P "" s} +STR_OPTIONS_BASE_GRF_DESCRIPTION_TIP :{BLACK}Additional information about the base graphics set + +# Intro window +STR_INTRO_CAPTION :{WHITE}OpenTTD {REV} + +STR_INTRO_NEW_GAME :{BLACK}New Game +STR_INTRO_LOAD_GAME :{BLACK}Load Game +STR_INTRO_PLAY_SCENARIO :{BLACK}Play Scenario +STR_INTRO_PLAY_HEIGHTMAP :{BLACK}Play Heightmap +STR_INTRO_SCENARIO_EDITOR :{BLACK}Scenario Editor +STR_INTRO_MULTIPLAYER :{BLACK}Multiplayer + +STR_INTRO_GAME_OPTIONS :{BLACK}Game Options +STR_INTRO_DIFFICULTY :{BLACK}Difficulty ({STRING}) +STR_CONFIG_SETTING :{BLACK}Advanced Settings +STR_NEWGRF_SETTINGS_BUTTON :{BLACK}NewGRF Settings +STR_CONTENT_INTRO_BUTTON :{BLACK}Check Online Content +STR_AI_SETTINGS_BUTTON :{BLACK}AI Settings +STR_INTRO_QUIT :{BLACK}Quit + +STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Start a new game +STR_INTRO_TOOLTIP_LOAD_GAME :{BLACK}Load a saved game +STR_INTRO_PLAY_HEIGHTMAP_TOOLTIP :{BLACK}Start a new game, using a heightmap as landscape +STR_INTRO_TOOLTIP_PLAY_SCENARIO :{BLACK}Start a new game, using a customised scenario +STR_INTRO_TOOLTIP_SCENARIO_EDITOR :{BLACK}Create a customised game world/scenario +STR_INTRO_TOOLTIP_MULTIPLAYER :{BLACK}Start a multi-player game + +STR_INTRO_TOOLTIP_TEMPERATE :{BLACK}Select 'temperate' landscape style +STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE :{BLACK}Select 'sub-arctic' landscape style +STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE :{BLACK}Select 'sub-tropical' landscape style +STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE :{BLACK}Select 'toyland' landscape style + +STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}Display game options +STR_INTRO_TOOLTIP_DIFFICULTY_OPTIONS :{BLACK}Display difficulty options +STR_CONFIG_SETTING_TIP :{BLACK}Display advanced settings +STR_NEWGRF_SETTINGS_BUTTON_TIP :{BLACK}Display NewGRF settings +STR_CONTENT_INTRO_BUTTON_TIP :{BLACK}Check for new and updated content to download +STR_AI_SETTINGS_BUTTON_TIP :{BLACK}Display AI settings +STR_INTRO_TOOLTIP_QUIT :{BLACK}Quit 'OpenTTD' + +# Cheat window +STR_CHEATS :{WHITE}Cheats +STR_CHEATS_TIP :{BLACK}Checkboxes indicate if you have used this cheat before +STR_CHEATS_WARNING :{BLACK}Warning! You are about to betray your fellow competitors. Keep in mind that such a disgrace will be remembered for eternity. +STR_CHEAT_MONEY :{LTBLUE}Increase money by {CURRENCY} +STR_CHEAT_CHANGE_COMPANY :{LTBLUE}Playing as company: {ORANGE}{COMMA} +STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}Magic bulldozer (remove industries, unmovables): {ORANGE}{STRING1} +STR_CHEAT_CROSSINGTUNNELS :{LTBLUE}Tunnels may cross each other: {ORANGE}{STRING1} +STR_CHEAT_BUILD_IN_PAUSE :{LTBLUE}Build while in pause mode: {ORANGE}{STRING1} +STR_CHEAT_NO_JETCRASH :{LTBLUE}Jetplanes will not crash (frequently) on small airports: {ORANGE} {STRING} +STR_CHEAT_SWITCH_CLIMATE :{LTBLUE}Switch climate: {ORANGE} {STRING} +STR_CHEAT_CHANGE_DATE :{LTBLUE}Change date: {ORANGE} {DATE_SHORT} +STR_CHEAT_SETUP_PROD :{LTBLUE}Enable modifying production values: {ORANGE}{STRING1} + +# Livery window +STR_LIVERY_CAPTION :{WHITE}New Colour Scheme + +STR_LIVERY_GENERAL_TIP :{BLACK}Show general colour schemes +STR_LIVERY_TRAIN_TIP :{BLACK}Show train colour schemes +STR_LIVERY_ROAD_VEHICLE_TIP :{BLACK}Show road vehicle colour schemes +STR_LIVERY_SHIP_TIP :{BLACK}Show ship colour schemes +STR_LIVERY_AIRCRAFT_TIP :{BLACK}Show aircraft colour schemes +STR_LIVERY_PRIMARY_TIP :{BLACK}Choose the primary colour for the selected scheme +STR_LIVERY_SECONDARY_TIP :{BLACK}Choose the secondary colour for the selected scheme +STR_LIVERY_PANEL_TIP :{BLACK}Select a colour scheme to change, or multiple schemes with Ctrl+Click. Click on the box to toggle use of the scheme + +STR_LIVERY_DEFAULT :Standard Livery +STR_LIVERY_STEAM :Steam Engine +STR_LIVERY_DIESEL :Diesel Engine +STR_LIVERY_ELECTRIC :Electric Engine +STR_LIVERY_MONORAIL :Monorail Engine +STR_LIVERY_MAGLEV :Maglev Engine +STR_LIVERY_DMU :DMU +STR_LIVERY_EMU :EMU +STR_LIVERY_PASSENGER_WAGON_STEAM :Passenger Coach (Steam) +STR_LIVERY_PASSENGER_WAGON_DIESEL :Passenger Coach (Diesel) +STR_LIVERY_PASSENGER_WAGON_ELECTRIC :Passenger Coach (Electric) +STR_LIVERY_PASSENGER_WAGON_MONORAIL :Passenger Coach (Monorail) +STR_LIVERY_PASSENGER_WAGON_MAGLEV :Passenger Coach (Maglev) +STR_LIVERY_FREIGHT_WAGON :Freight Wagon +STR_LIVERY_BUS :Bus +STR_LIVERY_TRUCK :Lorry +STR_LIVERY_PASSENGER_SHIP :Passenger Ferry +STR_LIVERY_FREIGHT_SHIP :Freight Ship +STR_LIVERY_HELICOPTER :Helicopter +STR_LIVERY_SMALL_PLANE :Small Aeroplane +STR_LIVERY_LARGE_PLANE :Large Aeroplane +STR_LIVERY_PASSENGER_TRAM :Passenger Tram +STR_LIVERY_FREIGHT_TRAM :Freight Tram + +# Face selection window +STR_FACE_CAPTION :{WHITE}Face Selection +STR_FACE_CANCEL_TOOLTIP :{BLACK}Cancel new face selection +STR_FACE_OK_TOOLTIP :{BLACK}Accept new face selection + +STR_FACE_MALE_BUTTON :{BLACK}Male +STR_FACE_MALE_TOOLTIP :{BLACK}Select male faces +STR_FACE_FEMALE_BUTTON :{BLACK}Female +STR_FACE_FEMALE_TOOLTIP :{BLACK}Select female faces +STR_FACE_NEW_FACE_BUTTON :{BLACK}New Face +STR_FACE_NEW_FACE_TOOLTIP :{BLACK}Generate random new face +STR_FACE_ADVANCED :{BLACK}Advanced +STR_FACE_ADVANCED_TIP :{BLACK}Advanced face selection. +STR_FACE_SIMPLE :{BLACK}Simple +STR_FACE_SIMPLE_TIP :{BLACK}Simple face selection. +STR_FACE_LOAD :{BLACK}Load +STR_FACE_LOAD_TIP :{BLACK}Load favourite face +STR_FACE_LOAD_DONE :{WHITE}Your favourite face has been loaded from the OpenTTD config file. +STR_FACE_FACECODE :{BLACK}Player face no. +STR_FACE_FACECODE_TIP :{BLACK}View and/or set player face number +STR_FACE_FACECODE_CAPTION :{WHITE}View and/or set player face number +STR_FACE_FACECODE_SET :{WHITE}New face number code has been set. +STR_FACE_FACECODE_ERR :{WHITE}Couldn't set player face number - must be numeric between 0 and 4,294,967,295! +STR_FACE_SAVE :{BLACK}Save +STR_FACE_SAVE_TIP :{BLACK}Save favourite face +STR_FACE_SAVE_DONE :{WHITE}This face will be saved as your favourite in the OpenTTD config file. +STR_FACE_EUROPEAN :{BLACK}European +STR_FACE_SELECT_EUROPEAN :{BLACK}Select european faces +STR_FACE_AFRICAN :{BLACK}African +STR_FACE_SELECT_AFRICAN :{BLACK}Select african faces +STR_FACE_YES :Yes +STR_FACE_NO :No +STR_FACE_MOUSTACHE_EARRING_TIP :{BLACK}Enable moustache or earring +STR_FACE_HAIR :Hair: +STR_FACE_HAIR_TIP :{BLACK}Change hair +STR_FACE_EYEBROWS :Eyebrows: +STR_FACE_EYEBROWS_TIP :{BLACK}Change eyebrows +STR_FACE_EYECOLOUR :Eye colour: +STR_FACE_EYECOLOUR_TIP :{BLACK}Change eyecolour +STR_FACE_GLASSES :Glasses: +STR_FACE_GLASSES_TIP :{BLACK}Enable glasses +STR_FACE_GLASSES_TIP_2 :{BLACK}Change glasses +STR_FACE_NOSE :Nose: +STR_FACE_NOSE_TIP :{BLACK}Change nose +STR_FACE_LIPS :Lips: +STR_FACE_MOUSTACHE :Moustache: +STR_FACE_LIPS_MOUSTACHE_TIP :{BLACK}Change lips or moustache +STR_FACE_CHIN :Chin: +STR_FACE_CHIN_TIP :{BLACK}Change chin +STR_FACE_JACKET :Jacket: +STR_FACE_JACKET_TIP :{BLACK}Change jacket +STR_FACE_COLLAR :Collar: +STR_FACE_COLLAR_TIP :{BLACK}Change collar +STR_FACE_TIE :Tie: +STR_FACE_EARRING :Earring: +STR_FACE_TIE_EARRING_TIP :{BLACK}Change tie or earring + +# Content downloading window +STR_CONTENT_TITLE :{WHITE}Content downloading +STR_CONTENT_TYPE_CAPTION :{BLACK}Type +STR_CONTENT_TYPE_CAPTION_TIP :{BLACK}Type of the content +STR_CONTENT_NAME_CAPTION :{BLACK}Name +STR_CONTENT_NAME_CAPTION_TIP :{BLACK}Name of the content +STR_CONTENT_MATRIX_TIP :{BLACK}Click on a line to see the details{}Click on the checkbox to select it for downloading +STR_CONTENT_SELECT_ALL_CAPTION :{BLACK}Select all +STR_CONTENT_SELECT_ALL_CAPTION_TIP :{BLACK}Mark all content to be downloaded +STR_CONTENT_SELECT_UPDATES_CAPTION :{BLACK}Select upgrades +STR_CONTENT_SELECT_UPDATES_CAPTION_TIP :{BLACK}Mark all content that is an upgrade for existing content to be downloaded +STR_CONTENT_UNSELECT_ALL_CAPTION :{BLACK}Unselect all +STR_CONTENT_UNSELECT_ALL_CAPTION_TIP :{BLACK}Mark all content to be not downloaded +STR_CONTENT_FILTER_OSKTITLE :{BLACK}Enter filter string +STR_CONTENT_FILTER_TIP :{BLACK}Enter a keyword to filter the list for +STR_CONTENT_FILTER_TITLE :{BLACK}Tag/name filter: +STR_CONTENT_DOWNLOAD_CAPTION :{BLACK}Download +STR_CONTENT_DOWNLOAD_CAPTION_TIP :{BLACK}Start downloading the selected content +STR_CONTENT_TOTAL_DOWNLOAD_SIZE :{SILVER}Total download size: {WHITE}{BYTES} +STR_CONTENT_DETAIL_TITLE :{SILVER}CONTENT INFO +STR_CONTENT_DETAIL_SUBTITLE_UNSELECTED :{SILVER}You have not selected this to be downloaded +STR_CONTENT_DETAIL_SUBTITLE_SELECTED :{SILVER}You have selected this to be downloaded +STR_CONTENT_DETAIL_SUBTITLE_AUTOSELECTED :{SILVER}This dependency has been selected to be downloaded +STR_CONTENT_DETAIL_SUBTITLE_ALREADY_HERE :{SILVER}You already have this +STR_CONTENT_DETAIL_SUBTITLE_DOES_NOT_EXIST :{SILVER}This content is unknown and cannot be downloaded in OpenTTD +STR_CONTENT_DETAIL_UPDATE :{SILVER}This is a replacement for an exising {STRING} +STR_CONTENT_DETAIL_NAME :{SILVER}Name: {WHITE}{RAW_STRING} +STR_CONTENT_DETAIL_VERSION :{SILVER}Version: {WHITE}{RAW_STRING} +STR_CONTENT_DETAIL_DESCRIPTION :{SILVER}Description: {WHITE}{RAW_STRING} +STR_CONTENT_DETAIL_URL :{SILVER}URL: {WHITE}{RAW_STRING} +STR_CONTENT_DETAIL_TYPE :{SILVER}Type: {WHITE}{STRING} +STR_CONTENT_DETAIL_FILESIZE :{SILVER}Download size: {WHITE}{BYTES} +STR_CONTENT_DETAIL_SELECTED_BECAUSE_OF :{SILVER}Selected because of: {WHITE}{RAW_STRING} +STR_CONTENT_DETAIL_DEPENDENCIES :{SILVER}Dependencies: {WHITE}{RAW_STRING} +STR_CONTENT_DETAIL_TAGS :{SILVER}Tags: {WHITE}{RAW_STRING} +STR_CONTENT_NO_ZLIB :{WHITE}OpenTTD is build without "zlib" support... +STR_CONTENT_NO_ZLIB_SUB :{WHITE}... downloading content is not possible! + +# Order of these is important! +STR_CONTENT_TYPE_BASE_GRAPHICS :Base graphics +STR_CONTENT_TYPE_NEWGRF :NewGRF +STR_CONTENT_TYPE_AI :AI +STR_CONTENT_TYPE_AI_LIBRARY :AI library +STR_CONTENT_TYPE_SCENARIO :Scenario +STR_CONTENT_TYPE_HEIGHTMAP :Heightmap + +# Content downloading progress window +STR_CONTENT_DOWNLOAD_TITLE :{WHITE}Downloading content... +STR_CONTENT_DOWNLOAD_INITIALISE :{WHITE}Requesting files... +STR_CONTENT_DOWNLOAD_FILE :{WHITE}Currently downloading {RAW_STRING} ({NUM} of {NUM}) +STR_CONTENT_DOWNLOAD_COMPLETE :{WHITE}Download complete +STR_CONTENT_DOWNLOAD_PROGRESS_SIZE :{WHITE}{BYTES} of {BYTES} downloaded ({NUM} %) + +# Transparency settings window +STR_TRANSPARENCY_TOOLB :{WHITE}Transparency Options +STR_TRANSPARENT_SIGNS_DESC :{BLACK}Toggle transparency for station signs. Ctrl+Click to lock. +STR_TRANSPARENT_TREES_DESC :{BLACK}Toggle transparency for trees. Ctrl+Click to lock. +STR_TRANSPARENT_HOUSES_DESC :{BLACK}Toggle transparency for houses. Ctrl+Click to lock. +STR_TRANSPARENT_INDUSTRIES_DESC :{BLACK}Toggle transparency for industries. Ctrl+Click to lock. +STR_TRANSPARENT_BUILDINGS_DESC :{BLACK}Toggle transparency for buildables like stations, depots and waypoints. Ctrl+Click to lock. +STR_TRANSPARENT_BRIDGES_DESC :{BLACK}Toggle transparency for bridges. Ctrl+Click to lock. +STR_TRANSPARENT_STRUCTURES_DESC :{BLACK}Toggle transparency for structures like lighthouses and antennas. Ctrl+Click to lock. +STR_TRANSPARENT_CATENARY_DESC :{BLACK}Toggle transparency for catenary. Ctrl+Click to lock. +STR_TRANSPARENT_LOADING_DESC :{BLACK}Toggle transparency for loading indicators. Ctrl+Click to lock. +STR_TRANSPARENT_INVISIBLE_DESC :{BLACK}Set objects invisible instead of transparent + +# Base for station construction window(s) +STR_STATION_BUILD_COVERAGE_AREA_TITLE :{BLACK}Coverage area highlight +STR_STATION_BUILD_COVERAGE_OFF :{BLACK}Off +STR_STATION_BUILD_COVERAGE_AREA_OFF_TOOLTIP :{BLACK}Don't highlight coverage area of proposed site +STR_STATION_BUILD_COVERAGE_ON :{BLACK}On +STR_STATION_BUILD_COVERAGE_AREA_ON_TOOLTIP :{BLACK}Highlight coverage area of proposed site +STR_STATION_BUILD_ACCEPTS_CARGO :{BLACK}Accepts: {GOLD} +STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}Supplies: {GOLD} + +# Rail construction toolbar +STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}Build railway track +STR_BUILD_AUTORAIL_TIP :{BLACK}Build railway track using the Autorail mode +STR_RAIL_TOOLBAR_TOOLTIP_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}Build train depot (for building and servicing trains) +STR_CONVERT_RAIL_TO_WAYPOINT_TIP :{BLACK}Convert rail to waypoint +STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_STATION :{BLACK}Build railway station +STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}Build railway signals +STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_BRIDGE :{BLACK}Build railway bridge +STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TUNNEL :{BLACK}Build railway tunnel +STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Toggle build/remove for railway track and signals +STR_CONVERT_RAIL_TIP :{BLACK}Convert/Upgrade the type of rail + +# Rail depot construction window +STR_BUILD_DEPOT_TRAIN_ORIENTATION_CAPTION :{WHITE}Train Depot Orientation +STR_BUILD_DEPOT_TRAIN_ORIENTATION_TOOLTIP :{BLACK}Select railway depot orientation + +# Rail station construction window +STR_STATION_BUILD_RAIL_CAPTION :{WHITE}Rail Station Selection +STR_STATION_BUILD_ORIENTATION :{BLACK}Orientation +STR_STATION_BUILD_RAILROAD_ORIENTATION_TOOLTIP :{BLACK}Select railway station orientation +STR_STATION_BUILD_NUMBER_OF_TRACKS :{BLACK}Number of tracks +STR_STATION_BUILD_NUMBER_OF_TRACKS_TOOLTIP :{BLACK}Select number of platforms for railway station +STR_STATION_BUILD_PLATFORM_LENGTH :{BLACK}Platform length +STR_STATION_BUILD_PLATFORM_LENGTH_TOOLTIP :{BLACK}Select length of railway station +STR_DRAG_DROP :{BLACK}Drag & Drop +STR_STATION_DRAG_DROP :{BLACK}Build a station using drag & drop + +STR_SELECT_STATION_CLASS_TIP :{BLACK}Select a station class to display +STR_SELECT_STATION_TYPE_TIP :{BLACK}Select the station type to build + +# Signal window +STR_SIGNAL_SELECTION :{WHITE}Signal Selection +STR_SIGNAL_CAN_T_CONVERT_SIGNALS_HERE :{WHITE}Can't convert signals here... +STR_BUILD_SIGNAL_SEMAPHORE_NORM_TIP :{BLACK}Block Signal (semaphore){}This is the most basic type of signal, allowing only one train to be in the same block at the same time. +STR_BUILD_SIGNAL_SEMAPHORE_ENTRY_TIP :{BLACK}Entry-Signal (semaphore){}Green as long as there is one or more green exit-signal from the following section of track. Otherwise it shows red. +STR_BUILD_SIGNAL_SEMAPHORE_EXIT_TIP :{BLACK}Exit-Signal (semaphore){}Behaves in the same way as a block signal but is necessary to trigger the correct colour on entry & combo pre-signals. +STR_BUILD_SIGNAL_SEMAPHORE_COMBO_TIP :{BLACK}Combo-Signal (semaphore){}The combo signal simply acts as both an entry and exit signal. This allows you to build large "trees" of presignals. +STR_BUILD_SIGNAL_SEMAPHORE_PBS_TIP :{BLACK}Path Signal (semaphore){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. Standard path signals can be passed from the back side. +STR_BUILD_SIGNAL_SEMAPHORE_PBS_OWAY_TIP :{BLACK}One-way Path Signal (semaphore){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. One-way path signals can't be passed from the back side. +STR_BUILD_SIGNAL_ELECTRIC_NORM_TIP :{BLACK}Block Signal (electric){}This is the most basic type of signal, allowing only one train to be in the same block at the same time. +STR_BUILD_SIGNAL_ELECTRIC_ENTRY_TIP :{BLACK}Entry-Signal (electric){}Green as long as there is one or more green exit-signal from the following section of track. Otherwise it shows red. +STR_BUILD_SIGNAL_ELECTRIC_EXIT_TIP :{BLACK}Exit-Signal (electric){}Behaves in the same way as a block signal but is necessary to trigger the correct colour on entry & combo pre-signals. +STR_BUILD_SIGNAL_ELECTRIC_COMBO_TIP :{BLACK}Combo-Signal (electric){}The combo signal simply acts as both an entry and exit signal. This allows you to build large "trees" of presignals. +STR_BUILD_SIGNAL_ELECTRIC_PBS_TIP :{BLACK}Path Signal (electric){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. Standard path signals can be passed from the back side. +STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TIP :{BLACK}One-way Path Signal (electric){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. One-way path signals can't be passed from the back side. +STR_SIGNAL_CONVERT_TIP :{BLACK}Signal Convert{}When selected, clicking an existing signal will convert it to the selected signal type and variant, Ctrl+Click will toggle the existing variant. +STR_DRAG_SIGNALS_DENSITY_TIP :{BLACK}Dragging signal density +STR_DRAG_SIGNALS_DENSITY_DECREASE_TIP :{BLACK}Decrease dragging signal density +STR_DRAG_SIGNALS_DENSITY_INCREASE_TIP :{BLACK}Increase dragging signal density + +# Road construction toolbar +STR_ROAD_TOOLBAR_ROAD_CONSTRUCTION_CAPTION :{WHITE}Road Construction +STR_ROAD_TOOLBAR_TRAM_CONSTRUCTION_CAPTION :{WHITE}Tramway Construction +STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_SECTION :{BLACK}Build road section +STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_SECTION :{BLACK}Build tramway section +STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOROAD :{BLACK}Build road section using the Autoroad mode +STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOTRAM :{BLACK}Build tramway section using the Autotram mode +STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_VEHICLE_DEPOT :{BLACK}Build road vehicle depot (for building and servicing vehicles) +STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAM_VEHICLE_DEPOT :{BLACK}Build tram vehicle depot (for building and servicing vehicles) +STR_ROAD_TOOLBAR_TOOLTIP_BUILD_BUS_STATION :{BLACK}Build bus station +STR_ROAD_TOOLBAR_TOOLTIP_BUILD_PASSENGER_TRAM_STATION :{BLACK}Build passenger tram station +STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRUCK_LOADING_BAY :{BLACK}Build lorry loading bay +STR_ROAD_TOOLBAR_TOOLTIP_BUILD_CARGO_TRAM_STATION :{BLACK}Build freight tram station +STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_ONE_WAY_ROAD :{BLACK}Activate/Deactivate one way roads +STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_BRIDGE :{BLACK}Build road bridge +STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_BRIDGE :{BLACK}Build tramway bridge +STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_TUNNEL :{BLACK}Build road tunnel +STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_TUNNEL :{BLACK}Build tramway tunnel +STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_ROAD :{BLACK}Toggle build/remove for road construction +STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_TRAMWAYS :{BLACK}Toggle build/remove for tramway construction + +# Road depot construction window +STR_BUILD_DEPOT_ROAD_ORIENTATION_CAPTION :{WHITE}Road Depot Orientation +STR_ROAD_TOOLBAR_TOOLTIP_SELECT_ROAD_VEHICLE_DEPOT :{BLACK}Select road vehicle depot orientation +STR_BUILD_DEPOT_TRAM_ORIENTATION_CAPTION :{WHITE}Tram Depot Orientation +STR_ROAD_TOOLBAR_TOOLTIP_SELECT_TRAM_VEHICLE_DEPOT :{BLACK}Select tram vehicle depot orientation + +# Road vehicle station construction window +STR_STATION_BUILD_BUS_ORIENTATION :{WHITE}Bus Station Orientation +STR_STATION_BUILD_BUS_ORIENTATION_TOOLTIP :{BLACK}Select bus station orientation +STR_STATION_BUILD_TRUCK_ORIENTATION :{WHITE}Lorry Station Orientation +STR_STATION_BUILD_TRUCK_ORIENTATION_TOOLTIP :{BLACK}Select lorry loading bay orientation +STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION :{WHITE}Passenger Tram Orientation +STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION_TOOLTIP :{BLACK}Select passenger tram station orientation +STR_STATION_BUILD_CARGO_TRAM_ORIENTATION :{WHITE}Freight Tram Orientation +STR_STATION_BUILD_CARGO_TRAM_ORIENTATION_TOOLTIP :{BLACK}Select freight tram station orientation + +# Waterways toolbar +STR_WATERWAYS_TOOLBAR_CAPTION :{WHITE}Waterways construction +STR_WATERWAYS_TOOLBAR_CAPTION_SE :{WHITE}Waterways +STR_BUILD_CANALS_TIP :{BLACK}Build canals. +STR_BUILD_LOCKS_TIP :{BLACK}Build locks +STR_WATERWAYS_TOOLBAR_BUILD_DEPOT_TOOLTIP :{BLACK}Build ship depot (for building and servicing ships) +STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP :{BLACK}Build ship dock +STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP :{BLACK}Place a buoy which can be used as a waypoint +STR_BUILD_AQUEDUCT :{BLACK}Build aqueduct + +# Ship depot construction window +STR_DEPOT_BUILD_SHIP_CAPTION :{WHITE}Ship Depot Orientation +STR_DEPOT_BUILD_SHIP_ORIENTATION_TOOLTIP :{BLACK}Select ship depot orientation + +# Dock construction window +STR_STATION_BUILD_DOCK_CAPTION :{WHITE}Dock + +# Airport toolbar +STR_TOOLBAR_AIRCRAFT_CAPTION :{WHITE}Airports +STR_TOOLBAR_AIRCRAFT_BUILD_AIRPORT_TOOLTIP :{BLACK}Build airport + +# Airport construction window +STR_STATION_BUILD_AIRPORT_CAPTION :{WHITE}Airport Selection +STR_SMALL_AIRPORT :{BLACK}Small +STR_CITY_AIRPORT :{BLACK}City +STR_METRO_AIRPORT :{BLACK}Metropolitan airport +STR_INTERNATIONAL_AIRPORT :{BLACK}International airport +STR_COMMUTER_AIRPORT :{BLACK}Commuter +STR_INTERCONTINENTAL_AIRPORT :{BLACK}Intercontinental +STR_HELIPORT :{BLACK}Heliport +STR_HELIDEPOT :{BLACK}Helidepot +STR_HELISTATION :{BLACK}Helistation + +STR_SMALL_AIRPORTS :{BLACK}Small airports +STR_LARGE_AIRPORTS :{BLACK}Large airports +STR_HUB_AIRPORTS :{BLACK}Hub airports +STR_HELIPORTS :{BLACK}Helicopter airports + + +# Unsorted +STR_TOWN_POPULATION :{BLACK}World population: {COMMA} +STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...can only be built in towns +STR_ERROR_OFF_EDGE_OF_MAP :{WHITE}Off edge of map +STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP :{WHITE}Too close to edge of map +STR_ERROR_NOT_ENOUGH_CASH_REQUIRES_CURRENCY :{WHITE}Not enough cash - requires {CURRENCY} +STR_COMPANY_MONEY :{WHITE}{CURRENCY} +STR_ERROR_FLAT_LAND_REQUIRED :{WHITE}Flat land required +STR_STATION_VIEW_WAITING_TITLE :{BLACK}Waiting: {WHITE}{STRING} +STR_STATION_VIEW_WAITING_CARGO :{WHITE}{CARGO} +STR_STATION_VIEW_EN_ROUTE_FROM :{YELLOW}({SHORTCARGO} en-route from {STATION}) +STR_STATION_VIEW_ACCEPTS_CARGO :{BLACK}Accepts: {WHITE} + +STR_NO_WAITING_CARGO :{BLACK}No cargo of any type is waiting +STR_SELECT_ALL_FACILITIES :{BLACK}Select all facilities +STR_SELECT_ALL_TYPES :{BLACK}Select all cargo types (including no waiting cargo) +STR_AVAILABLE_ENGINES_TIP :{BLACK}See a list of available engine designs for this vehicle type. +STR_MANAGE_LIST :{BLACK}Manage list +STR_MANAGE_LIST_TIP :{BLACK}Send instructions to all vehicles in this list +STR_REPLACE_VEHICLES :Replace vehicles +STR_SEND_FOR_SERVICING :Send for Servicing + +STR_ERROR_OWNED_BY :{WHITE}...owned by {STRING2} +STR_VEHICLE_DETAIL_TAB_CARGO :{BLACK}Cargo +STR_VEHICLE_DETAIL_TAB_INFORMATION :{BLACK}Information +STR_VEHICLE_DETAIL_TAB_CAPACITIES :{BLACK}Capacities +STR_VEHICLE_DETAIL_TAB_TOTAL_CARGO :{BLACK}Total Cargo +STR_TOTAL_CAPACITY_TEXT :{BLACK}Total cargo capacity of this train: +STR_TOTAL_CAPACITY :{LTBLUE}- {CARGO} ({SHORTCARGO}) +STR_TOTAL_CAPACITY_MULT :{LTBLUE}- {CARGO} ({SHORTCARGO}) (x{NUM}) + +STR_MAPSIZE :{BLACK}Map size: +STR_BY :{BLACK}* + +STR_COMPANY_SOMEONE :someone{SKIP}{SKIP} + +STR_ABOUT_OPENTTD :{WHITE}About OpenTTD +STR_ABANDON_GAME_QUERY :{YELLOW}Are you sure you want to abandon this game? +STR_ABANDON_GAME_CAPTION :{WHITE}Abandon Game +STR_SORT_ORDER_TIP :{BLACK}Select sorting order (descending/ascending) +STR_SORT_CRITERIA_TIP :{BLACK}Select sorting criteria +STR_FILTER_CRITERIA_TIP :{BLACK}Select filtering criteria +STR_SORT_BY :{BLACK}Sort by + +STR_ERROR_MESSAGE_CAPTION :{YELLOW}Message +STR_ERROR_MESSAGE_CAPTION_OTHER_COMPANY :{YELLOW}Message from {STRING1} +STR_POPUP_CAUTION_CAPTION :{WHITE}Caution! +STR_ERROR_CAN_T_DO_THIS :{WHITE}Can't do this.... +STR_ERROR_CAN_T_CLEAR_THIS_AREA :{WHITE}Can't clear this area.... +STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Original copyright {COPYRIGHT} 1995 Chris Sawyer, All rights reserved +STR_ABOUT_VERSION :{BLACK}OpenTTD version {REV} +STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2009 The OpenTTD team + +STR_QUIT_CAPTION :{WHITE}Quit +STR_YES :{BLACK}Yes +STR_NO :{BLACK}No +STR_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD :{YELLOW}Are you sure you want to exit OpenTTD and return to {STRING}? + +STR_JUST_NOTHING :Nothing +STR_ERROR_TOO_MANY_VEHICLES_IN_GAME :{WHITE}Too many vehicles in game +STR_BUTTON_LOCATION :{BLACK}Location +STR_QUERY_CAPTION :{WHITE}{STRING} +STR_DEFAULT :{BLACK}Default +STR_QUERY_CANCEL :{BLACK}Cancel +STR_QUERY_OK :{BLACK}OK +STR_QUERY_RENAME :{BLACK}Rename + +STR_TOOLBAR_TOOLTIP_PLANT_TREES_PLACE_SIGNS :{BLACK}Plant trees, place signs etc. +STR_ERROR_CAN_T_CHANGE_SERVICING :{WHITE}Can't change servicing interval... +STR_TOOLTIP_CLOSE_WINDOW :{BLACK}Close window +STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS :{BLACK}Window title - drag this to move window +STR_STICKY_BUTTON :{BLACK}Mark this window as uncloseable by the 'Close All Windows' key +STR_RESIZE_BUTTON :{BLACK}Click and drag to resize this window +STR_SAVELOAD_HOME_BUTTON :{BLACK}Click here to jump to the current default save/load directory +STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC :{BLACK}Demolish buildings etc. on a square of land +STR_TERRAFORM_TOOLTIP_LOWER_A_CORNER_OF_LAND :{BLACK}Lower a corner of land +STR_TERRAFORM_TOOLTIP_RAISE_A_CORNER_OF_LAND :{BLACK}Raise a corner of land +STR_TOOLTIP_VSCROLL_BAR_SCROLLS_LIST :{BLACK}Scroll bar - scrolls list up/down +STR_TOOLTIP_HSCROLL_BAR_SCROLLS_LIST :{BLACK}Scroll bar - scrolls list left/right +STR_VEHICLE_LIST_PROFIT_THIS_YEAR_LAST_YEAR :{TINYFONT}{BLACK}Profit this year: {CURRENCY} (last year: {CURRENCY}) + +############ range for service numbers starts +STR_AGE :{COMMA} year{P "" s} ({COMMA}) +STR_AGE_RED :{RED}{COMMA} year{P "" s} ({COMMA}) +############ range for service numbers ends + +STR_VEHICLE_TRAIN :Train +STR_VEHICLE_ROAD_VEHICLE :Road vehicle +STR_VEHICLE_SHIP :Ship +STR_VEHICLE_AIRCRAFT :Aircraft +STR_LAND_AREA_INFORMATION_CAPTION :{WHITE}Land Area Information +STR_LAND_AREA_INFORMATION_COST_TO_CLEAR_N_A :{BLACK}Cost to clear: {LTBLUE}N/A +STR_LAND_AREA_INFORMATION_COST_TO_CLEAR :{BLACK}Cost to clear: {RED}{CURRENCY} +STR_REVENUE_WHEN_CLEARED :{BLACK}Revenue when cleared: {LTBLUE}{CURRENCY} +STR_LAND_AREA_INFORMATION_OWNER_N_A :N/A +STR_LAND_AREA_INFORMATION_OWNER :{BLACK}Owner: {LTBLUE}{STRING1} +STR_LAND_AREA_INFORMATION_ROAD_OWNER :{BLACK}Road owner: {LTBLUE}{STRING1} +STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Tramway owner: {LTBLUE}{STRING1} +STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Railroad owner: {LTBLUE}{STRING1} +STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Local authority: {LTBLUE}{STRING1} +STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :None +STR_VEHICLE_NAME_BUTTON :{BLACK}Name +STR_VEHICLE_NAME_SMALL :{BLACK}{TINYFONT}{VEHICLE} + +STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Cargo accepted: {LTBLUE} +STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING}) +STR_SUBSIDY_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Click on service to centre view on industry/town +STR_DATE_LONG_SMALL :{TINYFONT}{BLACK}{DATE_LONG} STR_ERROR_TOO_FAR_FROM_PREVIOUS_DESTINATION :{WHITE}...too far from previous destination -STR_HIGHSCORE_TOP_COMPANIES_WHO_REACHED :{BIGFONT}{BLACK}Top companies who reached {NUM}{}({STRING} Level) -STR_HIGHSCORE_TOP_COMPANIES_NETWORK_GAME :{BIGFONT}{BLACK}Company League Table in {NUM} -STR_HIGHSCORE_POSITION :{BLACK}{BIGFONT}{COMMA}. -STR_HIGHSCORE_PERFORMANCE_TITLE_BUSINESSMAN :Businessman -STR_HIGHSCORE_PERFORMANCE_TITLE_ENTREPRENEUR :Entrepreneur -STR_HIGHSCORE_PERFORMANCE_TITLE_INDUSTRIALIST :Industrialist -STR_HIGHSCORE_PERFORMANCE_TITLE_CAPITALIST :Capitalist -STR_HIGHSCORE_PERFORMANCE_TITLE_MAGNATE :Magnate -STR_HIGHSCORE_PERFORMANCE_TITLE_MOGUL :Mogul -STR_HIGHSCORE_PERFORMANCE_TITLE_TYCOON_OF_THE_CENTURY :Tycoon of the Century -STR_HIGHSCORE_NAME :{BIGFONT}{PRESIDENTNAME}, {COMPANY} -STR_HIGHSCORE_STATS :{BIGFONT}'{STRING}' ({COMMA}) -STR_HIGHSCORE_COMPANY_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} achieves '{STRING}' status! -STR_HIGHSCORE_PRESIDENT_OF_COMPANY_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PRESIDENTNAME} of {COMPANY} achieves '{STRING}' status! STR_SCENEDIT_TOOLBAR_OPENTTD :{YELLOW}OpenTTD STR_SCENEDIT_TOOLBAR_SCENARIO_EDITOR :{YELLOW}Scenario Editor STR_TERRAFORM_TOOLBAR_LAND_GENERATION_CAPTION :{WHITE}Land Generation @@ -595,10 +1329,6 @@ STR_TERRAFORM_RESET_LANDSCAPE :{BLACK}Reset la STR_QUERY_RESET_LANDSCAPE_CAPTION :{WHITE}Reset Landscape STR_RESET_LANDSCAPE_TOOLTIP :{BLACK}Remove all player-owned property from the map STR_RESET_LANDSCAPE_CONFIRMATION_TEXT :{WHITE}Are you sure you want to remove all player-owned property? -STR_SCENEDIT_TOOLBAR_LANDSCAPE_GENERATION :{BLACK}Landscape generation -STR_SCENEDIT_TOOLBAR_TOWN_GENERATION :{BLACK}Town generation -STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION :{BLACK}Industry generation -STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION :{BLACK}Road construction STR_FOUND_TOWN_CAPTION :{WHITE}Town Generation STR_FOUND_TOWN_NEW_TOWN_BUTTON :{BLACK}New Town STR_FOUND_TOWN_NEW_TOWN_TOOLTIP :{BLACK}Construct new town @@ -638,9 +1368,6 @@ STR_SCENEDIT_FILE_MENU_QUIT :Quit STR_SCENEDIT_TOOLBAR_TOOLTIP_SAVE_SCENARIO_LOAD_SCENARIO :{BLACK}Save scenario, load scenario, abandon scenario editor, quit STR_SAVELOAD_LOAD_SCENARIO :{WHITE}Load Scenario STR_SAVELOAD_SAVE_SCENARIO :{WHITE}Save Scenario -STR_INTRO_PLAY_SCENARIO :{BLACK}Play Scenario -STR_INTRO_PLAY_HEIGHTMAP :{BLACK}Play Heightmap -STR_INTRO_PLAY_HEIGHTMAP_TOOLTIP :{BLACK}Start a new game, using a heightmap as landscape STR_QUIT_SCENARIO_QUERY :{YELLOW}Are you sure you want to quit this scenario? STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200 :{WHITE}...can only be built in towns with a population of at least 1200 STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD :{BLACK}Move the starting date backward 1 year @@ -663,184 +1390,15 @@ STR_SELECT_LAYOUT_2X2_GRID :{BLACK}2x2 grid STR_SELECT_LAYOUT_3X3_GRID :{BLACK}3x3 grid STR_SELECT_LAYOUT_RANDOM :{BLACK}Random -STR_NEWS_MESSAGE :{STRING} - {STRING5} -STR_STATUSBAR_TOOLTIP_SHOW_LAST_NEWS :{BLACK}Show last message or news report -STR_OFF :Off -STR_SUMMARY :Summary -STR_FULL :Full -STR_STATUSBAR_COMPANY_NAME :{SILVER}- - {COMPANY} - - - -############ range for menu starts -STR_SETTINGS_MENU_GAME_OPTIONS :Game options -STR_SETTINGS_MENU_DIFFICULTY_SETTINGS :Difficulty settings -STR_SETTINGS_MENU_CONFIG_SETTINGS :Advanced settings -STR_SETTINGS_MENU_NEWGRF_SETTINGS :NewGRF settings -STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Transparency options -STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :{SETX 12}Town names displayed -STR_SETTINGS_MENU_STATION_NAMES_DISPLAYED :{SETX 12}Station names displayed -STR_SETTINGS_MENU_WAYPOINTS_DISPLAYED :{SETX 12}Waypoint names displayed -STR_SETTINGS_MENU_SIGNS_DISPLAYED :{SETX 12}Signs displayed -STR_SETTINGS_MENU_FULL_ANIMATION :{SETX 12}Full animation -STR_SETTINGS_MENU_FULL_DETAIL :{SETX 12}Full detail -STR_SETTINGS_MENU_TRANSPARENT_BUILDINGS :{SETX 12}Transparent buildings -STR_SETTINGS_MENU_TRANSPARENT_SIGNS :{SETX 12}Transparent station signs -############ range ends here - -############ range for menu starts -STR_ABOUT_MENU_LAND_BLOCK_INFO :Land area information -STR_ABOUT_MENU_SEPARATOR : -STR_ABOUT_MENU_TOGGLE_CONSOLE :Toggle Console -STR_ABOUT_MENU_AI_DEBUG :AI Debug -STR_ABOUT_MENU_SCREENSHOT :Screenshot (Ctrl+S) -STR_ABOUT_MENU_GIANT_SCREENSHOT :Giant Screenshot (Ctrl+G) -STR_ABOUT_MENU_ABOUT_OPENTTD :About 'OpenTTD' -############ range ends here - -STR_STATION_BUILD_COVERAGE_OFF :{BLACK}Off -STR_STATION_BUILD_COVERAGE_ON :{BLACK}On -STR_TOOLBAR_TOOLTIP_DISPLAY_SUBSIDIES :{BLACK}Display subsidies -STR_SUBSIDIES_MENU_SUBSIDIES :Subsidies - -############ 'Display map' dropdown. In SE, there is one more item. -STR_MAP_MENU_MAP_OF_WORLD :Map of world -STR_MAP_MENU_EXTRA_VIEW_PORT :Extra viewport -STR_MAP_MENU_SIGN_LIST :Sign list -STR_TOWN_MENU_TOWN_DIRECTORY :Town directory -############ end of the 'Display map' dropdown - -STR_TOWN_POPULATION :{BLACK}World population: {COMMA} -STR_EXTRA_VIEW_PORT_TITLE :{WHITE}Viewport {COMMA} -STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN :{BLACK}Copy to viewport -STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN_TT :{BLACK}Copy the location of the global view to this viewport -STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW :{BLACK}Paste from viewport -STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT :{BLACK}Paste the location of this viewport to the global view - -STR_GAME_OPTIONS_CURRENCY_UNITS_FRAME :{BLACK}Currency units -STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Currency units selection -STR_GAME_OPTIONS_MEASURING_UNITS_FRAME :{BLACK}Measuring units -STR_GAME_OPTIONS_MEASURING_UNITS_DROPDOWN_TOOLTIP :{BLACK}Measuring units selection -STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Road vehicles -STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Select side of road for vehicles to drive on -STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Drive on left -STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_RIGHT :Drive on right -STR_GAME_OPTIONS_TOWN_NAMES_FRAME :{BLACK}Town names -STR_GAME_OPTIONS_TOWN_NAMES_DROPDOWN_TOOLTIP :{BLACK}Select style of town names - -STR_GAME_OPTIONS_AUTOSAVE_FRAME :{BLACK}Autosave -STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_TOOLTIP :{BLACK}Select interval between automatic game saves -STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_OFF :Off -STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_1_MONTH :Every month -STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_3_MONTHS :Every 3 months -STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_6_MONTHS :Every 6 months -STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_12_MONTHS :Every 12 months -STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Start a new game -STR_INTRO_TOOLTIP_LOAD_GAME :{BLACK}Load a saved game -STR_INTRO_TOOLTIP_SCENARIO_EDITOR :{BLACK}Create a customised game world/scenario -STR_INTRO_TOOLTIP_MULTIPLAYER :{BLACK}Start a multi-player game -STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}Display game options -STR_INTRO_TOOLTIP_DIFFICULTY_OPTIONS :{BLACK}Display difficulty options -STR_INTRO_TOOLTIP_PLAY_SCENARIO :{BLACK}Start a new game, using a customised scenario -STR_INTRO_QUIT :{BLACK}Quit -STR_INTRO_TOOLTIP_QUIT :{BLACK}Quit 'OpenTTD' -STR_INTRO_CAPTION :{WHITE}OpenTTD {REV} -STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...can only be built in towns -STR_INTRO_TOOLTIP_TEMPERATE :{BLACK}Select 'temperate' landscape style -STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE :{BLACK}Select 'sub-arctic' landscape style -STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE :{BLACK}Select 'sub-tropical' landscape style -STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE :{BLACK}Select 'toyland' landscape style -STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}Fund construction of new industry or list all industries - -############ range for menu starts -STR_INDUSTRY_MENU_INDUSTRY_DIRECTORY :Industry Directory -STR_INDUSTRY_MENU_FUND_NEW_INDUSTRY :Fund new industry -############ range ends here - STR_FUND_INDUSTRY_CAPTION :{WHITE}Fund new industry STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}...can only be built in rainforest areas STR_ERROR_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}...can only be built in desert areas -STR_STATUSBAR_PAUSED :{YELLOW}* * PAUSED * * STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Screenshot successfully saved as '{RAW_STRING}' STR_ERROR_SCREENSHOT_FAILED :{WHITE}Screenshot failed! STR_TERRAFORM_TOOLTIP_PURCHASE_LAND :{BLACK}Purchase land for future use -STR_STATUSBAR_AUTOSAVE :{RED}AUTOSAVE -STR_STATUSBAR_SAVING_GAME :{RED}* * SAVING GAME * * STR_SAVE_STILL_IN_PROGRESS :{WHITE}Saving still in progress,{}please wait until it is finished! -STR_MUSIC_TOOLTIP_SELECT_EZY_STREET_STYLE :{BLACK}Select 'Ezy Street style music' programme - -############ start of townname region -STR_TOWNNAME_ORIGINAL_ENGLISH :English (Original) -STR_TOWNNAME_FRENCH :French -STR_TOWNNAME_GERMAN :German -STR_TOWNNAME_ADDITIONAL_ENGLISH :English (Additional) -STR_TOWNNAME_LATIN_AMERICAN :Latin-American -STR_TOWNNAME_SILLY :Silly -STR_TOWNNAME_SWEDISH :Swedish -STR_TOWNNAME_DUTCH :Dutch -STR_TOWNNAME_FINNISH :Finnish -STR_TOWNNAME_POLISH :Polish -STR_TOWNNAME_SLOVAK :Slovak -STR_TOWNNAME_NORWEGIAN :Norwegian -STR_TOWNNAME_HUNGARIAN :Hungarian -STR_TOWNNAME_AUSTRIAN :Austrian -STR_TOWNNAME_ROMANIAN :Romanian -STR_TOWNNAME_CZECH :Czech -STR_TOWNNAME_SWISS :Swiss -STR_TOWNNAME_DANISH :Danish -STR_TOWNNAME_TURKISH :Turkish -STR_TOWNNAME_ITALIAN :Italian -STR_TOWNNAME_CATALAN :Catalan -############ end of townname region - -STR_CURR_GBP :Pounds (£) -STR_CURR_USD :Dollars ($) -STR_CURR_EUR :Euro (€) -STR_CURR_YEN :Yen (¥) -STR_CURR_ATS :Austrian Shilling (ATS) -STR_CURR_BEF :Belgian Franc (BEF) -STR_CURR_CHF :Swiss Franc (CHF) -STR_CURR_CZK :Czech Koruna (CZK) -STR_CURR_DEM :Deutschmark (DEM) -STR_CURR_DKK :Danish Krone (DKK) -STR_CURR_ESP :Peseta (ESP) -STR_CURR_FIM :Finnish Markka (FIM) -STR_CURR_FRF :Franc (FRF) -STR_CURR_GRD :Greek Drachma (GRD) -STR_CURR_HUF :Hungarian Forint (HUF) -STR_CURR_ISK :Icelandic Krona (ISK) -STR_CURR_ITL :Italian Lira (ITL) -STR_CURR_NLG :Dutch Guilder (NLG) -STR_CURR_NOK :Norwegian Krone (NOK) -STR_CURR_PLN :Polish Zloty (PLN) -STR_CURR_RON :Romanian Leu (RON) -STR_CURR_RUR :Russian Rubles (RUR) -STR_CURR_SIT :Slovenian Tolar (SIT) -STR_CURR_SEK :Swedish Krona (SEK) -STR_CURR_TRY :Turkish Lira (TRY) -STR_CURR_SKK :Slovak Koruna (SKK) -STR_CURR_BRL :Brazilian Real (BRL) -STR_CURR_EEK :Estonian Krooni (EEK) - -STR_CURR_CUSTOM :Custom... - -STR_OPTIONS_LANG :{BLACK}Language -STR_OPTIONS_LANG_TIP :{BLACK}Select the interface language to use - -STR_OPTIONS_FULLSCREEN :{BLACK}Fullscreen -STR_OPTIONS_FULLSCREEN_TIP :{BLACK}Check this box to play OpenTTD fullscreen mode -STR_FULLSCREEN_FAILED :{WHITE}Fullscreen mode failed - -STR_OPTIONS_RES :{BLACK}Screen resolution -STR_OPTIONS_RES_TIP :{BLACK}Select the screen resolution to use - -STR_OPTIONS_SCREENSHOT_FORMAT :{BLACK}Screenshot format -STR_OPTIONS_SCREENSHOT_FORMAT_TIP :{BLACK}Select the screenshot format to use - -STR_OPTIONS_BASE_GRF :{BLACK}Base graphics set -STR_OPTIONS_BASE_GRF_TIP :{BLACK}Select the base graphics set to use -STR_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} missing/corrupted file{P "" s} -STR_OPTIONS_BASE_GRF_DESCRIPTION_TIP :{BLACK}Additional information about the base graphics set STR_AUTOSAVE_FAILED :{WHITE}Autosave failed @@ -862,26 +1420,10 @@ STR_CANT_SHARE_ORDER_LIST :{WHITE}Can't sh STR_CANT_COPY_ORDER_LIST :{WHITE}Can't copy order list... STR_END_OF_SHARED_ORDERS :{SETX 10}- - End of Shared Orders - - -STR_TRAIN_IS_STUCK :{WHITE}{VEHICLE} can't find a path to continue. -STR_TRAIN_IS_LOST :{WHITE}{VEHICLE} is lost. -STR_VEHICLE_IS_UNPROFITABLE :{WHITE}{VEHICLE}'s profit last year was {CURRENCY} -STR_EURO_INTRODUCE :{BLACK}{BIGFONT}European Monetary Union!{}{}The Euro is introduced as the sole currency for everyday transactions in your country! - -# Start of order review system. -# DON'T ADD OR REMOVE LINES HERE -STR_VEHICLE_HAS_TOO_FEW_ORDERS :{WHITE}{VEHICLE} has too few orders in the schedule -STR_VEHICLE_HAS_VOID_ORDER :{WHITE}{VEHICLE} has a void order -STR_VEHICLE_HAS_DUPLICATE_ENTRY :{WHITE}{VEHICLE} has duplicate orders -STR_VEHICLE_HAS_INVALID_ENTRY :{WHITE}{VEHICLE} has an invalid station in its orders -# end of order system - -STR_VEHICLE_AUTORENEW_FAILED :{WHITE}Autorenew failed on {VEHICLE}{}{STRING} STR_TRAIN_TOO_LONG_AFTER_REPLACEMENT :{WHITE}{VEHICLE} is too long after replacement STR_AUTOREPLACE_NOTHING_TO_DO :{WHITE}No autoreplace/renew rules applied. STR_AUTOREPLACE_MONEY_LIMIT :(money limit) -STR_CONFIG_SETTING :{BLACK}Advanced Settings -STR_CONFIG_SETTING_TIP :{BLACK}Display advanced settings STR_CONFIG_SETTING_CAPTION :{WHITE}Advanced Settings STR_CONFIG_SETTING_OFF :Off @@ -1136,19 +1678,6 @@ STR_SUB_ARCTIC_LANDSCAPE :Sub-arctic land STR_SUB_TROPICAL_LANDSCAPE :Sub-tropical landscape STR_TOYLAND_LANDSCAPE :Toyland landscape -STR_CHEATS :{WHITE}Cheats -STR_CHEATS_TIP :{BLACK}Checkboxes indicate if you have used this cheat before -STR_CHEATS_WARNING :{BLACK}Warning! You are about to betray your fellow competitors. Keep in mind that such a disgrace will be remembered for eternity. -STR_CHEAT_MONEY :{LTBLUE}Increase money by {CURRENCY} -STR_CHEAT_CHANGE_COMPANY :{LTBLUE}Playing as company: {ORANGE}{COMMA} -STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}Magic bulldozer (remove industries, unmovables): {ORANGE}{STRING1} -STR_CHEAT_CROSSINGTUNNELS :{LTBLUE}Tunnels may cross each other: {ORANGE}{STRING1} -STR_CHEAT_BUILD_IN_PAUSE :{LTBLUE}Build while in pause mode: {ORANGE}{STRING1} -STR_CHEAT_NO_JETCRASH :{LTBLUE}Jetplanes will not crash (frequently) on small airports: {ORANGE} {STRING} -STR_CHEAT_SWITCH_CLIMATE :{LTBLUE}Switch climate: {ORANGE} {STRING} -STR_CHEAT_CHANGE_DATE :{LTBLUE}Change date: {ORANGE} {DATE_SHORT} -STR_CHEAT_SETUP_PROD :{LTBLUE}Enable modifying production values: {ORANGE}{STRING1} - STR_HEADING_FOR_WAYPOINT :{LTBLUE}Heading for {WAYPOINT} STR_HEADING_FOR_WAYPOINT_VEL :{LTBLUE}Heading for {WAYPOINT}, {VELOCITY} @@ -1169,12 +1698,9 @@ STR_WAYPOINT_VIEWPORT_TINY :{TINYFONT}{WAYP STR_EDIT_WAYPOINT_NAME :{WHITE}Edit waypoint name STR_CANT_CHANGE_WAYPOINT_NAME :{WHITE}Can't change waypoint name... -STR_CONVERT_RAIL_TO_WAYPOINT_TIP :{BLACK}Convert rail to waypoint STR_CANT_BUILD_TRAIN_WAYPOINT :{WHITE}Can't build train waypoint here... STR_CANT_REMOVE_TRAIN_WAYPOINT :{WHITE}Can't remove train waypoint here... -STR_BUILD_AUTORAIL_TIP :{BLACK}Build railway track using the Autorail mode - STR_NO_TOWN_IN_SCENARIO :{WHITE}...there is no town in this scenario STR_COULD_NOT_CREATE_TOWN :{WHITE}Map generation aborted...{}...no suitable town locations @@ -1184,20 +1710,16 @@ STR_MANY_RANDOM_INDUSTRIES :Many random ind STR_RANDOM_INDUSTRIES_TIP :{BLACK}Cover the map with randomly placed industries STR_CAN_T_GENERATE_INDUSTRIES :{WHITE}Can't generate industries... -STR_LANDSCAPING_TOOLBAR_TIP :{BLACK}Open the landscaping toolbar to raise/lower land, plant trees, etc. STR_LANDSCAPING_TOOLBAR :{WHITE}Landscaping STR_LEVEL_LAND_TOOLTIP :{BLACK}Level land - STR_TREES_RANDOM_TYPE :{BLACK}Trees of random type STR_TREES_RANDOM_TYPE_TIP :{BLACK}Place trees of random type STR_CANT_BUILD_CANALS :{WHITE}Can't build canals here... -STR_BUILD_CANALS_TIP :{BLACK}Build canals. STR_LANDINFO_CANAL :Canal STR_CANT_BUILD_LOCKS :{WHITE}Can't build locks here... -STR_BUILD_LOCKS_TIP :{BLACK}Build locks STR_LANDINFO_LOCK :Lock STR_CANT_PLACE_RIVERS :{WHITE}Can't place rivers here... @@ -1209,18 +1731,9 @@ STR_LANDINFO_COORDS :{BLACK}Coordina STR_CANT_REMOVE_PART_OF_STATION :{WHITE}Can't remove part of station... STR_CANT_CONVERT_RAIL :{WHITE}Can't convert railtype here... -STR_CONVERT_RAIL_TIP :{BLACK}Convert/Upgrade the type of rail STR_DRAG_WHOLE_TRAIN_TO_SELL_TIP :{BLACK}Drag train engine here to sell the whole train -STR_DRAG_DROP :{BLACK}Drag & Drop -STR_STATION_DRAG_DROP :{BLACK}Build a station using drag & drop -STR_SELECT_STATION_CLASS_TIP :{BLACK}Select a station class to display -STR_SELECT_STATION_TYPE_TIP :{BLACK}Select the station type to build - -STR_FAST_FORWARD :{BLACK}Fast forward the game -STR_MESSAGE_HISTORY :{WHITE}Message History -STR_MESSAGE_HISTORY_TIP :{BLACK}A list of the recent news messages STR_MESSAGES_DISABLE_ALL :{BLACK}Disable all STR_MESSAGES_ENABLE_ALL :{BLACK}Enable all @@ -1545,20 +2058,7 @@ STR_ERROR_CAN_T_BUILD_SIGNALS_HERE :{WHITE}Can't bu STR_ERROR_CAN_T_BUILD_RAILROAD_TRACK :{WHITE}Can't build railway track here... STR_ERROR_CAN_T_REMOVE_RAILROAD_TRACK :{WHITE}Can't remove railway track from here... STR_ERROR_CAN_T_REMOVE_SIGNALS_FROM :{WHITE}Can't remove signals from here... -STR_BUILD_DEPOT_TRAIN_ORIENTATION_CAPTION :{WHITE}Train Depot Orientation -STR_RAIL_MENU_RAILROAD_CONSTRUCTION :Railway construction -STR_RAIL_MENU_ELRAIL_CONSTRUCTION :Electrified Railway construction -STR_RAIL_MENU_MONORAIL_CONSTRUCTION :Monorail construction -STR_RAIL_MENU_MAGLEV_CONSTRUCTION :Maglev construction -STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}Build railway track -STR_RAIL_TOOLBAR_TOOLTIP_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}Build train depot (for building and servicing trains) -STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_STATION :{BLACK}Build railway station -STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}Build railway signals -STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_BRIDGE :{BLACK}Build railway bridge -STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TUNNEL :{BLACK}Build railway tunnel -STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Toggle build/remove for railway track and signals STR_BUILD_BRIDGE_SELECTION_TOOLTIP :{BLACK}Bridge selection - click on your prefered bridge to build it -STR_BUILD_DEPOT_TRAIN_ORIENTATION_TOOLTIP :{BLACK}Select railway depot orientation STR_RAILROAD_TRACK :Railway track STR_RAILROAD_TRAIN_DEPOT :Railway train depot STR_ERROR_AREA_IS_OWNED_BY_ANOTHER :{WHITE}...area is owned by another company @@ -1595,43 +2095,18 @@ STR_SELECT_WAYPOINT_TO_JOIN :{BLACK}Join way ##id 0x1800 STR_ERROR_MUST_REMOVE_ROAD_FIRST :{WHITE}Must remove road first STR_ROAD_WORKS_IN_PROGRESS :{WHITE}Road works in progress -STR_ROAD_TOOLBAR_ROAD_CONSTRUCTION_CAPTION :{WHITE}Road Construction -STR_ROAD_TOOLBAR_TRAM_CONSTRUCTION_CAPTION :{WHITE}Tramway Construction STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Select Road Bridge STR_ERROR_ONEWAY_ROADS_CAN_T_HAVE_JUNCTION :{WHITE}... one way roads can't have junctions STR_ERROR_CAN_T_BUILD_ROAD_HERE :{WHITE}Can't build road here... STR_ERROR_CAN_T_BUILD_TRAMWAY_HERE :{WHITE}Can't build tramway here... STR_ERROR_CAN_T_REMOVE_ROAD_FROM :{WHITE}Can't remove road from here... STR_ERROR_CAN_T_REMOVE_TRAMWAY_FROM :{WHITE}Can't remove tramway from here... -STR_BUILD_DEPOT_ROAD_ORIENTATION_CAPTION :{WHITE}Road Depot Orientation -STR_BUILD_DEPOT_TRAM_ORIENTATION_CAPTION :{WHITE}Tram Depot Orientation STR_ERROR_CAN_T_BUILD_ROAD_DEPOT :{WHITE}Can't build road vehicle depot here... STR_ERROR_CAN_T_BUILD_TRAM_DEPOT :{WHITE}Can't build tram vehicle depot here... STR_ERROR_CAN_T_BUILD_BUS_STATION :{WHITE}Can't build bus station... STR_ERROR_CAN_T_BUILD_TRUCK_STATION :{WHITE}Can't build lorry station... STR_ERROR_CAN_T_BUILD_PASSENGER_TRAM_STATION :{WHITE}Can't build passenger tram station... STR_ERROR_CAN_T_BUILD_CARGO_TRAM_STATION :{WHITE}Can't build freight tram station... -STR_ROAD_MENU_ROAD_CONSTRUCTION :Road construction -STR_ROAD_MENU_TRAM_CONSTRUCTION :Tramway construction -STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_SECTION :{BLACK}Build road section -STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOROAD :{BLACK}Build road section using the Autoroad mode -STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_SECTION :{BLACK}Build tramway section -STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOTRAM :{BLACK}Build tramway section using the Autotram mode -STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_VEHICLE_DEPOT :{BLACK}Build road vehicle depot (for building and servicing vehicles) -STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAM_VEHICLE_DEPOT :{BLACK}Build tram vehicle depot (for building and servicing vehicles) -STR_ROAD_TOOLBAR_TOOLTIP_BUILD_BUS_STATION :{BLACK}Build bus station -STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRUCK_LOADING_BAY :{BLACK}Build lorry loading bay -STR_ROAD_TOOLBAR_TOOLTIP_BUILD_PASSENGER_TRAM_STATION :{BLACK}Build passenger tram station -STR_ROAD_TOOLBAR_TOOLTIP_BUILD_CARGO_TRAM_STATION :{BLACK}Build freight tram station -STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_BRIDGE :{BLACK}Build road bridge -STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_BRIDGE :{BLACK}Build tramway bridge -STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_TUNNEL :{BLACK}Build road tunnel -STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_TUNNEL :{BLACK}Build tramway tunnel -STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_ONE_WAY_ROAD :{BLACK}Activate/Deactivate one way roads -STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_ROAD :{BLACK}Toggle build/remove for road construction -STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_TRAMWAYS :{BLACK}Toggle build/remove for tramway construction -STR_ROAD_TOOLBAR_TOOLTIP_SELECT_ROAD_VEHICLE_DEPOT :{BLACK}Select road vehicle depot orientation -STR_ROAD_TOOLBAR_TOOLTIP_SELECT_TRAM_VEHICLE_DEPOT :{BLACK}Select tram vehicle depot orientation STR_ROAD_DESCRIPTION_ROAD :Road STR_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :Road with streetlights STR_ROAD_DESCRIPTION_TREE_LINED_ROAD :Tree-lined road @@ -1694,13 +2169,6 @@ STR_SUBSIDIES_OFFERED_FROM_TO :{ORANGE}{STRING STR_SUBSIDIES_NONE :{ORANGE}None STR_SUBSIDIES_SUBSIDISED_TITLE :{BLACK}Services already subsidised: STR_SUBSIDIES_SUBSIDISED_FROM_TO :{ORANGE}{STRING} from {STATION} to {STATION}{YELLOW} ({COMPANY}{YELLOW}, until {DATE_SHORT}) -STR_NEWS_OFFER_OF_SUBSIDY_EXPIRED :{BLACK}{BIGFONT}Offer of subsidy expired:{}{}{STRING} from {STRING2} to {STRING2} will now not attract a subsidy. -STR_NEWS_SUBSIDY_WITHDRAWN_SERVICE :{BLACK}{BIGFONT}Subsidy withdrawn:{}{}{STRING} service from {STATION} to {STATION} is no longer subsidised. -STR_NEWS_SERVICE_SUBSIDY_OFFERED :{BLACK}{BIGFONT}Service subsidy offered:{}{}First {STRING} service from {STRING2} to {STRING2} will attract a year's subsidy from the local authority! -STR_NEWS_SERVICE_SUBSIDY_AWARDED_HALF :{BLACK}{BIGFONT}Service subsidy awarded to {RAW_STRING}!{}{}{STRING} service from {STATION} to {STATION} will pay 50% extra for the next year! -STR_NEWS_SERVICE_SUBSIDY_AWARDED_DOUBLE :{BLACK}{BIGFONT}Service subsidy awarded to {RAW_STRING}!{}{}{STRING} service from {STATION} to {STATION} will pay double rates for the next year! -STR_NEWS_SERVICE_SUBSIDY_AWARDED_TRIPLE :{BLACK}{BIGFONT}Service subsidy awarded to {RAW_STRING}!{}{}{STRING} service from {STATION} to {STATION} will pay triple rates for the next year! -STR_NEWS_SERVICE_SUBSIDY_AWARDED_QUADRUPLE :{BLACK}{BIGFONT}Service subsidy awarded to {RAW_STRING}!{}{}{STRING} service from {STATION} to {STATION} will pay quadruple rates for the next year! STR_ERROR_LOCAL_AUTHORITY_REFUSES_AIRPORT :{WHITE}{TOWN} local authority refuses to allow another airport to be built in this town STR_LOCAL_AUTHORITY_REFUSES_NOISE :{WHITE}{TOWN} local authority refuses permission for airport due to noise concerns STR_TOWN_BUILDING_NAME_COTTAGES_1 :Cottages @@ -1735,8 +2203,6 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{WHITE}{STRING} STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{WHITE}{STRING}{}{YELLOW}Fund the construction of new commercial buildings in the town.{}Cost: {CURRENCY} STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{WHITE}{STRING}{}{YELLOW}Buy 1 year's exclusive transport rights in town. Town authority will only allow passengers and cargo to use your company's stations.{}Cost: {CURRENCY} STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{WHITE}{STRING}{}{YELLOW}Bribe the local authority to increase your rating, at the risk of a severe penalty if caught.{}Cost: {CURRENCY} -STR_NEWS_ROAD_REBUILDING :{BIGFONT}{BLACK}Traffic chaos in {TOWN}!{}{}Road rebuilding programme funded by {RAW_STRING} brings 6 months of misery to motorists! -STR_SMALLMAP_TOWN :{TINYFONT}{WHITE}{TOWN} STR_TOWN_DIRECTORY_TOWN :{ORANGE}{TOWN}{BLACK} ({COMMA}) STR_TOWN_DESCRIPTION_UNDER_CONSTRUCTION :{STRING} (under construction) STR_TOWN_BUILDING_NAME_IGLOO_1 :Igloo @@ -1745,9 +2211,6 @@ STR_TOWN_BUILDING_NAME_TEAPOT_HOUSE_1 :Teapot-House STR_TOWN_BUILDING_NAME_PIGGY_BANK_1 :Piggy-Bank ##id 0x2800 -STR_LANDSCAPING_MENU_LANDSCAPING :Landscaping -STR_LANDSCAPING_MENU_PLANT_TREES :Plant trees -STR_LANDSCAPING_MENU_PLACE_SIGN :Place sign STR_PLANT_TREE_CAPTION :{WHITE}Trees STR_ERROR_TREE_ALREADY_HERE :{WHITE}...tree already here STR_ERROR_CAN_T_PLANT_TREE_HERE :{WHITE}Can't plant tree here... @@ -1764,11 +2227,6 @@ STR_TREE_NAME_RAINFOREST :Rainforest STR_TREE_NAME_CACTUS_PLANTS :Cactus Plants ##id 0x3000 -STR_STATION_BUILD_RAIL_CAPTION :{WHITE}Rail Station Selection -STR_STATION_BUILD_AIRPORT_CAPTION :{WHITE}Airport Selection -STR_STATION_BUILD_ORIENTATION :{BLACK}Orientation -STR_STATION_BUILD_NUMBER_OF_TRACKS :{BLACK}Number of tracks -STR_STATION_BUILD_PLATFORM_LENGTH :{BLACK}Platform length STR_ERROR_TOO_CLOSE_TO_ANOTHER_RAILROAD :{WHITE}Too close to another railway station STR_ERROR_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}Adjoins more than one existing station/loading area STR_ERROR_WAYPOINT_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}Adjoins more than one existing waypoint @@ -1807,14 +2265,6 @@ STR_SCHEDULED_AIRCRAFT_TIP :{BLACK}Show all STR_SCHEDULED_SHIPS_TIP :{BLACK}Show all ships which have this station on their schedule STR_STATION_VIEW_CARGO_RATING :{WHITE}{STRING}: {YELLOW}{STRING} ({COMMA}%) -STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO :{WHITE}{STATION} no longer accepts {STRING} -STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO_OR_CARGO :{WHITE}{STATION} no longer accepts {STRING} or {STRING} -STR_NEWS_STATION_NOW_ACCEPTS_CARGO :{WHITE}{STATION} now accepts {STRING} -STR_NEWS_STATION_NOW_ACCEPTS_CARGO_AND_CARGO :{WHITE}{STATION} now accepts {STRING} and {STRING} -STR_STATION_BUILD_BUS_ORIENTATION :{WHITE}Bus Station Orientation -STR_STATION_BUILD_TRUCK_ORIENTATION :{WHITE}Lorry Station Orientation -STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION :{WHITE}Passenger Tram Orientation -STR_STATION_BUILD_CARGO_TRAM_ORIENTATION :{WHITE}Freight Tram Orientation STR_ERROR_MUST_DEMOLISH_BUS_STATION_FIRST :{WHITE}Must demolish bus station first STR_ERROR_MUST_DEMOLISH_TRUCK_STATION_FIRST :{WHITE}Must demolish lorry station first STR_ERROR_MUST_DEMOLISH_PASSENGER_TRAM_STATION_FIRST :{WHITE}Must demolish passenger tram station first @@ -1825,13 +2275,6 @@ STR_STATION_LIST_WAYPOINT :{YELLOW}{WAYPOI STR_STATION_LIST_NONE :{YELLOW}- None - STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}Too close to another dock STR_ERROR_MUST_DEMOLISH_DOCK_FIRST :{WHITE}Must demolish dock first -STR_STATION_BUILD_RAILROAD_ORIENTATION_TOOLTIP :{BLACK}Select railway station orientation -STR_STATION_BUILD_NUMBER_OF_TRACKS_TOOLTIP :{BLACK}Select number of platforms for railway station -STR_STATION_BUILD_PLATFORM_LENGTH_TOOLTIP :{BLACK}Select length of railway station -STR_STATION_BUILD_BUS_ORIENTATION_TOOLTIP :{BLACK}Select bus station orientation -STR_STATION_BUILD_TRUCK_ORIENTATION_TOOLTIP :{BLACK}Select lorry loading bay orientation -STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION_TOOLTIP :{BLACK}Select passenger tram station orientation -STR_STATION_BUILD_CARGO_TRAM_ORIENTATION_TOOLTIP :{BLACK}Select freight tram station orientation STR_STATION_VIEW_CENTER_TOOLTIP :{BLACK}Centre main view on station location STR_WAYPOINT_VIEW_CENTER_TOOLTIP :{BLACK}Centre main view on waypoint location STR_BUOY_VIEW_CENTER_TOOLTIP :{BLACK}Centre main view on buoy location @@ -1848,10 +2291,6 @@ STR_STATION_DESCRIPTION_AIRPORT :Airport STR_STATION_DESCRIPTION_TRUCK_LOADING_AREA :Lorry loading area STR_STATION_DESCRIPTION_BUS_STATION :Bus station STR_STATION_DESCRIPTION_SHIP_DOCK :Ship dock -STR_STATION_BUILD_COVERAGE_AREA_ON_TOOLTIP :{BLACK}Highlight coverage area of proposed site -STR_STATION_BUILD_COVERAGE_AREA_OFF_TOOLTIP :{BLACK}Don't highlight coverage area of proposed site -STR_STATION_BUILD_COVERAGE_AREA_TITLE :{BLACK}Coverage area highlight -STR_STATION_BUILD_DOCK_CAPTION :{WHITE}Dock STR_STATION_DESCRIPTION_BUOY :Buoy STR_ERROR_BUOY_IN_THE_WAY :{WHITE}...buoy in the way STR_ERROR_STATION_TOO_SPREAD_OUT :{WHITE}...station too spread out @@ -1863,10 +2302,8 @@ STR_STAT_CLASS_DFLT :Default station STR_STAT_CLASS_WAYP :Waypoints ##id 0x3800 -STR_DEPOT_BUILD_SHIP_CAPTION :{WHITE}Ship Depot Orientation STR_ERROR_MUST_BE_BUILT_ON_WATER :{WHITE}...must be built on water STR_ERROR_CAN_T_BUILD_SHIP_DEPOT :{WHITE}Can't build ship depot here... -STR_DEPOT_BUILD_SHIP_ORIENTATION_TOOLTIP :{BLACK}Select ship depot orientation STR_WATER_DESCRIPTION_WATER :Water STR_WATER_DESCRIPTION_COAST_OR_RIVERBANK :Coast or riverbank STR_WATER_DESCRIPTION_SHIP_DEPOT :Ship depot @@ -1957,23 +2394,10 @@ STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Produces STR_INDUSTRY_VIEW_PRODUCTION_LAST_MONTH_TITLE :{BLACK}Production last month: STR_INDUSTRY_VIEW_TRANSPORTED :{YELLOW}{CARGO}{STRING}{BLACK} ({COMMA}% transported) STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Centre the main view on industry location -STR_NEWS_INDUSTRY_CONSTRUCTION :{BLACK}{BIGFONT}New {STRING} under construction near {TOWN}! -STR_NEWS_INDUSTRY_PLANTED :{BLACK}{BIGFONT}New {STRING} being planted near {TOWN}! STR_INDUSTRY_BUILD_COST :{BLACK}Cost: {YELLOW}{CURRENCY} STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY :{WHITE}Can't construct this industry type here... STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}...forest can only be planted above snow-line -STR_NEWS_INDUSTRY_CLOSURE_GENERAL :{BLACK}{BIGFONT}{STRING2} announces imminent closure! -STR_NEWS_INDUSTRY_CLOSURE_SUPPLY_PROBLEMS :{BLACK}{BIGFONT}Supply problems cause {STRING2} to announce imminent closure! -STR_NEWS_INDUSTRY_CLOSURE_LACK_OF_TREES :{BLACK}{BIGFONT}Lack of nearby trees causes {STRING2} to announce imminent closure! -STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_GENERAL :{BLACK}{BIGFONT}{INDUSTRY} increases production! -STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_COAL :{BLACK}{BIGFONT}New coal seam found at {INDUSTRY}!{}Production is expected to double! -STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_OIL :{BLACK}{BIGFONT}New oil reserves found at {INDUSTRY}!{}Production is expected to double! -STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_FARM :{BLACK}{BIGFONT}Improved farming methods at {INDUSTRY} are expected to double production! -STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_GENERAL :{BLACK}{BIGFONT}{INDUSTRY} production down by 50% -STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_FARM :{BLACK}{BIGFONT}Insect infestation causes havoc at {INDUSTRY}!{}Production down by 50% STR_ERROR_CAN_ONLY_BE_POSITIONED :{WHITE}...can only be positioned near edges of map -STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_SMOOTH :{BLACK}{BIGFONT}{STRING} production at {INDUSTRY} increases {COMMA}%! -STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_SMOOTH :{BLACK}{BIGFONT}{STRING} production at {INDUSTRY} decreases {COMMA}%! ##id 0x5000 STR_ERROR_ANOTHER_TUNNEL_IN_THE_WAY :{WHITE}Another tunnel in the way @@ -2138,7 +2562,6 @@ STR_COMPANY_VIEW_CAPTION :{WHITE}{COMPANY STR_COMPANY_VIEW_NEW_FACE_BUTTON :{BLACK}New Face STR_COMPANY_VIEW_COLOUR_SCHEME_BUTTON :{BLACK}Colour Scheme STR_COMPANY_VIEW_COLOUR_SCHEME_TITLE :{GOLD}Colour Scheme: -STR_LIVERY_CAPTION :{WHITE}New Colour Scheme STR_COMPANY_VIEW_COMPANY_NAME_BUTTON :{BLACK}Company Name STR_COMPANY_VIEW_PRESIDENT_NAME_BUTTON :{BLACK}Manager Name STR_QUERY_COMPANY_NAME_CAPTION :Company Name @@ -2165,9 +2588,6 @@ STR_FINANCES_NEGATIVE_INCOME :{BLACK}-{CURREN STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURRENCY} STR_FINANCES_TOTAL_CAPTION :{WHITE}Total: STR_COMPANY_NAME_COMPANY_NUM :{COMPANY} {COMPANYNUM} -STR_GRAPH_INCOME_CAPTION :{WHITE}Income Graph -STR_CURRCOMPACT :{CURRCOMPACT} -STR_GRAPH_OPERATING_PROFIT_CAPTION :{WHITE}Operating Profit Graph STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}Bank Balance STR_FINANCES_LOAN_TITLE :{WHITE}Loan STR_MAX_LOAN :{WHITE}Max Loan: {BLACK}{CURRENCY} @@ -2194,51 +2614,9 @@ STR_ROAD_VEHICLES :{WHITE}{COMMA} STR_AIRCRAFT :{WHITE}{COMMA} aircraft STR_SHIPS :{WHITE}{COMMA} ship{P "" s} STR_COMPANY_VIEW_VEHICLES_NONE :{WHITE}None -STR_FACE_CAPTION :{WHITE}Face Selection -STR_FACE_MALE_BUTTON :{BLACK}Male -STR_FACE_FEMALE_BUTTON :{BLACK}Female -STR_FACE_NEW_FACE_BUTTON :{BLACK}New Face -STR_FACE_CANCEL_TOOLTIP :{BLACK}Cancel new face selection -STR_FACE_OK_TOOLTIP :{BLACK}Accept new face selection -STR_FACE_MALE_TOOLTIP :{BLACK}Select male faces -STR_FACE_FEMALE_TOOLTIP :{BLACK}Select female faces -STR_FACE_NEW_FACE_TOOLTIP :{BLACK}Generate random new face -STR_GRAPH_KEY_BUTTON :{BLACK}Key -STR_GRAPH_KEY_TOOLTIP :{BLACK}Show key to graphs -STR_SHOW_DETAILED_PERFORMANCE_RATINGS :{BLACK}Show detailed performance ratings -STR_GRAPH_KEY_CAPTION :{WHITE}Key to company graphs -STR_GRAPH_KEY_COMPANY_SELECTION :{BLACK}Click here to toggle company's entry on graph on/off -STR_GRAPH_CARGO_DELIVERED_CAPTION :{WHITE}Units of cargo delivered -STR_GRAPH_COMPANY_PERFORMANCE_RATINGS_CAPTION :{WHITE}Company performance ratings (maximum rating=1000) -STR_GRAPH_COMPANY_VALUES_CAPTION :{WHITE}Company values -STR_COMPANY_LEAGUE_TABLE_CAPTION :{WHITE}Company League Table -STR_COMPANY_LEAGUE_FIRST :{WHITE}{STRING}{SETX 45}{ORANGE}{COMPANY} {BLACK}{COMPANYNUM} '{STRING}' -STR_COMPANY_LEAGUE_OTHER :{YELLOW}{STRING}{SETX 45}{ORANGE}{COMPANY} {BLACK}{COMPANYNUM} '{STRING}' -STR_NEWS_COMPANY_IN_TROUBLE_TITLE :{BLACK}{BIGFONT}Transport company in trouble! -STR_NEWS_COMPANY_IN_TROUBLE_DESCRIPTION :{BLACK}{BIGFONT}{RAW_STRING} will be sold off or declared bankrupt unless performance increases soon! STR_PRESIDENT_NAME_MANAGER :{BLACK}{PRESIDENTNAME}{}(Manager) -STR_NEWS_COMPANY_MERGER_TITLE :{BLACK}{BIGFONT}Transport company merger! -STR_NEWS_COMPANY_MERGER_DESCRIPTION :{BLACK}{BIGFONT}{RAW_STRING} has been sold to {RAW_STRING} for {CURRENCY}! STR_BUY_COMPANY_MESSAGE :{WHITE}We are looking for a transport company to take-over our company.{}{}Do you want to purchase {COMPANY} for {CURRENCY}? -STR_NEWS_COMPANY_BANKRUPT_TITLE :{BLACK}{BIGFONT}Bankrupt! -STR_NEWS_COMPANY_BANKRUPT_DESCRIPTION :{BLACK}{BIGFONT}{RAW_STRING} has been closed down by creditors and all assets sold off! -STR_NEWS_COMPANY_LAUNCH_TITLE :{BLACK}{BIGFONT}New transport company launched! -STR_NEWS_COMPANY_LAUNCH_DESCRIPTION :{BLACK}{BIGFONT}{RAW_STRING} starts construction near {TOWN}! STR_ERROR_CAN_T_BUY_COMPANY :{WHITE}Can't buy company... -STR_GRAPH_CARGO_PAYMENT_RATES_CAPTION :{WHITE}Cargo Payment Rates -STR_GRAPH_CARGO_PAYMENT_RATES_X_LABEL :{BLACK}{TINYFONT}Days in transit -STR_GRAPH_CARGO_PAYMENT_RATES_TITLE :{BLACK}{TINYFONT}Payment for delivering 10 units (or 10,000 litres) of cargo a distance of 20 squares -STR_GRAPH_CARGO_PAYMENT_TOGGLE_CARGO :{BLACK}Toggle graph for cargo type on/off -STR_GRAPH_CARGO_PAYMENT_CARGO :{BLACK}{TINYFONT}{STRING} -STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_ENGINEER :Engineer -STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TRAFFIC_MANAGER :Traffic Manager -STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TRANSPORT_COORDINATOR :Transport Coordinator -STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_ROUTE_SUPERVISOR :Route Supervisor -STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_DIRECTOR :Director -STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_CHIEF_EXECUTIVE :Chief Executive -STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_CHAIRMAN :Chairman -STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_PRESIDENT :President -STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TYCOON :Tycoon STR_COMPANY_VIEW_BUILD_HQ_BUTTON :{BLACK}Build HQ STR_COMPANY_VIEW_BUILD_HQ_TOOLTIP :{BLACK}Build company headquarters / view company headquarters STR_RELOCATE_COMPANY_HEADQUARTERS :{BLACK}Rebuild company headquarters elsewhere for 1% cost of company value @@ -2255,8 +2633,6 @@ STR_COMPANY_PASSWORD_OK :{BLACK}Give the STR_COMPANY_PASSWORD_CAPTION :{WHITE}Company password STR_MAKE_DEFAULT_COMPANY_PASSWORD :{BLACK}Default company password STR_MAKE_DEFAULT_COMPANY_PASSWORD_TIP :{BLACK}Use this company password as default for new companies -STR_NEWS_BEGIN_OF_RECESSION :{BIGFONT}{BLACK}World Recession!{}{}Financial experts fear worst as economy slumps! -STR_NEWS_END_OF_RECESSION :{BIGFONT}{BLACK}Recession Over!{}{}Upturn in trade gives confidence to industries as economy strengthens! STR_TOGGLE_LARGE_SMALL_WINDOW :{BLACK}Toggle large/small window size STR_COMPANY_VIEW_COMPANY_VALUE :{GOLD}Company value: {WHITE}{CURRENCY} STR_COMPANY_VIEW_BUY_SHARE_BUTTON :{BLACK}Buy 25% share in company @@ -2266,42 +2642,8 @@ STR_COMPANY_VIEW_SELL_SHARE_TOOLTIP :{BLACK}Sell 25% STR_ERROR_CAN_T_BUY_25_SHARE_IN_THIS :{WHITE}Can't buy 25% share in this company... STR_ERROR_CAN_T_SELL_25_SHARE_IN :{WHITE}Can't sell 25% share in this company... STR_COMPANY_VIEW_SHARES_OWNED_BY :{WHITE}({COMMA}% owned by {COMPANY}) -STR_NEWS_MERGER_TAKEOVER_TITLE :{BLACK}{BIGFONT}{RAW_STRING} has been taken over by {RAW_STRING}! STR_PROTECTED :{WHITE}This company is not old enough to trade shares yet... -STR_LIVERY_DEFAULT :Standard Livery -STR_LIVERY_STEAM :Steam Engine -STR_LIVERY_DIESEL :Diesel Engine -STR_LIVERY_ELECTRIC :Electric Engine -STR_LIVERY_MONORAIL :Monorail Engine -STR_LIVERY_MAGLEV :Maglev Engine -STR_LIVERY_DMU :DMU -STR_LIVERY_EMU :EMU -STR_LIVERY_PASSENGER_WAGON_STEAM :Passenger Coach (Steam) -STR_LIVERY_PASSENGER_WAGON_DIESEL :Passenger Coach (Diesel) -STR_LIVERY_PASSENGER_WAGON_ELECTRIC :Passenger Coach (Electric) -STR_LIVERY_PASSENGER_WAGON_MONORAIL :Passenger Coach (Monorail) -STR_LIVERY_PASSENGER_WAGON_MAGLEV :Passenger Coach (Maglev) -STR_LIVERY_FREIGHT_WAGON :Freight Wagon -STR_LIVERY_BUS :Bus -STR_LIVERY_TRUCK :Lorry -STR_LIVERY_PASSENGER_SHIP :Passenger Ferry -STR_LIVERY_FREIGHT_SHIP :Freight Ship -STR_LIVERY_HELICOPTER :Helicopter -STR_LIVERY_SMALL_PLANE :Small Aeroplane -STR_LIVERY_LARGE_PLANE :Large Aeroplane -STR_LIVERY_PASSENGER_TRAM :Passenger Tram -STR_LIVERY_FREIGHT_TRAM :Freight Tram - -STR_LIVERY_GENERAL_TIP :{BLACK}Show general colour schemes -STR_LIVERY_TRAIN_TIP :{BLACK}Show train colour schemes -STR_LIVERY_ROAD_VEHICLE_TIP :{BLACK}Show road vehicle colour schemes -STR_LIVERY_SHIP_TIP :{BLACK}Show ship colour schemes -STR_LIVERY_AIRCRAFT_TIP :{BLACK}Show aircraft colour schemes -STR_LIVERY_PRIMARY_TIP :{BLACK}Choose the primary colour for the selected scheme -STR_LIVERY_SECONDARY_TIP :{BLACK}Choose the secondary colour for the selected scheme -STR_LIVERY_PANEL_TIP :{BLACK}Select a colour scheme to change, or multiple schemes with Ctrl+Click. Click on the box to toggle use of the scheme - ##id 0x8000 STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_KIRBY_PAUL_TANK_STEAM :Kirby Paul Tank (Steam) STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_MJS_250_DIESEL :MJS 250 (Diesel) @@ -2569,7 +2911,6 @@ STR_ENGINE_PREVIEW_MONORAIL_LOCOMOTIVE :monorail locomo STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :maglev locomotive ##id 0x8800 -STR_NEWS_FIRST_TRAIN_ARRIVAL :{BLACK}{BIGFONT}Citizens celebrate . . .{}First train arrives at {STATION}! STR_VEHICLE_DETAILS_CAPTION :{WHITE}{VEHICLE} (Details) STR_ORDER :{SETX 10}{COMMA}: {SETX 30}{STRING4} {STRING2} STR_ORDER_SELECTED :{RIGHTARROW}{SETX 10}{COMMA}: {SETX 30}{STRING4} {STRING2} @@ -2743,7 +3084,6 @@ STR_VEHICLE_STATUS_STOPPED :{RED}Stopped STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}Can't make train pass signal at danger... STR_VEHICLE_STATUS_CRASHED :{RED}Crashed! -STR_NEWS_TRAIN_CRASH :{BLACK}{BIGFONT}Train Crash!{}{COMMA} die in fireball after collision STR_ERROR_CAN_T_REVERSE_DIRECTION_TRAIN :{WHITE}Can't reverse direction of train... STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE :{WHITE}Can't reverse direction of vehicle... STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS :{WHITE}Can't reverse direction of vehicles consisting of multiple units... @@ -2759,10 +3099,6 @@ STR_TRAIN_NO_POWER :{RED}No power STR_TRAIN_START_NO_CATENARY :This track lacks catenary, so the train can't start STR_TRAIN_STUCK :{ORANGE}Waiting for free path -STR_NEW_VEHICLE_NOW_AVAILABLE :{BLACK}{BIGFONT}New {STRING} now available! -STR_NEW_VEHICLE_TYPE :{BLACK}{BIGFONT}{ENGINE} -STR_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE :{BLACK}New {STRING} now available! - {ENGINE} - STR_CAN_T_SELL_DESTROYED_VEHICLE :{WHITE}Can't sell destroyed vehicle... STR_CAN_T_REFIT_DESTROYED_VEHICLE :{WHITE}Can't refit destroyed vehicle... @@ -2787,28 +3123,14 @@ STR_DEPOT_VEHICLE_TOOLTIP :{BLACK}{ENGINE} STR_DEPOT_VEHICLE_TOOLTIP_CHAIN :{BLACK}{NUM} vehicle{P "" s}{RAW_STRING} STR_DEPOT_VEHICLE_TOOLTIP_CARGO :{}{CARGO} ({SHORTCARGO}) -STR_NEWS_FIRST_BUS_ARRIVAL :{BLACK}{BIGFONT}Citizens celebrate . . .{}First bus arrives at {STATION}! -STR_NEWS_FIRST_TRUCK_ARRIVAL :{BLACK}{BIGFONT}Citizens celebrate . . .{}First truck arrives at {STATION}! -STR_NEWS_FIRST_PASSENGER_TRAM_ARRIVAL :{BLACK}{BIGFONT}Citizens celebrate . . .{}First passenger tram arrives at {STATION}! -STR_NEWS_FIRST_CARGO_TRAM_ARRIVAL :{BLACK}{BIGFONT}Citizens celebrate . . .{}First freight tram arrives at {STATION}! -STR_NEWS_ROAD_VEHICLE_CRASH_DRIVER :{BLACK}{BIGFONT}Road Vehicle Crash!{}Driver dies in fireball after collision with train -STR_NEWS_ROAD_VEHICLE_CRASH :{BLACK}{BIGFONT}Road Vehicle Crash!{}{COMMA} die in fireball after collision with train STR_ERROR_CAN_T_MAKE_ROAD_VEHICLE_TURN :{WHITE}Can't make road vehicle turn around... ##id 0x9800 -STR_WATERWAYS_MENU_WATERWAYS_CONSTRUCTION :Waterways construction -STR_WATERWAYS_TOOLBAR_CAPTION :{WHITE}Waterways construction -STR_WATERWAYS_TOOLBAR_CAPTION_SE :{WHITE}Waterways STR_ERROR_CAN_T_BUILD_DOCK_HERE :{WHITE}Can't build dock here... STR_ERROR_SHIP_MUST_BE_STOPPED_IN_DEPOT :{WHITE}Ship must be stopped in depot -STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP :{BLACK}Build ship dock -STR_WATERWAYS_TOOLBAR_BUILD_DEPOT_TOOLTIP :{BLACK}Build ship depot (for building and servicing ships) -STR_NEWS_FIRST_SHIP_ARRIVAL :{BLACK}{BIGFONT}Citizens celebrate . . .{}First ship arrives at {STATION}! -STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP :{BLACK}Place a buoy which can be used as a waypoint STR_ERROR_CAN_T_POSITION_BUOY_HERE :{WHITE}Can't place buoy here... -STR_BUILD_AQUEDUCT :{BLACK}Build aqueduct STR_CAN_T_BUILD_AQUEDUCT_HERE :{WHITE}Can't build aqueduct here... STR_REFIT_CAPTION :{WHITE}{VEHICLE} (Refit) STR_REFIT_TITLE :{GOLD}Select cargo type to carry: @@ -2816,29 +3138,15 @@ STR_REFIT_NEW_CAPACITY_COST_OF_REFIT :{BLACK}New capa STR_REFITTABLE :(refittable) ##id 0xA000 -STR_TOOLBAR_AIRCRAFT_CAPTION :{WHITE}Airports STR_ERROR_CAN_T_BUILD_AIRPORT_HERE :{WHITE}Can't build airport here... STR_ERROR_AIRCRAFT_IS_IN_FLIGHT :{WHITE}Aircraft is in flight STR_ERROR_AIRCRAFT_MUST_BE_STOPPED :{WHITE}Aircraft must be stopped in hangar -STR_AIRCRAFT_MENU_AIRPORT_CONSTRUCTION :Airport construction -STR_TOOLBAR_AIRCRAFT_BUILD_AIRPORT_TOOLTIP :{BLACK}Build airport -STR_NEWS_FIRST_AIRCRAFT_ARRIVAL :{BLACK}{BIGFONT}Citizens celebrate . . .{}First aircraft arrives at {STATION}! -STR_NEWS_AIRCRAFT_CRASH :{BLACK}{BIGFONT}Plane Crash!{}{COMMA} die in fireball at {STATION} -STR_PLANE_CRASH_OUT_OF_FUEL :{BLACK}{BIGFONT}Plane Crash!{}Aircraft ran out of fuel, {COMMA} die in fireball! STR_ORDER_STATION_SMALL :{TINYFONT}{BLACK}{STATION} STR_TIMETABLE_TITLE :{WHITE}{VEHICLE} (Timetable) ##id 0xB000 -STR_NEWS_DISASTER_ZEPPELIN :{BLACK}{BIGFONT}Zeppelin disaster at {STATION}! -STR_NEWS_DISASTER_SMALL_UFO :{BLACK}{BIGFONT}Road vehicle destroyed in 'UFO' collision! -STR_NEWS_DISASTER_AIRPLANE_OIL_REFINERY :{BLACK}{BIGFONT}Oil refinery explosion near {TOWN}! -STR_NEWS_DISASTER_HELICOPTER_FACTORY :{BLACK}{BIGFONT}Factory destroyed in suspicious circumstances near {TOWN}! -STR_NEWS_DISASTER_BIG_UFO :{BLACK}{BIGFONT}'UFO' lands near {TOWN}! -STR_NEWS_DISASTER_COAL_MINE_SUBSIDENCE :{BLACK}{BIGFONT}Coal mine subsidence leaves trail of destruction near {TOWN}! -STR_NEWS_DISASTER_FLOOD_VEHICLE :{BLACK}{BIGFONT}Floods!{}At least {COMMA} missing, presumed dead after significant flooding! - STR_BRIBE_FAILED :{WHITE}Your attempted bribe has been STR_BRIBE_FAILED_2 :{WHITE}discovered by a regional investigator STR_BUILD_DATE :{BLACK}Built: {LTBLUE}{DATE_LONG} @@ -2847,37 +3155,6 @@ STR_TILEDESC_STATION_CLASS :{BLACK}Station STR_TILEDESC_STATION_TYPE :{BLACK}Station type: {LTBLUE}{STRING} STR_TILEDESC_NEWGRF_NAME :{BLACK}NewGRF: {LTBLUE}{RAW_STRING} -STR_PERFORMANCE_DETAIL :{WHITE}Detailed performance rating -STR_PERFORMANCE_DETAIL_KEY :{BLACK}Detail -STR_PERFORMANCE_DETAIL_AMOUNT_CURRENCY :{BLACK}({CURRCOMPACT}/{CURRCOMPACT}) -STR_PERFORMANCE_DETAIL_AMOUNT_INT :{BLACK}({COMMA}/{COMMA}) -STR_PERFORMANCE_DETAIL_PERCENT :{WHITE}{NUM}% -STR_PERFORMANCE_DETAIL_INT :{BLACK}{NUM} -############ Those following lines need to be in this order!! -STR_PERFORMANCE_DETAIL_VEHICLES :{BLACK}Vehicles: -STR_PERFORMANCE_DETAIL_STATIONS :{BLACK}Stations: -STR_PERFORMANCE_DETAIL_MIN_PROFIT :{BLACK}Min. profit: -STR_PERFORMANCE_DETAIL_MIN_INCOME :{BLACK}Min. income: -STR_PERFORMANCE_DETAIL_MAX_INCOME :{BLACK}Max. income: -STR_PERFORMANCE_DETAIL_DELIVERED :{BLACK}Delivered: -STR_PERFORMANCE_DETAIL_CARGO :{BLACK}Cargo: -STR_PERFORMANCE_DETAIL_MONEY :{BLACK}Money: -STR_PERFORMANCE_DETAIL_LOAN :{BLACK}Loan: -STR_PERFORMANCE_DETAIL_TOTAL :{BLACK}Total: -############ End of order list -STR_PERFORMANCE_DETAIL_VEHICLES_TIP :{BLACK}Number of vehicles; this includes road vehicles, trains, ships and aircraft -STR_PERFORMANCE_DETAIL_STATIONS_TIP :{BLACK}Number of station parts. Every part of a station (e.g. train station, bus stop, airport) is counted, even if they are connected as one station -STR_PERFORMANCE_DETAIL_MIN_PROFIT_TIP :{BLACK}The profit of the vehicle with the lowest income (of all vehicles older than 2 years) -STR_PERFORMANCE_DETAIL_MIN_INCOME_TIP :{BLACK}Amount of cash made in the month with the lowest profit of the last 12 quarters -STR_PERFORMANCE_DETAIL_MAX_INCOME_TIP :{BLACK}Amount of cash made in the month with the highest profit of the last 12 quarters -STR_PERFORMANCE_DETAIL_DELIVERED_TIP :{BLACK}Units of cargo delivered in the last four quarters -STR_PERFORMANCE_DETAIL_CARGO_TIP :{BLACK}Number of types of cargo delivered in the last quarter -STR_PERFORMANCE_DETAIL_MONEY_TIP :{BLACK}Amount of money this company has in the bank -STR_PERFORMANCE_DETAIL_LOAN_TIP :{BLACK}The amount of money this company has taken on loan -STR_PERFORMANCE_DETAIL_TOTAL_TIP :{BLACK}Total points out of possible points - -STR_NEWGRF_SETTINGS_BUTTON :{BLACK}NewGRF Settings -STR_NEWGRF_SETTINGS_BUTTON_TIP :{BLACK}Display NewGRF settings STR_NEWGRF_SETTINGS_CAPTION :{WHITE}NewGRF settings STR_NEWGRF_APPLY_CHANGES :{BLACK}Apply changes STR_NEWGRF_TOGGLE_PALETTE :{BLACK}Toggle palette @@ -2994,11 +3271,6 @@ STR_VEHICLE_LIST_AIRCRAFT_CAPTION :{WHITE}{STRING1 STR_VEH_WITH_SHARED_ORDERS_LIST :{WHITE}Shared orders of {COMMA} Vehicle{P "" s} STR_VEH_WITH_SHARED_ORDERS_LIST_TIP :{BLACK}Show all vehicles that share this schedule -STR_NEWS_TRAIN_IS_WAITING :{WHITE}{VEHICLE} is waiting in depot -STR_NEWS_ROAD_VEHICLE_IS_WAITING :{WHITE}{VEHICLE} is waiting in depot -STR_NEWS_SHIP_IS_WAITING :{WHITE}{VEHICLE} is waiting in depot -STR_NEWS_AIRCRAFT_IS_WAITING :{WHITE}{VEHICLE} is waiting in the aircraft hangar - STR_REFIT_TRAIN_REFIT_BUTTON :{BLACK}Refit train STR_REFIT_ROAD_VEHICLE_REFIT_BUTTON :{BLACK}Refit road vehicle STR_REFIT_SHIP_REFIT_BUTTON :{BLACK}Refit ship @@ -3218,6 +3490,16 @@ STR_DEPOT_AUTOREPLACE_ROAD_VEHICLE_TIP :{BLACK}Autorepl STR_DEPOT_AUTOREPLACE_SHIP_TIP :{BLACK}Autoreplace all ships in the depot STR_DEPOT_AUTOREPLACE_AIRCRAFT_TIP :{BLACK}Autoreplace all aircraft in the hangar +STR_AVAILABLE_TRAINS :{BLACK}Available Trains +STR_AVAILABLE_ROAD_VEHICLES :{BLACK}Available Vehicles +STR_AVAILABLE_SHIPS :{BLACK}Available Ships +STR_AVAILABLE_AIRCRAFT :{BLACK}Available Aircraft + +STR_SEND_TRAIN_TO_DEPOT :Send to Depot +STR_SEND_ROAD_VEHICLE_TO_DEPOT :Send to Depot +STR_SEND_SHIP_TO_DEPOT :Send to Depot +STR_SEND_AIRCRAFT_TO_HANGAR :Send to Hangar + STR_REPLACE_VEHICLES_WHITE :{WHITE}Replace {STRING} STR_REPLACE_VEHICLES_START :{BLACK}Start Replacing Vehicles STR_REPLACE_VEHICLES_STOP :{BLACK}Stop Replacing Vehicles @@ -3258,8 +3540,6 @@ STR_MASS_START_LIST_TIP :{BLACK}Click to STR_SHORT_DATE :{WHITE}{DATE_TINY} STR_SIGN_LIST_CAPTION :{WHITE}Sign List - {COMMA} Sign{P "" s} -STR_ORDER_REFIT_FAILED :{WHITE}Order refit failure stopped {VEHICLE} - ############ Lists rail types STR_RAIL_VEHICLES :Rail Vehicles @@ -3346,9 +3626,6 @@ STR_FLAT_WORLD_HEIGHT_UP :{BLACK}Move the STR_FLAT_WORLD_HEIGHT_QUERY_CAPT :{WHITE}Change height of flat land STR_FLAT_WORLD_HEIGHT :{BLACK}Height of flat land: -STR_SMALLMAP_CENTER :{BLACK}Center the smallmap on the current position -STR_SMALLMAP_INDUSTRY :{TINYFONT}{STRING} ({NUM}) - # Strings for map borders at game generation STR_BORDER_TYPE :{BLACK}Map edges: STR_NORTHWEST :{BLACK}Northwest @@ -3361,22 +3638,6 @@ STR_BORDER_RANDOM :{BLACK}Random STR_BORDER_RANDOMIZE :{BLACK}Random STR_BORDER_MANUAL :{BLACK}Manual -########### String for new airports -STR_SMALL_AIRPORT :{BLACK}Small -STR_CITY_AIRPORT :{BLACK}City -STR_METRO_AIRPORT :{BLACK}Metropolitan airport -STR_INTERNATIONAL_AIRPORT :{BLACK}International airport -STR_COMMUTER_AIRPORT :{BLACK}Commuter -STR_INTERCONTINENTAL_AIRPORT :{BLACK}Intercontinental -STR_HELIPORT :{BLACK}Heliport -STR_HELIDEPOT :{BLACK}Helidepot -STR_HELISTATION :{BLACK}Helistation - -STR_SMALL_AIRPORTS :{BLACK}Small airports -STR_LARGE_AIRPORTS :{BLACK}Large airports -STR_HUB_AIRPORTS :{BLACK}Hub airports -STR_HELIPORTS :{BLACK}Helicopter airports - ############ Tooltip measurment STR_MEASURE_LENGTH :{BLACK}Length: {NUM} @@ -3388,18 +3649,6 @@ STR_FEEDER_CARGO_VALUE :{BLACK}Transfer STR_DRIVE_THROUGH_ERROR_ON_TOWN_ROAD :{WHITE}...this is a town owned road STR_DRIVE_THROUGH_ERROR_DIRECTION :{WHITE}...road facing in the wrong direction -STR_TRANSPARENCY_TOOLB :{WHITE}Transparency Options -STR_TRANSPARENT_SIGNS_DESC :{BLACK}Toggle transparency for station signs. Ctrl+Click to lock. -STR_TRANSPARENT_TREES_DESC :{BLACK}Toggle transparency for trees. Ctrl+Click to lock. -STR_TRANSPARENT_HOUSES_DESC :{BLACK}Toggle transparency for houses. Ctrl+Click to lock. -STR_TRANSPARENT_INDUSTRIES_DESC :{BLACK}Toggle transparency for industries. Ctrl+Click to lock. -STR_TRANSPARENT_BUILDINGS_DESC :{BLACK}Toggle transparency for buildables like stations, depots and waypoints. Ctrl+Click to lock. -STR_TRANSPARENT_BRIDGES_DESC :{BLACK}Toggle transparency for bridges. Ctrl+Click to lock. -STR_TRANSPARENT_STRUCTURES_DESC :{BLACK}Toggle transparency for structures like lighthouses and antennas. Ctrl+Click to lock. -STR_TRANSPARENT_CATENARY_DESC :{BLACK}Toggle transparency for catenary. Ctrl+Click to lock. -STR_TRANSPARENT_LOADING_DESC :{BLACK}Toggle transparency for loading indicators. Ctrl+Click to lock. -STR_TRANSPARENT_INVISIBLE_DESC :{BLACK}Set objects invisible instead of transparent - STR_PERCENT_UP_SMALL :{TINYFONT}{WHITE}{NUM}%{UPARROW} STR_PERCENT_UP :{WHITE}{NUM}%{UPARROW} STR_PERCENT_DOWN_SMALL :{TINYFONT}{WHITE}{NUM}%{DOWNARROW} @@ -3451,6 +3700,7 @@ STR_WAYPOINT_NAME :{WAYPOINT} STR_JUST_CARGO :{CARGO} STR_JUST_CHECKMARK :{CHECKMARK} STR_JUST_COMMA :{COMMA} +STR_CURRCOMPACT :{CURRCOMPACT} STR_JUST_CURRENCY :{CURRENCY} STR_JUST_INT :{NUM} STR_JUST_DATE_TINY :{DATE_TINY} @@ -3509,83 +3759,12 @@ STR_PROSPECT_NEW_INDUSTRY :{BLACK}Prospect STR_BUILD_NEW_INDUSTRY :{BLACK}Build STR_INDUSTRY_SELECTION_HINT :{BLACK}Choose the appropriate industry from this list -############ Face formatting -STR_FACE_ADVANCED :{BLACK}Advanced -STR_FACE_ADVANCED_TIP :{BLACK}Advanced face selection. -STR_FACE_SIMPLE :{BLACK}Simple -STR_FACE_SIMPLE_TIP :{BLACK}Simple face selection. -STR_FACE_LOAD :{BLACK}Load -STR_FACE_LOAD_TIP :{BLACK}Load favourite face -STR_FACE_LOAD_DONE :{WHITE}Your favourite face has been loaded from the OpenTTD config file. -STR_FACE_FACECODE :{BLACK}Player face no. -STR_FACE_FACECODE_TIP :{BLACK}View and/or set player face number -STR_FACE_FACECODE_CAPTION :{WHITE}View and/or set player face number -STR_FACE_FACECODE_SET :{WHITE}New face number code has been set. -STR_FACE_FACECODE_ERR :{WHITE}Couldn't set player face number - must be numeric between 0 and 4,294,967,295! -STR_FACE_SAVE :{BLACK}Save -STR_FACE_SAVE_TIP :{BLACK}Save favourite face -STR_FACE_SAVE_DONE :{WHITE}This face will be saved as your favourite in the OpenTTD config file. -STR_FACE_EUROPEAN :{BLACK}European -STR_FACE_SELECT_EUROPEAN :{BLACK}Select european faces -STR_FACE_AFRICAN :{BLACK}African -STR_FACE_SELECT_AFRICAN :{BLACK}Select african faces -STR_FACE_YES :Yes -STR_FACE_NO :No -STR_FACE_MOUSTACHE_EARRING_TIP :{BLACK}Enable moustache or earring -STR_FACE_HAIR :Hair: -STR_FACE_HAIR_TIP :{BLACK}Change hair -STR_FACE_EYEBROWS :Eyebrows: -STR_FACE_EYEBROWS_TIP :{BLACK}Change eyebrows -STR_FACE_EYECOLOUR :Eye colour: -STR_FACE_EYECOLOUR_TIP :{BLACK}Change eyecolour -STR_FACE_GLASSES :Glasses: -STR_FACE_GLASSES_TIP :{BLACK}Enable glasses -STR_FACE_GLASSES_TIP_2 :{BLACK}Change glasses -STR_FACE_NOSE :Nose: -STR_FACE_NOSE_TIP :{BLACK}Change nose -STR_FACE_LIPS :Lips: -STR_FACE_MOUSTACHE :Moustache: -STR_FACE_LIPS_MOUSTACHE_TIP :{BLACK}Change lips or moustache -STR_FACE_CHIN :Chin: -STR_FACE_CHIN_TIP :{BLACK}Change chin -STR_FACE_JACKET :Jacket: -STR_FACE_JACKET_TIP :{BLACK}Change jacket -STR_FACE_COLLAR :Collar: -STR_FACE_COLLAR_TIP :{BLACK}Change collar -STR_FACE_TIE :Tie: -STR_FACE_EARRING :Earring: -STR_FACE_TIE_EARRING_TIP :{BLACK}Change tie or earring -######## - -############ signal GUI -STR_SIGNAL_SELECTION :{WHITE}Signal Selection -STR_SIGNAL_CAN_T_CONVERT_SIGNALS_HERE :{WHITE}Can't convert signals here... -STR_BUILD_SIGNAL_SEMAPHORE_NORM_TIP :{BLACK}Block Signal (semaphore){}This is the most basic type of signal, allowing only one train to be in the same block at the same time. -STR_BUILD_SIGNAL_SEMAPHORE_ENTRY_TIP :{BLACK}Entry-Signal (semaphore){}Green as long as there is one or more green exit-signal from the following section of track. Otherwise it shows red. -STR_BUILD_SIGNAL_SEMAPHORE_EXIT_TIP :{BLACK}Exit-Signal (semaphore){}Behaves in the same way as a block signal but is necessary to trigger the correct colour on entry & combo pre-signals. -STR_BUILD_SIGNAL_SEMAPHORE_COMBO_TIP :{BLACK}Combo-Signal (semaphore){}The combo signal simply acts as both an entry and exit signal. This allows you to build large "trees" of presignals. -STR_BUILD_SIGNAL_SEMAPHORE_PBS_TIP :{BLACK}Path Signal (semaphore){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. Standard path signals can be passed from the back side. -STR_BUILD_SIGNAL_SEMAPHORE_PBS_OWAY_TIP :{BLACK}One-way Path Signal (semaphore){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. One-way path signals can't be passed from the back side. -STR_BUILD_SIGNAL_ELECTRIC_NORM_TIP :{BLACK}Block Signal (electric){}This is the most basic type of signal, allowing only one train to be in the same block at the same time. -STR_BUILD_SIGNAL_ELECTRIC_ENTRY_TIP :{BLACK}Entry-Signal (electric){}Green as long as there is one or more green exit-signal from the following section of track. Otherwise it shows red. -STR_BUILD_SIGNAL_ELECTRIC_EXIT_TIP :{BLACK}Exit-Signal (electric){}Behaves in the same way as a block signal but is necessary to trigger the correct colour on entry & combo pre-signals. -STR_BUILD_SIGNAL_ELECTRIC_COMBO_TIP :{BLACK}Combo-Signal (electric){}The combo signal simply acts as both an entry and exit signal. This allows you to build large "trees" of presignals. -STR_BUILD_SIGNAL_ELECTRIC_PBS_TIP :{BLACK}Path Signal (electric){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. Standard path signals can be passed from the back side. -STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TIP :{BLACK}One-way Path Signal (electric){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. One-way path signals can't be passed from the back side. -STR_SIGNAL_CONVERT_TIP :{BLACK}Signal Convert{}When selected, clicking an existing signal will convert it to the selected signal type and variant, Ctrl+Click will toggle the existing variant. -STR_DRAG_SIGNALS_DENSITY_TIP :{BLACK}Dragging signal density -STR_DRAG_SIGNALS_DENSITY_DECREASE_TIP :{BLACK}Decrease dragging signal density -STR_DRAG_SIGNALS_DENSITY_INCREASE_TIP :{BLACK}Increase dragging signal density -######## - ############ on screen keyboard STR_OSK_KEYBOARD_LAYOUT :`1234567890-=\qwertyuiop[]asdfghjkl;' zxcvbnm,./ . STR_OSK_KEYBOARD_LAYOUT_CAPS :~!@#$%^&*()_+|QWERTYUIOP{{}}ASDFGHJKL:" ZXCVBNM<>? . ######## ############ AI GUI -STR_AI_SETTINGS_BUTTON :{BLACK}AI Settings -STR_AI_SETTINGS_BUTTON_TIP :{BLACK}Display AI settings STR_AI_DEBUG :{WHITE}AI Debug STR_AI_DEBUG_NAME_TIP :{BLACK}Name of the AI STR_AI_DEBUG_RELOAD :{BLACK}Reload AI @@ -3621,63 +3800,12 @@ STR_STATION_NOISE :{BLACK}Noise ge ######## ############ Downloading of content from the central server -STR_CONTENT_NO_ZLIB :{WHITE}OpenTTD is build without "zlib" support... -STR_CONTENT_NO_ZLIB_SUB :{WHITE}... downloading content is not possible! -STR_CONTENT_TYPE_BASE_GRAPHICS :Base graphics -STR_CONTENT_TYPE_NEWGRF :NewGRF -STR_CONTENT_TYPE_AI :AI -STR_CONTENT_TYPE_AI_LIBRARY :AI library -STR_CONTENT_TYPE_SCENARIO :Scenario -STR_CONTENT_TYPE_HEIGHTMAP :Heightmap -STR_CONTENT_TITLE :{WHITE}Content downloading -STR_CONTENT_TYPE_CAPTION :{BLACK}Type -STR_CONTENT_TYPE_CAPTION_TIP :{BLACK}Type of the content -STR_CONTENT_NAME_CAPTION :{BLACK}Name -STR_CONTENT_NAME_CAPTION_TIP :{BLACK}Name of the content -STR_CONTENT_MATRIX_TIP :{BLACK}Click on a line to see the details{}Click on the checkbox to select it for downloading -STR_CONTENT_SELECT_ALL_CAPTION :{BLACK}Select all -STR_CONTENT_SELECT_ALL_CAPTION_TIP :{BLACK}Mark all content to be downloaded -STR_CONTENT_SELECT_UPDATES_CAPTION :{BLACK}Select upgrades -STR_CONTENT_SELECT_UPDATES_CAPTION_TIP :{BLACK}Mark all content that is an upgrade for existing content to be downloaded -STR_CONTENT_UNSELECT_ALL_CAPTION :{BLACK}Unselect all -STR_CONTENT_UNSELECT_ALL_CAPTION_TIP :{BLACK}Mark all content to be not downloaded -STR_CONTENT_FILTER_OSKTITLE :{BLACK}Enter filter string -STR_CONTENT_FILTER_TIP :{BLACK}Enter a keyword to filter the list for -STR_CONTENT_FILTER_TITLE :{BLACK}Tag/name filter: -STR_CONTENT_DOWNLOAD_CAPTION :{BLACK}Download -STR_CONTENT_DOWNLOAD_CAPTION_TIP :{BLACK}Start downloading the selected content -STR_CONTENT_TOTAL_DOWNLOAD_SIZE :{SILVER}Total download size: {WHITE}{BYTES} -STR_CONTENT_DETAIL_TITLE :{SILVER}CONTENT INFO -STR_CONTENT_DETAIL_SUBTITLE_UNSELECTED :{SILVER}You have not selected this to be downloaded -STR_CONTENT_DETAIL_SUBTITLE_SELECTED :{SILVER}You have selected this to be downloaded -STR_CONTENT_DETAIL_SUBTITLE_AUTOSELECTED :{SILVER}This dependency has been selected to be downloaded -STR_CONTENT_DETAIL_SUBTITLE_ALREADY_HERE :{SILVER}You already have this -STR_CONTENT_DETAIL_SUBTITLE_DOES_NOT_EXIST :{SILVER}This content is unknown and cannot be downloaded in OpenTTD -STR_CONTENT_DETAIL_UPDATE :{SILVER}This is a replacement for an exising {STRING} -STR_CONTENT_DETAIL_NAME :{SILVER}Name: {WHITE}{RAW_STRING} -STR_CONTENT_DETAIL_VERSION :{SILVER}Version: {WHITE}{RAW_STRING} -STR_CONTENT_DETAIL_DESCRIPTION :{SILVER}Description: {WHITE}{RAW_STRING} -STR_CONTENT_DETAIL_URL :{SILVER}URL: {WHITE}{RAW_STRING} -STR_CONTENT_DETAIL_TYPE :{SILVER}Type: {WHITE}{STRING} -STR_CONTENT_DETAIL_FILESIZE :{SILVER}Download size: {WHITE}{BYTES} -STR_CONTENT_DETAIL_SELECTED_BECAUSE_OF :{SILVER}Selected because of: {WHITE}{RAW_STRING} -STR_CONTENT_DETAIL_DEPENDENCIES :{SILVER}Dependencies: {WHITE}{RAW_STRING} -STR_CONTENT_DETAIL_TAGS :{SILVER}Tags: {WHITE}{RAW_STRING} - -STR_CONTENT_DOWNLOAD_TITLE :{WHITE}Downloading content... -STR_CONTENT_DOWNLOAD_INITIALISE :{WHITE}Requesting files... -STR_CONTENT_DOWNLOAD_FILE :{WHITE}Currently downloading {RAW_STRING} ({NUM} of {NUM}) -STR_CONTENT_DOWNLOAD_COMPLETE :{WHITE}Download complete -STR_CONTENT_DOWNLOAD_PROGRESS_SIZE :{WHITE}{BYTES} of {BYTES} downloaded ({NUM} %) - STR_CONTENT_ERROR_COULD_NOT_CONNECT :{WHITE}Could not connect to the content server... STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD :{WHITE}Downloading failed... STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_CONNECTION_LOST :{WHITE}... connection lost STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_FILE_NOT_WRITABLE :{WHITE}... file not writable STR_CONTENT_ERROR_COULD_NOT_EXTRACT :{WHITE}Could not decompress the downloaded file -STR_CONTENT_INTRO_BUTTON :{BLACK}Check Online Content -STR_CONTENT_INTRO_BUTTON_TIP :{BLACK}Check for new and updated content to download STR_CONTENT_INTRO_MISSING_BUTTON :{BLACK}Find missing content online STR_CONTENT_INTRO_MISSING_BUTTON_TIP :{BLACK}Check whether the missing content can be found online ######## |