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author | Erich Eckner <git@eckner.net> | 2021-01-03 14:40:43 +0100 |
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committer | Erich Eckner <git@eckner.net> | 2021-07-21 19:01:16 +0200 |
commit | 114be07283e625ba2fc42a895a38d36b2ad4ac33 (patch) | |
tree | 90b99a8a3713185707afd7de029a8f15310386d7 /src/lang/english.txt | |
parent | 6c33b4ed284eabebc1077ef4093502b150ec71b8 (diff) | |
download | openttd-114be07283e625ba2fc42a895a38d36b2ad4ac33.tar.xz |
chunnel patch originalchunnel
Diffstat (limited to 'src/lang/english.txt')
-rw-r--r-- | src/lang/english.txt | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/src/lang/english.txt b/src/lang/english.txt index 44d226cbf..09f6c1f67 100644 --- a/src/lang/english.txt +++ b/src/lang/english.txt @@ -2402,6 +2402,7 @@ STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Toggle t STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Toggle transparency for structures like lighthouses and antennas. Ctrl+Click to lock STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Toggle transparency for catenary. Ctrl+Click to lock STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Toggle transparency for loading indicators. Ctrl+Click to lock +STR_TRANSPARENT_TUNNELS_TOOLTIP :{BLACK}Toggle transparency for vehicles in tunnels. Ctrl+Click to lock. STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Set objects invisible instead of transparent # Linkgraph legend window @@ -2811,7 +2812,9 @@ STR_LAI_WATER_DESCRIPTION_SHIP_DEPOT :Ship depot # Industries come directly from their industry names STR_LAI_TUNNEL_DESCRIPTION_RAILROAD :Railway tunnel +STR_LAI_TUNNEL_DESCRIPTION_RAILROAD_CHUNNEL :Railway tunnel (underwater) STR_LAI_TUNNEL_DESCRIPTION_ROAD :Road tunnel +STR_LAI_TUNNEL_DESCRIPTION_ROAD_CHUNNEL :Road tunnel (underwater) STR_LAI_BRIDGE_DESCRIPTION_RAIL_SUSPENSION_STEEL :Steel suspension rail bridge STR_LAI_BRIDGE_DESCRIPTION_RAIL_GIRDER_STEEL :Steel girder rail bridge @@ -4652,6 +4655,10 @@ STR_ERROR_ANOTHER_TUNNEL_IN_THE_WAY :{WHITE}Another STR_ERROR_TUNNEL_THROUGH_MAP_BORDER :{WHITE}Tunnel would end out of the map STR_ERROR_UNABLE_TO_EXCAVATE_LAND :{WHITE}Unable to excavate land for other end of tunnel STR_ERROR_TUNNEL_TOO_LONG :{WHITE}... tunnel too long +STR_ERROR_TUNNEL_RAMP_TOO_SHORT :{WHITE}... ramp too short, tunnels under water must have a ramp at least three tiles long at both ends. +STR_ERROR_TUNNEL_TOO_MANY :{WHITE}... too many tunnels +STR_ERROR_NO_DRILLING_ABOVE_CHUNNEL :{WHITE}No oil rigs allowed above underwater tunnels. +STR_ERROR_ANOTHER_TUNNEL_IN_THE_WAY_FOR_CHUNNEL :{WHITE}Three tiles are needed to pass under the other tunnel. # Object related errors STR_ERROR_TOO_MANY_OBJECTS :{WHITE}... too many objects |