summaryrefslogtreecommitdiff
path: root/src/lang/english.txt
diff options
context:
space:
mode:
authorJonathan G Rennison <j.g.rennison@gmail.com>2019-01-22 18:31:08 +0000
committerPatric Stout <github@truebrain.nl>2020-12-22 15:17:57 +0100
commit0c5dc5d41eff0ac0a62dd67882a718bb3c99ec3a (patch)
treeae5c1cb8322cd28fa627f942fb93d59f5029cfe3 /src/lang/english.txt
parent9a45a0f535e312cd97db12c3a2ec1068fa381136 (diff)
downloadopenttd-0c5dc5d41eff0ac0a62dd67882a718bb3c99ec3a.tar.xz
Change: [Linkgraph] Pause the game when linkgraph jobs lag (#6470)
Check if the job is still running two date fract ticks before it is due to join, and if so pause the game until its done. When loading a game, check if the game would block immediately due to a job which is scheduled to be joined within two date fract ticks, and if so pause the game until its done. This avoids the main thread being blocked on a thread join, which appears to the user as if the game is unresponsive, as the UI does not repaint and cannot be interacted with. Show if pause is due to link graph job in status bar, update network messages. This does not apply for network clients.
Diffstat (limited to 'src/lang/english.txt')
-rw-r--r--src/lang/english.txt3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/lang/english.txt b/src/lang/english.txt
index 7d7af8d85..04399d9a4 100644
--- a/src/lang/english.txt
+++ b/src/lang/english.txt
@@ -780,6 +780,7 @@ STR_SMALLMAP_TOOLTIP_ENABLE_ALL_CARGOS :{BLACK}Display
STR_STATUSBAR_TOOLTIP_SHOW_LAST_NEWS :{BLACK}Show last message or news report
STR_STATUSBAR_COMPANY_NAME :{SILVER}- - {COMPANY} - -
STR_STATUSBAR_PAUSED :{YELLOW}* * PAUSED * *
+STR_STATUSBAR_PAUSED_LINK_GRAPH :{ORANGE}* * PAUSED (waiting for link graph update) * *
STR_STATUSBAR_AUTOSAVE :{RED}AUTOSAVE
STR_STATUSBAR_SAVING_GAME :{RED}* * SAVING GAME * *
@@ -2217,11 +2218,13 @@ STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_1 :Game still paus
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_2 :Game still paused ({STRING}, {STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_3 :Game still paused ({STRING}, {STRING}, {STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_4 :Game still paused ({STRING}, {STRING}, {STRING}, {STRING})
+STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_5 :Game still paused ({STRING}, {STRING}, {STRING}, {STRING}, {STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED :Game unpaused ({STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_NOT_ENOUGH_PLAYERS :number of players
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_CONNECTING_CLIENTS :connecting clients
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_MANUAL :manual
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_GAME_SCRIPT :game script
+STR_NETWORK_SERVER_MESSAGE_GAME_REASON_LINK_GRAPH :waiting for link graph update
############ End of leave-in-this-order
STR_NETWORK_MESSAGE_CLIENT_LEAVING :leaving
STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {RAW_STRING} has joined the game