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authorMichael Lutz <michi@icosahedron.de>2021-11-21 23:02:29 +0100
committerMichael Lutz <michi@icosahedron.de>2021-12-16 22:28:32 +0100
commitc6d7b98808575f31103121528565ed252a3cfc6c (patch)
tree8514fed6cd3b20bbb065a21cc1820f964508f722 /src/landscape.cpp
parente6e69d528921ab731c4c38ee708ff31b7055fd27 (diff)
downloadopenttd-c6d7b98808575f31103121528565ed252a3cfc6c.tar.xz
Codechange: Un-bitstuff landscape commands.
Diffstat (limited to 'src/landscape.cpp')
-rw-r--r--src/landscape.cpp25
1 files changed, 10 insertions, 15 deletions
diff --git a/src/landscape.cpp b/src/landscape.cpp
index 6efa8dba2..43bc238ac 100644
--- a/src/landscape.cpp
+++ b/src/landscape.cpp
@@ -686,12 +686,9 @@ void ClearSnowLine()
* Clear a piece of landscape
* @param flags of operation to conduct
* @param tile tile to clear
- * @param p1 unused
- * @param p2 unused
- * @param text unused
* @return the cost of this operation or an error
*/
-CommandCost CmdLandscapeClear(DoCommandFlag flags, TileIndex tile, uint32 p1, uint32 p2, const std::string &text)
+CommandCost CmdLandscapeClear(DoCommandFlag flags, TileIndex tile)
{
CommandCost cost(EXPENSES_CONSTRUCTION);
bool do_clear = false;
@@ -735,15 +732,13 @@ CommandCost CmdLandscapeClear(DoCommandFlag flags, TileIndex tile, uint32 p1, ui
* Clear a big piece of landscape
* @param flags of operation to conduct
* @param tile end tile of area dragging
- * @param p1 start tile of area dragging
- * @param p2 various bitstuffed data.
- * bit 0: Whether to use the Orthogonal (0) or Diagonal (1) iterator.
- * @param text unused
+ * @param start_tile start tile of area dragging
+ * @param diagonal Whether to use the Orthogonal (false) or Diagonal (true) iterator.
* @return the cost of this operation or an error
*/
-CommandCost CmdClearArea(DoCommandFlag flags, TileIndex tile, uint32 p1, uint32 p2, const std::string &text)
+CommandCost CmdClearArea(DoCommandFlag flags, TileIndex tile, TileIndex start_tile, bool diagonal)
{
- if (p1 >= MapSize()) return CMD_ERROR;
+ if (start_tile >= MapSize()) return CMD_ERROR;
Money money = GetAvailableMoneyForCommand();
CommandCost cost(EXPENSES_CONSTRUCTION);
@@ -753,10 +748,10 @@ CommandCost CmdClearArea(DoCommandFlag flags, TileIndex tile, uint32 p1, uint32
const Company *c = (flags & (DC_AUTO | DC_BANKRUPT)) ? nullptr : Company::GetIfValid(_current_company);
int limit = (c == nullptr ? INT32_MAX : GB(c->clear_limit, 16, 16));
- TileIterator *iter = HasBit(p2, 0) ? (TileIterator *)new DiagonalTileIterator(tile, p1) : new OrthogonalTileIterator(tile, p1);
+ TileIterator *iter = diagonal ? (TileIterator *)new DiagonalTileIterator(tile, start_tile) : new OrthogonalTileIterator(tile, start_tile);
for (; *iter != INVALID_TILE; ++(*iter)) {
TileIndex t = *iter;
- CommandCost ret = Command<CMD_LANDSCAPE_CLEAR>::Do(flags & ~DC_EXEC, t, 0, 0, {});
+ CommandCost ret = Command<CMD_LANDSCAPE_CLEAR>::Do(flags & ~DC_EXEC, t);
if (ret.Failed()) {
last_error = ret;
@@ -773,14 +768,14 @@ CommandCost CmdClearArea(DoCommandFlag flags, TileIndex tile, uint32 p1, uint32
delete iter;
return cost;
}
- Command<CMD_LANDSCAPE_CLEAR>::Do(flags, t, 0, 0, {});
+ Command<CMD_LANDSCAPE_CLEAR>::Do(flags, t);
/* draw explosion animation...
* Disable explosions when game is paused. Looks silly and blocks the view. */
- if ((t == tile || t == p1) && _pause_mode == PM_UNPAUSED) {
+ if ((t == tile || t == start_tile) && _pause_mode == PM_UNPAUSED) {
/* big explosion in two corners, or small explosion for single tiles */
CreateEffectVehicleAbove(TileX(t) * TILE_SIZE + TILE_SIZE / 2, TileY(t) * TILE_SIZE + TILE_SIZE / 2, 2,
- TileX(tile) == TileX(p1) && TileY(tile) == TileY(p1) ? EV_EXPLOSION_SMALL : EV_EXPLOSION_LARGE
+ TileX(tile) == TileX(start_tile) && TileY(tile) == TileY(start_tile) ? EV_EXPLOSION_SMALL : EV_EXPLOSION_LARGE
);
}
} else {