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author | Erich Eckner <git@eckner.net> | 2020-05-13 21:29:54 +0200 |
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committer | Erich Eckner <git@eckner.net> | 2022-01-16 21:58:17 +0100 |
commit | 68e1c45522d182e1496e2a99a27d986d4bb784ae (patch) | |
tree | 40ec506010429c491cf84227d205bf3d7ede60f1 /src/landscape.cpp | |
parent | 7cc0d7daf14ed1c893d9dc35f634b25ccbbcebbf (diff) | |
download | openttd-68e1c45522d182e1496e2a99a27d986d4bb784ae.tar.xz |
RandomTile() and RandomTileSeed() should use the TopTile() most of the time (always?)
Diffstat (limited to 'src/landscape.cpp')
-rw-r--r-- | src/landscape.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/landscape.cpp b/src/landscape.cpp index ac9040e16..04896421b 100644 --- a/src/landscape.cpp +++ b/src/landscape.cpp @@ -1283,7 +1283,7 @@ static void CreateRivers() for (; wells != 0; wells--) { IncreaseGeneratingWorldProgress(GWP_RIVER); for (int tries = 0; tries < 128; tries++) { - TileIndex t = RandomTile(); + TileIndex t = TopTile(RandomTile()); if (!CircularTileSearch(&t, 8, FindSpring, nullptr)) continue; if (FlowRiver(t, t)) break; } |