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author | Patric Stout <truebrain@openttd.org> | 2021-03-24 09:42:54 +0100 |
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committer | Patric Stout <github@truebrain.nl> | 2021-03-26 12:22:32 +0100 |
commit | 1a1049bc0db4e29402e950e56f3a6873c1f5a0ab (patch) | |
tree | 9b0919ad80fef38e3909a602bc2f3f3b7d51c2c7 /src/landscape.cpp | |
parent | 23f27db8c30793384ca107db15548ea43dbdf329 (diff) | |
download | openttd-1a1049bc0db4e29402e950e56f3a6873c1f5a0ab.tar.xz |
Change: rename setting "max_heightlevel" to "map_height_limit"
This better reflects what it is, and hopefully removes a bit of
the confusion people are having what this setting actually does.
Additionally, update the text on the setting to better inform
users what it is doing exactly, so they can make an educated
decision on how to change it.
Next commit will introduce an "auto" value, which should be the
new default. The rename has as added benefit that everyone will
start out on the "auto" value.
Diffstat (limited to 'src/landscape.cpp')
-rw-r--r-- | src/landscape.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/landscape.cpp b/src/landscape.cpp index bdfcc51f1..9c524bf6c 100644 --- a/src/landscape.cpp +++ b/src/landscape.cpp @@ -117,7 +117,7 @@ Point InverseRemapCoords2(int x, int y, bool clamp_to_map, bool *clamped) /* Bring the coordinates near to a valid range. At the top we allow a number * of extra tiles. This is mostly due to the tiles on the north side of * the map possibly being drawn higher due to the extra height levels. */ - int extra_tiles = CeilDiv(_settings_game.construction.max_heightlevel * TILE_HEIGHT, TILE_PIXELS); + int extra_tiles = CeilDiv(_settings_game.construction.map_height_limit * TILE_HEIGHT, TILE_PIXELS); Point old_pt = pt; pt.x = Clamp(pt.x, -extra_tiles * TILE_SIZE, max_x); pt.y = Clamp(pt.y, -extra_tiles * TILE_SIZE, max_y); |