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authorrubidium <rubidium@openttd.org>2008-05-25 19:17:03 +0000
committerrubidium <rubidium@openttd.org>2008-05-25 19:17:03 +0000
commitdc77647ea4a2becac4eff3190970cb35671b0131 (patch)
treed480693e848eb121add7037faa150875d750cc98 /src/landscape.cpp
parent26ee8f3ca10d1d277b5faaa8554b0a8305711664 (diff)
downloadopenttd-dc77647ea4a2becac4eff3190970cb35671b0131.tar.xz
(svn r13251) -Codechange: rename _patches to _settings as that is more logic.
-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
Diffstat (limited to 'src/landscape.cpp')
-rw-r--r--src/landscape.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/landscape.cpp b/src/landscape.cpp
index 3439a1825..8a6f0e7b4 100644
--- a/src/landscape.cpp
+++ b/src/landscape.cpp
@@ -821,7 +821,7 @@ void GenerateLandscape(byte mode)
SetGeneratingWorldProgress(GWP_LANDSCAPE, (_opt.landscape == LT_TROPIC) ? 1 + gwp_desert_amount : 1);
LoadHeightmap(_file_to_saveload.name);
IncreaseGeneratingWorldProgress(GWP_LANDSCAPE);
- } else if (_patches.land_generator == LG_TERRAGENESIS) {
+ } else if (_settings.game_creation.land_generator == LG_TERRAGENESIS) {
SetGeneratingWorldProgress(GWP_LANDSCAPE, (_opt.landscape == LT_TROPIC) ? 3 + gwp_desert_amount : 3);
GenerateTerrainPerlin();
} else {