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author | rubidium <rubidium@openttd.org> | 2011-11-04 10:22:27 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2011-11-04 10:22:27 +0000 |
commit | 2ed0f93bfbd27ba4b4dc3e590556ffae6d9b9338 (patch) | |
tree | 9086d7e7b83871e60d43d838fd5f005ef50c5063 /src/landscape.cpp | |
parent | a36551dbb4a6aa8a10e99df8331ac4ecb8586270 (diff) | |
download | openttd-2ed0f93bfbd27ba4b4dc3e590556ffae6d9b9338.tar.xz |
(svn r23093) -Codechange: add a default NULL for the Z of GetTileSlope and use it
Diffstat (limited to 'src/landscape.cpp')
-rw-r--r-- | src/landscape.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/landscape.cpp b/src/landscape.cpp index 0f1e30a42..f70cbeda8 100644 --- a/src/landscape.cpp +++ b/src/landscape.cpp @@ -964,7 +964,7 @@ static bool FindSpring(TileIndex tile, void *user_data) static bool MakeLake(TileIndex tile, void *user_data) { uint height = *(uint*)user_data; - if (!IsValidTile(tile) || TileHeight(tile) != height || GetTilePixelSlope(tile, NULL) != SLOPE_FLAT) return false; + if (!IsValidTile(tile) || TileHeight(tile) != height || GetTileSlope(tile) != SLOPE_FLAT) return false; if (_settings_game.game_creation.landscape == LT_TROPIC && GetTropicZone(tile) == TROPICZONE_DESERT) return false; for (DiagDirection d = DIAGDIR_BEGIN; d < DIAGDIR_END; d++) { @@ -1113,7 +1113,7 @@ static bool FlowRiver(bool *marks, TileIndex spring, TileIndex begin) queue.pop_front(); uint height2 = TileHeight(end); - if (GetTilePixelSlope(end, NULL) == SLOPE_FLAT && (height2 < height || (height2 == height && IsWaterTile(end)))) { + if (GetTileSlope(end) == SLOPE_FLAT && (height2 < height || (height2 == height && IsWaterTile(end)))) { found = true; break; } @@ -1140,7 +1140,7 @@ static bool FlowRiver(bool *marks, TileIndex spring, TileIndex begin) if (IsValidTile(lakeCenter) && /* A river, or lake, can only be built on flat slopes. */ - GetTilePixelSlope(lakeCenter, NULL) == SLOPE_FLAT && + GetTileSlope(lakeCenter) == SLOPE_FLAT && /* We want the lake to be built at the height of the river. */ TileHeight(begin) == TileHeight(lakeCenter) && /* We don't want the lake at the entry of the valley. */ |