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authorrubidium <rubidium@openttd.org>2007-06-24 20:06:10 +0000
committerrubidium <rubidium@openttd.org>2007-06-24 20:06:10 +0000
commit1caa0f7fb7f1d2fc44fcec0201a53a491b0fda05 (patch)
treee72d8d2fea1039573b7b88c79454139708e0b609 /src/landscape.cpp
parentb17b9351dd4e27fe15642655cd58bd6a3731d788 (diff)
downloadopenttd-1caa0f7fb7f1d2fc44fcec0201a53a491b0fda05.tar.xz
(svn r10308) -Codechange: some "cleanup" chunks from B. N. SmatZ!' work on fixing FS#119.
Diffstat (limited to 'src/landscape.cpp')
-rw-r--r--src/landscape.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/landscape.cpp b/src/landscape.cpp
index 61a9a1a8e..698ba9f4a 100644
--- a/src/landscape.cpp
+++ b/src/landscape.cpp
@@ -252,7 +252,7 @@ void DrawFoundation(TileInfo *ti, uint f)
if (f < 15) {
/* leveled foundation
* Use the original slope sprites if NW and NE borders should be visible */
- if (sprite_base == SPR_SLOPES_BASE - 15) sprite_base = SPR_FOUNDATION_BASE;
+ if (sprite_base == SPR_SLOPES_BASE - 15) sprite_base = SPR_FOUNDATION_BASE;
AddSortableSpriteToDraw(sprite_base + f, PAL_NONE, ti->x, ti->y, 16, 16, 7, ti->z);
ti->z += TILE_HEIGHT;