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authorfrosch <frosch@openttd.org>2010-09-05 13:31:39 +0000
committerfrosch <frosch@openttd.org>2010-09-05 13:31:39 +0000
commit42a996ec23f15e74c0fe5ba0fdd5ac992456e7ac (patch)
tree201bd6edb559d4b61be8eeba31cf147a7660c189 /src/landscape.cpp
parentce1cae81ea55ff6bc45d4e2ed11d5c487ac6ba07 (diff)
downloadopenttd-42a996ec23f15e74c0fe5ba0fdd5ac992456e7ac.tar.xz
(svn r20743) -Fix: Make testruns of clearing an object tile not influence repeated testruns resp. the exec run.
Diffstat (limited to 'src/landscape.cpp')
-rw-r--r--src/landscape.cpp19
1 files changed, 16 insertions, 3 deletions
diff --git a/src/landscape.cpp b/src/landscape.cpp
index e6c5bd5df..e69dcab82 100644
--- a/src/landscape.cpp
+++ b/src/landscape.cpp
@@ -30,7 +30,9 @@
#include "animated_tile_func.h"
#include "core/random_func.hpp"
#include "object_base.h"
+#include "water_map.h"
+#include "table/strings.h"
#include "table/sprites.h"
extern const TileTypeProcs
@@ -605,7 +607,20 @@ void ClearSnowLine()
CommandCost CmdLandscapeClear(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
for (uint i = 0; i < _cleared_object_areas.Length(); i++) {
- if (_cleared_object_areas[i].Intersects(TileArea(tile, 1, 1))) return CommandCost();
+ /* If this tile was the first tile which caused object destruction, always
+ * pass it on to the tile_type_proc. That way multiple test runs and the exec run stay consistent. */
+ if (_cleared_object_areas[i].first_tile == tile) break;
+
+ /* If this tile belongs to an object which was already cleared via another tile, pretend it has been
+ * already removed.
+ * However, we need to check stuff, which is not the same for all object tiles. (e.g. being on water or not) */
+ if (_cleared_object_areas[i].area.Intersects(TileArea(tile, 1, 1))) {
+ /* If a object is removed, it leaves either bare land or water. */
+ if ((flags & DC_NO_WATER) && HasTileWaterClass(tile) && IsTileOnWater(tile)) {
+ return_cmd_error(STR_ERROR_CAN_T_BUILD_ON_WATER);
+ }
+ return CommandCost();
+ }
}
return _tile_type_procs[GetTileType(tile)]->clear_tile_proc(tile, flags);
}
@@ -638,9 +653,7 @@ CommandCost CmdClearArea(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
for (int x = sx; x <= ex; ++x) {
for (int y = sy; y <= ey; ++y) {
- SmallVector<TileArea, 1> object_areas(_cleared_object_areas);
CommandCost ret = DoCommand(TileXY(x, y), 0, 0, flags & ~DC_EXEC, CMD_LANDSCAPE_CLEAR);
- _cleared_object_areas = object_areas;
if (ret.Failed()) {
last_error = ret;
continue;