diff options
author | Darkvater <darkvater@openttd.org> | 2007-02-01 16:21:56 +0000 |
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committer | Darkvater <darkvater@openttd.org> | 2007-02-01 16:21:56 +0000 |
commit | cace026c1bad371af95ded30864162692f954116 (patch) | |
tree | 5d94e86f4a9c29692b0c5c79994a8d6e6a08abbf /src/intro_gui.cpp | |
parent | c8882bd3d2dbbc7fab90e74ce71a0699cb1438f3 (diff) | |
download | openttd-cace026c1bad371af95ded30864162692f954116.tar.xz |
(svn r8512) -Codechange: From the intro window enter the scenario editor. From the scenario editor dialog, remove the 'load heightmap' option and put that with the other options like 'load scenario', 'save scenario', etc. Play a little bit with positioning of elements inside the scenario editor dialog so it looks better.
Diffstat (limited to 'src/intro_gui.cpp')
-rw-r--r-- | src/intro_gui.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/intro_gui.cpp b/src/intro_gui.cpp index 5bb93bcd9..1ac459eef 100644 --- a/src/intro_gui.cpp +++ b/src/intro_gui.cpp @@ -24,7 +24,7 @@ static const Widget _select_game_widgets[] = { { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 22, 33, STR_0141_LOAD_GAME, STR_02FC_LOAD_A_SAVED_GAME}, { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 40, 51, STR_029A_PLAY_SCENARIO, STR_0303_START_A_NEW_GAME_USING}, { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 40, 51, STR_PLAY_HEIGHTMAP, STR_PLAY_HEIGHTMAP_HINT}, -{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 58, 69, STR_0220_CREATE_SCENARIO, STR_02FE_CREATE_A_CUSTOMIZED_GAME}, +{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 58, 69, STR_SCENARIO_EDITOR, STR_02FE_CREATE_A_CUSTOMIZED_GAME}, { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 58, 69, STR_MULTIPLAYER, STR_0300_SELECT_MULTIPLAYER_GAME}, { WWT_IMGBTN_2, RESIZE_NONE, 12, 10, 86, 77, 131, SPR_SELECT_TEMPERATE, STR_030E_SELECT_TEMPERATE_LANDSCAPE}, @@ -67,7 +67,7 @@ static void SelectGameWndProc(Window *w, WindowEvent *e) case 3: ShowSaveLoadDialog(SLD_LOAD_GAME); break; case 4: ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break; case 5: ShowSaveLoadDialog(SLD_LOAD_HEIGHTMAP); break; - case 6: ShowCreateScenario(); break; + case 6: _switch_mode = SM_EDITOR; break; case 7: if (!_network_available) { ShowErrorMessage(INVALID_STRING_ID, STR_NETWORK_ERR_NOTAVAILABLE, 0, 0); |