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authorrubidium <rubidium@openttd.org>2008-05-25 22:36:44 +0000
committerrubidium <rubidium@openttd.org>2008-05-25 22:36:44 +0000
commitd289464d69172a1048048aebe29bfd56250fc6fa (patch)
tree1460114c8e9243ecb6e428c7db15dfa7abc391ed /src/intro_gui.cpp
parent8d60206684a3322f7274cf4a7bf612e428558a31 (diff)
downloadopenttd-d289464d69172a1048048aebe29bfd56250fc6fa.tar.xz
(svn r13255) -Codechange: move _opt to _settings.
Diffstat (limited to 'src/intro_gui.cpp')
-rw-r--r--src/intro_gui.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/intro_gui.cpp b/src/intro_gui.cpp
index 8ff4d46df..c4cca9ab2 100644
--- a/src/intro_gui.cpp
+++ b/src/intro_gui.cpp
@@ -49,7 +49,7 @@ static const Widget _select_game_widgets[] = {
static inline void SetNewLandscapeType(byte landscape)
{
- _opt_newgame.landscape = landscape;
+ _settings_newgame.game_creation.landscape = landscape;
InvalidateWindowClasses(WC_SELECT_GAME);
}
@@ -76,17 +76,17 @@ private:
public:
SelectGameWindow(const WindowDesc *desc) : Window(desc)
{
- this->LowerWidget(_opt_newgame.landscape + SGI_TEMPERATE_LANDSCAPE);
+ this->LowerWidget(_settings_newgame.game_creation.landscape + SGI_TEMPERATE_LANDSCAPE);
this->FindWindowPlacementAndResize(desc);
}
virtual void OnPaint()
{
- this->SetWidgetLoweredState(SGI_TEMPERATE_LANDSCAPE, _opt_newgame.landscape == LT_TEMPERATE);
- this->SetWidgetLoweredState(SGI_ARCTIC_LANDSCAPE, _opt_newgame.landscape == LT_ARCTIC);
- this->SetWidgetLoweredState(SGI_TROPIC_LANDSCAPE, _opt_newgame.landscape == LT_TROPIC);
- this->SetWidgetLoweredState(SGI_TOYLAND_LANDSCAPE, _opt_newgame.landscape == LT_TOYLAND);
- SetDParam(0, STR_6801_EASY + _opt_newgame.diff_level);
+ this->SetWidgetLoweredState(SGI_TEMPERATE_LANDSCAPE, _settings_newgame.game_creation.landscape == LT_TEMPERATE);
+ this->SetWidgetLoweredState(SGI_ARCTIC_LANDSCAPE, _settings_newgame.game_creation.landscape == LT_ARCTIC);
+ this->SetWidgetLoweredState(SGI_TROPIC_LANDSCAPE, _settings_newgame.game_creation.landscape == LT_TROPIC);
+ this->SetWidgetLoweredState(SGI_TOYLAND_LANDSCAPE, _settings_newgame.game_creation.landscape == LT_TOYLAND);
+ SetDParam(0, STR_6801_EASY + _settings_newgame.difficulty.diff_level);
this->DrawWidgets();
}
@@ -115,7 +115,7 @@ public:
case SGI_TEMPERATE_LANDSCAPE: case SGI_ARCTIC_LANDSCAPE:
case SGI_TROPIC_LANDSCAPE: case SGI_TOYLAND_LANDSCAPE:
- this->RaiseWidget(_opt_newgame.landscape + SGI_TEMPERATE_LANDSCAPE);
+ this->RaiseWidget(_settings_newgame.game_creation.landscape + SGI_TEMPERATE_LANDSCAPE);
SetNewLandscapeType(widget - SGI_TEMPERATE_LANDSCAPE);
break;