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author | Patric Stout <truebrain@openttd.org> | 2019-03-04 19:46:11 +0100 |
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committer | Patric Stout <truebrain@openttd.org> | 2019-03-05 22:03:00 +0100 |
commit | f58db44ff22c07af984b2d513d24524594f660a7 (patch) | |
tree | 1909be4c44f287495413b96c3298c15cc1775081 /src/intro_gui.cpp | |
parent | ad30d04b5eddccea1c547a050b1afc225d277af4 (diff) | |
download | openttd-f58db44ff22c07af984b2d513d24524594f660a7.tar.xz |
Remove: BeOS support (deprecated by Haiku)
In 10 years there is no commit to change how BeOS works, and we
have no active maintainer for it. It is unlikely it works in its
current state (but not impossible).
With the arrival of SDL2 (and removal of SDL), BeOS is no longer
support. SDL2 suggests to use Haiku instead of BeOS.
Diffstat (limited to 'src/intro_gui.cpp')
-rw-r--r-- | src/intro_gui.cpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/src/intro_gui.cpp b/src/intro_gui.cpp index 3541050ac..a7a444cc8 100644 --- a/src/intro_gui.cpp +++ b/src/intro_gui.cpp @@ -293,8 +293,6 @@ void AskExitGame() SetDParam(0, STR_OSNAME_WINDOWS); #elif defined(__APPLE__) SetDParam(0, STR_OSNAME_OSX); -#elif defined(__BEOS__) - SetDParam(0, STR_OSNAME_BEOS); #elif defined(__HAIKU__) SetDParam(0, STR_OSNAME_HAIKU); #elif defined(__OS2__) |