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authorpeter1138 <peter1138@openttd.org>2019-03-04 07:49:37 +0000
committerMichael Lutz <michi@icosahedron.de>2019-03-24 16:10:04 +0100
commit317f69c1520a3e60335c56d358686609d3decf86 (patch)
treea3432e9e5f433043f3e5431892f49580f1965c73 /src/intro_gui.cpp
parentaafce475963e2d2df59de9b02242a04856e78f93 (diff)
downloadopenttd-317f69c1520a3e60335c56d358686609d3decf86.tar.xz
Codechange: Use override specifier in Window-derived classes.
Diffstat (limited to 'src/intro_gui.cpp')
-rw-r--r--src/intro_gui.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/intro_gui.cpp b/src/intro_gui.cpp
index 001afde1d..307be4405 100644
--- a/src/intro_gui.cpp
+++ b/src/intro_gui.cpp
@@ -49,7 +49,7 @@ struct SelectGameWindow : public Window {
* @param data Information about the changed data.
* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
*/
- virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
+ void OnInvalidateData(int data = 0, bool gui_scope = true) override
{
if (!gui_scope) return;
this->SetWidgetLoweredState(WID_SGI_TEMPERATE_LANDSCAPE, _settings_newgame.game_creation.landscape == LT_TEMPERATE);
@@ -58,7 +58,7 @@ struct SelectGameWindow : public Window {
this->SetWidgetLoweredState(WID_SGI_TOYLAND_LANDSCAPE, _settings_newgame.game_creation.landscape == LT_TOYLAND);
}
- virtual void OnInit()
+ void OnInit() override
{
bool missing_sprites = _missing_extra_graphics > 0 && !IsReleasedVersion();
this->GetWidget<NWidgetStacked>(WID_SGI_BASESET_SELECTION)->SetDisplayedPlane(missing_sprites ? 0 : SZSP_NONE);
@@ -67,7 +67,7 @@ struct SelectGameWindow : public Window {
this->GetWidget<NWidgetStacked>(WID_SGI_TRANSLATION_SELECTION)->SetDisplayedPlane(missing_lang ? 0 : SZSP_NONE);
}
- virtual void DrawWidget(const Rect &r, int widget) const
+ void DrawWidget(const Rect &r, int widget) const override
{
switch (widget) {
case WID_SGI_BASESET:
@@ -82,7 +82,7 @@ struct SelectGameWindow : public Window {
}
}
- virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
+ void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
{
StringID str = 0;
switch (widget) {
@@ -111,7 +111,7 @@ struct SelectGameWindow : public Window {
}
}
- virtual void OnClick(Point pt, int widget, int click_count)
+ void OnClick(Point pt, int widget, int click_count) override
{
/* Do not create a network server when you (just) have closed one of the game
* creation/load windows for the network server. */