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author | rubidium <rubidium@openttd.org> | 2007-01-02 19:19:48 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2007-01-02 19:19:48 +0000 |
commit | 66bbf336c6af7353ef0aeed58002c46543b30635 (patch) | |
tree | ad4a63860df2626b22f77e7dac712e958bea54cb /src/intro_gui.c | |
parent | ccc0a3f4dbf58c005b22341ac8874252924690cd (diff) | |
download | openttd-66bbf336c6af7353ef0aeed58002c46543b30635.tar.xz |
(svn r7759) -Merge: makefile rewrite. This merge features:
- A proper ./configure, so everything needs to be configured only once, not for every make.
- Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies.
- A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC.
- Proper support for OSX universal binaries.
- Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files.
- Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files.
Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
Diffstat (limited to 'src/intro_gui.c')
-rw-r--r-- | src/intro_gui.c | 149 |
1 files changed, 149 insertions, 0 deletions
diff --git a/src/intro_gui.c b/src/intro_gui.c new file mode 100644 index 000000000..5f78e3a65 --- /dev/null +++ b/src/intro_gui.c @@ -0,0 +1,149 @@ +/* $Id$ */ + +#include "stdafx.h" +#include "openttd.h" +#include "table/strings.h" +#include "table/sprites.h" +#include "functions.h" +#include "window.h" +#include "gui.h" +#include "gfx.h" +#include "player.h" +#include "network/network.h" +#include "variables.h" +#include "settings.h" +#include "heightmap.h" +#include "genworld.h" +#include "network/network_gui.h" +#include "newgrf.h" + +static const Widget _select_game_widgets[] = { +{ WWT_CAPTION, RESIZE_NONE, 13, 0, 335, 0, 13, STR_0307_OPENTTD, STR_NULL}, +{ WWT_PANEL, RESIZE_NONE, 13, 0, 335, 14, 194, 0x0, STR_NULL}, +{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 22, 33, STR_0140_NEW_GAME, STR_02FB_START_A_NEW_GAME}, +{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 22, 33, STR_0141_LOAD_GAME, STR_02FC_LOAD_A_SAVED_GAME}, +{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 40, 51, STR_029A_PLAY_SCENARIO, STR_0303_START_A_NEW_GAME_USING}, +{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 40, 51, STR_PLAY_HEIGHTMAP, STR_PLAY_HEIGHTMAP_HINT}, +{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 58, 69, STR_0220_CREATE_SCENARIO, STR_02FE_CREATE_A_CUSTOMIZED_GAME}, +{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 58, 69, STR_MULTIPLAYER, STR_0300_SELECT_MULTIPLAYER_GAME}, + +{ WWT_IMGBTN_2, RESIZE_NONE, 12, 10, 86, 77, 131, SPR_SELECT_TEMPERATE, STR_030E_SELECT_TEMPERATE_LANDSCAPE}, +{ WWT_IMGBTN_2, RESIZE_NONE, 12, 90, 166, 77, 131, SPR_SELECT_SUB_ARCTIC, STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE}, +{ WWT_IMGBTN_2, RESIZE_NONE, 12, 170, 246, 77, 131, SPR_SELECT_SUB_TROPICAL, STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE}, +{ WWT_IMGBTN_2, RESIZE_NONE, 12, 250, 326, 77, 131, SPR_SELECT_TOYLAND, STR_0311_SELECT_TOYLAND_LANDSCAPE}, + +{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 139, 150, STR_0148_GAME_OPTIONS, STR_0301_DISPLAY_GAME_OPTIONS}, +{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 139, 150, STR_01FE_DIFFICULTY, STR_0302_DISPLAY_DIFFICULTY_OPTIONS}, +{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 157, 168, STR_CONFIG_PATCHES, STR_CONFIG_PATCHES_TIP}, +{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 157, 168, STR_NEWGRF_SETTINGS_BUTTON, STR_NULL}, + +{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 104, 231, 175, 186, STR_0304_QUIT, STR_0305_QUIT_OPENTTD}, +{ WIDGETS_END}, +}; + +static inline void SetNewLandscapeType(byte landscape) +{ + _opt_newgame.landscape = landscape; + InvalidateWindowClasses(WC_SELECT_GAME); +} + +static void SelectGameWndProc(Window *w, WindowEvent *e) +{ + switch (e->event) { + case WE_CREATE: LowerWindowWidget(w, _opt_newgame.landscape + 8); break; + + case WE_PAINT: + SetWindowWidgetLoweredState(w, 8, _opt_newgame.landscape == LT_NORMAL); + SetWindowWidgetLoweredState(w, 9, _opt_newgame.landscape == LT_HILLY); + SetWindowWidgetLoweredState(w, 10, _opt_newgame.landscape == LT_DESERT); + SetWindowWidgetLoweredState(w, 11, _opt_newgame.landscape == LT_CANDY); + SetDParam(0, STR_6801_EASY + _opt_newgame.diff_level); + DrawWindowWidgets(w); + break; + + case WE_CLICK: + switch (e->we.click.widget) { + case 2: ShowGenerateLandscape(); break; + case 3: ShowSaveLoadDialog(SLD_LOAD_GAME); break; + case 4: ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break; + case 5: ShowSaveLoadDialog(SLD_LOAD_HEIGHTMAP); break; + case 6: ShowCreateScenario(); break; + case 7: + if (!_network_available) { + ShowErrorMessage(INVALID_STRING_ID, STR_NETWORK_ERR_NOTAVAILABLE, 0, 0); + } else { + ShowNetworkGameWindow(); + } + break; + case 8: case 9: case 10: case 11: + RaiseWindowWidget(w, _opt_newgame.landscape + 8); + SetNewLandscapeType(e->we.click.widget - 8); + break; + case 12: ShowGameOptions(); break; + case 13: ShowGameDifficulty(); break; + case 14: ShowPatchesSelection(); break; + case 15: ShowNewGRFSettings(true, true, false, &_grfconfig_newgame); break; + case 16: HandleExitGameRequest(); break; + } + break; + } +} + +static const WindowDesc _select_game_desc = { + WDP_CENTER, WDP_CENTER, 336, 195, + WC_SELECT_GAME,0, + WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS, + _select_game_widgets, + SelectGameWndProc +}; + +void ShowSelectGameWindow(void) +{ + AllocateWindowDesc(&_select_game_desc); +} + +static void AskExitGameCallback(Window *w, bool confirmed) +{ + if (confirmed) _exit_game = true; +} + +void AskExitGame(void) +{ +#if defined(_WIN32) + SetDParam(0, STR_0133_WINDOWS); +#elif defined(__APPLE__) + SetDParam(0, STR_0135_OSX); +#elif defined(__BEOS__) + SetDParam(0, STR_OSNAME_BEOS); +#elif defined(__MORPHOS__) + SetDParam(0, STR_OSNAME_MORPHOS); +#elif defined(__AMIGA__) + SetDParam(0, STR_OSNAME_AMIGAOS); +#elif defined(__OS2__) + SetDParam(0, STR_OSNAME_OS2); +#else + SetDParam(0, STR_0134_UNIX); +#endif + ShowQuery( + STR_00C7_QUIT, + STR_00CA_ARE_YOU_SURE_YOU_WANT_TO, + NULL, + AskExitGameCallback + ); +} + + +static void AskExitToGameMenuCallback(Window *w, bool confirmed) +{ + if (confirmed) _switch_mode = SM_MENU; +} + +void AskExitToGameMenu(void) +{ + ShowQuery( + STR_0161_QUIT_GAME, + (_game_mode != GM_EDITOR) ? STR_ABANDON_GAME_QUERY : STR_QUIT_SCENARIO_QUERY, + NULL, + AskExitToGameMenuCallback + ); +} |