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authorrubidium <rubidium@openttd.org>2007-03-07 11:47:46 +0000
committerrubidium <rubidium@openttd.org>2007-03-07 11:47:46 +0000
commit36bb92ae241403d61dc7a3e5a1696b615be61395 (patch)
tree5676d0d54be47c40d975fdeb1026317fc2a010db /src/industry_gui.cpp
parenta69e3b1c45f12ee6f21a4ac1c8a8f8bc0892f226 (diff)
downloadopenttd-36bb92ae241403d61dc7a3e5a1696b615be61395.tar.xz
(svn r9050) -Codechange: Foo(void) -> Foo()
Diffstat (limited to 'src/industry_gui.cpp')
-rw-r--r--src/industry_gui.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/industry_gui.cpp b/src/industry_gui.cpp
index 2443c9d6f..93bf325a5 100644
--- a/src/industry_gui.cpp
+++ b/src/industry_gui.cpp
@@ -271,7 +271,7 @@ static const WindowDesc * const _industry_window_desc[2][4] = {
},
};
-void ShowBuildIndustryWindow(void)
+void ShowBuildIndustryWindow()
{
if (!IsValidPlayer(_current_player)) return;
AllocateWindowDescFront(_industry_window_desc[_patches.build_rawmaterial_ind][_opt_ptr->landscape],0);
@@ -561,7 +561,7 @@ static int CDECL GeneralIndustrySorter(const void *a, const void *b)
* starts a new game without industries after playing a game with industries
* the list is not populated with invalid industries from the previous game.
*/
-static void MakeSortedIndustryList(void)
+static void MakeSortedIndustryList()
{
const Industry* i;
int n = 0;
@@ -690,7 +690,7 @@ static const WindowDesc _industry_directory_desc = {
};
-void ShowIndustryDirectory(void)
+void ShowIndustryDirectory()
{
Window *w = AllocateWindowDescFront(&_industry_directory_desc, 0);