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authorrubidium <rubidium@openttd.org>2008-09-30 20:39:50 +0000
committerrubidium <rubidium@openttd.org>2008-09-30 20:39:50 +0000
commitf56e630e5cb839b307f04bf52465c4db4d1ad904 (patch)
tree69fb7ae1d9bdadb9e7386cb70b0a26621ad9b57f /src/industry_gui.cpp
parentdba193d4a54707a19d8f3c2f42a1ac10ff544c5c (diff)
downloadopenttd-f56e630e5cb839b307f04bf52465c4db4d1ad904.tar.xz
(svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
Diffstat (limited to 'src/industry_gui.cpp')
-rw-r--r--src/industry_gui.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/industry_gui.cpp b/src/industry_gui.cpp
index e81b2ccfb..58116f081 100644
--- a/src/industry_gui.cpp
+++ b/src/industry_gui.cpp
@@ -359,7 +359,7 @@ public:
return;
}
- _current_player = OWNER_NONE;
+ _current_company = OWNER_NONE;
_generating_world = true;
_ignore_restrictions = true;
success = DoCommandP(tile, (InteractiveRandomRange(indsp->num_table) << 16) | this->selected_type, seed, NULL, CMD_BUILD_INDUSTRY | CMD_MSG(STR_4830_CAN_T_CONSTRUCT_THIS_INDUSTRY));
@@ -420,7 +420,7 @@ public:
void ShowBuildIndustryWindow()
{
- if (_game_mode != GM_EDITOR && !IsValidPlayerID(_current_player)) return;
+ if (_game_mode != GM_EDITOR && !IsValidCompanyID(_current_company)) return;
if (BringWindowToFrontById(WC_BUILD_INDUSTRY, 0)) return;
new BuildIndustryWindow();
}