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authorrubidium <rubidium@openttd.org>2008-05-25 22:36:44 +0000
committerrubidium <rubidium@openttd.org>2008-05-25 22:36:44 +0000
commitd289464d69172a1048048aebe29bfd56250fc6fa (patch)
tree1460114c8e9243ecb6e428c7db15dfa7abc391ed /src/industry_gui.cpp
parent8d60206684a3322f7274cf4a7bf612e428558a31 (diff)
downloadopenttd-d289464d69172a1048048aebe29bfd56250fc6fa.tar.xz
(svn r13255) -Codechange: move _opt to _settings.
Diffstat (limited to 'src/industry_gui.cpp')
-rw-r--r--src/industry_gui.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/industry_gui.cpp b/src/industry_gui.cpp
index f52fec3cc..57c7b9b51 100644
--- a/src/industry_gui.cpp
+++ b/src/industry_gui.cpp
@@ -195,7 +195,7 @@ public:
* In Editor, you just build, while ingame, or you fund or you prospect */
if (_game_mode == GM_EDITOR) {
/* We've chosen many random industries but no industries have been specified */
- if (indsp == NULL) this->enabled[this->selected_index] = _opt.diff.number_industries != 0;
+ if (indsp == NULL) this->enabled[this->selected_index] = _settings.difficulty.number_industries != 0;
this->widget[DPIW_FUND_WIDGET].data = STR_BUILD_NEW_INDUSTRY;
} else {
this->widget[DPIW_FUND_WIDGET].data = (_settings.construction.raw_industry_construction == 2 && indsp->IsRawIndustry()) ? STR_PROSPECT_NEW_INDUSTRY : STR_FUND_NEW_INDUSTRY;