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authorrubidium <rubidium@openttd.org>2007-07-24 19:56:43 +0000
committerrubidium <rubidium@openttd.org>2007-07-24 19:56:43 +0000
commitfe8e2979954ed2e129af7a23ec76c6aea73c36da (patch)
treec3eb0b717ba232c1a35aae37f75f9c5c10ed767e /src/industry_gui.cpp
parent5d3f058b65c97b61709061b721d1ad6922dbc9ef (diff)
downloadopenttd-fe8e2979954ed2e129af7a23ec76c6aea73c36da.tar.xz
(svn r10675) -Codechange: unhardcode the industry types used in several locations of the source code.
Diffstat (limited to 'src/industry_gui.cpp')
-rw-r--r--src/industry_gui.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/industry_gui.cpp b/src/industry_gui.cpp
index 600878eae..7b98af0be 100644
--- a/src/industry_gui.cpp
+++ b/src/industry_gui.cpp
@@ -114,7 +114,7 @@ static void BuildDynamicIndustryWndProc(Window *w, WindowEvent *e)
/* We'll perform two distinct loops, one for secondary industries, and the other one for
* primary ones. Each loop will fill the _fund_gui structure. */
- for (ind = IT_COAL_MINE; ind < NUM_INDUSTRYTYPES; ind++) {
+ for (ind = 0; ind < NUM_INDUSTRYTYPES; ind++) {
indsp = GetIndustrySpec(ind);
if (indsp->enabled && (!indsp->IsRawIndustry() || _game_mode == GM_EDITOR)) {
_fund_gui.index[_fund_gui.count] = ind;
@@ -124,7 +124,7 @@ static void BuildDynamicIndustryWndProc(Window *w, WindowEvent *e)
}
if (_patches.raw_industry_construction != 0 && _game_mode != GM_EDITOR) {
- for (ind = IT_COAL_MINE; ind < NUM_INDUSTRYTYPES; ind++) {
+ for (ind = 0; ind < NUM_INDUSTRYTYPES; ind++) {
indsp = GetIndustrySpec(ind);
if (indsp->enabled && indsp->IsRawIndustry()) {
_fund_gui.index[_fund_gui.count] = ind;