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authorrubidium <rubidium@openttd.org>2008-07-17 20:13:01 +0000
committerrubidium <rubidium@openttd.org>2008-07-17 20:13:01 +0000
commitd06529ef4d84ce90c90ed560a6b2f3525880c40e (patch)
treeca5029fca4c5aee49145e4bd3e3f0f81df8ccabc /src/industry_gui.cpp
parentc2d2f817de7ec5f4afd76af2de765ac411cdf3c2 (diff)
downloadopenttd-d06529ef4d84ce90c90ed560a6b2f3525880c40e.tar.xz
(svn r13719) -Codechange: rename IsValidPlayer to IsValidPlayerID in line with all other structs/classes that are in a pool.
Diffstat (limited to 'src/industry_gui.cpp')
-rw-r--r--src/industry_gui.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/industry_gui.cpp b/src/industry_gui.cpp
index d1e16ada7..a5f853f13 100644
--- a/src/industry_gui.cpp
+++ b/src/industry_gui.cpp
@@ -419,7 +419,7 @@ public:
void ShowBuildIndustryWindow()
{
- if (_game_mode != GM_EDITOR && !IsValidPlayer(_current_player)) return;
+ if (_game_mode != GM_EDITOR && !IsValidPlayerID(_current_player)) return;
if (BringWindowToFrontById(WC_BUILD_INDUSTRY, 0)) return;
new BuildIndustryWindow();
}