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authorsmatz <smatz@openttd.org>2009-01-03 16:06:58 +0000
committersmatz <smatz@openttd.org>2009-01-03 16:06:58 +0000
commit254e19da91309da11416c69ae7899dc11e608df0 (patch)
treecfe8a97df4f219709152bb304eee65541e9ab8db /src/industry_cmd.cpp
parent21308de6cb2995912d67af4ae704a8870d90e156 (diff)
downloadopenttd-254e19da91309da11416c69ae7899dc11e608df0.tar.xz
(svn r14807) -Codechange: use INVALID_TILE instead of 0 to mark invalid depots, industries, towns and waypoints
Diffstat (limited to 'src/industry_cmd.cpp')
-rw-r--r--src/industry_cmd.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/industry_cmd.cpp b/src/industry_cmd.cpp
index 413a3aa81..d13cf5132 100644
--- a/src/industry_cmd.cpp
+++ b/src/industry_cmd.cpp
@@ -140,7 +140,7 @@ Industry::~Industry()
/* Industry can also be destroyed when not fully initialized.
* This means that we do not have to clear tiles either. */
if (this->width == 0) {
- this->xy = 0;
+ this->xy = INVALID_TILE;
return;
}
@@ -174,7 +174,7 @@ Industry::~Industry()
DeleteSubsidyWithIndustry(this->index);
DeleteWindowById(WC_INDUSTRY_VIEW, this->index);
InvalidateWindowData(WC_INDUSTRY_DIRECTORY, 0, 0);
- this->xy = 0;
+ this->xy = INVALID_TILE;
}
static void IndustryDrawSugarMine(const TileInfo *ti)