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authorglx <glx@openttd.org>2007-07-15 00:45:02 +0000
committerglx <glx@openttd.org>2007-07-15 00:45:02 +0000
commit6474a5a95759641feb93edf7cc34c2f58bb23eb2 (patch)
tree0cdbefdc49e208ba7d98a7a4d3881dd5da691dea /src/industry_cmd.cpp
parent89d872a625686fa8e45c57a172b668860f16fb0b (diff)
downloadopenttd-6474a5a95759641feb93edf7cc34c2f58bb23eb2.tar.xz
(svn r10575) -Fix r10573: misplaced )
Diffstat (limited to 'src/industry_cmd.cpp')
-rw-r--r--src/industry_cmd.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/industry_cmd.cpp b/src/industry_cmd.cpp
index d4ade135b..f18000661 100644
--- a/src/industry_cmd.cpp
+++ b/src/industry_cmd.cpp
@@ -1682,7 +1682,7 @@ void GenerateIndustries()
}
chance = ind_spc->appear_creation[_opt.landscape];
- if (ind_spc->enabled) && chance > 0 {
+ if (ind_spc->enabled && chance > 0) {
/* once the chance of appearance is determind, it have to be scaled by
* the difficulty level. The "chance" in question is more an index into
* the _numof_industry_table,in fact */