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author | rubidium <rubidium@openttd.org> | 2010-01-04 18:30:10 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2010-01-04 18:30:10 +0000 |
commit | 3e131e2fece740591d9187e19789a34b36c763fa (patch) | |
tree | eff6d495176fe6d806e6990f5faa5c7ecb5a05e1 /src/industry_cmd.cpp | |
parent | 87466a4ed091035b758ef981e6600e2b03cbfe30 (diff) | |
download | openttd-3e131e2fece740591d9187e19789a34b36c763fa.tar.xz |
(svn r18718) -Codechange: make a wrapper macro for looping TileAreas
Diffstat (limited to 'src/industry_cmd.cpp')
-rw-r--r-- | src/industry_cmd.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/industry_cmd.cpp b/src/industry_cmd.cpp index 8527cd3fd..82c1ef855 100644 --- a/src/industry_cmd.cpp +++ b/src/industry_cmd.cpp @@ -144,7 +144,7 @@ Industry::~Industry() * This means that we do not have to clear tiles either. */ if (this->location.w == 0) return; - TILE_LOOP(tile_cur, this->location.w, this->location.h, this->location.tile) { + TILE_AREA_LOOP(tile_cur, this->location) { if (IsTileType(tile_cur, MP_INDUSTRY)) { if (GetIndustryIndex(tile_cur) == this->index) { /* MakeWaterKeepingClass() can also handle 'land' */ |