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author | PeterN <peter@fuzzle.org> | 2019-03-08 18:30:44 +0000 |
---|---|---|
committer | GitHub <noreply@github.com> | 2019-03-08 18:30:44 +0000 |
commit | dd20ccee88a55ed08abb2a47b88cafc7c92a5e81 (patch) | |
tree | 98b6230bacf879cab4abd26d4049e4abc237a310 /src/industry_cmd.cpp | |
parent | 41563a871b175f3469254d57dc019fda5210f8a9 (diff) | |
download | openttd-dd20ccee88a55ed08abb2a47b88cafc7c92a5e81.tar.xz |
Feature: Industries with neutral stations (e.g. Oil Rig) only supply/accept cargo to/from their neutral station. (#7234)
This change is a controlled by a game setting, located under Environment ->
Industries which allows toggling the behaviour. It defaults to enabled.
"Company stations can serve industries with attached neutral stations"
When enabled, industries with attached neutral station (such as Oil Rigs) may
also be served by company-owned stations built nearby. This is the traditional
behaviour.
When disabled, these industries may only be served by their neutral station.
Any nearby company-owned stations won't be able to serve them, nor will the
neutral station serve anything else other than the industry.
Diffstat (limited to 'src/industry_cmd.cpp')
-rw-r--r-- | src/industry_cmd.cpp | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/src/industry_cmd.cpp b/src/industry_cmd.cpp index d918ef16b..ad12e5450 100644 --- a/src/industry_cmd.cpp +++ b/src/industry_cmd.cpp @@ -517,6 +517,12 @@ static bool TransportIndustryGoods(TileIndex tile) bool moved_cargo = false; StationFinder stations(i->location); + StationList neutral; + + if (i->neutral_station != NULL && !_settings_game.station.serve_neutral_industries) { + /* Industry has a neutral station. Use it and ignore any other nearby stations. */ + *neutral.Append() = i->neutral_station; + } for (uint j = 0; j < lengthof(i->produced_cargo_waiting); j++) { uint cw = min(i->produced_cargo_waiting[j], 255); @@ -528,7 +534,7 @@ static bool TransportIndustryGoods(TileIndex tile) i->this_month_production[j] += cw; - uint am = MoveGoodsToStation(i->produced_cargo[j], cw, ST_INDUSTRY, i->index, stations.GetStations()); + uint am = MoveGoodsToStation(i->produced_cargo[j], cw, ST_INDUSTRY, i->index, neutral.Length() != 0 ? &neutral : stations.GetStations()); i->this_month_transported[j] += am; moved_cargo |= (am != 0); |