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author | rubidium <rubidium@openttd.org> | 2007-08-06 14:08:25 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2007-08-06 14:08:25 +0000 |
commit | ab7e36dda704a3ed47ceaf2abb903079d1bea3df (patch) | |
tree | 5ba1d39c7df66d494e77d76e11f6f85110614d1f /src/industry_cmd.cpp | |
parent | e0e361c89044ad5fff5bab6ec289fd13eeb28b2e (diff) | |
download | openttd-ab7e36dda704a3ed47ceaf2abb903079d1bea3df.tar.xz |
(svn r10813) -Fix (r10799): some destructors were performing too much during the pool cleanups, which could cause crashes as already removed pool items could then be dereferenced by other destructors.
Diffstat (limited to 'src/industry_cmd.cpp')
-rw-r--r-- | src/industry_cmd.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/industry_cmd.cpp b/src/industry_cmd.cpp index c46cbac51..a592642dd 100644 --- a/src/industry_cmd.cpp +++ b/src/industry_cmd.cpp @@ -130,6 +130,8 @@ const IndustryTileSpec *GetIndustryTileSpec(IndustryGfx gfx, bool full_check) Industry::~Industry() { + if (CleaningPool()) return; + /* Industry can also be destroyed when not fully initialized. * This means that we do not have to clear tiles either. */ if (this->width == 0) { |