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authorabmyii <52673001+abmyii@users.noreply.github.com>2019-10-12 09:16:16 +0100
committerNiels Martin Hansen <nielsm@indvikleren.dk>2019-10-12 10:16:16 +0200
commitac2111873626263ae5492bd2c18ec30f69e84158 (patch)
treeac3c70e71649f92b1afe3e2b08c147757b0d623f /src/industry_cmd.cpp
parente2e112baaabaaeec1f04f13c3759f24c06b42cf2 (diff)
downloadopenttd-ac2111873626263ae5492bd2c18ec30f69e84158.tar.xz
Fix #7703: Prevent sounds being produced by inactive industries (#7752)
Diffstat (limited to 'src/industry_cmd.cpp')
-rw-r--r--src/industry_cmd.cpp15
1 files changed, 10 insertions, 5 deletions
diff --git a/src/industry_cmd.cpp b/src/industry_cmd.cpp
index 38edc0835..dfc9cf222 100644
--- a/src/industry_cmd.cpp
+++ b/src/industry_cmd.cpp
@@ -1124,11 +1124,16 @@ static void ProduceIndustryGoods(Industry *i)
/* play a sound? */
if ((i->counter & 0x3F) == 0) {
uint32 r;
- uint num;
- if (Chance16R(1, 14, r) && (num = indsp->number_of_sounds) != 0 && _settings_client.sound.ambient) {
- SndPlayTileFx(
- (SoundFx)(indsp->random_sounds[((r >> 16) * num) >> 16]),
- i->location.tile);
+ if (Chance16R(1, 14, r) && indsp->number_of_sounds != 0 && _settings_client.sound.ambient) {
+ for (size_t j = 0; j < lengthof(i->last_month_production); j++) {
+ if (i->last_month_production[j] > 0) {
+ /* Play sound since last month had production */
+ SndPlayTileFx(
+ (SoundFx)(indsp->random_sounds[((r >> 16) * indsp->number_of_sounds) >> 16]),
+ i->location.tile);
+ break;
+ }
+ }
}
}