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authorfrosch <frosch@openttd.org>2008-06-12 21:36:56 +0000
committerfrosch <frosch@openttd.org>2008-06-12 21:36:56 +0000
commit79ad51867aa9551a8e9a85bdc3eff5ff760837b2 (patch)
treea1c6142c85a2edeaeb243c5a5f20cc704bf643ed /src/industry_cmd.cpp
parent7dcc69e617ef3630f12371af5bf3d148928ca9b1 (diff)
downloadopenttd-79ad51867aa9551a8e9a85bdc3eff5ff760837b2.tar.xz
(svn r13499) -Codechange: Allow drawing (ugly) leveled foundations on steep slopes, just in case someone needs them for fallback.
Diffstat (limited to 'src/industry_cmd.cpp')
-rw-r--r--src/industry_cmd.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/industry_cmd.cpp b/src/industry_cmd.cpp
index ae2322fdf..1338fe9c9 100644
--- a/src/industry_cmd.cpp
+++ b/src/industry_cmd.cpp
@@ -337,8 +337,7 @@ static Foundation GetFoundation_Industry(TileIndex tile, Slope tileh)
IndustryGfx gfx = GetIndustryGfx(tile);
/* For NewGRF industry tiles we might not be drawing a foundation. We need to
- * account for this, otherwise we might be applying a FOUNDATION_LEVELED
- * on a steep slope which is not allowed. Furthermore other structures should
+ * account for this, as other structures should
* draw the wall of the foundation in this case.
*/
if (gfx >= NEW_INDUSTRYTILEOFFSET) {