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authorNiels Martin Hansen <nielsm@indvikleren.dk>2019-10-04 21:26:44 +0200
committerCharles Pigott <charlespigott@googlemail.com>2019-10-19 17:16:25 +0100
commit53f8d0b815a7be57fb6489d95e67b9002ade14d7 (patch)
tree0b712b7ddfb763497414d03475839b5185227acb /src/industry_cmd.cpp
parente5f175562907efed0c958db76ca61145b838dc63 (diff)
downloadopenttd-53f8d0b815a7be57fb6489d95e67b9002ade14d7.tar.xz
Codechange: Use std::vector for industry tile layouts
Diffstat (limited to 'src/industry_cmd.cpp')
-rw-r--r--src/industry_cmd.cpp109
1 files changed, 60 insertions, 49 deletions
diff --git a/src/industry_cmd.cpp b/src/industry_cmd.cpp
index dfc9cf222..4171d72db 100644
--- a/src/industry_cmd.cpp
+++ b/src/industry_cmd.cpp
@@ -71,11 +71,15 @@ IndustryBuildData _industry_builder; ///< In-game manager of industries.
*/
void ResetIndustries()
{
- memset(&_industry_specs, 0, sizeof(_industry_specs));
- memcpy(&_industry_specs, &_origin_industry_specs, sizeof(_origin_industry_specs));
-
- /* once performed, enable only the current climate industries */
for (IndustryType i = 0; i < NUM_INDUSTRYTYPES; i++) {
+ /* Reset the spec to default */
+ if (i < lengthof(_origin_industry_specs)) {
+ _industry_specs[i] = _origin_industry_specs[i];
+ } else {
+ _industry_specs[i] = IndustrySpec{};
+ }
+
+ /* Enable only the current climate industries */
_industry_specs[i].enabled = i < NEW_INDUSTRYOFFSET &&
HasBit(_origin_industry_specs[i].climate_availability, _settings_game.game_creation.landscape);
}
@@ -1418,8 +1422,8 @@ bool IsSlopeRefused(Slope current, Slope refused)
/**
* Are the tiles of the industry free?
* @param tile Position to check.
- * @param it Industry tiles table.
- * @param itspec_index The index of the itsepc to build/fund
+ * @param layout Industry tiles table.
+ * @param layout_index The index of the layout to build/fund
* @param type Type of the industry.
* @param initial_random_bits The random bits the industry is going to have after construction.
* @param founder Industry founder
@@ -1427,14 +1431,14 @@ bool IsSlopeRefused(Slope current, Slope refused)
* @param[out] custom_shape_check Perform custom check for the site.
* @return Failed or succeeded command.
*/
-static CommandCost CheckIfIndustryTilesAreFree(TileIndex tile, const IndustryTileTable *it, uint itspec_index, int type, uint16 initial_random_bits, Owner founder, IndustryAvailabilityCallType creation_type, bool *custom_shape_check = nullptr)
+static CommandCost CheckIfIndustryTilesAreFree(TileIndex tile, const IndustryTileLayout &layout, size_t layout_index, int type, uint16 initial_random_bits, Owner founder, IndustryAvailabilityCallType creation_type, bool *custom_shape_check = nullptr)
{
bool refused_slope = false;
bool custom_shape = false;
- do {
- IndustryGfx gfx = GetTranslatedIndustryTileID(it->gfx);
- TileIndex cur_tile = TileAddWrap(tile, it->ti.x, it->ti.y);
+ for (const IndustryTileLayoutTile &it : layout) {
+ IndustryGfx gfx = GetTranslatedIndustryTileID(it.gfx);
+ TileIndex cur_tile = TileAddWrap(tile, it.ti.x, it.ti.y);
if (!IsValidTile(cur_tile)) {
return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
@@ -1459,7 +1463,7 @@ static CommandCost CheckIfIndustryTilesAreFree(TileIndex tile, const IndustryTil
if (HasBit(its->callback_mask, CBM_INDT_SHAPE_CHECK)) {
custom_shape = true;
- CommandCost ret = PerformIndustryTileSlopeCheck(tile, cur_tile, its, type, gfx, itspec_index, initial_random_bits, founder, creation_type);
+ CommandCost ret = PerformIndustryTileSlopeCheck(tile, cur_tile, its, type, gfx, layout_index, initial_random_bits, founder, creation_type);
if (ret.Failed()) return ret;
} else {
Slope tileh = GetTileSlope(cur_tile);
@@ -1485,7 +1489,7 @@ static CommandCost CheckIfIndustryTilesAreFree(TileIndex tile, const IndustryTil
if (ret.Failed()) return ret;
}
}
- } while ((++it)->ti.x != -0x80);
+ }
if (custom_shape_check != nullptr) *custom_shape_check = custom_shape;
@@ -1549,18 +1553,17 @@ static bool CheckCanTerraformSurroundingTiles(TileIndex tile, uint height, int i
* This function tries to flatten out the land below an industry, without
* damaging the surroundings too much.
*/
-static bool CheckIfCanLevelIndustryPlatform(TileIndex tile, DoCommandFlag flags, const IndustryTileTable *it, int type)
+static bool CheckIfCanLevelIndustryPlatform(TileIndex tile, DoCommandFlag flags, const IndustryTileLayout &layout, int type)
{
- const int MKEND = -0x80; // used for last element in an IndustryTileTable (see build_industry.h)
int max_x = 0;
int max_y = 0;
/* Finds dimensions of largest variant of this industry */
- do {
- if (it->gfx == 0xFF) continue; // FF been a marquer for a check on clear water, skip it
- if (it->ti.x > max_x) max_x = it->ti.x;
- if (it->ti.y > max_y) max_y = it->ti.y;
- } while ((++it)->ti.x != MKEND);
+ for (const IndustryTileLayoutTile &it : layout) {
+ if (it.gfx == GFX_WATERTILE_SPECIALCHECK) continue; // watercheck tiles don't count for footprint size
+ if (it.ti.x > max_x) max_x = it.ti.x;
+ if (it.ti.y > max_y) max_y = it.ti.y;
+ }
/* Remember level height */
uint h = TileHeight(tile);
@@ -1714,16 +1717,16 @@ static void PopulateStationsNearby(Industry *ind)
/**
* Put an industry on the map.
- * @param i Just allocated poolitem, mostly empty.
- * @param tile North tile of the industry.
- * @param type Type of the industry.
- * @param it Industrylayout to build.
- * @param layout Number of the layout.
- * @param t Nearest town.
- * @param founder Founder of the industry; OWNER_NONE in case of random construction.
+ * @param i Just allocated poolitem, mostly empty.
+ * @param tile North tile of the industry.
+ * @param type Type of the industry.
+ * @param layout Industrylayout to build.
+ * @param layout_index Number of the industry layout.
+ * @param t Nearest town.
+ * @param founder Founder of the industry; OWNER_NONE in case of random construction.
* @param initial_random_bits Random bits for the industry.
*/
-static void DoCreateNewIndustry(Industry *i, TileIndex tile, IndustryType type, const IndustryTileTable *it, byte layout, Town *t, Owner founder, uint16 initial_random_bits)
+static void DoCreateNewIndustry(Industry *i, TileIndex tile, IndustryType type, const IndustryTileLayout &layout, size_t layout_index, Town *t, Owner founder, uint16 initial_random_bits)
{
const IndustrySpec *indspec = GetIndustrySpec(type);
@@ -1768,7 +1771,7 @@ static void DoCreateNewIndustry(Industry *i, TileIndex tile, IndustryType type,
/* Adding 1 here makes it conform to specs of var44 of varaction2 for industries
* 0 = created prior of newindustries
* else, chosen layout + 1 */
- i->selected_layout = layout + 1;
+ i->selected_layout = (byte)(layout_index + 1);
i->prod_level = PRODLEVEL_DEFAULT;
@@ -1864,17 +1867,17 @@ static void DoCreateNewIndustry(Industry *i, TileIndex tile, IndustryType type,
/* Plant the tiles */
- do {
- TileIndex cur_tile = tile + ToTileIndexDiff(it->ti);
+ for (const IndustryTileLayoutTile &it : layout) {
+ TileIndex cur_tile = tile + ToTileIndexDiff(it.ti);
- if (it->gfx != GFX_WATERTILE_SPECIALCHECK) {
+ if (it.gfx != GFX_WATERTILE_SPECIALCHECK) {
i->location.Add(cur_tile);
WaterClass wc = (IsWaterTile(cur_tile) ? GetWaterClass(cur_tile) : WATER_CLASS_INVALID);
DoCommand(cur_tile, 0, 0, DC_EXEC | DC_NO_TEST_TOWN_RATING | DC_NO_MODIFY_TOWN_RATING, CMD_LANDSCAPE_CLEAR);
- MakeIndustry(cur_tile, i->index, it->gfx, Random(), wc);
+ MakeIndustry(cur_tile, i->index, it.gfx, Random(), wc);
if (_generating_world) {
SetIndustryConstructionCounter(cur_tile, 3);
@@ -1882,11 +1885,11 @@ static void DoCreateNewIndustry(Industry *i, TileIndex tile, IndustryType type,
}
/* it->gfx is stored in the map. But the translated ID cur_gfx is the interesting one */
- IndustryGfx cur_gfx = GetTranslatedIndustryTileID(it->gfx);
+ IndustryGfx cur_gfx = GetTranslatedIndustryTileID(it.gfx);
const IndustryTileSpec *its = GetIndustryTileSpec(cur_gfx);
if (its->animation.status != ANIM_STATUS_NO_ANIMATION) AddAnimatedTile(cur_tile);
}
- } while ((++it)->ti.x != -0x80);
+ }
if (GetIndustrySpec(i->type)->behaviour & INDUSTRYBEH_PLANT_ON_BUILT) {
for (uint j = 0; j != 50; j++) PlantRandomFarmField(i);
@@ -1902,7 +1905,7 @@ static void DoCreateNewIndustry(Industry *i, TileIndex tile, IndustryType type,
* @param type of industry to build
* @param flags of operations to conduct
* @param indspec pointer to industry specifications
- * @param itspec_index the index of the itsepc to build/fund
+ * @param layout_index the index of the itsepc to build/fund
* @param random_var8f random seed (possibly) used by industries
* @param random_initial_bits The random bits the industry is going to have after construction.
* @param founder Founder of the industry
@@ -1912,28 +1915,28 @@ static void DoCreateNewIndustry(Industry *i, TileIndex tile, IndustryType type,
*
* @post \c *ip contains the newly created industry if all checks are successful and the \a flags request actual creation, else it contains \c nullptr afterwards.
*/
-static CommandCost CreateNewIndustryHelper(TileIndex tile, IndustryType type, DoCommandFlag flags, const IndustrySpec *indspec, uint itspec_index, uint32 random_var8f, uint16 random_initial_bits, Owner founder, IndustryAvailabilityCallType creation_type, Industry **ip)
+static CommandCost CreateNewIndustryHelper(TileIndex tile, IndustryType type, DoCommandFlag flags, const IndustrySpec *indspec, size_t layout_index, uint32 random_var8f, uint16 random_initial_bits, Owner founder, IndustryAvailabilityCallType creation_type, Industry **ip)
{
- assert(itspec_index < indspec->num_table);
- const IndustryTileTable *it = indspec->table[itspec_index];
+ assert(layout_index < indspec->layouts.size());
+ const IndustryTileLayout &layout = indspec->layouts[layout_index];
bool custom_shape_check = false;
*ip = nullptr;
std::vector<ClearedObjectArea> object_areas(_cleared_object_areas);
- CommandCost ret = CheckIfIndustryTilesAreFree(tile, it, itspec_index, type, random_initial_bits, founder, creation_type, &custom_shape_check);
+ CommandCost ret = CheckIfIndustryTilesAreFree(tile, layout, layout_index, type, random_initial_bits, founder, creation_type, &custom_shape_check);
_cleared_object_areas = object_areas;
if (ret.Failed()) return ret;
if (HasBit(GetIndustrySpec(type)->callback_mask, CBM_IND_LOCATION)) {
- ret = CheckIfCallBackAllowsCreation(tile, type, itspec_index, random_var8f, random_initial_bits, founder, creation_type);
+ ret = CheckIfCallBackAllowsCreation(tile, type, layout_index, random_var8f, random_initial_bits, founder, creation_type);
} else {
ret = _check_new_industry_procs[indspec->check_proc](tile);
}
if (ret.Failed()) return ret;
if (!custom_shape_check && _settings_game.game_creation.land_generator == LG_TERRAGENESIS && _generating_world &&
- !_ignore_restrictions && !CheckIfCanLevelIndustryPlatform(tile, DC_NO_WATER, it, type)) {
+ !_ignore_restrictions && !CheckIfCanLevelIndustryPlatform(tile, DC_NO_WATER, layout, type)) {
return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
}
@@ -1952,8 +1955,8 @@ static CommandCost CreateNewIndustryHelper(TileIndex tile, IndustryType type, Do
if (flags & DC_EXEC) {
*ip = new Industry(tile);
- if (!custom_shape_check) CheckIfCanLevelIndustryPlatform(tile, DC_NO_WATER | DC_EXEC, it, type);
- DoCreateNewIndustry(*ip, tile, type, it, itspec_index, t, founder, random_initial_bits);
+ if (!custom_shape_check) CheckIfCanLevelIndustryPlatform(tile, DC_NO_WATER | DC_EXEC, layout, type);
+ DoCreateNewIndustry(*ip, tile, type, layout, layout_index, t, founder, random_initial_bits);
}
return CommandCost();
@@ -1979,7 +1982,7 @@ CommandCost CmdBuildIndustry(TileIndex tile, DoCommandFlag flags, uint32 p1, uin
const IndustrySpec *indspec = GetIndustrySpec(it);
/* Check if the to-be built/founded industry is available for this climate. */
- if (!indspec->enabled || indspec->num_table == 0) return CMD_ERROR;
+ if (!indspec->enabled || indspec->layouts.empty()) return CMD_ERROR;
/* If the setting for raw-material industries is not on, you cannot build raw-material industries.
* Raw material industries are industries that do not accept cargo (at least for now) */
@@ -1995,7 +1998,7 @@ CommandCost CmdBuildIndustry(TileIndex tile, DoCommandFlag flags, uint32 p1, uin
randomizer.SetSeed(p2);
uint16 random_initial_bits = GB(p2, 0, 16);
uint32 random_var8f = randomizer.Next();
- int num_layouts = indspec->num_table;
+ size_t num_layouts = indspec->layouts.size();
CommandCost ret = CommandCost(STR_ERROR_SITE_UNSUITABLE);
const bool deity_prospect = _current_company == OWNER_DEITY && !HasBit(p1, 16);
@@ -2014,7 +2017,7 @@ CommandCost CmdBuildIndustry(TileIndex tile, DoCommandFlag flags, uint32 p1, uin
*/
tile = RandomTile();
/* Start with a random layout */
- int layout = RandomRange(num_layouts);
+ size_t layout = RandomRange((uint32)num_layouts);
/* Check now each layout, starting with the random one */
for (int j = 0; j < num_layouts; j++) {
layout = (layout + 1) % num_layouts;
@@ -2063,7 +2066,8 @@ static Industry *CreateNewIndustry(TileIndex tile, IndustryType type, IndustryAv
uint32 seed = Random();
uint32 seed2 = Random();
Industry *i = nullptr;
- CommandCost ret = CreateNewIndustryHelper(tile, type, DC_EXEC, indspec, RandomRange(indspec->num_table), seed, GB(seed2, 0, 16), OWNER_NONE, creation_type, &i);
+ size_t layout_index = RandomRange((uint32)indspec->layouts.size());
+ CommandCost ret = CreateNewIndustryHelper(tile, type, DC_EXEC, indspec, layout_index, seed, GB(seed2, 0, 16), OWNER_NONE, creation_type, &i);
assert(i != nullptr || ret.Failed());
return i;
}
@@ -2078,7 +2082,7 @@ static uint32 GetScaledIndustryGenerationProbability(IndustryType it, bool *forc
{
const IndustrySpec *ind_spc = GetIndustrySpec(it);
uint32 chance = ind_spc->appear_creation[_settings_game.game_creation.landscape] * 16; // * 16 to increase precision
- if (!ind_spc->enabled || ind_spc->num_table == 0 ||
+ if (!ind_spc->enabled || ind_spc->layouts.empty() ||
(_game_mode != GM_EDITOR && _settings_game.difficulty.industry_density == ID_FUND_ONLY) ||
(chance = GetIndustryProbabilityCallback(it, IACT_MAPGENERATION, chance)) == 0) {
*force_at_least_one = false;
@@ -2108,7 +2112,7 @@ static uint16 GetIndustryGamePlayProbability(IndustryType it, byte *min_number)
const IndustrySpec *ind_spc = GetIndustrySpec(it);
byte chance = ind_spc->appear_ingame[_settings_game.game_creation.landscape];
- if (!ind_spc->enabled || ind_spc->num_table == 0 ||
+ if (!ind_spc->enabled || ind_spc->layouts.empty() ||
((ind_spc->behaviour & INDUSTRYBEH_BEFORE_1950) && _cur_year > 1950) ||
((ind_spc->behaviour & INDUSTRYBEH_AFTER_1960) && _cur_year < 1960) ||
(chance = GetIndustryProbabilityCallback(it, IACT_RANDOMCREATION, chance)) == 0) {
@@ -2928,6 +2932,13 @@ bool IndustrySpec::UsesSmoothEconomy() const
!(HasBit(this->callback_mask, CBM_IND_MONTHLYPROD_CHANGE) || HasBit(this->callback_mask, CBM_IND_PRODUCTION_CHANGE) || HasBit(this->callback_mask, CBM_IND_PROD_CHANGE_BUILD)); // production change callbacks
}
+IndustrySpec::~IndustrySpec()
+{
+ if (HasBit(this->cleanup_flag, CLEAN_RANDOMSOUNDS)) {
+ free(this->random_sounds);
+ }
+}
+
static CommandCost TerraformTile_Industry(TileIndex tile, DoCommandFlag flags, int z_new, Slope tileh_new)
{
if (AutoslopeEnabled()) {