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authorrubidium <rubidium@openttd.org>2007-08-30 20:40:33 +0000
committerrubidium <rubidium@openttd.org>2007-08-30 20:40:33 +0000
commit8a6cc3aa104b5f8631dcb74343dcd68ffa3308ec (patch)
tree1e96eadb775a124c36850f50c357f93af14e4be2 /src/industry.h
parent9833639b00ff84b671a3943e350ed195935e31ad (diff)
downloadopenttd-8a6cc3aa104b5f8631dcb74343dcd68ffa3308ec.tar.xz
(svn r11009) -Codechange: unvirtualise IsValid as that isn't needed with templates. This gives up to 10% performance increase in games with lots of vehicles.
Diffstat (limited to 'src/industry.h')
-rw-r--r--src/industry.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/industry.h b/src/industry.h
index c19dd83ae..265f2a333 100644
--- a/src/industry.h
+++ b/src/industry.h
@@ -123,7 +123,7 @@ struct Industry : PoolItem<Industry, IndustryID, &_Industry_pool> {
Industry(TileIndex tile = 0) : xy(tile) {}
~Industry();
- bool IsValid() const { return this->xy != 0; }
+ inline bool IsValid() const { return this->xy != 0; }
};
struct IndustryTileTable {