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authorbelugas <belugas@openttd.org>2007-04-03 00:13:59 +0000
committerbelugas <belugas@openttd.org>2007-04-03 00:13:59 +0000
commitd71462f5331151f48f74f0cf75f8d08de2170afe (patch)
treef48d836e7dd601e0c12b3a016a38140d44487560 /src/industry.h
parentde17e621c17a05f683ddc651a4a1ec84420c6346 (diff)
downloadopenttd-d71462f5331151f48f74f0cf75f8d08de2170afe.tar.xz
(svn r9550) -Codechange: Add notion and data of industry appearing chances, both in game and in creation mode.
Not used yet.
Diffstat (limited to 'src/industry.h')
-rw-r--r--src/industry.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/industry.h b/src/industry.h
index 8a7970ca0..6e9b4afa6 100644
--- a/src/industry.h
+++ b/src/industry.h
@@ -99,6 +99,8 @@ struct IndustrySpec {
StringID closure_text; ///< Message appearing when the industry closes
StringID production_up_text; ///< Message appearing when the industry's production is increasing
StringID production_down_text; ///< Message appearing when the industry's production is decreasing
+ byte appear_ingame[NUM_LANDSCAPE]; ///< Probability of appearance in game
+ byte appear_creation[NUM_LANDSCAPE]; ///< Probability of appearance during map creation
};
/**