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authorsmatz <smatz@openttd.org>2009-01-03 16:06:58 +0000
committersmatz <smatz@openttd.org>2009-01-03 16:06:58 +0000
commitb00e510140b4983d58f580fdca87368b1edb436a (patch)
treecfe8a97df4f219709152bb304eee65541e9ab8db /src/industry.h
parent7a2adef8594cb54b5ec00466117c7608d3619150 (diff)
downloadopenttd-b00e510140b4983d58f580fdca87368b1edb436a.tar.xz
(svn r14807) -Codechange: use INVALID_TILE instead of 0 to mark invalid depots, industries, towns and waypoints
Diffstat (limited to 'src/industry.h')
-rw-r--r--src/industry.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/industry.h b/src/industry.h
index e750c6ab0..f154823a2 100644
--- a/src/industry.h
+++ b/src/industry.h
@@ -132,10 +132,10 @@ struct Industry : PoolItem<Industry, IndustryID, &_Industry_pool> {
PersistentStorage psa; ///< Persistent storage for NewGRF industries.
- Industry(TileIndex tile = 0) : xy(tile) {}
+ Industry(TileIndex tile = INVALID_TILE) : xy(tile) {}
~Industry();
- inline bool IsValid() const { return this->xy != 0; }
+ inline bool IsValid() const { return this->xy != INVALID_TILE; }
};
struct IndustryTileTable {