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authorbelugas <belugas@openttd.org>2008-08-20 01:38:12 +0000
committerbelugas <belugas@openttd.org>2008-08-20 01:38:12 +0000
commitf2f2bcf23cd8444e6a14bf1d0e3c04d4e034559b (patch)
tree6535e6cecda9dc1aa99f537f39300637c95640aa /src/industry.h
parent77ee09921217eac1540b82978178779eb839d08e (diff)
downloadopenttd-f2f2bcf23cd8444e6a14bf1d0e3c04d4e034559b.tar.xz
(svn r14105) -Fix: Some typos that are more grammatical errors, as it seems.
Provided by ln I've added a little fix on currency.cpp too, why not :)
Diffstat (limited to 'src/industry.h')
-rw-r--r--src/industry.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/industry.h b/src/industry.h
index 4f36ca73c..59a1b932c 100644
--- a/src/industry.h
+++ b/src/industry.h
@@ -69,7 +69,7 @@ enum IndustryBehaviour {
INDUSTRYBEH_PLANT_FIELDS = 1 << 0, ///< periodically plants fileds around itself (temp and artic farms)
INDUSTRYBEH_CUT_TREES = 1 << 1, ///< cuts trees and produce first output cargo from them (lumber mill)
INDUSTRYBEH_BUILT_ONWATER = 1 << 2, ///< is built on water (oil rig)
- INDUSTRYBEH_TOWN1200_MORE = 1 << 3, ///< can only be built in towns larger then 1200 inhabitants (temperate bank)
+ INDUSTRYBEH_TOWN1200_MORE = 1 << 3, ///< can only be built in towns larger than 1200 inhabitants (temperate bank)
INDUSTRYBEH_ONLY_INTOWN = 1 << 4, ///< can only be built in towns (arctic/tropic banks, water tower)
INDUSTRYBEH_ONLY_NEARTOWN = 1 << 5, ///< is always built near towns (toy shop)
INDUSTRYBEH_PLANT_ON_BUILT = 1 << 6, ///< Fields are planted around when built (all farms)