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authorNiels Martin Hansen <nielsm@indvikleren.dk>2018-07-28 23:28:24 +0200
committerNiels Martin Hansen <nielsm@indvikleren.dk>2019-01-21 16:06:25 +0100
commit48b334cf97cabee375bd8c96670754c736fbd2f8 (patch)
tree0044d76cdf3016b7ba39cf00aa60b616f8f28d05 /src/house.h
parent9ce92521c1f2c6bec862a4e09926c6cca750d9d2 (diff)
downloadopenttd-48b334cf97cabee375bd8c96670754c736fbd2f8.tar.xz
Add: Houses can accept up to 16 different cargo types via NewGRF.
New Action0 property 23 for feature 07, variable length, format B n*(B B). Initial byte is number of structures following. First byte in structure is cargo id, second is acceptance level in 1/8 units.
Diffstat (limited to 'src/house.h')
-rw-r--r--src/house.h46
1 files changed, 24 insertions, 22 deletions
diff --git a/src/house.h b/src/house.h
index 94ef62ad5..c1cfe6104 100644
--- a/src/house.h
+++ b/src/house.h
@@ -31,6 +31,8 @@ static const HouseID NEW_HOUSE_OFFSET = 110; ///< Offset for new houses.
static const HouseID NUM_HOUSES = 512; ///< Total number of houses.
static const HouseID INVALID_HOUSE_ID = 0xFFFF;
+static const uint HOUSE_NUM_ACCEPTS = 16; ///< Max number of cargoes accepted by a tile
+
/**
* There can only be as many classes as there are new houses, plus one for
* NO_CLASS, as the original houses don't have classes.
@@ -97,30 +99,30 @@ DECLARE_ENUM_AS_BIT_SET(HouseExtraFlags)
struct HouseSpec {
/* Standard properties */
- Year min_year; ///< introduction year of the house
- Year max_year; ///< last year it can be built
- byte population; ///< population (Zero on other tiles in multi tile house.)
- byte removal_cost; ///< cost multiplier for removing it
- StringID building_name; ///< building name
- uint16 remove_rating_decrease; ///< rating decrease if removed
- byte mail_generation; ///< mail generation multiplier (tile based, as the acceptances below)
- byte cargo_acceptance[3]; ///< acceptance level for the cargo slots
- CargoID accepts_cargo[3]; ///< 3 input cargo slots
- BuildingFlags building_flags; ///< some flags that describe the house (size, stadium etc...)
- HouseZones building_availability; ///< where can it be built (climates, zones)
- bool enabled; ///< the house is available to build (true by default, but can be disabled by newgrf)
+ Year min_year; ///< introduction year of the house
+ Year max_year; ///< last year it can be built
+ byte population; ///< population (Zero on other tiles in multi tile house.)
+ byte removal_cost; ///< cost multiplier for removing it
+ StringID building_name; ///< building name
+ uint16 remove_rating_decrease; ///< rating decrease if removed
+ byte mail_generation; ///< mail generation multiplier (tile based, as the acceptances below)
+ byte cargo_acceptance[HOUSE_NUM_ACCEPTS]; ///< acceptance level for the cargo slots
+ CargoID accepts_cargo[HOUSE_NUM_ACCEPTS]; ///< input cargo slots
+ BuildingFlags building_flags; ///< some flags that describe the house (size, stadium etc...)
+ HouseZones building_availability; ///< where can it be built (climates, zones)
+ bool enabled; ///< the house is available to build (true by default, but can be disabled by newgrf)
/* NewHouses properties */
- GRFFileProps grf_prop; ///< Properties related the the grf file
- uint16 callback_mask; ///< Bitmask of house callbacks that have to be called
- byte random_colour[4]; ///< 4 "random" colours
- byte probability; ///< Relative probability of appearing (16 is the standard value)
- HouseExtraFlags extra_flags; ///< some more flags
- HouseClassID class_id; ///< defines the class this house has (not grf file based)
- AnimationInfo animation; ///< information about the animation.
- byte processing_time; ///< Periodic refresh multiplier
- byte minimum_life; ///< The minimum number of years this house will survive before the town rebuilds it
- CargoTypes watched_cargoes; ///< Cargo types watched for acceptance.
+ GRFFileProps grf_prop; ///< Properties related the the grf file
+ uint16 callback_mask; ///< Bitmask of house callbacks that have to be called
+ byte random_colour[4]; ///< 4 "random" colours
+ byte probability; ///< Relative probability of appearing (16 is the standard value)
+ HouseExtraFlags extra_flags; ///< some more flags
+ HouseClassID class_id; ///< defines the class this house has (not grf file based)
+ AnimationInfo animation; ///< information about the animation.
+ byte processing_time; ///< Periodic refresh multiplier
+ byte minimum_life; ///< The minimum number of years this house will survive before the town rebuilds it
+ CargoTypes watched_cargoes; ///< Cargo types watched for acceptance.
Money GetRemovalCost() const;