diff options
author | smatz <smatz@openttd.org> | 2009-01-03 18:44:20 +0000 |
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committer | smatz <smatz@openttd.org> | 2009-01-03 18:44:20 +0000 |
commit | 09cd9a8017ab362b117429e881f0cc380cd859af (patch) | |
tree | 63c9be65b21ac00965a7fda88b02482db5fd4cff /src/highscore_gui.cpp | |
parent | db56caff3d1ef8b105e5f71369afaa923c6ab75b (diff) | |
download | openttd-09cd9a8017ab362b117429e881f0cc380cd859af.tar.xz |
(svn r14815) -Codechange: separate 'highscore' code from 'company' code
Diffstat (limited to 'src/highscore_gui.cpp')
-rw-r--r-- | src/highscore_gui.cpp | 203 |
1 files changed, 203 insertions, 0 deletions
diff --git a/src/highscore_gui.cpp b/src/highscore_gui.cpp new file mode 100644 index 000000000..ed6c23f4e --- /dev/null +++ b/src/highscore_gui.cpp @@ -0,0 +1,203 @@ +/* $Id$ */ + +/** @file highscore_gui.cpp Definition of the HighScore and EndGame windows */ + +#include "highscore.h" +#include "table/strings.h" +#include "gfx_func.h" +#include "table/sprites.h" +#include "window_gui.h" +#include "window_func.h" +#include "network/network.h" +#include "command_func.h" +#include "command_type.h" +#include "company_func.h" +#include "company_base.h" +#include "settings_type.h" +#include "strings_func.h" +#include "openttd.h" + +struct EndGameHighScoreBaseWindow : Window { + uint32 background_img; + int8 rank; + + EndGameHighScoreBaseWindow(const WindowDesc *desc) : Window(desc) + { + } + + /* Always draw a maximized window and within there the centered background */ + void SetupHighScoreEndWindow(uint *x, uint *y) + { + /* resize window to "full-screen" */ + this->width = _screen.width; + this->height = _screen.height; + this->widget[0].right = this->width - 1; + this->widget[0].bottom = this->height - 1; + + this->DrawWidgets(); + + /* Center Highscore/Endscreen background */ + *x = max(0, (_screen.width / 2) - (640 / 2)); + *y = max(0, (_screen.height / 2) - (480 / 2)); + for (uint i = 0; i < 10; i++) { // the image is split into 10 50px high parts + DrawSprite(this->background_img + i, PAL_NONE, *x, *y + (i * 50)); + } + } + + virtual void OnClick(Point pt, int widget) + { + delete this; + } +}; + +/** End game window shown at the end of the game */ +struct EndGameWindow : EndGameHighScoreBaseWindow { + EndGameWindow(const WindowDesc *desc) : EndGameHighScoreBaseWindow(desc) + { + /* Pause in single-player to have a look at the highscore at your own leisure */ + if (!_networking) DoCommandP(0, 1, 0, CMD_PAUSE); + + this->background_img = SPR_TYCOON_IMG1_BEGIN; + + if (_local_company != COMPANY_SPECTATOR) { + const Company *c = GetCompany(_local_company); + if (c->old_economy[0].performance_history == SCORE_MAX) { + this->background_img = SPR_TYCOON_IMG2_BEGIN; + } + } + + /* In a network game show the endscores of the custom difficulty 'network' which is the last one + * as well as generate a TOP5 of that game, and not an all-time top5. */ + if (_networking) { + this->window_number = lengthof(_highscore_table) - 1; + this->rank = SaveHighScoreValueNetwork(); + } else { + /* in single player _local company is always valid */ + const Company *c = GetCompany(_local_company); + this->window_number = _settings_game.difficulty.diff_level; + this->rank = SaveHighScoreValue(c); + } + + MarkWholeScreenDirty(); + } + + ~EndGameWindow() + { + if (!_networking) DoCommandP(0, 0, 0, CMD_PAUSE); // unpause + ShowHighscoreTable(this->window_number, this->rank); + } + + virtual void OnPaint() + { + const Company *c; + uint x, y; + + this->SetupHighScoreEndWindow(&x, &y); + + if (!IsValidCompanyID(_local_company)) return; + + c = GetCompany(_local_company); + /* We need to get performance from last year because the image is shown + * at the start of the new year when these things have already been copied */ + if (this->background_img == SPR_TYCOON_IMG2_BEGIN) { // Tycoon of the century \o/ + SetDParam(0, c->index); + SetDParam(1, c->index); + SetDParam(2, EndGameGetPerformanceTitleFromValue(c->old_economy[0].performance_history)); + DrawStringMultiCenter(x + (640 / 2), y + 107, STR_021C_OF_ACHIEVES_STATUS, 640); + } else { + SetDParam(0, c->index); + SetDParam(1, EndGameGetPerformanceTitleFromValue(c->old_economy[0].performance_history)); + DrawStringMultiCenter(x + (640 / 2), y + 157, STR_021B_ACHIEVES_STATUS, 640); + } + } +}; + +struct HighScoreWindow : EndGameHighScoreBaseWindow { + HighScoreWindow(const WindowDesc *desc, int difficulty, int8 ranking) : EndGameHighScoreBaseWindow(desc) + { + /* pause game to show the chart */ + if (!_networking) DoCommandP(0, 1, 0, CMD_PAUSE); + + /* Close all always on-top windows to get a clean screen */ + if (_game_mode != GM_MENU) HideVitalWindows(); + + MarkWholeScreenDirty(); + this->window_number = difficulty; // show highscore chart for difficulty... + this->background_img = SPR_HIGHSCORE_CHART_BEGIN; // which background to show + this->rank = ranking; + } + + ~HighScoreWindow() + { + if (_game_mode != GM_MENU) ShowVitalWindows(); + + if (!_networking) DoCommandP(0, 0, 0, CMD_PAUSE); // unpause + } + + virtual void OnPaint() + { + const HighScore *hs = _highscore_table[this->window_number]; + uint x, y; + + this->SetupHighScoreEndWindow(&x, &y); + + SetDParam(0, ORIGINAL_END_YEAR); + SetDParam(1, this->window_number + STR_6801_EASY); + DrawStringMultiCenter(x + (640 / 2), y + 62, !_networking ? STR_0211_TOP_COMPANIES_WHO_REACHED : STR_TOP_COMPANIES_NETWORK_GAME, 500); + + /* Draw Highscore peepz */ + for (uint8 i = 0; i < lengthof(_highscore_table[0]); i++) { + SetDParam(0, i + 1); + DrawString(x + 40, y + 140 + (i * 55), STR_0212, TC_BLACK); + + if (hs[i].company[0] != '\0') { + TextColour colour = (this->rank == i) ? TC_RED : TC_BLACK; // draw new highscore in red + + DoDrawString(hs[i].company, x + 71, y + 140 + (i * 55), colour); + SetDParam(0, hs[i].title); + SetDParam(1, hs[i].score); + DrawString(x + 71, y + 160 + (i * 55), STR_HIGHSCORE_STATS, colour); + } + } + } +}; + +static const Widget _highscore_widgets[] = { +{ WWT_PANEL, RESIZE_NONE, COLOUR_END, 0, 640, 0, 480, 0x0, STR_NULL}, +{ WIDGETS_END}, +}; + +static const WindowDesc _highscore_desc = { + 0, 0, 641, 481, 641, 481, + WC_HIGHSCORE, WC_NONE, + 0, + _highscore_widgets, +}; + +static const WindowDesc _endgame_desc = { + 0, 0, 641, 481, 641, 481, + WC_ENDSCREEN, WC_NONE, + 0, + _highscore_widgets, +}; + +/** Show the highscore table for a given difficulty. When called from + * endgame ranking is set to the top5 element that was newly added + * and is thus highlighted */ +void ShowHighscoreTable(int difficulty, int8 ranking) +{ + DeleteWindowByClass(WC_HIGHSCORE); + new HighScoreWindow(&_highscore_desc, difficulty, ranking); +} + +/** Show the endgame victory screen in 2050. Update the new highscore + * if it was high enough */ +void ShowEndGameChart() +{ + /* Dedicated server doesn't need the highscore window */ + if (_network_dedicated) return; + + HideVitalWindows(); + DeleteWindowByClass(WC_ENDSCREEN); + new EndGameWindow(&_endgame_desc); +} |