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authorsmatz <smatz@openttd.org>2009-01-03 18:44:20 +0000
committersmatz <smatz@openttd.org>2009-01-03 18:44:20 +0000
commit09cd9a8017ab362b117429e881f0cc380cd859af (patch)
tree63c9be65b21ac00965a7fda88b02482db5fd4cff /src/highscore_gui.cpp
parentdb56caff3d1ef8b105e5f71369afaa923c6ab75b (diff)
downloadopenttd-09cd9a8017ab362b117429e881f0cc380cd859af.tar.xz
(svn r14815) -Codechange: separate 'highscore' code from 'company' code
Diffstat (limited to 'src/highscore_gui.cpp')
-rw-r--r--src/highscore_gui.cpp203
1 files changed, 203 insertions, 0 deletions
diff --git a/src/highscore_gui.cpp b/src/highscore_gui.cpp
new file mode 100644
index 000000000..ed6c23f4e
--- /dev/null
+++ b/src/highscore_gui.cpp
@@ -0,0 +1,203 @@
+/* $Id$ */
+
+/** @file highscore_gui.cpp Definition of the HighScore and EndGame windows */
+
+#include "highscore.h"
+#include "table/strings.h"
+#include "gfx_func.h"
+#include "table/sprites.h"
+#include "window_gui.h"
+#include "window_func.h"
+#include "network/network.h"
+#include "command_func.h"
+#include "command_type.h"
+#include "company_func.h"
+#include "company_base.h"
+#include "settings_type.h"
+#include "strings_func.h"
+#include "openttd.h"
+
+struct EndGameHighScoreBaseWindow : Window {
+ uint32 background_img;
+ int8 rank;
+
+ EndGameHighScoreBaseWindow(const WindowDesc *desc) : Window(desc)
+ {
+ }
+
+ /* Always draw a maximized window and within there the centered background */
+ void SetupHighScoreEndWindow(uint *x, uint *y)
+ {
+ /* resize window to "full-screen" */
+ this->width = _screen.width;
+ this->height = _screen.height;
+ this->widget[0].right = this->width - 1;
+ this->widget[0].bottom = this->height - 1;
+
+ this->DrawWidgets();
+
+ /* Center Highscore/Endscreen background */
+ *x = max(0, (_screen.width / 2) - (640 / 2));
+ *y = max(0, (_screen.height / 2) - (480 / 2));
+ for (uint i = 0; i < 10; i++) { // the image is split into 10 50px high parts
+ DrawSprite(this->background_img + i, PAL_NONE, *x, *y + (i * 50));
+ }
+ }
+
+ virtual void OnClick(Point pt, int widget)
+ {
+ delete this;
+ }
+};
+
+/** End game window shown at the end of the game */
+struct EndGameWindow : EndGameHighScoreBaseWindow {
+ EndGameWindow(const WindowDesc *desc) : EndGameHighScoreBaseWindow(desc)
+ {
+ /* Pause in single-player to have a look at the highscore at your own leisure */
+ if (!_networking) DoCommandP(0, 1, 0, CMD_PAUSE);
+
+ this->background_img = SPR_TYCOON_IMG1_BEGIN;
+
+ if (_local_company != COMPANY_SPECTATOR) {
+ const Company *c = GetCompany(_local_company);
+ if (c->old_economy[0].performance_history == SCORE_MAX) {
+ this->background_img = SPR_TYCOON_IMG2_BEGIN;
+ }
+ }
+
+ /* In a network game show the endscores of the custom difficulty 'network' which is the last one
+ * as well as generate a TOP5 of that game, and not an all-time top5. */
+ if (_networking) {
+ this->window_number = lengthof(_highscore_table) - 1;
+ this->rank = SaveHighScoreValueNetwork();
+ } else {
+ /* in single player _local company is always valid */
+ const Company *c = GetCompany(_local_company);
+ this->window_number = _settings_game.difficulty.diff_level;
+ this->rank = SaveHighScoreValue(c);
+ }
+
+ MarkWholeScreenDirty();
+ }
+
+ ~EndGameWindow()
+ {
+ if (!_networking) DoCommandP(0, 0, 0, CMD_PAUSE); // unpause
+ ShowHighscoreTable(this->window_number, this->rank);
+ }
+
+ virtual void OnPaint()
+ {
+ const Company *c;
+ uint x, y;
+
+ this->SetupHighScoreEndWindow(&x, &y);
+
+ if (!IsValidCompanyID(_local_company)) return;
+
+ c = GetCompany(_local_company);
+ /* We need to get performance from last year because the image is shown
+ * at the start of the new year when these things have already been copied */
+ if (this->background_img == SPR_TYCOON_IMG2_BEGIN) { // Tycoon of the century \o/
+ SetDParam(0, c->index);
+ SetDParam(1, c->index);
+ SetDParam(2, EndGameGetPerformanceTitleFromValue(c->old_economy[0].performance_history));
+ DrawStringMultiCenter(x + (640 / 2), y + 107, STR_021C_OF_ACHIEVES_STATUS, 640);
+ } else {
+ SetDParam(0, c->index);
+ SetDParam(1, EndGameGetPerformanceTitleFromValue(c->old_economy[0].performance_history));
+ DrawStringMultiCenter(x + (640 / 2), y + 157, STR_021B_ACHIEVES_STATUS, 640);
+ }
+ }
+};
+
+struct HighScoreWindow : EndGameHighScoreBaseWindow {
+ HighScoreWindow(const WindowDesc *desc, int difficulty, int8 ranking) : EndGameHighScoreBaseWindow(desc)
+ {
+ /* pause game to show the chart */
+ if (!_networking) DoCommandP(0, 1, 0, CMD_PAUSE);
+
+ /* Close all always on-top windows to get a clean screen */
+ if (_game_mode != GM_MENU) HideVitalWindows();
+
+ MarkWholeScreenDirty();
+ this->window_number = difficulty; // show highscore chart for difficulty...
+ this->background_img = SPR_HIGHSCORE_CHART_BEGIN; // which background to show
+ this->rank = ranking;
+ }
+
+ ~HighScoreWindow()
+ {
+ if (_game_mode != GM_MENU) ShowVitalWindows();
+
+ if (!_networking) DoCommandP(0, 0, 0, CMD_PAUSE); // unpause
+ }
+
+ virtual void OnPaint()
+ {
+ const HighScore *hs = _highscore_table[this->window_number];
+ uint x, y;
+
+ this->SetupHighScoreEndWindow(&x, &y);
+
+ SetDParam(0, ORIGINAL_END_YEAR);
+ SetDParam(1, this->window_number + STR_6801_EASY);
+ DrawStringMultiCenter(x + (640 / 2), y + 62, !_networking ? STR_0211_TOP_COMPANIES_WHO_REACHED : STR_TOP_COMPANIES_NETWORK_GAME, 500);
+
+ /* Draw Highscore peepz */
+ for (uint8 i = 0; i < lengthof(_highscore_table[0]); i++) {
+ SetDParam(0, i + 1);
+ DrawString(x + 40, y + 140 + (i * 55), STR_0212, TC_BLACK);
+
+ if (hs[i].company[0] != '\0') {
+ TextColour colour = (this->rank == i) ? TC_RED : TC_BLACK; // draw new highscore in red
+
+ DoDrawString(hs[i].company, x + 71, y + 140 + (i * 55), colour);
+ SetDParam(0, hs[i].title);
+ SetDParam(1, hs[i].score);
+ DrawString(x + 71, y + 160 + (i * 55), STR_HIGHSCORE_STATS, colour);
+ }
+ }
+ }
+};
+
+static const Widget _highscore_widgets[] = {
+{ WWT_PANEL, RESIZE_NONE, COLOUR_END, 0, 640, 0, 480, 0x0, STR_NULL},
+{ WIDGETS_END},
+};
+
+static const WindowDesc _highscore_desc = {
+ 0, 0, 641, 481, 641, 481,
+ WC_HIGHSCORE, WC_NONE,
+ 0,
+ _highscore_widgets,
+};
+
+static const WindowDesc _endgame_desc = {
+ 0, 0, 641, 481, 641, 481,
+ WC_ENDSCREEN, WC_NONE,
+ 0,
+ _highscore_widgets,
+};
+
+/** Show the highscore table for a given difficulty. When called from
+ * endgame ranking is set to the top5 element that was newly added
+ * and is thus highlighted */
+void ShowHighscoreTable(int difficulty, int8 ranking)
+{
+ DeleteWindowByClass(WC_HIGHSCORE);
+ new HighScoreWindow(&_highscore_desc, difficulty, ranking);
+}
+
+/** Show the endgame victory screen in 2050. Update the new highscore
+ * if it was high enough */
+void ShowEndGameChart()
+{
+ /* Dedicated server doesn't need the highscore window */
+ if (_network_dedicated) return;
+
+ HideVitalWindows();
+ DeleteWindowByClass(WC_ENDSCREEN);
+ new EndGameWindow(&_endgame_desc);
+}