diff options
author | Michael Lutz <michi@icosahedron.de> | 2021-10-03 17:15:48 +0200 |
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committer | Michael Lutz <michi@icosahedron.de> | 2021-12-16 22:28:32 +0100 |
commit | 549caca39cebc8c988f4e51d79d353cab4646d58 (patch) | |
tree | 6739fb0721fae36d6fc58eabd4be642062386dee /src/highscore_gui.cpp | |
parent | b6933a2ebdf66c5fb23b2226d3ce07d71426d7d2 (diff) | |
download | openttd-549caca39cebc8c988f4e51d79d353cab4646d58.tar.xz |
Codechange: Move command arguments to the back of the networked command function calls.
Diffstat (limited to 'src/highscore_gui.cpp')
-rw-r--r-- | src/highscore_gui.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/highscore_gui.cpp b/src/highscore_gui.cpp index 768b9c9c1..0dfaebc3b 100644 --- a/src/highscore_gui.cpp +++ b/src/highscore_gui.cpp @@ -96,7 +96,7 @@ struct EndGameWindow : EndGameHighScoreBaseWindow { EndGameWindow(WindowDesc *desc) : EndGameHighScoreBaseWindow(desc) { /* Pause in single-player to have a look at the highscore at your own leisure */ - if (!_networking) DoCommandP(0, PM_PAUSED_NORMAL, 1, CMD_PAUSE); + if (!_networking) DoCommandP(CMD_PAUSE, 0, PM_PAUSED_NORMAL, 1); this->background_img = SPR_TYCOON_IMG1_BEGIN; @@ -124,7 +124,7 @@ struct EndGameWindow : EndGameHighScoreBaseWindow { void Close() override { - if (!_networking) DoCommandP(0, PM_PAUSED_NORMAL, 0, CMD_PAUSE); // unpause + if (!_networking) DoCommandP(CMD_PAUSE, 0, PM_PAUSED_NORMAL, 0); // unpause ShowHighscoreTable(this->window_number, this->rank); this->EndGameHighScoreBaseWindow::Close(); } @@ -159,7 +159,7 @@ struct HighScoreWindow : EndGameHighScoreBaseWindow { { /* pause game to show the chart */ this->game_paused_by_player = _pause_mode == PM_PAUSED_NORMAL; - if (!_networking && !this->game_paused_by_player) DoCommandP(0, PM_PAUSED_NORMAL, 1, CMD_PAUSE); + if (!_networking && !this->game_paused_by_player) DoCommandP(CMD_PAUSE, 0, PM_PAUSED_NORMAL, 1); /* Close all always on-top windows to get a clean screen */ if (_game_mode != GM_MENU) HideVitalWindows(); @@ -174,7 +174,7 @@ struct HighScoreWindow : EndGameHighScoreBaseWindow { { if (_game_mode != GM_MENU) ShowVitalWindows(); - if (!_networking && !this->game_paused_by_player) DoCommandP(0, PM_PAUSED_NORMAL, 0, CMD_PAUSE); // unpause + if (!_networking && !this->game_paused_by_player) DoCommandP(CMD_PAUSE, 0, PM_PAUSED_NORMAL, 0); // unpause this->EndGameHighScoreBaseWindow::Close(); } |